Bleach Hereafter RPG

Confronting Sorrows, Forgiving Moon [ Spar vs Diana]

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Nov 29, 2020 22:55:05 GMT -5

Altair had Hyakuji brought back to his hotel after getting drunk. The young reaper wasn’t really used to alcohol. During his past life, the only time he got wasted was during Ayame’s celebration after her graduation from Law, and even then, he regretted doing it. Probably the memory was still suppressed as he had forgotten he was not a good drinker.

After about two hours, he awoke from his slumber, with a partial headache. For some reason, he couldn’t remember what happened earlier in the ball. The only thing he could recall was he was investigating the shard. He was now back in his original form.

In the hope of relieving his headache, the shinigami went out for a walk in the woods behind the castle. The moon was still up, shining brightly in the silence of the night. The palace was still glowing with lights despite having the party ended about two hours ago. Probably the staff wasn’t finished cleaning yet.



Thick trees welcomed him as he went inside. The wind was chilly but since he was in his spiritual form, it was quite tolerable. As he was strolling deeper in the woods, Hyakuji thought hard about the events earlier, taking a step back but still, his memory was hazy. He was sure he wasn’t able to get the shard, but certainly, he got the information he needed, he checked his phone if he had sent the data to the captain. In his report, he only confirmed the existence of the mysterious crystal, as well as its appearance, but there was no information on who was in possession of it. Was it a memory gap? Did he deliberately hide it from Captain Katsumoto? Before he could go down further memory lane, he sensed a strong spiritual signature nearby. It was different from a fullbringer or hollow. Probably somewhere in between, but it leaned stronger to that of a hollow.


[325]
Last Edit: Nov 29, 2020 23:02:43 GMT -5 by Muimina Hyakuji

Shadows still hunt us in broad daylight.

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Dec 8, 2020 9:43:55 GMT -5

"The moon is beautiful tonight."

Compared to the harsh glare of the sun, Diana always like to look over at the moon. Valentina joked about moonbathing before but if that was a thing she would have indulged it. She could hear the sound of critters within her surrounding though her presence intimidate them into silence.

Not that she could blame them. Recently, Naomi had told her that her reishi was almost indistinguishable from a Hollow. In
fact, there were times when she was more Hollow than human according to her partner, though thankfully she was around to
help her control that. Though she would put on a facade of not caring too much, secretly she cannot help but be worried
of what she may become if left unchecked.

And then there was another thing. This Hogyoku shard that she held seem to have accelerated her transformation far more
than she would have thought possible. The idea of throwing it away comes to mind but she stopped herself from entertaining
it, by reminding herself of the preposterous amount of money she had spent on it in first place.

And though she thought she was alone at first, before the hair on the back of her neck rise which cause her to swiftly turn
around to face the newcomer. Eyebrows furrowed slightly, she glared straight towards the newcomer.

"Whose there?"

WC: 228
Tag:

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Dec 8, 2020 23:07:50 GMT -5

With his eye ability, he scanned the area for the presence of the supposed enemy. From a distance, he could see a woman… with silver hair? Was it somebody he knew? He walked closer… and to his surprise.

"Diana?"

He emerged from the shadows of thick forest cover surrounding them. With an inquisitive look, he stared right into Diana's eyes with great concern. The strong hollow signature was definitely coming from her.

"What are you doing in here? I--" He almost spilled the bean. He couldn't let her know he was spying earlier at the ball. He just couldn't. For the sake of her trust. Of their friendship. And of a possibility of taking his interest in her to the next level.

Hyakuji could sense the hostility in her. Or perhaps, it was just his feeling. He was was rather confused at the moment. Were all fullbringers like this? During his travels around the globe, and with the information he gathered so far, he was sure these superhumans could take control of themselves, of their hunger for power, or of satiating their desire to eat or absorb hollows instead of destroying them. What happened to this girl? The fact that he didn't sense it during the time they met for a date, meant it must have been just recently. That, or she was good at concealing such a strong hollow reishi that he wasn't able to notice it until tonight.

"What's wrong? Y-you're... different."

The young shinigami did not feel rage or anger for the silver-haired woman despite the strange spiritual signature coursing through her veins right now. Rather, compassion and sorrow were tugging at his heart. He moved closer to her, attempting to hold her cheeks. Eventually hugging her, if she would allow him. He must have been too comfortable with her. He was not that affectionate to everyone. Only to people he really cared about, and even then, there were times that he restrained himself from showing them how much he cared. But this time, he found it impossible, as his body naturally moved to embrace her.

Only the bright full moon bore witness to the encounter. If it was fate that brought them together here, it was either to relinquish or strengthen the bond of friendship they had forged in the past few weeks.

[387]



Shadows still hunt us in broad daylight.

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Dec 14, 2020 10:30:52 GMT -5

"Hyakuji..."

Although Diana had called upon Hyakuji's help every time she faced a new problem that she had not familiarize herself with, she couldn't say that she was happy to see him here of all times. That he had chosen to appear now of all times would unlikely be a coincidence though she had hope that it would take longer time for the Soul Society to act. Though she locked gaze with him, she tried to keep her ears peeled for her surrounding. It didn't seem like there was anybody else beside him, at least none that she can sense.

"Noticed that have you?"

It was rather odd...did the Soul Society send him as a scout? Then again, it's possible that the reaper was after what she's hold the entire time. In first place, the Red Lotus had warned her of the possibility that other organizations might go after her spoils and she was expected to defend it no matter what. However, Hyakuji appeared surprised to see her here....it if it was an act, it was quite a convincing one. Folding her arms across her chest, Diana tilted her head slightly as she consider the figure before her.

"I'm here because of the Ball. Ya know, an event when there's a banquet followed by a social dance." she explained before she find her cheeks cupped and later embraced by Hyakuji. Her eyes widen in surprise at first and though Hyakuji was too close, she didn't find resist his approach immediately. She patted him slightly on the back for a few times before gently pull away from the embrace.

"You're acting way too weird mate." she teased. Despite her words, Leopold's words rang in her mind. She had thought it would be quite a while before Soul Society set their eyes on her but then again, Shida mentioned about their intelligence network being everywhere. So while they may not be after the shard, it was quite possible that they decided to nip her in the bud. Dancing around the issue wouldn't work, she needed to get straight to the point.

"So...are you here as the Reaper Hyakuji? Or are you here as a friend?"

Tag:
WC: 370

Initiative Roll: qa_qj6tA1d1001d100
Last Edit: Dec 20, 2020 8:50:52 GMT -5 by Diana

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Dec 16, 2020 8:32:05 GMT -5

Diana reciprocating his embrace was rather unexpected. Despite the strong hollow signature, the hostility he sensed from her before vanished like a fog and was replaced by a sense of security. It was utterly different from their first encounter, which he recalled was quite a mess. Never did he imagine that they would meet again and tread on a series of adventures fighting hollows, zombies and dragons, and other strange spiritual entities lurking in the world of the living, after that fateful day--in France. Although he must admit, he found her attractive the first time they met, and ever since then he was making sense of his feelings for her.

The hug was conclusive. Though the intention was to comfort her out of his growing concern, he also realized right then, that he had no romantic desire as strong as he felt for his first love. It was just a simple crush, which turned into a deep admiration and attachment. As she became a dear friend.

As they pulled away from the hug, the fullbringer made a rather odd statement, it seemed she was hinting at something. Whatever was running through her mind must be foreign to him as he responded with a quizzical look.

" I don't know what you're talking about...I'm just here for a walk."

"Diana..."

The moon hid behind thick clouds. Quite a long pause, as Hyakuji scrambled for the right words to say.

"What happened to you? I can sense a strong hollow signature in you. You're way...way... different from a fullbringer, now."

Hyakuji trusted her, wholeheartedly. There was no way she could've absorb too many hollows to be overtaken like that... could she? Contrary to what she might think, he wasn't disgusted or angry... there was only...concern. But he also didn't know what to do. What would be the right thing to do?

