Bleach Hereafter RPG

It Ain't Rocket Science (Spar)

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Oct 25, 2020 0:47:35 GMT -5

It was night and the moon was shining brightly in the sky. Two women stood near the alley, both clad in black vest and pants. One of them light up a cigarette while the other scanned their surroundings. At this hour, very few people could be seen on the road safe for those who were on night shift duty patrol or the like.



"I can't sense her. How accurate is this intel again?" asked the one with the ponytail. A mildly annoyed expression could be seen on her face as she scratched the back of her neck. There were rumors that Yukari was put on trial in Soul Society and if this was true, speed would be of the essence. She had assembled her own crew to pluck her out of danger if the trial go south.

"Chill Anne, Edward confirmed it himself. But damn, this whole place look the same..."Diana complained as she look around. Without a map or navigation of any sort, it would be quite easy to get lost. It was why they both had earpiece on with Edward providing audio backup.

"Let's split up. The more area we cover, the more likely we'll find her." Anna suggested. The girl seem to be quite eager to get this done and Diana didn't feel quite right staying here for too long either. They also had a method to communicate with each other should things happen to go south.

"Alright. I'll take the east road, you take west. We'll meet back here in an hour." she responded to which Anna gave a slight nod in return. With that, the two set off the opposite way to search for their target.


WC: 296
PC: 1

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Oct 25, 2020 22:19:24 GMT -5

Tensai was waiting patiently for the news of if they would let the mysterious High-Spec Human who somehow managed to enter the Dangai and into Soul Society without a Senkaimon. Tensai has been investigating this strange phenomenon, from the readings of a Gillian/Menos horde in Hawaii long with a few strange High-Spec Humans signature, an Arrancar, and a Quincy. Why were all of these beings were at one place we unknown but it seemed they had to do with driving some of the Menos away back into the portal they came from. Studying the signals closely one of them being the same signal as that of the Ryoka Yukari. Who from the report was said to have come here by accident trying to defend her home, which coincides with the strange anomaly that was recorded recently in the Spirit Measurements Lab in the Dangai which was approximately the time she arrived and the time the Menos Grande signals were gone. How was she was able to get back was unknown but from the footage, Tensai has been studying he noted she had skillful use with her sword to rival that of a Shinigami and had some fire-based powers although not to the extent of her opponent the brash and battle craze brute Iroh.

As Tensai is trying to figure out what exactly this all means he gets a notice on his Denreishinki that there seem to be two signals close by. Strangely while the app is telling them the signals are human, they also get traces of Hollow energy as well. They probably came to rescue Yukari, maybe he should report this...or perhaps not. He could find one of the first and bring them back to his lab for study and questions. No time to lose, he quickly makes his way to the signal. As he appeared on a roof looking down at Diana before dropping down in front of her.

"Hello there, you seem to be far from home, I am afraid if you continue any further you might get into trouble, so I best advise you to go and come with me, but where are my manners? I am Tensai Toshiaki, Fifth Seat of the 12th Division, at your service," Tensai said.




Post Count: 1

Tag:
Last Edit: Oct 25, 2020 22:23:14 GMT -5 by tensai toshiaki

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Oct 29, 2020 8:11:26 GMT -5

The whole time, Diana had to suppress her reiryoku so as not to attract unwanted attention. As much as she liked to rumble with the reapers, it wouldn't do to alert the whole area at once of her existence. The woman took great care to avoid open areas, resorting to alleys whenever possible. She was no spy but she felt that she was doing quite decent.

So when she felt another signature of Reaper's reishi nearby, Diana stopped slightly so as not to give herself away but by then it was too late. A voice from above called her attention to the rooftop revealing a slim young man with white hair that spiked upward. At first she had intended to knock him out immediately before realizing that this particular reaper was unlike any of the patrol she met earlier.

Without further ado he immediately declared his name, rank and which division he was in. At this Diana raised her eyebrow slightly, either this man was so confident that he didn't felt the need to conceal his identity...or he was underestimating her a great deal. Either way, Diana didn't exactly feel right about coming along with him.

"Diana Chase. Sorry, I have to take a pass on going to jail no matter how polite my captors are. Especially if the barbers give haircuts like that. Ya wanna called my stylist instead? He'd give you a dope fade." she grinned slightly, her tone was quite playful.

Diana would then glanced at their surrounding. Fifth seat doesn't sound too high but she remembered from her conversation with Shida that the twelve division was their research division. Which she deduced likely mean that they're graded by their ingenuity and cleverness rather than their strength. If possible, she rather avoid a conflict until she get to Yukari soon enough.

"Think you can let this girl pass? I'm in a hurry."

PC: 2
Tag:
WC: 317

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Oct 29, 2020 23:46:22 GMT -5

She seemed oddly nonchalant considering where she is at. She must no fully comprehend the situation she is in, poor lass. Although he did get a bit offended on that jab on his hair. As he touched it a bit thinking if it actually looks that bad. He knows it's not a common hairstyle in the World of the Living but it's just how his hair grew.

