Post by Momoshiro on Nov 15, 2021 12:47:50 GMT -5
Neither the impromptu spear nor the Cleave attack met with any success. The two of them seemed to be trading missing blows one after another as if they were shadow boxing at one another. Both of the combatants were basically unscathed and yet Asura was running on fumes as far as his Reishi consumption was concerned. Another bead of sweat ran down his forehead. He reached up to wipe it away. His pink hair was damp with sweat and he was starting to breathe heavier and heavier.
Suddenly, as Asura was internally strategizing his next move, Yoshinori started twirling his spear in a slow rhythmic fashion. Asura narrowed his eyes and after watching the spinning motions changed his focus to stare at Yoshi's eyes instead. The twirling weapon held a sort of captivating effect and he didn't want to be drawn in by it.
He kept quiet, staring back at the Shinigami instead of answering his question or rising to his bait.
It was then that he noticed the shadows around him starting to contort and almost peel away from their natural positions. More shadow manipulation? It must be part of his foe's abilities. The shadows grew and formed into eerie looking demon-like creatures. They had glowing yellow eyes and growled. Some screeched and howled.
Asura's eyes scanned the immediate area. He was surrounded by the creatures. They launched themselves at him with reckless abandon. He made a conscious effort not to touch any of them if he could help it. No telling if they were some sort of trap that activated upon contact. With this foe, anything could happen. So he ducked and dodged their attacks. He weaved and bobbed between and out of the way of their various strikes.
He glanced upward at the cranes overhead as he leaned away from one of the demon's slashes. It gave him an idea. There were several of them scattered around the immediate area. As he was moving, dodging and avoiding the shadow demon's attacks, he gestured subtly with his hands, using his Cleave ability to cut through the steel supports on the crane's long necks. He did one at a time on each crane, all while he was weaving and jumping around attacks.
Finally a loud, resounding metallic screech rang out through the night air. The first crane's stability failed as the final support couldn't hold without the others. Then another crane did the same. Then another. Five cranes in total all started to break apart and fall onto the area where the two of them were fighting. The resulting destruction causing a huge dust cloud to cover the construction site. One of the cranes landed atop and crushed one of the half-completed buildings.
Asura used the chaos and destruction to slip away, hopefully unnoticed...
BATTLE INFO
SUMMARY
Demon Horde (Byakurai) | 103 ACC VS 105 DEF | MISS! | 0 DMG!
Demon Horde (Phantom Fire) (Barrage Release Attack) | 167 ACC VS 105 DEF | HIT! | 41 DMG!
- Asura uses Utsusemi to avoid! 0 DMG!
- +10 Accuracy on all attacks per Honed Senses!
ACTIONS
PASSIVE: Indomitable / Meticulous / 1st Release (-4 Reishi) / Cleverness / Honed Senses / Eagle Eye
AT-WILL:
BONUS ACTION #1: Utsusemi (-10 Reishi / Extra use via Honed Senses)
STANDARD ACTION #1: Collateral Destruction aka RUN AWAY! (-4 Reishi / Byakurai Basic Attack) (Auto-Crit per Eagle Eye)
STANDARD ACTION #2: Collateral Destruction aka RUN AWAY! (-4 Reishi / Byakurai Basic Attack)
ACC ROLL: AUTO CRIT!
DMG ROLL: 33Y6aWbj2d12 + 15 (CRIT!) = 30 DMG!
MAIM ROLL: 1d100 < 60% FAIL!
(Per Eagle Eye Yoshi receives 2 Stacks of Cripple and Immobilize)
ACC ROLL: 1d100+60
DMG ROLL: 2d12
MAIM ROLL: 1d100 < 60% FAIL!
STATS
REIATSU LEVEL: 222,000 (Base: 111,000)
HP: 75/75
REISHI: 1/130
DEF: 100 + 5 (Release) = 105
ACC: +50 + 10 (Honed Senses) = +60
DMG TIER: d12
NOTES
Invigorate: 100/100 Reishi Gained
Sense: +5 Def / +5 Acc (2/3 Uses Left)
RACE
ARRANCAR: You gain the Resilience Keystone Trait Indomitable and it does not take up a Trait slot or require your Resilience Skill to be 40.
CLASS
SHADOW | SHARPSHOOTER
- HONED SENSES: PASSIVE | Gain +1 extra use, per thread, of all Techniques specifically labeled a Movement Technique. For every attack you successfully evade using a Movement Technique, you gain +10 Accuracy on any attacks used during your following turn.
- SHROUD: PASSIVE | Start with the Enhanced Rapid Movement Technique. As a passive effect, for every attack you successfully evade with this technique, you gain +3 bonus damage with your attacks on your following turn.
- WOUNDING SHOT: PASSIVE | Each of your Basic Attacks have a 45% chance to inflict the special Maimed status effect. Maimed decreases your foe’s Defense and Accuracy on their turn by -5 for each at-will action they use on that turn.
- EAGLE EYE: AT-WILL | Once, per battle, designate one attack during your turn that will automatically crit with a natural 100 roll (No mechanical roll required). Also, passively, any time you score a critical hit, your foe receives two stacks of Cripple and Immobilize. (1/1)
TRAITS
INDOMITABLE (RACIAL PERK): PASSIVE | You gain +3 Damage Reduction (DR) per attack on your turn.
CLEVERNESS: PASSIVE | You have a passive +15% bonus to inflict a status effect from any source.
BLUR: PASSIVE | As a passive effect you can use one Movement Tech as an at-will action on your turn. (1/4)
TEMPERED: PASSIVE | Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread.
RELEASE
1ST RELEASE: -4 Reishi per turn | PASSIVE | Boosts your base RL by 2x.
- ENHANCEMENT: METICULOUS (As a passive effect your Basic Attacks score a critical hit on a natural 85 or higher while in a Released State.)
- ATK TECHNIQUE: CLEAVE -12 Reishi | BARRAGE | Barrage attack that rolls 4 damage dice against one target and has the Overwhelm Major Effect. (Overwhelm: Each 1 point of damage from this attack takes 2 points of Armor or DR to reduce. This stacks with other DR reducing effects.)
-
TECHS & SPELLS | STANDARD
HANKI: -10 Reishi | BONUS | Pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. Lasts for 1 more turn after reaching +25 defense. Movement Technique. (0/1)
GYAKU UNMEI: -5 Reishi | AT-WILL | Choose one attack that missed you (or you avoided) and deal its lowest damage die value as direct damage back at the attacker. Movement Technique. You can use this with the Blur trait to send back the lowest damage die from a second attack that missed you (or was avoided.) This is counted as a use of Blur during your turn. (4/4)
KEIKATSU: -5 Reishi | AT-WILL | As an at-will action you restore 20 HP to self or a comrade. Once per target. (1/1)
ENKŌSEN: -10 Reishi | BONUS | Negate half the damage from two attacks that hit you during your turn (even critical hits.) (2/2)
TECHS & SPELLS | ADVANCED
None
TECHS & SPELLS | FORBIDDEN
None
Last Edit: Nov 15, 2021 12:51:00 GMT -5 by Momoshiro