[312]

bM47mPiD1-100

1-100
Last Edit: Dec 16, 2020 22:18:49 GMT -5 by Muimina Hyakuji

Shadows still hunt us in broad daylight.

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Dec 20, 2020 9:18:59 GMT -5

"Is that so?"

Her eyebrows furrowed slightly at Muimina's words. She would take a step back and give him a once over before resting her hand on her hip. Her head tilted slightly as multiple thoughts raced through her head before she folded her arms across her chest.

"So you're telling me your Division has a lot of free time that one of their high ranking members can just go out on a walk at random in the Living World?"

It was clear at this point that she wasn't quite convinced of the reason given. In her opinion, it was too convenient that he showed up here right out of nowhere in a place where she had just gotten Hogyoku Shard. If he had even mention something along the lines of hunting abnormalities of a sort, she would have been more convinced but as of now she couldn't help
but feel something was off. She had a feeling that he was hiding something though she cannot tell what.

"Well, whatever."

Diana stretched herself slightly before she cracked her knuckles. Muimina's question...well, she would be interested to know of the answer herself. And while she didn't know the reason but she can feel it within her soul earlier that a part of her cannot acknowledge that they both stand under the heaven together.

"Beats me. But since you're here, why don't we talk with our fists."

She would make a come hither motion.

"Come. And I won't take no for an answer this time."

Tag:
WC: 254

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Dec 20, 2020 10:15:35 GMT -5

Hyakuji had completely forgotten that he was on a disguise earlier and that his friend had no idea that he was also there at the ball. It was the alcohol. Although he had answered truthfully, it was obvious that the silver-haired fullbringer wasn't convinced of his excuse. Quite an unfortunate situation, while he tried to hide that he was investigating the shard, it seemed that Diana already had an idea. There was no point insisting on the truth if she already had a preconceived idea in mind, so he chose to remain silent after she reacted negatively to his reason. After all, there was truth to her suspicions.

"You seem too suspicious about me now. Just like the first time we met. And here I thought, we're becoming good friends."

Surely, the shinigami was being overtaken by his emotions. How did he become so trusting? He must've let his guard down too much, that he missed they were completely different. And there were possibilities of such confrontation, given they had a different purpose of living.

"I'm not going to confront you about whatever it is you suspected me of."

Hyakuji drew his wakizashi out of its saya, the blade reflecting the faint moonlight.

One thing is for sure, he couldn't let her wander off the dark path. He might not have any idea what happened before this, he was certain, something had awakened her lust for power or anger...or whatever it was raging within her from that moment on.

"But, I can't let my friend be overtaken by whatever hungry soul living inside her right now."

Chivalrous as that may sound, it was truly his concern right now.

In a flash, he vanished from her sight. Only to appear again above, behind her, striking his short sword aimed at her head, as if only to test her reflexes. Then followed up by a swift slash at her upper torso, and another swinging back, chasing after her.



[327]


COMBAT TRACKER
SUMMARY
Hyakuji used focused energy
Hyakuji used Enhanced Strike 3 times

At-Will: Blitz

Bonus Action: Focused Energy| -9 reishi cost

Standard Action 1: Attack from above [Enhanced Strike]| -0 reishi cost
Acc - orInhJsU1d100+65
Dmg - 2d12+2
Status Chance (00%) -

Standard Action2a: Swift slash [Enhanced Strike] | -0 reishi cost
Acc - 1d100+65
Dmg - 2d12+2
Status Chance (00%) -

Standard Action2a: Swift slash 2 [Enhanced Strike] | -0 reishi cost
Acc - 1d100+65
Dmg - 2d12+2
Status Chance (00%) -






ACTIVE EFFECTS
Resist
Blitz
Indomitable
Unrivaled- + 2 DR

CLASS
Prodigy - Paragon

TRAITS

Indomitable: +4 Damage Reduction

Resist: As a passive effect when hit with an attack you deal 2 direct damage for Non-Basic Attacks and 1 direct damage for Basic Attacks back at the attacker.

Blitz: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

Crush: Scoring a critical hit with a Basic Attack gives the special status effect Crushed: While Crushed the target's defense is lowered by 15 for the duration.

Blur: As a passive effect you can use one Movement Tech as an at-will action on your turn.

TECHNIQUES

KUUKYO NO SANZO (UTSUSEMI)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.

CHOKUSHI (NADEGIRI)
This basic technique allows for a precision cut of extreme force and speed that it can slice through hardened skin and protective armor with ease.
Type: Utility - Zanjutsu Art
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Wound status on your target and upon infliction, the target loses a 3d4 worth of armor. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.


SPELLS

KARA NO KYOUKAI (BAKUDŌ #44: SEKISHO )
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.


BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: Starting on your next turn after activation, all attacks that hit you during the duration deal 1 direct damage back to the attacker per damage die rolled. This damage bypasses all DR.
Duration: 3 turns.
Cost: 10 Reishi
Limit: Once per battle.

HAUNT (BAKUDŌ #25: FUCHAKU HANA)
A kido spell that can be used to control the direction and speed of attack spells, primarily allowing them to be redirected back at the enemy after missing.
Type: Utility - Kido Spell
Activate: Bonus Action.
Effect: For the duration, you can use an at-will action to designate two Basic Attacks that missed their targets on your previous turn to seek those targets once more. The targets take half the Basic Attack damage from both as direct damage.
Duration: 3 turns
Cost: 10 Reishi
Limit: Once per battle.

RELEASE

Attack Tech 1st Release: AREKURUU KUUKYO [SINGLE/SLASHING]

Attack type:
SINGLE: Standard Action. Rolls 3 damage dice against one target and has a chance to inflict a minor effect. Costs 15 Reishi. Twice per battle.
Major effect:
SLASHING: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
Minor effect:
WOUND: 50% chance to Wound the target.

Enhancement:

DEADLY: +10 acc while in Released State
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.


Utility/ Defense Tech 1st Release: MABIKI [DECIMATE]
One of the most potentially devastating release abilities. Allows you to unleash focused destruction on your enemies.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, before using a single attack on your turn, you can add the special status effect Decimate. Decimate makes it so the highest damage dice on that one attack cannot be negated by any means. If using Focus Energy on the same turn, it is the two highest damage dice instead.
Cost: 15 Reishi
Limit: Three times per battle.

REIATSU: 126,000 | DR: +6
HP: 105/105 | REISHI: 91/100 | DEF: 85 | DMG DIE: d12+2 | ACC: +50
1d100+65·2d12+2·1d100+65·2d12+2·1d100+65·2d12+2
Last Edit: Dec 20, 2020 10:26:23 GMT -5 by Muimina Hyakuji

Shadows still hunt us in broad daylight.

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Jan 5, 2021 9:54:58 GMT -5

Hyakuji appeared to be stung by her choice of words. Not that she like to do so however the last time they fight, Hyakuji basically fight while holding back this whole time. It had always rub her the wrong way especially given how he reason out it was because she was a girl. Admirable outside of combat perhaps but as someone who dedicated her life to combat it was insulting all the same.

"Have you heard the phrase, trust but verify?"

Yet she cannot let guilt consume her consciousness. Even if she had to act like a villain in front of her friend, if it meant Hyakuji would take her seriously then she would not have it any other way. Before she can retort however, Hyakuji vanished immediately from her sight. An incredible speed to be certain but Diana had long since not rely only on her eyes when it comes to combat.

The first blade cut small sliver of her hair as she dodge and spun around though in doing so she nearly lost her balance. Hyakuji managed to capitalize on that by slashing at her upper torso which shredded part of her clothes before she leapt back to avoid his consecutive slash. Her wound was shallow but she could feel the dull ache of pain from being inflicted by said wakizashi. She was about to counter when suddenly her head was assaulted by headache unlike anything she felt before.