It was then she seemed to get impatient, better try to explain this to her in a way she would understand.

"Well, I am afraid my dear that you are nowhere near strong enough to be able to save your friend Yukari if that is who you're here for. As she is currently being judged by the current captain commander of the Gotei 13 himself, the strongest Shinigami in all of Soul Society. You absolutely stand no chance. Luckily I am from the research and scientific division so I can bring you back to my lab to ask some questions and run a few tests to try to convince them that you Fullbringers as you calls yourselves. Nothing nefarious just some wanting to know more about your abilities and what makes your soul different from other humans it won't hurt or kill you all I seek is to learn,"
Tensai said.

He then realized something as he pulled out his completed Denreishinki model which from Diana's perspective looked like a smart phone from Earth but with the 12th Division insiginia that looks like a thistle plastered over the usual brand logo. He looks to see a blip on a radar app moving in a different direction.

"Oh yes, the other one who came with you, I suppose if you won't come with me I could convince her or have some other members look at her. I'll call some of the peons below me to take her in for me while I focus on you. Can't risk her being killed by those 11th Division brutes. Now my little Ryoka just is patient while I text some of my subordinates," Tensai said.

He then began to tapping on it with his fingers getting a well a descriptive paragraph of the situation. Unknowingly giving Diana a window of opportunity to do something while he's distracted.





Post Count: 2

Tag:

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Oct 30, 2020 10:26:11 GMT -5

Blimey, Diana didn't think it would be that easy but it was no less disheartening. It was never her intention to overpower all the Gotei 13 by herself or even with her team as she had intended to cause a bit of distraction here and there before pulling off with an escape. She didn't know this Captain Commander he speak of but if this was indeed true and not a bluff, then she would need to readjust her tactic to rescue her colleague.

Not only that, he would then take out what appeared to be smartphone and even go about declaring his full knowledge that he was aware that she was not alone. At this, her suspicions began to grow as she kept her eyes peeled for surrounding. There were nobody else around the area and she was quite certain there were no dopplegangers either. Which would mean that this man had somehow kept an eye on her and her buddy the whole time.

"And you really think a fifth seat like you have any sway on the Captain Commander themselves?" Diana asked, slightly bemused.

Her eyes narrowed slightly when she saw Tensai typing away at his phone nonchalantly. With the distance between them, there was no way for her to read what message he had crafted on the screen of the phone. She could certainly run away with that distraction but there was a possibility that he decided to call reinforcements to back him up and surround them or even set a trap. Brandishing a gunblade, she pointed towards Tensai.

"Look, you seem to be a nice guy so I will only say this once. Hand that phone over to me nice and slow."

Although she had brought out her fullbring, Diana had yet to transform. The moment she do, she would likely have to fight him but for now she wanted to see how the scientist would react to her pressure.

PC: 3
WC: 323
Tag:

vGlDN5Hb1d1001d100

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Oct 30, 2020 16:41:03 GMT -5

"Fifth seat or not, once I collect enough data surely with facts and logic we could convince them that Fullbringers could be used to aide us on Earth during our fight against the Hollows. Now please be quiet, I need intense focus to make sure I don't make any typos. Making sure this is as professional as possibly," Tensai said.

He then looked towards as he heard her brandishing something and saw her point quite the interesting weapon at him. It seemed to be a combination of a gun and a sword. He was unsure if this was a part of her power or if this was one she had custom made for her by someone else. Still he would love to study it later.

"That is quite the lovely weapon you have, can't wait to learn more about it. But I am afraid I won't be doing that. I really don't want to fight you so can you please behave yourself while I try to finish this important message. The person you came has a higher chance of surviving once she is in the Twelfth Division's care,"
Tensai explained.

He then looked at his phone and realized he accidentally had one of his fingers was still on on of the letters on the touchscreen and so the text box was being filled with W's.

"Now look what you made me do, you caused me to create an error. Now I have to backspace through all this. Please keep being a dear and staying right there," Tensai asked.

He then held down the backspace key to delete his mistake as his Denreishinki was held out. He is fully intent on sending the message no matter what. Diana had to think of something quick to force him to stop or to prevent the message from being sent out.




Post Count: 3

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PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Nov 1, 2020 5:30:44 GMT -5

"Haa?"

The way he spoke to her felt very much like adult treat a younger child who is in the way of their work. Her eyebrow twitches slightly in response as she could feel a rush of emotion surging through her. At first she crossed her arms and tap her feet on the floor lightly as she patiently waited for him but the time he took to craft the message felt like eternity.

"You know what..."

At this point, Tensai made a typo on his message and suddenly blamed it on her. She clenched her fist slightly, her foot which was tapping on the floor lightly earlier now lay at rest on the floor instead. A crack formed on the tile as her reiatsu suddenly spiked and she aimed towards the Denreishinki immediately.

