Yael was irked at the blabber of the arrancar. Spiky hair said he didn’t care if the quincy was dumped by his girlfriend but then blatantly asked if Val was special to him. Duh. Of course, she was. He would not have let her go and allowed her to pursue her dreams in exchange for their relationship if she wasn’t. But the arrancar didn’t have to know.
His fist made its way through the air, in the aim of hurting Yael’s handsome face. Not a chance. He could allow any injury on his body but not on the face, no. He even got mad at Valentina for punching him on the same spot.
The blonde easily dodged it smugly. The gust that came along with the attack only swayed the locks of his hair as he retaliated back,
He blurbed as he adjusted his grip of his sword, twisting it inward to penetrate through the arrancar’s torso to wound him. As with his other attacks, it would come with a burning sensation, whether he missed or not, it wouldn't matter. It was as if, an invisible fire was carried along with the wind enough to hurt him.
The shinigami on the other hand, took advantage of this as he was busy dealing with spiky hair, the now-short-haired death god ran towards his direction and attacked. It was only a second's notice before his weapon made into contact with him, a fiery red energy appeared out of nowhere and deflected it, even his succeeding blows.
As soon as he caught up with the movements of the shinigami, he would answer his assault with a kick to keep him away before turning to the short arrancar and address his thirst for violence.
SUMMARYDEFENSERao83 acc vs 95 def= missed!
Rekka125 acc vs 95 def= hit!
Resist activates! deals 2 direct dmg at Rekka
89 acc vs 95 def= missed!
Yael used Seki to negate dmg
OFFENSEYael targetted Rao with Byakurai
Yael attacked Rekka with Byakurai
Bonus Action: At-will [due to Blur]: Seki: ignore dmg of rolls 65 or lower| 5 rei -2 [due to Efficiency]= 3
Focus Energy: +15 acc| -9 rei [Efficiency reduced]
Standard Action: Sword Slash [Byakurai] | 4 reishi cost-1 [due to Efficiency]= 3
@raoAcc -
_Zwanckv1d100+65Dmg -
2d10Status Chance: Burn (55%) -
1d100 +1 stack due to Vitriol, success if rolled successfully regardless if attack missed
Standard Action: Kick [Byakurai] | 4 reishi cost-1 [due to Efficiency]= 3
@rekkaAcc -
1d100+65 Critical!Dmg -
2d10 Damage doubled! 13x2=26Status Chance: Burn (55%) -
1d100 +1 stack due to Vitriol, success if rolled successfully regardless if attack missed
Total Rei cost: 2+3+3+9=
17
ACTIVE EFFECTSCLASS STRATEGISTOBSERVANT
Three times per battle as a Reactive At-Will Action, you may immediately learn any Non-Basic Technique or Spell (Including Racial Techs / Excluding Release Techs) used by a combatant on their turn, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.
PREPARED
You start with the Enhanced Sai Basic Kido Spell. Also, at the beginning of each thread, you may select up to 2 Standard Techniques or Spells that you know. You may use each of those techniques or spells one additional time during that thread.
Selecting:
Utsusemi
Seki
OVERRIDE
All non-special status effects tied to your attacks will apply those status effects regardless if the attack hits or not, provided the affliction roll is successful. Also, while an opponent is afflicted with a Non-Special Status Effect caused by you, reduce their Accuracy by -10 and Damage Tier by -2; this is cumulative, applying once per unique non-special status effect (caused by you) active on that opponent.
BREAKTHROUGH
While an opponent is afflicted with a status effect that you caused, you can make them take the damage (and any effects) of all techs and/or spells that targeted you on their turn, once per thread, as a Reactive At-Will action. No roll necessary. Damage redirected to your foe is considered direct damage. You take no damage or suffer any effects. The damage and effects cannot be redirected back to you by any means.
RACIAL PERK:
Efficiency
Effect: Your Basic Techs & Spells cost -1 less Reishi | Standard Techs & Spells cost -2 less Reishi | Release, Advanced, & Forbidden Techs/Spells cost -3 less Reishi.
TRAITSAlacrity: As a passive effect you have +10 to defense while above half max HP.
Cleverness: You have a passive +15% bonus to inflict a status effect from any source
Infuse: As a passive effect your Basic Attacks have a 40% chance to inflict the Burn status.
Resist: As a passive effect when hit with an attack you deal 4 direct damage for Non-Basic Attacks and 2 direct damage for Basic Attacks back at the attacker.
Vitriol: Each time you inflict a non-special status effect you give an additional stack to your target. Does not apply to status effect inflicted via Phantom Pain.
TECHNIQUES AND SPELLSBAKUDĹŚ #44: SEKISHO You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.
UTSUSEMI You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense - HohĹŤ Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.
BAKUDĹŚ #14: SHIMOKU (PURPLE TREE)
Your hands are covered in purple Reishi. Your very touch desecrates with insipid poison and virulent decay.
Type: Utility - Kido Spell
Action: Bonus Action
Effect: As a bonus action all Basic Attacks you use have a 50% chance to inflict your choice of Wound, Burn, or Poison status for the duration. You must designate which status at the beginning of combat. The max chance to inflict with any effect is 95%.
Duration: 5 turns.