"Shut up..."

At first glance, it was as if Diana had told him to shut up but her eyes were not directed towards Hyakuji the whole time. Slowly miasma began to roll into the forest, extremely thick with Hollow Reiatsu. For a second one could have sworn the scelera of her eyes had turned black before she looked directly at Hyakuji. Her lips curled into a familiar smirk.

"Is chivalry weighing down your sword? Again."

Tag:
WC: 322

COMBAT TRACKER
SUMMARY
Hyakuji's Basic Attack #1-134 vs 120->135(Avoided by Rapid Movement)
Hyakuji's Basic Attack #2-157 vs 120->135(Hit. Reduced by 2 DR)
Hyakuji's Basic Attack #3-127 vs 120->135(Avoided by Rapid Movement)
Diana received 10 damage.
Diana used Rapid Movement.
Diana used Manipulation of the Soul.
Diana used Summon Thrall.
Diana used Soul Recharge.

Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.

At-will: RAPID MOVEMENT (SHUNPO / SONIDO / HIRENKYAKU / BRINGER LIGHT)
You use your Reishi to enhance your speed and allow yourself to escape attacks easier.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain +15 Defense against all attacks targeting you this turn. Considered a Movement Power.
Cost: 10 Reishi(Reduced to 9 due to adept)
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.

Bonus Action:MATTER SOUL MANIPULATION
As a Fullbringer you can alter your Reishi at-will to enhance your attacks.
Type: Utility
Requirement: 35 Focus Skill
Action: Bonus / At-Will / Passive
Effect: Hate Activated.
HATE: As an at-will action two Basic Attacks on your turn siphon 5 Reishi from the target on hit.
Cost: 30 Reishi
Limit: Activate once per battle. Passives and At-Wills have unlimited uses after activation

Bonus Action:SOUL RECHARGE
Using your Fullbring, you gradually collect Reishi during combat by absorbing the opponent's attacks.
Type: Utility
Requirement: Fighting Skill of 30
Action: At-Will / Bonus
Effect: As an at-will action, for the duration, you siphon half of the Reishi used by your opponents on their turns. After the duration, as a bonus action, you can add bonus damage to one attack equal to the amount of Reishi you previously siphoned.
Special Effect: As a bonus action, on the first turn of the duration, you have a 50% chance to inflict the special status effect Sapped that drains 10 extra Reishi. Sapped also reduces max Reishi by 15.
Duration: 4 turns
Cost: None
Limit: Once per battle.

Standard Action 1:SUMMON THRALL
You enthrall a hollow with your Reishi and force it to fight for you.
Type: Utility
Action: Bonus / At-Will
Effect: As a bonus action summon your thrall. As an at-will action, on your turn, the thrall can deal 1d6 direct damage to a target. If the thrall rolls a 1 on the the 1d6 they break free of your control and leave combat. Alternatively, as an at-will action you can order your thrall to sacrifice themselves and negate 15 damage from an attack that hits you. This removes them from combat.
Cost: 15 Reishi
Limit: Once per battle to summon. At-Wills have unlimited use.

Standard Action 2:
SOUL RECHARGE
Using your Fullbring, you gradually collect Reishi during combat by absorbing the opponent's attacks.
Type: Utility
Requirement: Fighting Skill of 30
Action: At-Will / Bonus
Effect: As an at-will action, for the duration, you siphon half of the Reishi used by your opponents on their turns. After the duration, as a bonus action, you can add bonus damage to one attack equal to the amount of Reishi you previously siphoned.
Special Effect: As a bonus action, on the first turn of the duration, you have a 50% chance to inflict the special status effect Sapped that drains 10 extra Reishi. Sapped also reduces max Reishi by 15.
Duration: 4 turns
Cost: None
Limit: Once per battle.



ACTIVE EFFECTS
First Release(Efficient). Reduce Reishi cost for all techniques by 2.


CLASS
Titan

TRAITS

GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite

BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.

BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.

HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.


TECHNIQUES

SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.

CLONE
You manifest a duplicate of yourself to fight by your side.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, your duplicate joins you in combat. The clone has HP equal to 20% of your max HP. They receive one standard action. With said action they can make a Basic Attack, Dodge to avoid an attack, or Intercept for you or comrades. They benefit from all of your traits as if they were you. However, they cannot be given any Armor or DR. They can be targeted in area attacks, but cannot be targeted by single-target attacks. Max of one extra Standard Action per turn can be gained via Time Shift or Clone.
Cost: 20 Reishi
Limit: Once per battle.


STANDARD TECHNIQUES

BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 1/1

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.

BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1

BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: 1/1

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: 2/2

TSUKIYUBI (THRUST FINGERS)
A technique that allows the user to greatly increase the damage of normally weak attacks.
Type: Utility - Hakuda Art
Activate: At-Will
Effect: As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2.
Cost: 10 Reishi
Limit: 2/2

Advance Techniques

MATTER SOUL MANIPULATION
As a Fullbringer you can alter your Reishi at-will to enhance your attacks.
Type: Utility
Requirement: 35 Focus Skill
Action: Bonus / At-Will / Passive
Effect: As a bonus action, you choose one of the following soul manipulations. You can only use one per battle.

BRAVERY: As a passive effect you have a +25% chance to inflict Cripple and Slow when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their Damage Tier boosted by 1.
CLARITY: As a passive effect each time your basic Basic Attacks hit a target you gain a stack of Clarity. As an at-will action you can spend four stacks of Clarity to use Focus Energy on an Advanced Attack as an at-will action.
HATE: As an at-will action two Basic Attacks on your turn siphon 5 Reishi from the target on hit.
JUDGEMENT: As a passive effect you have a +25% chance to inflict Stun and Stagger when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their damage tier boosted by 1.
MALICE: As a passive effect you have a +25% chance to inflict Burn and Poison when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their damage tier boosted by 1.
SERENITY: As a passive effect decreases the Reishi cost of all Advanced Techs or Spells used during your turn by 6.

Cost: 30 Reishi
Limit: Activate once per battle. Passives and At-Wills have unlimited uses after activation

SUMMON THRALL
You enthrall a hollow with your Reishi and force it to fight for you.
Type: Utility
Action: Bonus / At-Will
Effect: As a bonus action summon your thrall. As an at-will action, on your turn, the thrall can deal 1d6 direct damage to a target. If the thrall rolls a 1 on the the 1d6 they break free of your control and leave combat. Alternatively, as an at-will action you can order your thrall to sacrifice themselves and negate 15 damage from an attack that hits you. This removes them from combat.
Cost: 15 Reishi
Limit: Once per battle to summon. At-Wills have unlimited use.

SOUL RECHARGE
Using your Fullbring, you gradually collect Reishi during combat by absorbing the opponent's attacks.
Type: Utility
Requirement: Fighting Skill of 30
Action: At-Will / Bonus
Effect: As an at-will action, for the duration, you siphon half of the Reishi used by your opponents on their turns. After the duration, as a bonus action, you can add bonus damage to one attack equal to the amount of Reishi you previously siphoned.
Special Effect: As a bonus action, on the first turn of the duration, you have a 50% chance to inflict the special status effect Sapped that drains 10 extra Reishi. Sapped also reduces max Reishi by 15.
Duration: 4 turns
Cost: None
Limit: Once per battle.

SOUL TRIGGER
You supercharge your Reishi, at the cost of your health, to enhance your abilities and perform incredible feats.
Type: Utility (Considered a Forbidden Technique)
Action: Bonus Action - Reactive
Effect: You regain 20 Reishi at the time of use and increase your Base Reiatsu Level by 50%. Additionally, for the duration, increase your Damage Tier with all attacks by +2 and your Defense by +15. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 4 turns
Cost: 10 HP
Limit: Once per battle.

RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.