"It's not necessary to craft the message anymore."

The loud yelling was followed with a transformation as Diana suddenly target the phone and fire it with a dark energy orb. Had distance not been a factor, she would have grab it personally and crushed it inside her palm. Instead she banished the sword and transformed, her silk gloves now replaced with metal gauntlets and she was clad in jet black medieval plate armor.

"Cos I'm gonna take you to a trip down to Beatdown Boulevard. Put your hands up."

Tag:
PC: 3

COMBAT TRACKER
SUMMARY
Diana unleashed her release on first turn.
Diana used Sekisho for barrier. (Gain 20 armor)
Diana use power up.

Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.

Bonus Action:BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi(reduce to 13 reishi thanks to efficiency)
Limit: Once per battle.

Standard Action 1: First Release-Enhancement Efficient.
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Cost: 4 ki per turn.

Standard Action 2:
INTIMIDATE
You unleash your spiritual pressure on everyone around you and regain lost reishi in the process.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Reishi at the time of use and increase your Current Reiatsu Level by 25% for the duration. RL increase does not stack with previous uses of Intimidate.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 Reishi restored per battle.




ACTIVE EFFECTS
First Release(Efficient). Reduce Reishi cost for all techniques by 2.


CLASS
Titan

TRAITS

GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite

BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.

BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.

HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.


TECHNIQUES

SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.

BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 0/1

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.

BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1

BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: Twice per battle.

RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.

REIATSU: 86,000 (Now 430,000-First Release+Titan's Legendary Effect)
HP: 100/100 | REISHI: 100/100 | DEF: 110 | DMG DIE: d12 | ACC: +50
Last Edit: Nov 1, 2020 5:31:16 GMT -5 by Diana

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Nov 2, 2020 10:58:52 GMT -5

The exposed top half of the Denreishinki was instantly vaporized as the dark energy orb whizzed by Tensai's head and exploded. He looked at the first ever working model he crafted, that he work so hard on, rendered broken beyond repair. What was once made from a cell phone of Earth and converted with weeks of work and researching. The work he put into programming it, to put the isginia on the back, everything gone to waste. Even if he still has the schematics and there will be more like it being produced the sheer fact that the first one he made that he kept for sentimental value was destroyed caused him to clench his fist, crushing what was left of it into small bits.

He then took a look at her and the new form she took, her gun sword replaced with gauntlets and armor. He could feel the overwhelming power she let out but he didn't care. Instead he looked at her with an expression that can only be described as a calm fury.

"I take it from your name and appearance that you not from Japan? Do you know what my name means? It means that I am a genius, a young prodigy even, and I have proven it time and time again by working to the point I am at now. The only reason I haven't gotten any higher is because I like to focus on my research, though when I am tasked to combat I haven't lost yet, not even the forces of Hell were enough to stop me," Tensai explained.

First he did various hand motions as he begin to mutter something before stating "BAKUDŌ #44: SEKISHO!" as his body is surrounded by a layer of a light green aura.

He then drew out his Zanpakuto, taking the form of a tanto. And pointed it towards her.

"Suprass them all, Shinka Rasen."
Tensai said.

It is then his dagger shifted form into a syringe filled with a strange green liquid as then points his middle and index finger towards her, "BAKUDŌ #1: SAI!" he yells out attempting to lock her arms behind her back. And then with his other hand, he proceeds to let loose another spell, he pointed a finger at her as he states "HADŌ #4: BYAKURAI!" to fire a bolt of white lightning towards her. Before he wanted to settle this diplomatically and try to convince her to come with him, but now he will drag her unconcious body with him by her hair.



Post Count: 3

Tag:

COMBAT TRACKER
SUMMARY
Puts up Barrier, activates first release, attempts to use Sai on Diana, and fire an Enhanced At-Will Byakurai at her.


Bonus Action: BAKUDŌ #44: SEKISHO (BARRIER) - You gain 20 Armor and are immune to status effects inflicted by attacks. | -15 reishi cost 0/1 Uses

Standard Action 1: Shinka Rasen First Release Enhancement Calculating - Effects | -4 reishi cost per turn
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance (00%) - *Roll Here

Standard Action 2: Enhanced BAKUDŌ #1: SAI (RESTRAIN) - This technique has a 40% chance to inflict Immobilize on its target. The max chance to inflict with any effect is 95%.You now have the ability to cast this spell as an Area Attack which can target up to 3 enemies. | -3 reishi cost
Acc - qVHDc5UL1d100+40
Dmg - 1d12
Immobilize Chance (40%) - 1d100

At-Will: Enhanced HADŌ #4: BYAKURAI (PALE LIGHTNING) - 3 times per battle, you may use Byakurai as an At-Will Action. | -4 Reishi 2/3 uses

Acc - 1d100+40

Dmg - 2d12




ACTIVE EFFECTS
First Release - -4 Reishi per turn and +5% chance to inflict status effects with Release Attack techs

Armor 20/20

CLASS
Prodigy

Genius - Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

Adept - Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

TRAITS

TECHNIQUES
UTSUSEMI - As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. 1/1 use


SPELLS
BAKUDŌ #44: SEKISHO - You gain 20 Armor and are immune to status effects inflicted by attacks.