Cost: 10 Reishi
Limit: Once per battle.
BAKUDĹŚ #39: ENKĹŚSEN (ROTATING LOCK FAN)You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: Twice per battle.
BAKUDĹŚ #8: SEKI (REPULSE)You generate an orb of light blue energy which repels whatever strikes it.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you cannot be hit by any attacks that roll a natural (unmodified) 65 or lower on their accuracy. Considered a Movement Technique.
Cost: 5 Reishi
Limit: Once per battle.
BAKUDĹŚ #22: HAKUFUKU (WHITE CRAWL)You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d4 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: Twice per battle.
BAKUDĹŚ #19: SHIBIREYUBI (NUMBING FINGER)You place a finger in front of the victim's face, conjuring a ball of white energy that flashes momentarily before the victim's eyes, immediately incapacitating them.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict two stacks of the Stun status on your target. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.
BAKUDĹŚ #7: KEIKATSU (OPENING REVIVAL)With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: Once per target.
ADVANCED TECHS AND SPELLSSHADOW
The user's shadow expands and becomes a doorway between dimensions, completely masking their Reiatsu.
Type: Defense - Reactive
Action: Bonus Action
Effect: You immediately avoid all attacks and/or techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 20 Reishi
Limit: Once per battle.
HADĹŚ #33: SĹŚKATSUI (PALE FIRE CRASH)
The user discharges a torrent of blue flames from their palm that crash like a wave towards their foe.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Charging major effect and Burn minor effect. The max chance to inflict with any effect is 95%.
Special Effect: Does bonus damage equal to the highest rolled damage dice against users who are in their Released state and/or have Edge against you.
Cost: 15 Reishi
Limit: Twice per battle.
HADĹŚ #54: HAIEN (ABOLISHING FLAMES)
You fire an oblong blast of purple energy from your hand which completely incinerates a target upon contact.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Slashing major effect and has a 50% chance to inflict the special Scorched status effect. Scorched deals 1 status damage for each at-will action they use for the duration. The max chance to inflict with any effect is 95%.
Special Effect: This attack cannot be Guarded against.
Duration: 3 turns
Cost: 15 Reishi
Limit: Once per battle.
BAKUDĹŚ #61: RIKUJĹŚKĹŚRĹŚ (SIX-ROD LIGHT PRISON)
Pointing their index finger at the target, the user generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place.
Type: Utility
Activate: Bonus Action - Reactive
Effect: As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%.
Special Effect: If used in conjunction with a previously successful Hainawa cast, the cost of this spell is reduced by half and your opponent also cannot use any bonus actions on the same turn they must break free of RikujĹŤkĹŤrĹŤ. Hainawa must have been cast within 1 turn of Light Prison to count.
Cost: 15 Reishi
Limit: Once per battle.
RELEASESchwerter Jagen (Chasing Swords)SINGLE: Standard Action. Rolls 3 damage dice against one target and has a chance to inflict a minor effect. Costs 15 Reishi. Twice per battle
BASHING: The target of this attack loses 5 Reishi and -5% of their Base Reiatsu Level on hit. The maximum Base RL loss from all sources is 50%.
BURN: 50% chance to Burn target.
HEILIGER FLUCH (Holy Curse)A dangerous release ability that seeps into the very essence of your foe and harms them from within.
Type: Utility
Activate: Bonus Action
Effects: As a bonus action you have a 70% chance to inflict two stacks of special status effect Cursed on the target. While Cursed a foe is dealt 3 status damage each time they activate anything that requires a Bonus Action for duration.
Duration: Each stack lasts 3 turns.
Cost: 15 Reishi
Limit: Once per battle.
BREACHYou create a breach in space in front of you, just as an attack is about to hit. You then open a second one up behind your foe, sending their own attack back at them.
Type: Defense
Activate: Bonus Action
Effect: As a bonus action, you redirect an attack that would have hit you, even a critical hit, and change the target to another of your choice, using the same Accuracy and Damage.
Stage 2: Can now redirect at least two attacks per turn that would have hit you.
Stage 3: Gain Stage 2 upgrade and only costs 10 Reishi.
Cost: 15 Reishi
Limit: Twice per battle.
FLASH FREEZEYou freeze your enemy in their tracks, making them vulnerable to attack.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, you have a 50% chance to inflict the special Frozen status on one target. Under the effects of Frozen, on your foe’s turn, they will be unable to use any movement techniques to avoid attacks. This includes only those techniques or spells that are marked specifically as Movement Techniques.
Special Effect: For an added 10 Reishi, you can target up to 3 people, making this an area effect.
Stage 2: Percent chance increased to 60%.
Stage 3: Gain Stage 2 upgrade and only costs 10 Reishi.
Cost: 15 Reishi
Limit: Twice per battle.
ENHANCEMENTS:
1st Release: +10 acc on basic attacks
2nd Release: +10 def from basic attacks
3rd Release: +1 stack of non-special status effects
RELEASE BUFF: FOCUS
1st Release: +5, upgrades to d11
2nd Release: +10, upgrades to d12
Final Release: +15, upgrades to d12+1
REIATSU: 212,000
HP: 90/100 | REISHI: 148/190 | DEF: 85 [95] | DMG DIE: d10 | ACC: +50