REIATSU: 266,000
HP: 90/100 | REISHI: 64/100 | DEF: 110(120 due to Edge 2) | DMG DIE: d12 | ACC: +50

Last Edit: Jan 5, 2021 9:55:48 GMT -5 by Diana

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Jan 8, 2021 7:14:11 GMT -5

As expected of Diana Chase. Even with a surprising speed, the silver-haired fullbringer was able to dodge his attacks. And even with a slight wound on her chest, she continued to evade all succeeding attacks with ease. Until a thick dark fog almost engulfed their surroundings. Hyakuji stopped for a moment and looked around. Was there another being trying to interrupt their fight? The billowing miasma was overflowing with hollow reiatsu. At first, the shinigami thought it was something coming from a menos or any hollow nearby until he heard his friend murmuring to herself. No doubt, it was coming from her, and it was now slowly forming into a shadowy figure in front of her, as if shielding Diana from him. He was caught in disbelief. For sure, he saw Diana's eyes turned completely black, and with a smirk on her face, he could tell something was overpowering her consciousness. Whatever it was, he knew for himself, he got to stop it before she could be completely overtaken and go berserk.

The thick gas filled with hollow reiatsu gave him an unpleasant feeling, as if it was draining his reishi pool, let alone, felt like it was slowly poisoning him. So he leapt back for a moment, not letting his guard down. Diana brought about the topic of his chivalry during their last brawl, while he wanted to do so, the risk of not being able to protect his friend was at stake this very night. He remembered his fight with a fellow shinigami after the mission in the Philippines, and it was on that day he swore to himself to do everything in his power to save the people so dear to him. Tonight was another chance to prove it.

Under the glaring bright moon, the reflection of moonlight on his sword faded as it turned black, and long. And the bunny keychain that he kept hanging on the tsuka vanished as his weapon turned into a nodachi. There was also a surge in his spiritual pressure and his eyes turned into iridescent blue, piercing its gaze on the enemy before him.

He charged forward again, swinging his sword with force from his upper left across striking his opponent in a diagonal motion which was aimed at first at her right shoulders. followed by another strike upwards, wary of a possible counter-attack.

[395]


COMBAT TRACKER
SUMMARY
Hyakuji copied Summon Thrall with Genuis Ability
Hyakuji copied Soul Recharge with Genius Ability
Hyakuji used Focused Energy
Hyakuji released his shikai
Hyakuji used Strike [Enhanced]


At-Will: Genius Ability: Copy Summon Thrall

At-Will: Genius Ability: Copy Soul recharge

At-Will: Blitz

Bonus Action: Focus Energy | -9 reishi cost

Standard Action: Shikai | -4 reishi cost

Standard Action: Sword slash 1 [Enhanced strike] | -0 reishi cost
Acc - pGWgqg8C1d100+75
Dmg - 2d12+2
Status Chance (00%) -

Standard Action: Sword slash 2 [Enhanced strike] | -0 reishi cost
Acc - 1d100+75
Dmg - 2d12+2
Status Chance (00%) -



ACTIVE EFFECTS
Resist
Blitz
Indomitable
Unrivaled- + 2 DR
CLASS
Prodigy - Paragon

TRAITS

Indomitable: +4 Damage Reduction

Resist: As a passive effect when hit with an attack you deal 2 direct damage for Non-Basic Attacks and 1 direct damage for Basic Attacks back at the attacker.

Blitz: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

Crush: Scoring a critical hit with a Basic Attack gives the special status effect Crushed: While Crushed the target's defense is lowered by 15 for the duration.

Blur: As a passive effect you can use one Movement Tech as an at-will action on your turn.

TECHNIQUES

KUUKYO NO SANZO (UTSUSEMI)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.

CHOKUSHI (NADEGIRI)
This basic technique allows for a precision cut of extreme force and speed that it can slice through hardened skin and protective armor with ease.
Type: Utility - Zanjutsu Art
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Wound status on your target and upon infliction, the target loses a 3d4 worth of armor. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.


SPELLS

KARA NO KYOUKAI (BAKUDŌ #44: SEKISHO )
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.


BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: Starting on your next turn after activation, all attacks that hit you during the duration deal 1 direct damage back to the attacker per damage die rolled. This damage bypasses all DR.
Duration: 3 turns.
Cost: 10 Reishi
Limit: Once per battle.

HAUNT (BAKUDŌ #25: FUCHAKU HANA)
A kido spell that can be used to control the direction and speed of attack spells, primarily allowing them to be redirected back at the enemy after missing.
Type: Utility - Kido Spell
Activate: Bonus Action.
Effect: For the duration, you can use an at-will action to designate two Basic Attacks that missed their targets on your previous turn to seek those targets once more. The targets take half the Basic Attack damage from both as direct damage.
Duration: 3 turns
Cost: 10 Reishi
Limit: Once per battle.

RELEASE

1st Release: AREKURUU KUUKYO [SINGLE/ SLASHING]


Attack type:
SINGLE: Standard Action. Rolls 3 damage dice against one target and has a chance to inflict a minor effect. Costs 15 Reishi. Twice per battle.

Major effect:
SLASHING: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.

Minor effect:
WOUND: 50% chance to Wound the target.

Enhancement:

DEADLY: +10 acc while in Released State

Activate: None (Passive)

Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.

Limit: Indefinite.

Utility/ Defense Tech 1st Release: MABIKI [DECIMATE]
One of the most potentially devastating release abilities. Allows you to unleash focused destruction on your enemies.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, before using a single attack on your turn, you can add the special status effect Decimate. Decimate makes it so the highest damage dice on that one attack cannot be negated by any means. If using Focus Energy on the same turn, it is the two highest damage dice instead.
Cost: 15 Reishi
Limit: Three times per battle.

REIATSU: 126,000 [ CURRENT: 252,000] | DR: +6
HP: 105/105 | REISHI: 78/100 | DEF: 85 | DMG DIE: d12+2 | ACC: +50[ CURRENT: +60]

1d100+75·2d12+2·1d100+75·2d12+2
Last Edit: Jan 8, 2021 7:19:24 GMT -5 by Muimina Hyakuji

Shadows still hunt us in broad daylight.

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Jan 18, 2021 2:40:56 GMT -5

As there were no other light sources but the moon around them, it was slowly becoming more difficult to be able to see anything around them especially with the miasma rolling in. Even the blade Hyakuji wield from which moonlight reflected slowly disappeared from sight though she knew from experience that the blade wasn't truly gone...only blending into the surrounding.

Despite this visual impediment, Diana could still hear rushing footsteps followed by the sharp sound of steel cutting through the air towards her body. Even before the blade finished its arc, Diana leapt backward to avoid it's path. The blade didn't stop there and instead took off to cut her in the counterslash but by then Diana was able to judge accurately the distance between them and the length of her sword as she merely evaded sideways to avoid the rising blade.

Shockwave of energy escaped Diana's body and permeate into the air, raising the level of her reishi even further. Hyakuji would notice even the injuries inflicted earlier were healing rapidly directly before her eyes. One can feel as if someone else was there as well, their metallic body darker than night itself with only a line of red being discernible from the haze of black.



"Is that all? Then it's my turn."

Fist clenched, Diana slide her foot forward as she deliver a straight punch to Hyakuji's stomach. The next blow was a hook directed towards Hyakuji's left cheek. Even if both attacks missed, the apparition would follow and deliver a kick with the attempt to send Hyakuji backward towards one of the nearby tree.

Tag:
WC: 268

COMBAT TRACKER
SUMMARY
Hyakuji's Basic Attack #1-118 vs 110_>125(Avoided by Rapid movement)
Hyakuji's Basic Attack #2-86 vs 110->125(Avoided by Rapid movement)
Diana used Rapid Movement.
Diana siphon Hyakuji's reishi by 9 via Soul Recharge.
Diana use Haste.
Diana activate Second Release.
Diana use Soul Trigger. Diana loss 10 HP. All Attack Tier is increase by 2. Defense increase
by 15.
Diana use Heal.
Diana use Enhanced Strike Three times.

Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.

At-will: RAPID MOVEMENT (SHUNPO / SONIDO / HIRENKYAKU / BRINGER LIGHT)
You use your Reishi to enhance your speed and allow yourself to escape attacks easier.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain +15 Defense against all attacks targeting you this turn. Considered a Movement Power.
Cost: 10 Reishi(Reduced to 9 due to adept)
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.

Bonus Action 1:Clone
Type: Utility
Requirement: Level 2 Release.
Activate: Bonus
Effect: : As a bonus action, your duplicate joins you in combat. The clone has HP equal to 20% of your max HP. They receive one standard action. With said action they can make a Basic Attack, Dodge to avoid an attack, or Intercept for you or comrades. They benefit from all of your traits as if they were you. However, they cannot be given any Armor or DR. They can be targeted in area attacks, but cannot be targeted by single-target attacks. Max of one extra Standard Action per turn can be gained via Time Shift or
Cost: 20 Reishi (Reduced to 18)
Limit: Once per battle.

At-will: BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi(Reduced to 2)
Limit: Once per target.

Bonus Action 2:Soul trigger
You regain 20 Reishi at the time of use and increase your Base Reiatsu Level by 50%. Additionally, for the duration, increase your Damage Tier with all attacks by +2 and your Defense by +15. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 4 turns
Cost: 10 HP
Limit: Once per battle.

Standard Action 1:Second Release
Type: Utility
Activation: Standard Action
Effect: Meticulous, Raise Base RL by 8x due to Titan's ability.
Cost: 6 Reishi per turn.

Standard Action 2a:
Enhanced Strike(Siphon)
Effect: If this attack hits the target, siphon 5 Reishi upon contact.
Accuracy:T8xkOxAA1d100+70
Damage: 2d12+12

Standard Action 2b:
Enhanced Strike(Siphon)
Effect: If this attack hits the target, siphon 5 Reishi upon contact.
Accuracy:1d100+70
Damage: 2d12+12

Standard Action 3:
Enhanced Strike
Accuracy:1d100+70
Damage: 2d12+12




ACTIVE EFFECTS
Second Release-Reduce all technique cost by 2 reishi, lower critical hit range to natural 85.
(6 reishi per turn)
Soul Recharge-3 turns.
Soul Trigger-4 turns.
Clone(20 HP)-Provides another standard action.

CLASS
Titan

TRAITS

GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite

BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.

BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.

HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.


TECHNIQUES

SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.

CLONE
You manifest a duplicate of yourself to fight by your side.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, your duplicate joins you in combat. The clone has HP equal to 20% of your max HP. They receive one standard action. With said action they can make a Basic Attack, Dodge to avoid an attack, or Intercept for you or comrades. They benefit from all of your traits as if they were you. However, they cannot be given any Armor or DR. They can be targeted in area attacks, but cannot be targeted by single-target attacks. Max of one extra Standard Action per turn can be gained via Time Shift or Clone.
Cost: 20 Reishi

Limit: Once per battle.


STANDARD TECHNIQUES

BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 1/1

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.


BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1

BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: 1/1

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: 2/2

TSUKIYUBI (THRUST FINGERS)
A technique that allows the user to greatly increase the damage of normally weak attacks.
Type: Utility - Hakuda Art
Activate: At-Will
Effect: As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2.
Cost: 10 Reishi
Limit: 2/2

Advance Techniques

MATTER SOUL MANIPULATION
As a Fullbringer you can alter your Reishi at-will to enhance your attacks.
Type: Utility
Requirement: 35 Focus Skill
Action: Bonus / At-Will / Passive
Effect: As a bonus action, you choose one of the following soul manipulations. You can only use one per battle.

BRAVERY: As a passive effect you have a +25% chance to inflict Cripple and Slow when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their Damage Tier boosted by 1.
CLARITY: As a passive effect each time your basic Basic Attacks hit a target you gain a stack of Clarity. As an at-will action you can spend four stacks of Clarity to use Focus Energy on an Advanced Attack as an at-will action.
HATE: As an at-will action two Basic Attacks on your turn siphon 5 Reishi from the target on hit.
JUDGEMENT: As a passive effect you have a +25% chance to inflict Stun and Stagger when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their damage tier boosted by 1.
MALICE: As a passive effect you have a +25% chance to inflict Burn and Poison when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their damage tier boosted by 1.
SERENITY: As a passive effect decreases the Reishi cost of all Advanced Techs or Spells used during your turn by 6.

Cost: 30 Reishi
Limit: Activate once per battle. Passives and At-Wills have unlimited uses after activation


SUMMON THRALL
You enthrall a hollow with your Reishi and force it to fight for you.
Type: Utility
Action: Bonus / At-Will
Effect: As a bonus action summon your thrall. As an at-will action, on your turn, the thrall can deal 1d6 direct damage to a target. If the thrall rolls a 1 on the the 1d6 they break free of your control and leave combat. Alternatively, as an at-will action you can order your thrall to sacrifice themselves and negate 15 damage from an attack that hits you. This removes them from combat.
Cost: 15 Reishi
Limit: Once per battle to summon. At-Wills have unlimited use.


SOUL RECHARGE
Using your Fullbring, you gradually collect Reishi during combat by absorbing the opponent's attacks.
Type: Utility
Requirement: Fighting Skill of 30
Action: At-Will / Bonus
Effect: As an at-will action, for the duration, you siphon half of the Reishi used by your opponents on their turns. After the duration, as a bonus action, you can add bonus damage to one attack equal to the amount of Reishi you previously siphoned.
Special Effect: As a bonus action, on the first turn of the duration, you have a 50% chance to inflict the special status effect Sapped that drains 10 extra Reishi. Sapped also reduces max Reishi by 15.
Duration: 4 turns
Cost: None
Limit: Once per battle.


SOUL TRIGGER
You supercharge your Reishi, at the cost of your health, to enhance your abilities and perform incredible feats.
Type: Utility (Considered a Forbidden Technique)
Action: Bonus Action - Reactive
Effect: You regain 20 Reishi at the time of use and increase your Base Reiatsu Level by 50%. Additionally, for the duration, increase your Damage Tier with all attacks by +2 and your Defense by +15. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 4 turns
Cost: 10 HP
Limit: Once per battle.


RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.

REIATSU: 266,000(Currently 3,192,000)
HP: 100/100 | REISHI: 61/100 | DEF: 110(145 due to Edge 4) | DMG DIE: d12+2 | ACC: +50


[/div]1d100+70·2d12+12·1d100+70·2d12+12·1d100+70·2d12+12

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Jan 18, 2021 10:48:04 GMT -5

The growing darkness during that evening was no impediment to the shinigami, all thanks to his sharp eyes. There was still a mystery as to how he got this unique ability since he was able to wield it even before he became a reaper. Hyakuji would admit, he was still quite scared of unlocking its full potential given the tragic fate he and Ayame encountered in his past life.

It looked like it was also the case for his opponent this night. Despite the seeming camouflage of his sword, Diana was able to dodge both of his strikes with ease. In his peripheral view, the miasma formed like a dark knight, glowing with crimson eyes, emitting a weaker reiatsu compared to the fullbringer but also threatening nonetheless.

Blue eyes pierced at his enemy, on guard for a possible counter-attack. In a flash, Diana’s reiatsu surged up, too high that any weak soul could faint, stumbling upon such a powerful spiritual pressure. The cicadas moved west away from the site of the skirmish, the owls hooted and flew away in fear, and the leaves of the trees around folded and fell to the ground, terrified. Hyakuji did his best to resist, although, his knees became suddenly as weak as a sloppy noodle, he could barely move. With a little bit of focus though, the reaper tried to tap on his reishi pool for more in the hope to at least, narrow the gap between him and his opponent, almost to no avail. Diana’s reiatsu was insurmountable.