BAKUDŌ #41: KYŌMON - As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. 2/2 Uses



RELEASE
Tamashī Hakai Uirusu Single Versatile Poison


REIATSU: 30,000 (Currently 60,000 with first release.)
HP: 100/100 | REISHI: 74/100 | DEF: 50 | DMG DIE: d12 | ACC: +40
1d100+40·1d12·1d100·1d100+40·2d12

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Nov 4, 2020 11:56:10 GMT -5

Finally she got the rise out of him. Though his tone were calm and serene, the content of his words told her he was righteously pissed. Either it was different than the one Shida provided her or that those thing costs a lot more than she had thought. Of course, she could have chosen to target Tensai directly instead of his phone but where's the fun in attacking an unprepared opponent eh?

After that declaration of his, Diana watched as Tensai surrounded himself in some sort of protective forcefield. From this Diana could infer that she had not tilted Tensai that much as he didn't go balls on walls on her. He did activate his shikai however and it amused her greatly that the trigger word for his blade was surpass considering how her reiryoku level greatly surpassed him as of the moment. She would suppress herself to match Tensai's level, so this would be a battle of skills rather than strength.

"Is that so? Then consider this meeting the Wild Hunt. And if you know the meaning of my name then you'll know I'm bad news for you."

Tensai immedaitely started off his assault by binding her with a kido technique so as to prevent her from moving around. It was then followed by a bolt of lightning which he shot towards her. A small smirk crept on her lips as she forcefully broke free of her binding. Not only that, she would dash forward and somersault before catching the bolt of lightning midair. In the same motion she would toss the lightning straight towards Tensai.



Even that was a feint, an opening to distract Tensai temporarily as she slips in to shrink the distance between them. Gauntlet clenched into fist as her eyes narrowed slightly. The first attack was a jab to his face done twice to draw his guard upward. Regardless whether they connected or not, she'll slam her shin hard against Tensai's thigh.

Tag:
PC: 4

COMBAT TRACKER
SUMMARY
Tensai's attack #1 74 vs 110 defense. (Miss)
Tensai's attack #2 92 vs 110 defense (Miss)
Diana suppressed her reiryoku level to 75,000.
Enhanced Suppress activated-Recover 3 reishi every turn.
Diana use Byakurai at-will. Enhanced.
Diana use Strike Three times.

Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.
Bonus Action:FOCUS ENERGY(Enhanced)
Effect: Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard.
Cost: 10 Reishi
Limit: None
Enhanced: If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +3 additional damage per use.

At-will:Lightning throw-Byakurai(Enhanced)
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Cost: 5 reishi-reduced to 2
Limit: None (At-will, 3 times
Accuracy: 3FcOZbYo1d100+65
Damage: 2d12
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.


Standard Action 1: Jab-STRIKE(Enhanced)
Accuracy: 1d100+65
Damage: 2d12
Effects: None

Standard Action 2a: Jab-STRIKE(Enhanced)
Accuracy: 1d100+65
Damage: 2d12

Standard Action 2b: Low Kick-STRIKE(Enhanced)
Accuracy: 1d100+65
Damage: 2d12




ACTIVE EFFECTS
First Release(Efficient). Reduce Reishi cost for all techniques by 2.


CLASS
Titan

TRAITS

GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite

BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.

BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.

HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.


TECHNIQUES

SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.

BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 0/1

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.

BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1

BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: Twice per battle.

RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.

REIATSU: 86,000 (Now 430,000-First Release+Titan's Legendary Effect)
HP: 100/100 | REISHI: 87/100 | DEF: 110 | DMG DIE: d12 | ACC: +50
[/spoile
1d100+65·2d12·1d100+65·2d12·1d100+65·2d12·1d100+65·2d12

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Nov 5, 2020 23:37:09 GMT -5

While he expected the binding spell to be easily broken, as it meant to be more of a distraction. He did not actually expect her to actually physically catch the Byakurai in her hand and toss it back at him. It managed to break through most of the Kido barrier that surrounded his body. As she came forward for a jab attack she would find her attacks literally coming through him. As the image of what she thought was Tensai disappeared.

Tensai was then leaning his back to the wall of one of the buildings looking towards her.

"How amusing, you think because your parents named you after a mythical Roman Goddess of hunting that it somehow makes you better then me. Then I think you have possibly forgotten what Shinigami means in your language, Death God." Tensai said.

It was then he injected himself with his own Shikai, injecting the green glowing liquid Reiatsu through his veins. It definitely hurt as he gritted his teeth through the pain and weird sensation of liquid soul power going through his veins. Glowing green lines run across his body as he then punches a hole into the building next to them. He then looks towards Diana with a sinister grin.