When Diana aimed for a punch to his stomach, he moved as quickly as possible to evade, while he was successful, the air pressure was too intense, it tore through his shihakusho uniform causing a large but shallow wound on his abdomen. The succeeding strike was a punch directed to his left cheek, Hyakuji blocked using his left arm leaving him quite unbalanced, enough for the shadowy figure to send him flying towards a sturdy oak tree. The impact caused a huge dent on the trunk, while Hyakuji fell to the ground after, coughing up blood.

With a bit of a struggle, he got up and examined the silver-haired woman clad in black medieval armor. This girl wasn’t the same Diana Chase he first met...nor the one he used to fight alongside during the zombie and dragon attacks a few weeks back. She seemed to be a stranger...more like a beast hungry for its prey.

“Do you intend to kill? For what? Surely the Diana Chase I knew wouldn’t kill for a slight misunderstanding. Or was I mistaken? Is this the true nature of the Silver Wolf?”

Hyakuji might be throwing punches at a huge and formidable stonewall right now, but if heading towards it would mean he could take his friend back from whatever was overtaking her, even if it might cost his life, he would gladly try and break it.

With his eyes, he was able to observe and somehow copy the techniques the fullbringer used before. He was able to heal himself from the wounds he suffered earlier.

“I am not afraid to die. If that would mean I could take with me the monster that is currently eating up your soul.”

Diana might find it too much of a commitment on his part, considering they only had a little time together, most were spent fighting enemies, and barely having the time to sit and get to know each other deeper. But that was just who he was. Hyakuji never had a friend back when he was human, except for the girl he loved. He might be cold and intimidating at times, but when it comes to protecting the people he cared about, he could be stubborn and would lay down his life for them without thinking twice.

He still had no idea how to bring the lady back to her senses. He could only think of weakening her if he could. He swung his sword first, and a black bolt of lightning which almost blended with the surrounding darkness jolted towards Diana. Whether she would be able to avoid the attack or not, Hyakuji would follow with another strike with his sword from above. He would then leap away and send an energy blast as if creating a distance, should Diana decide to make a quick counter.

[733]

COMBAT TRACKER
SUMMARY
Defense
Hyakuji used Genius Ability to copy Soul Trigger
Hyakuji used Genius Ability to copy Keikatsu
Hyakuji used Sense: +5 def, +5 acc
Hyakuji used Rapid Movement: +15 def
Hyakuji used Guard: +10 DR
Enemy Attack 1: 116 acc vs 120 def= missed!
Enemy Attack 2: 156 acc vs 120 def= hit! 27 damage
Enemy Attack 3: 150 acc vs 120 def= hit! 30 damage
Total Damage: 57 - 20 DR= 37 damage dealt
Hyakuji used Keikatsu: +20 HP

Offense
Hyakuji used Enhanced Byakurai
Hyakuji used Enhanced Strike

At-Will: Genius Ability: Copy Soul Trigger

At-Will: Genius Ability: Copy Keikatsu

At-Will: Blitz

At-Will: Rapid movement| -9 rei

At-Will: Keikatsu| -5 rei

At-Will: Byakurai| -4 rei
Acc - rOhTCSfp1d100+65
Dmg - 2d12+5
Status Chance: (00%)

Bonus Action: Soul Trigger| -10 HP

Bonus Action: Guard| -3 rei

Standard Action 1a: Sword slash [Enhanced strike] | -0 reishi cost
Acc - 1d100+65
Dmg - 2d12+5
Status Chance (00%) -

Standard Action 1b: Energy blast [Enhanced strike] | -0 reishi cost
Acc - 1d100+65
Dmg - 2d12+5
Status Chance (00%) -



ACTIVE EFFECTS
1st Release: -4 rei
Soul Trigger: 4 turns


CLASS
Prodigy - Paragon

TRAITS

Indomitable: +4 Damage Reduction

Resist: As a passive effect when hit with an attack you deal 2 direct damage for Non-Basic Attacks and 1 direct damage for Basic Attacks back at the attacker.

Blitz: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

Crush: Scoring a critical hit with a Basic Attack gives the special status effect Crushed: While Crushed the target's defense is lowered by 15 for the duration.

Blur: As a passive effect you can use one Movement Tech as an at-will action on your turn.

TECHNIQUES

KUUKYO NO SANZO (UTSUSEMI)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.

CHOKUSHI (NADEGIRI)
This basic technique allows for a precision cut of extreme force and speed that it can slice through hardened skin and protective armor with ease.
Type: Utility - Zanjutsu Art
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Wound status on your target and upon infliction, the target loses a 3d4 worth of armor. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.


SPELLS

KARA NO KYOUKAI (BAKUDŌ #44: SEKISHO )
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.


BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: Starting on your next turn after activation, all attacks that hit you during the duration deal 1 direct damage back to the attacker per damage die rolled. This damage bypasses all DR.
Duration: 3 turns.
Cost: 10 Reishi
Limit: Once per battle.

HAUNT (BAKUDŌ #25: FUCHAKU HANA)
A kido spell that can be used to control the direction and speed of attack spells, primarily allowing them to be redirected back at the enemy after missing.
Type: Utility - Kido Spell
Activate: Bonus Action.
Effect: For the duration, you can use an at-will action to designate two Basic Attacks that missed their targets on your previous turn to seek those targets once more. The targets take half the Basic Attack damage from both as direct damage.
Duration: 3 turns
Cost: 10 Reishi
Limit: Once per battle.

RELEASE

1st Release: AREKURUU KUUKYO [SINGLE/ SLASHING]


Attack type:
SINGLE: Standard Action. Rolls 3 damage dice against one target and has a chance to inflict a minor effect. Costs 15 Reishi. Twice per battle.

Major effect:
SLASHING: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.

Minor effect:
WOUND: 50% chance to Wound the target.

Enhancement:

DEADLY: +10 acc while in Released State

Activate: None (Passive)

Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.

Limit: Indefinite.

Utility/ Defense Tech 1st Release: MABIKI [DECIMATE]
One of the most potentially devastating release abilities. Allows you to unleash focused destruction on your enemies.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, before using a single attack on your turn, you can add the special status effect Decimate. Decimate makes it so the highest damage dice on that one attack cannot be negated by any means. If using Focus Energy on the same turn, it is the two highest damage dice instead.
Cost: 15 Reishi
Limit: Three times per battle.

REIATSU: 126,000 [ CURRENT: 378,000] | DR: +6 [CURRENT: +10 due to Unrivaled]
HP: 78/105 | REISHI:77/100 | DEF: 85 [CURRENT: 100 due to Soul Trigger] | DMG DIE: d12+2 | ACC: +50[ CURRENT: +60]

1d100+65·2d12+5·1d100+65·2d12+5·1d100+65·2d12+5
Last Edit: Jan 25, 2021 10:47:26 GMT -5 by Muimina Hyakuji

Shadows still hunt us in broad daylight.

PLAYER

I have nothing to say.

Diana Avatar

Diana

Post by Diana on Feb 5, 2021 10:52:24 GMT -5

Hyakuji somehow manage to weathered her blows though it was clear that it took almost everything he had. Even though she barely exerted her effort but given her level of reiatsu right now it was not surprising. She raised her gauntlet and clench it into a grip, had she possess this strength back then would her mother still be alive? Hyakuji's question about her true nature made Diana looked back towards him.

"You know nothing about me."

Despite the odds, the reaper retaliated against her by throwing a bolt of lightning but like the previous attack, there was no light from electrical discharge to perceive. She would raise her hand to form a field of reishi to deflect it just in time to feel Hyakuji's presence from above. She would move sideways just in time for Hyakuji to sink his blade down to the ground even as she turned around to face him.

"The same attack?"