"And now to remind you why exactly we earned that title!" Tensai said.

He then rushes forward as if faster than before as he proceeds to deliver several blows with his own fists. And while he is in range, he would prepare another Byakurai Hado to fire at her at point blank range.





Post Count: 5

Tag:

COMBAT TRACKER
SUMMARY
Takes the first attack for 13 dmg to Tensai's Armor. Dodges the next two attacks with Utsuemi and dodges the last one with 75 Defense that I forgot to note on my last post sorry. Then Tensai does two more Enhanced Strikes, and then proceeds to fire another At-Will Byakurai.


Bonus Action: UTSUSEMI - As a bonus action, you avoid two non-critical attacks that would have hit you during your turn.| -10 Reishi

Standard Action 1: Enhanced Strike
Acc - ChzwSA7Y1d100+40
Dmg - 2d12
Status Chance (00%) - *Roll Here

Standard Action 2: Enhanced Strike
Acc - 1d100+40
Dmg - 2d12
Status Chance (0%) -

At-Will: Enhanced HADŌ #4: BYAKURAI (PALE LIGHTNING) - 3 times per battle, you may use Byakurai as an At-Will Action. | -4 Reishi 1/3 uses

Acc - 1d100+40

Dmg - 2d12




ACTIVE EFFECTS
First Release - -4 Reishi per turn and +5% chance to inflict status effects with Release Attack techs

Armor 7/20

CLASS
Prodigy

Genius - Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

Adept - Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

TRAITS

TECHNIQUES
UTSUSEMI - As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. 0/1 use


SPELLS
BAKUDŌ #44: SEKISHO - You gain 20 Armor and are immune to status effects inflicted by attacks.

BAKUDŌ #41: KYŌMON - As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. 2/2 Uses



RELEASE
Tamashī Hakai Uirusu Single Versatile Poison


REIATSU: 30,000 (Currently 60,000 with first release.)
HP: 100/100 | REISHI: 56/100 | DEF: 75 | DMG DIE: d12 | ACC: +40
1d100+40·2d12·1d100+40·2d12·1d100+40·2d12

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Nov 7, 2020 2:03:54 GMT -5

The lightning Diana threw made contact with a forcefield of some sort indicating that it connected but the punch that followed didn't. A hologram of sort? The moment her punch met nothing but thin air Diana stopped her combo of attacks as she glanced back towards where she heard Tensai's voice. Her lips curled into a grin this opponent may be a lot more fun to mess with afterall.

Diana watched as Tensai injected himself with some sort of liquid which she assumed to be Soul Society version of steroid. It became even more apparent when his veins turned green though he did not turned completely green and hulked up. A hole was punched through the wall to demonstrate his strength as if to intimidate her.

"My my, is that so~? Then go ahead and show me how it's done big boy~"

Deftly Diana would weave through his strike in a flamboyant manner as if they were in some sort of dance. Had the attack connected it would have deal quite the damage on her as every blow conjured a small gust of wind and when he aim at her with a Byakurai, she twirled out of the way so that they were back to back with each other.

"I admit, you do make a good fan. Now once again with feeling~"

This time Diana started off by ramming his rib with her elbow as she turned around to face him. She would deliver a corkscrew punch to his face before ending it with a stomp towards one of his foot. Her own palm conjured energy orb of her own as she directed it straight towards Tensai's face.

COMBAT TRACKER
SUMMARY
Tensai's attack #1 70 vs 110 defense. (Miss)
Tensai's attack #2 110 vs 125 defense. (Avoided via Rapid Movement)
Tensai's attack #3 123 vs 125 defense (Avoided via Rapid Movement.)
Diana's two attacks missed on previous turn. Gain 2 stack of Momentum.
Diana sees Utsusemi. Diana copied Utsusemi with genius.
Enhanced Suppress activated-Recover 3 reishi every turn.
Diana use Rapid Movement via Blur.
Diana use Byakurai at-will. Enhanced.
Diana use Strike Three times.

Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.

Bonus Action:FOCUS ENERGY(Enhanced)
Effect: Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard.
Cost: 10 Reishi
Limit: None
Enhanced: If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +3 additional damage per use.

Bonus Action:Rapid Movement(Enhanced)
Effect: You gain +15 Defense against all attacks targeting you this turn. Considered a Movement Power.
Cost: 10 ki.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.


At-will:Energy Blast to the face-Byakurai(Enhanced)(Critical, +6 damage)
Cost: 5 reishi
Limit: None (At-will, 3 times, 1 time left)
Accuracy: rrOGt1vf1d100+65
Damage: 2d12
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.


Standard Action 1: Elbow Strike-STRIKE(Enhanced)
Accuracy: 1d100+65
Damage: 2d12
Effects: None

Standard Action 2a: Corkscrew punch-STRIKE(Enhanced)(Critical +10 damage)
Accuracy: 1d100+65
Damage: 2d12

Standard Action 2b: Footstomp-STRIKE(Enhanced)
Accuracy: 1d100+65
Damage: 2d12




ACTIVE EFFECTS
First Release(Efficient). Reduce Reishi cost for all techniques by 2.(Inactive due to Suppress)


CLASS
Titan

TRAITS

GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite

BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.

BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.

HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.


TECHNIQUES

SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.

BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 0/1

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.

BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1

BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: Twice per battle.

RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.

REIATSU: 86,000 (Now 430,000-First Release+Titan's Legendary Effect)
HP: 100/100 | REISHI: 61/100 | DEF: 110 | DMG DIE: d12 | ACC: +50
1d100+65·2d12·1d100+65·2d12·1d100+65·2d12·1d100+65·2d12
Last Edit: Nov 7, 2020 2:07:50 GMT -5 by Diana

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Nov 10, 2020 23:36:07 GMT -5

Even though he enhanced his own physical capabilities through his Shikai, the sheer force of his punches enough to cause gusts of wind with each miss. She still manages to escape his attacks. While doing so he noticed she used something different than Shunpo. He noticed strange flickers of green energy came from her feet as she used them as some sort of midair stepping stones to get a boost from. Did her feet expel that energy or did she get it from another source? This makes him all the more curiouser which is driving him to fight harder so that he may thrououghly study her.

Though he is not appreciating how she is handling this.

"Don't you understand the graveness of the situation you are in cause of your actions! You're in an unwelcomed territory filled with the strongest of Soul Society, if not me who shall defeat you there are others that can so get it through your skull," Tensai demanded.

It was then as it time moved slowed down just enough for him to realize he was about to be hit, as he struck in the ribs by elbow breaking through the barrier spell he put on himself. He coughed up some spit but luckily the damage was minimized by the Kido armor so none of his ribs were fractured nor was his lungs damaged. Unfortunately he couldn't say the same for his face as it received the full brunt of her corkscrew punch, skin twisting as his nose is broken in the process, a piece of one of his teeth is chipped off. Before she could stomp on his foot he performs a quick motions with his hands, as a small strange Kido circle appeared above his foot. Though it would ended up being broken through as he felt the pain her foot squashing his.

And if his face couldn't receive even more punishment already, he looked in front of him to see her aiming a dark energy orb straight into his face. The point blank explosion causing a cloud of dust to fill the area. Diana would find her foot being stomped on by something. If she looked down she would notice a strange copy of some of her foot and leg coming out of a strange glass like portal. It was then Tensai began to laugh. As he walked out of the smoke cloud showing his face is looking worse for wear, some of his skin is blown of and he even lost some more teeth.

"Unfortunately for you, I am quite resilient," Tensai said.

He then rushed forward as he tries to backhand her face and kick her down, before trying to use another quick fire Byakurai whether she is down on the ground or not.




Post Count: 6

Tag:

COMBAT TRACKER
SUMMARY
Uses Kyomon to take and give 12 damage from Diana's footstomp strike. 8 damage from Elbow strike, uses the 7 remaining armor to reduce it to 1 damage. Takes 22 damage and 13 damage from the crits. Causing 48 damage overall. Uses last use of at-will Byakurai.


Bonus Action: BAKUDŌ #41: KYŌMON - As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent.| -10 Reishi

Standard Action 1: Backhand (Enhanced Strike)
Acc - 9AxYAYxg1d100+40
Dmg - 2d12
Status Chance (00%) - *Roll Here

Standard Action 2: Stomach Kick (Enhanced Strike)
Acc - 1d100+40
Dmg - 2d12
Status Chance (0%) -

At-Will: Enhanced HADŌ #4: BYAKURAI (PALE LIGHTNING) - 3 times per battle, you may use Byakurai as an At-Will Action. | -4 Reishi 0/3 uses

Acc - 1d100+40

Dmg - 2d12




ACTIVE EFFECTS
First Release - -4 Reishi per turn and +5% chance to inflict status effects with Release Attack techs

Armor 0/20

CLASS
Prodigy

Genius - Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

Adept - Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

TRAITS

TECHNIQUES
UTSUSEMI - As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. 0/1 use


SPELLS
BAKUDŌ #44: SEKISHO - You gain 20 Armor and are immune to status effects inflicted by attacks. 0/1 uses

BAKUDŌ #41: KYŌMON - As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. 1/2 Uses



RELEASE
Tamashī Hakai Uirusu Single Versatile Poison 2/2 uses


REIATSU: 30,000 (Currently 60,000 with first release.)
HP: 52/100 | REISHI: 42/100 | DEF: 75 | DMG DIE: d12 | ACC: +40
1d100+40·2d12·1d100+40·2d12·1d100+40·2d12

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Nov 11, 2020 10:04:11 GMT -5

A smirk formed on Diana's face who seemingly appear to be non-chalant in this situation at all. Despite hulking up, his eyes followed her every move, possibly studying them. The longer this battle stretched the less likely wind would blow in her direction. Tensai raised a good point about their numbers but she couldn't let the boy know that.