Granted, Hyakuji decided to mix it up by throwing lightning first but it appeared that he was leaning towards making aerial based attack for some reason.

"It's futile. You won't be able to hurt me like that!"

Diana would move in before making a slicing kick towards Hyakuji's left thigh. At the same time, she would launch a roundhouse kick towards his rib. However she was not the only one performing the attack. The phantasmal knight that was with her emerged behind Hyakuji, repeating the same attack as her. Like a shadow mimicking the owner, the phantasmal knight did the same towards Hyakuji but from the opposite angle. A pincer attack meant to trap the reaper in between.

Whether or not the attack connect, the shade would move away just as Diana unleashed a torrent of black energy wave straight towards Hyakuji.

Tag:
WC: 300

COMBAT TRACKER
SUMMARY
Hyakuji's Basic Attack #1-91 vs 110->145(Missed)
Hyakuji's Basic Attack #2-121 vs 110->145(Missed)
Hyakuji's Basic Attack #3-120 vs 110->145(Missed)
Diana used Enhanced Sense.
Diana used Enhanced Focus Energy
Diana use Enhanced Strike Four times.
Diana use Byakurai.

Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.

At-will
SENSE
You focus your own Reishi to reach out and feel the spiritual energy of others around you.
Type: Utility
Action: Reactive At-Will
Effect: You gain +5 Defense versus all attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: 2/3
Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.

Bonus Action:
FOCUS ENERGY
You infuse extra reishi into an attack, boosting its potency right before you strike.
Type: Utility
Action: Bonus Action
Effect: Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard.
Cost: 10 Reishi-Reduced to 7 due to Efficiency and Adept.
Limit: None
Enhanced: If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +3 additional damage per use.

Free action:
HADŌ #4: BYAKURAI (PALE LIGHTNING)
Target: Leopold
Accuracy: nysIi9fV1d100+75
Type: Basic Attack-Physical
Damage: 2d12+2
Status Effect: None
Cost: None

Standard Action 1a:
Strike-Enhanced.(Siphon)
Target: Leopold
Accuracy: 1d100+75
Type: Basic Attack-Physical
Damage: 2d12+15
Status Effect: None
Cost: None

Standard Action 1b:
Strike-Enhanced.(Siphon)
Target: Leopold
Accuracy: 1d100+75
Type: Basic Attack-Physical
Damage: 2d12+15
Status Effect: None
Cost: None

Standard Action 2:
Strike-Enhanced.
Target: Leopold
Accuracy: 1d100+75
Type: Basic Attack-Physical
Damage: 2d12+15
Status Effect: None
Cost: None

Standard Action 3:
Strike-Enhanced.
Target: Leopold
Accuracy: 1d100+75
Type: Basic Attack-Physical
Damage: 2d12+15
Status Effect: None
Cost: None



ACTIVE EFFECTS
Second Release-Reduce all technique cost by 2 reishi, lower critical hit range to natural 85.
(6 reishi per turn)
Soul Recharge-2 turns.
Soul Trigger-3 turns.
Clone(20 HP)-Provides another standard action.

CLASS
Titan

TRAITS

GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.

ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite

BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.

BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.

HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.


TECHNIQUES

SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.

CLONE
You manifest a duplicate of yourself to fight by your side.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, your duplicate joins you in combat. The clone has HP equal to 20% of your max HP. They receive one standard action. With said action they can make a Basic Attack, Dodge to avoid an attack, or Intercept for you or comrades. They benefit from all of your traits as if they were you. However, they cannot be given any Armor or DR. They can be targeted in area attacks, but cannot be targeted by single-target attacks. Max of one extra Standard Action per turn can be gained via Time Shift or Clone.
Cost: 20 Reishi

Limit: Once per battle.


STANDARD TECHNIQUES

BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 1/1

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.


BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1

BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: 1/1

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: 2/2

TSUKIYUBI (THRUST FINGERS)
A technique that allows the user to greatly increase the damage of normally weak attacks.
Type: Utility - Hakuda Art
Activate: At-Will
Effect: As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2.
Cost: 10 Reishi
Limit: 2/2

Advance Techniques

MATTER SOUL MANIPULATION
As a Fullbringer you can alter your Reishi at-will to enhance your attacks.
Type: Utility
Requirement: 35 Focus Skill
Action: Bonus / At-Will / Passive
Effect: As a bonus action, you choose one of the following soul manipulations. You can only use one per battle.

BRAVERY: As a passive effect you have a +25% chance to inflict Cripple and Slow when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their Damage Tier boosted by 1.
CLARITY: As a passive effect each time your basic Basic Attacks hit a target you gain a stack of Clarity. As an at-will action you can spend four stacks of Clarity to use Focus Energy on an Advanced Attack as an at-will action.
HATE: As an at-will action two Basic Attacks on your turn siphon 5 Reishi from the target on hit.
JUDGEMENT: As a passive effect you have a +25% chance to inflict Stun and Stagger when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their damage tier boosted by 1.
MALICE: As a passive effect you have a +25% chance to inflict Burn and Poison when using an Advanced Tech or Spell with those effects. Attacks with those effects also have their damage tier boosted by 1.
SERENITY: As a passive effect decreases the Reishi cost of all Advanced Techs or Spells used during your turn by 6.

Cost: 30 Reishi
Limit: Activate once per battle. Passives and At-Wills have unlimited uses after activation


SUMMON THRALL
You enthrall a hollow with your Reishi and force it to fight for you.
Type: Utility
Action: Bonus / At-Will
Effect: As a bonus action summon your thrall. As an at-will action, on your turn, the thrall can deal 1d6 direct damage to a target. If the thrall rolls a 1 on the the 1d6 they break free of your control and leave combat. Alternatively, as an at-will action you can order your thrall to sacrifice themselves and negate 15 damage from an attack that hits you. This removes them from combat.
Cost: 15 Reishi
Limit: Once per battle to summon. At-Wills have unlimited use.


SOUL RECHARGE
Using your Fullbring, you gradually collect Reishi during combat by absorbing the opponent's attacks.
Type: Utility
Requirement: Fighting Skill of 30
Action: At-Will / Bonus
Effect: As an at-will action, for the duration, you siphon half of the Reishi used by your opponents on their turns. After the duration, as a bonus action, you can add bonus damage to one attack equal to the amount of Reishi you previously siphoned.
Special Effect: As a bonus action, on the first turn of the duration, you have a 50% chance to inflict the special status effect Sapped that drains 10 extra Reishi. Sapped also reduces max Reishi by 15.
Duration: 4 turns
Cost: None
Limit: Once per battle.


SOUL TRIGGER
You supercharge your Reishi, at the cost of your health, to enhance your abilities and perform incredible feats.
Type: Utility (Considered a Forbidden Technique)
Action: Bonus Action - Reactive
Effect: You regain 20 Reishi at the time of use and increase your Base Reiatsu Level by 50%. Additionally, for the duration, increase your Damage Tier with all attacks by +2 and your Defense by +15. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 4 turns
Cost: 10 HP
Limit: Once per battle.


RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.

REIATSU: 266,000(Currently 3,192,000)
HP: 100/100 | REISHI: 51/100 | DEF: 110(145 due to Edge 4) | DMG DIE: d12+2 | ACC: +50


[/div]
1d100+75·2d12+2·1d100+75·2d12+15·2d12+15·1d100+75·2d12+15·1d100+75·2d12+15·2d12+15
Last Edit: Feb 5, 2021 10:52:58 GMT -5 by Diana

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Feb 8, 2021 10:01:38 GMT -5

The mention of her alias was uncalled for. He only knew that from Violette who accidentally blurted it out the last time they were on a mission together. But the fullbringer's response totally surprised him. "You know nothing about me." truly hit to the core. Diana already caught his attention the moment he first met her and with their blooming friendship, he thought he was getting to know her better. But was it all for naught? Was this the real Diana in front of him? Or was she controlled by someone else fom the inside? Tonight was a rather confusing situation for Hyakuji. There was a turmoil... an unexplained heartache, different from the one he felt the time he lost his beloved... a sorrow unfamiliar to what he felt the time he was alive as a human. He was never betrayed before. But it felt like it.