"Oh I understand my situation exactly~ But first, weren't you gonna...."

At this point she posed and mimic Tensai's expression even as she point her index finger on him.

"Teach you how we earned the title of Death God!"

Had the situation permit it she would have cracked up laughing right then and there, slapping her thigh the whole time. But the battle continues with every hits landing on him quite solidly. The blows she landed on him felt good and the energy blast she fired on his face was quite clean. He could do little to avoid her onslaught of attacks.

It was then that Diana felt her foot stomped by a copy of her own foot. Her eyebrow cocked slightly in confusion but she had little time to fathom as Tensai was approaching fast with his own barrage of attacks. The first attack was a backhand straight towards her face and though it was strong, the telegraph was so massive that she could see it coming from miles away. Swaying backward, the wind blew over her face like she was in some sort of hair shampoo commercial. The follow up kick was much closer as he attempt to destroy her footing.

Immediately, Diana leapt backward to make distance between them just as Tensai's foot landed onto the ground which made a small crater in it's wake. When the scientists raise his hand to fire his byakurai Diana immediately mirror his movement directly to fire her own energy orb at the same time. The intention was either to deflect the lightning projectile away from her or possibly send it flying back towards Tensai.

Diana immediately use her lightbringer ability to shrink the distance between them and fired off multiple vicious body blow onto his body. Whether the strike hit or not, she would leap back only to rush forward once more but this time, she dived low with the attempt to grab Tensai by his waist before she bend backward and smashed his head right into the floor with a German supplex. She didn't hold the position however and let him to back up slightly.

PC:7
Tag:

COMBAT TRACKER
SUMMARY
Tensai's attack #1 87 vs 110 defense. (Miss)
Tensai's attack #2 103 vs 110 defense. (Miss)
Tensai's attack #3 102 vs 110 defense (Miss)
Diana recieved 12 direct damage. Armor negate the damage completely. (8 hp remaining)
Diana use Focus Energy.
Diana use Byakurai at-will. Enhanced.
Diana use Strike Three times.

Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.

Bonus Action:FOCUS ENERGY(Enhanced)
Effect: Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard.
Cost: 10 Reishi
Limit: None
Enhanced: If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +3 additional damage per use.

At-will:Energy Blast-Byakurai(Enhanced)
Cost: 5 reishi
Limit: None (At-will, 3 times, 0 remaining)
Accuracy: xPu9ZqQ91d100+65
Damage: 2d12
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.

Standard Action 1: Body Blow-STRIKE(Enhanced)
Accuracy: 1d100+65
Damage: 2d12
Effects: None

Standard Action 2a: Body Blow-STRIKE(Enhanced)(Critical +10 damage)
Accuracy: 1d100+65
Damage: 2d12

Standard Action 2b: German Supplex-STRIKE(Enhanced)
Accuracy: 1d100+65
Damage: 2d12




ACTIVE EFFECTS
First Release(Efficient). Reduce Reishi cost for all techniques by 2.(Inactive due to Suppress)


CLASS
Titan

TRAITS

GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite

BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.

BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.

HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.


TECHNIQUES

SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.

BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 0/1

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.

BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1

BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: Twice per battle.

RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.

REIATSU: 86,000 (Now 430,000-First Release+Titan's Legendary Effect)
HP: 100/100 | REISHI: 46/100 | DEF: 110 | DMG DIE: d12 | ACC: +50
1d100+65·2d12·1d100+65·2d12·1d100+65·2d12·1d100+65·2d12

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Nov 12, 2020 22:11:23 GMT -5

Once again he finds himself unable to hit her. To think with the armor on her it doesn't at all ruin her speed. It seems Tensai needs to try extra hard to be able to hit her. And even harder to avoid her attacks. As he has taken most of the damage thus far. If he doesn't start strategizing he is going to go down.

As his Byakurai is pierced through by her projectile, he ends up taken the shot from the dark purple energy orb as it exploded on impact and caused some of his robes to become tattered and torn. Causing him to look not only more worse for wear, but his eyebrows furrow as he starts to look even more pissed. Focusing his sights at her movements, he then begins to focus the reiryoku and reishi in his legs as the muscles in them begin to increase even more. As if blinking in and out of reality Tensai would be using Shunpo to dodge to following physical attacks that Diana would try to hit him with him. And doesn't even need to dodge to grab for the grapple.

As the green liquid in his needle begins to refill the amount he has used up. He then disappears once more but behind Diana. He then has his eyes on the back of her neck one of the few exposed parts of her flesh. As he takes his needle and then proceeds to jab her with it to inject her with his Shikai. However, if she is injected she would find it having a different effect than she had witnessed when Tensai used it on himself.

His special Tamashī Hakai Uirusu is a virus that he decides the symptoms force and in this it would cause some minor muscle dystrophy to weaken her muscles as well as a lot of bodily pain. If she is able to dodge or even somehow wisthand it.