Thus, his retaliation, which seemed to be calm, only that he didn't realize he did the same attack which Diana easily noticed. And so she dodged with ease. The surroundings were still being filled with terror by her surging spiritual pressure, the shinigami was doing his best to resist. After he released his energy blast, Diana charged to follow him, closing the gap between them to make a slicing kick towards his thigh, followed by a roundhouse. His sharp eyes caught the shadowy knight followed after his master and did the same kicks on the other side to sandwich him with their attacks. Using shunpo, he was able to dodge both their kicks, however, just like before, the pressure of the attacks was enough to wound him. This time, both his thighs were bleeding, his cheeks scarred from the pressure of the roundhouse Diana attempted to land on his face. Not to mention, his whole body was getting weak from the pressure of her reiatsu.

This battle was already a loss for him. She was right. It was futile. There was no way he could hurt her. If he didn't the first time he met her in France, it was because there was no need. But tonight was different. Even when he was already doing everything he could, he still couldn't make a scratch. That was how powerful she was this time. But how could he give up on his friend?

"Have you really never trusted me?"

"Have you really... never seen me as a friend?"

He gritted his teeth and held his sword tightly. In a flash he released his shikai "Raging Emptiness", a massive dark void coming out from his sword which could engulf everything it runs through. As if he wasn't satisfied, he would charge forward and attempt a flurry of strikes. At this point, Hyakuji was frustrated with himself... for being weak. for being too trusting... for being too caring. If only he could forget this ever happened.

479
PC: 7


COMBAT TRACKER
SUMMARY
Defense
Hyakuji used Sense: +5 def, +5 acc, +3DR, +3 dmg
Hyakuji used Rapid Movement: +15 def
Enemy Attack 1: 141 acc vs 120 def= hit! 11 dmg
Enemy Attack 2: 90 acc vs 120 def= missed!
Enemy Attack 3: 100 acc vs 120 def= missed!
Enemy attack 4: 106 acc vs 120 def= missed!
Enemy attack 5: 107 acc vs 120 def= missed!
Total damage: 11 dmg - 13DR= -2 dmg

Offense
Hyakuji used Fuchaku Hana
Hyakuji used Focus Energy
Hyakuji used Enhanced Byakurai
Hyakuji used Shikai



At-Will: Sense

At-Will: Blitz

At-Will: Rapid movement| -9 rei


At-Will: Byakurai| -4 rei
Acc - XQ03gtU81d100+80
Dmg - 2d12+7
Status Chance: (00%)

Bonus Action: Fuchaku Hana| -10 rei

Bonus Action: Focus Energy| -9 rei

Standard Action 1a: Shikai [Raging Emptiness] | -15 reishi cost
Acc - 1d100+80 Critical!
Dmg - 3d12+7 +4 dmg
Status Chance Wound (50%) - 1d100 Success! Deal 3 status dmg





ACTIVE EFFECTS
1st Release: -4 rei
Soul Trigger: 3 turns


CLASS
Prodigy - Paragon

TRAITS

Indomitable: +4 Damage Reduction

Resist: As a passive effect when hit with an attack you deal 2 direct damage for Non-Basic Attacks and 1 direct damage for Basic Attacks back at the attacker.

Blitz: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

Crush: Scoring a critical hit with a Basic Attack gives the special status effect Crushed: While Crushed the target's defense is lowered by 15 for the duration.

Blur: As a passive effect you can use one Movement Tech as an at-will action on your turn.

TECHNIQUES

KUUKYO NO SANZO (UTSUSEMI)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.

CHOKUSHI (NADEGIRI)
This basic technique allows for a precision cut of extreme force and speed that it can slice through hardened skin and protective armor with ease.
Type: Utility - Zanjutsu Art
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Wound status on your target and upon infliction, the target loses a 3d4 worth of armor. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.


SPELLS

KARA NO KYOUKAI (BAKUDŌ #44: SEKISHO )
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.


BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: Starting on your next turn after activation, all attacks that hit you during the duration deal 1 direct damage back to the attacker per damage die rolled. This damage bypasses all DR.
Duration: 3 turns.
Cost: 10 Reishi
Limit: Once per battle.

HAUNT (BAKUDŌ #25: FUCHAKU HANA)
A kido spell that can be used to control the direction and speed of attack spells, primarily allowing them to be redirected back at the enemy after missing.
Type: Utility - Kido Spell
Activate: Bonus Action.
Effect: For the duration, you can use an at-will action to designate two Basic Attacks that missed their targets on your previous turn to seek those targets once more. The targets take half the Basic Attack damage from both as direct damage.
Duration: 3 turns
Cost: 10 Reishi
Limit: Once per battle.

RELEASE

1st Release: AREKURUU KUUKYO [SINGLE/ SLASHING]


Attack type:
SINGLE: Standard Action. Rolls 3 damage dice against one target and has a chance to inflict a minor effect. Costs 15 Reishi. Twice per battle.

Major effect:
SLASHING: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.

Minor effect:
WOUND: 50% chance to Wound the target.

Enhancement:

DEADLY: +10 acc while in Released State

Activate: None (Passive)

Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.

Limit: Indefinite.

Utility/ Defense Tech 1st Release: MABIKI [DECIMATE]
One of the most potentially devastating release abilities. Allows you to unleash focused destruction on your enemies.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, before using a single attack on your turn, you can add the special status effect Decimate. Decimate makes it so the highest damage dice on that one attack cannot be negated by any means. If using Focus Energy on the same turn, it is the two highest damage dice instead.
Cost: 15 Reishi
Limit: Three times per battle.

REIATSU: 126,000 [ CURRENT: 378,000] | DR: +6 [CURRENT: +13 due to Unrivaled, Sense]
HP: 78/105 | REISHI:22/100 | DEF: 85 [CURRENT: 100 due to Soul Trigger] | DMG DIE: d12+2 | ACC: +50[ CURRENT: +60]



1d100+80·2d12+5·1d100+80·3d12+5·1d100
Last Edit: Feb 8, 2021 20:58:45 GMT -5 by Muimina Hyakuji

Shadows still hunt us in broad daylight.

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Jul 26, 2021 20:25:40 GMT -5

A powerful explosion landed in their makeshift battle arena. Hyakuji skidded a few meters to evade the overwhelming blast, which left the forest cleared. Everything was incinerated, some of the tree stumps remained, although burned and a large portion of the area was excavated, exposing the deeper parts of the soil. When the smoke was cleared, his friend turned into opponent was no longer there. Even her reiatsu or spirit ribbon was undetectable.

Was it possible that the explosion was caused by her comrade? He didn't expect that this confrontation would be left open-ended. What just happened to the fullbringer was a mystery. The enormous power she possessed... was it the reason? She was very different from how he knew her some weeks ago. If Diana was deceiving him the entire time, putting up a facade of an edgy but a hint of kindness type of fullbringer, she was close to being successful. However, he doubted it was the case. It must be that piece she just recently claimed. Or maybe something happened along the way that sparked her rage.

Hyakuji looked up to the bright night sky, his mind was filled with a lot of questions, not only about Diana or the fullbringers... He was trying to make sense of everything that was happening, as each of the pieces began to reveal themselves.

Since the canopies were cleared, the silver moon shone brighter upon him, his dark soulless eyes glistened in the moonlight.

What does the future hold? What to make of all these things... these revelations... about the spiritual affairs. Was there someone responsible for orchestrating any of these? The chaos... the constant struggle... never-ending suffering, sorrows, and anger. When will it end?

[285] END

Shadows still hunt us in broad daylight.