Post Count: 7

Tags:

COMBAT TRACKER
SUMMARY
Uses At-Will Enhanced Sense and Rapid Movement which increases to 95 dodging all by the first attack/Byakurai. Takes 12 damage which is substracted with 2 DR to 10 damage. Uses Enhanced Focus Energy and Tamashī Hakai Uirusu at Diana.

At-Will 1: Enhanced Sense - You gain +5 Defense versus all attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn. Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle. | 2/3 times this thread.

Bonus Action 1: Shunpo (Enhanced Rapid Movement) - You gain +15 Defense against all attacks targeting you this turn. Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits. Considered a Movement Power. | -9 Reishi

Bonus Action 2: Enhanced Focus Energy - Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard. If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +3 additional damage per use. | -9 Reishi

Standard Action 1:
Acc -
Dmg -
Status Chance (00%) - *Roll Here

Standard Action 2: Tamashī Hakai Uirusu (Soul Destruction Virus) | Major Effect: Versatile | Minor Effect: Stunning | -15 Reishi 1/2 uses
Acc - ZILYnjZH1d100+60

Dmg - 3d12+2
Stun Chance (65%) -

At-Will: Enhanced HADŌ #4: BYAKURAI (PALE LIGHTNING) - 3 times per battle, you may use Byakurai as an At-Will Action. | -4 Reishi 0/3 uses






ACTIVE EFFECTS
First Release - -4 Reishi per turn and +5% chance to inflict status effects with Release Attack techs

Armor 0/20

CLASS
Prodigy

Genius - Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

Adept - Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

TRAITS

TECHNIQUES
UTSUSEMI - As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. 0/1 use


SPELLS
BAKUDŌ #44: SEKISHO - You gain 20 Armor and are immune to status effects inflicted by attacks. 0/1 uses

BAKUDŌ #41: KYŌMON - As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. 1/2 Uses



RELEASE
Tamashī Hakai Uirusu Single Versatile Poison 2/2 uses


REIATSU: 30,000 (Currently 60,000 with first release.)
HP: 42/100 | REISHI: 5/100 | DEF: 75 | DMG DIE: d12 | ACC: +40
1d100+60·3d12+2

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Nov 14, 2020 7:15:33 GMT -5

Diana clucked her tongue slightly, slightly dissatisfied that her follow up attacks didn't make contact at all. It did prove a hunch that she had. As resilient as he appeared to be in the barrage of her assault there was limit to it. If he made more effort to avoid her attacks than taking it head-on then it shouldn't take too much damage before she would wiped the floor with him.

When Tensai disappeared right before her hands, Diana's eyes narrowed slightly. Despite his disappearance, his reishi signature was still close which can only mean one thing. Just as Tensai was about to inject her, Diana swiftly turned and slapped the injection away from him. One could have thought she had eyes on the back of her head but in truth, in combat people tend to attack from behind with the attempt to catch her offguard.

"Sorry Mr T, I don't do drugs."

There was no way for Diana to know the content of the drug but even she can tell it was bad business for her. Now that they were close to each other she would grab his shoulders into a clinch before pulling him down. By thrusting forward, her knee rocketed upward before smashing against his abdomen, specifically under the sternum.

"But you're about to be hooked up with a drug called Agony."

PC: 8
Tag:

COMBAT TRACKER
SUMMARY
Tensai's attack #1 77 vs 110 defense. (Miss)
Diana received 3 stacks of momentum.(5 stacks)
Diana use Focus Energy.
Diana use 1 stack of momentum.
Diana use Strike Three times.

Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.

Bonus Action:FOCUS ENERGY(Enhanced)
Effect: Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard.
Cost: 10 Reishi
Limit: None
Enhanced: If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +3 additional damage per use.


Standard Action 1: Knee Strike-STRIKE(Enhanced)
Accuracy: jGy9Fj2V1d100+65
Damage: 2d12
Effects: None

Standard Action 2a: Knee Strike-STRIKE(Enhanced)(Critical +10 damage)
Accuracy: 1d100+65
Damage: 2d12

Standard Action 2b:Knee Strike-STRIKE(Enhanced)
Accuracy: 1d100+65
Damage: 2d12




ACTIVE EFFECTS
First Release(Efficient). Reduce Reishi cost for all techniques by 2.(Inactive due to Suppress)


CLASS
Titan

TRAITS

GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite

BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.

BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.

HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.


TECHNIQUES

SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.

BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 0/1

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.

BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1

BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: Twice per battle.

RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.

REIATSU: 86,000 (Now 430,000-First Release+Titan's Legendary Effect)
HP: 100/100 | REISHI: 33/100 | DEF: 110 | DMG DIE: d12 | ACC: +50
1d100+65·2d12·1d100+65·2d12·1d100+65·2d12
Last Edit: Nov 14, 2020 7:17:08 GMT -5 by Diana