Bleach Hereafter RPG

The Forgotten District

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Jan 7, 2022 3:18:17 GMT -5


無意味な 百事
護廷十三隊 - 1st DIVISION
Location:Soul Society

𝖳𝖠𝖦𝖲:


Hyakuji smirked, he wasn’t frustrated that the Third Seat was able to mitigate the damage inflicted by all his attacks at all; in fact, he already anticipated such an outcome. It was just something he would expect from an experienced shinigami such as Yoshinori.

Normally, he would want to conclude the duel seeing how exhausted his opponent was even after enduring his brutal assaults. However, victory and defeat had nothing to do with this. It was about their principles and ideals realized poured into the heat of battle. They could only push through until one no longer had the strength to stand on his two feet.

Yoshinori healed himself with the help of his pet; the snake’s bite was not startling at all. Realizing that the reptile was owned by his friend, it was only natural to assume that it meant no harm to him; and in fact would help him in crucial times like this.

“I’ll be sure to remember that,” Hyakuji responded when Yoshinori assured him of the snake’s abilities, in any case the long-maned reaper himself would need its healing.

Despite being worn out, the silver-haired man was determined to continue with their brawl, swiftly releasing a byakurai while he engaged the Vice-Captain in the conversation.

“Feel my determination 'til the end, Okamoto-san.”

Hyakuji did not dodge the attack, instead, he cast his palm towards the Third Seat’s direction again. Purplish flames came out of it and grew into a torrent heading Yoshinori’s direction, his own projectile would be engulfed in the fire that was about to swallow him.

As if it was not enough, the paper lanterns began to emerge again, surrounding the shinigami once more.

[286]

COMBAT TRACKER
SUMMARY
DEFENSE
Hyakuji used Sense: +5 def, +5 acc
101 acc vs 165 def= missed


OFFENSE
Stat Boost: Final Release +15 reflex
Release Enhancements: +15 acc to basic attacks [Deadly Enhancement], +15 def to basic attacks [Instinctive], -6 rei cost to all Techs/ Spells [Efficiency]
Passive: Hyakuji has Edge 4 over Yoshi. +20 to acc and defense, +6 bonus dmg, +6 total DR
Passive: Unbridled takes effect. +3 reishi at the end of the turn, doubles Edge advantage. +40 to acc and defense, +12 bonus dmg, +12 total DR instead.
Hyakuji used Haien
Hyakuji used Pale Fire Crash
Hyakuji used Toro Nagashi Stage 3




At-will Action:Mastered Bankai| -6 rei
Release Enhancement: 15 Reflex buff, +15 acc to basic attacks [Deadly Enhancement], +15 def to basic attacks [Instinctive], -6 rei cost to all Techs/ Spells [Efficiency]

At-will Action: Invigorate| +25 rei

At-will Action: Power: attacks cannot be mitigated by basic defensive abilities

At-will Action: Time Shift| 15 rei - 6 rei= 9 rei
+1 Standard Action


Standard Action: Pale Fire Crashi| 20 rei- 6= 14 rei
Acc - vJDkF3E61d100+100 [55 +40 acc from Edge 4, +5 Sense]
Dmg - 3d12+3 +12 bonus dmg
At will: Rush[3/4]
Burn Chance Roll[50%]: 1d100

Standard Action: Haien| 20 rei- 6= 14 rei
Acc - 1d100+100 [55 +40 acc from Edge 4, +5 Sense]
Dmg - 3d12+3 +12 bonus dmg
Scorched Chance Roll [50%]: 1d100

Standard Action: Toro Nagashi Stage 3 [Area Attack]| 14 reishi cost - 6= 8 rei
Acc - 1d100+100 [55 +40 acc from Edge 4, +5 Sense]
[Dmg - 5d12+5 +12 bonus dmg
Oppresive Reiatsu Passive: +Bashing Major effect, -5% RL and 5 rei
SLASHING: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
At will: Surge [3/3]
Bonus Dmg:2d6


Total rei: 6+9+14+14+8-3-25= -23 rei




ACTIVE EFFECTS
Edge 4: +20 acc, +20 def, +6 bonus dmg, +6 total dmg reduction from attacks
Unbridled is in effect: edge advantage doubled. +40 acc, +40 def, +12 bonus dmg, +12 total dmg reduction from attacks
Oppressive Reiatsu: Basic Attacks become Area attacks, +bashing major effect
20/20 Armor
+2 stack momentum

Status Effects:


RACIAL PERK
SHINIGAMI -You gain the Resiliency Keystone Trait Alacrity +10 def while above 50% HP

CLASS

PRODIGY

ADEPT
Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.

GENIUS
Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorate, Sense, and Suppression. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.

UNBRIDLED
The standard Reishi cap is lifted. (You may now gain an unlimited amount of Reishi.) Also, you gain +3 Reishi at the end of each turn per each foe you are fighting. (For example, in a 1v3, you would regain +9 Reishi.) Also, as a passive effect, as long as you remain at 50% HP or above, you gain the advantages of EDGE 2 against all foes, regardless of Reiatsu Levels. Alternatively, if you already have EDGE advantage (above EDGE 2) while above 50% HP, that advantage is now doubled.

OPPRESSIVE REIATSU
As a passive effect, your basic Strikes become area attacks and add the Bashing Major Effect. All other area attacks gain +10 accuracy and the Bashing Major Effect as well. Additionally, on a turn in which you use Invigorate, your Techs/Spells ignore 3 of their target’s DR; increase the amount of DR ignored by +3 per opponent in your current thread beyond the first. (3 DR ignored 1v1, 6 DR ignored 1v2, 9 DR ignored 1v3, etc)



TECHNIQUES AND TRAITS:


Blur: As a passive effect you can use one Movement Tech as an at-will action on your turn.

Momentum: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.

Power: As an at-will action, two of your attacks this turn cannot be mitigated by any basic defense abilities.

Rush: As an at-will action, you add Rush to one attack during your turn. Rush makes it so if the attack misses, it deals direct damage equal to half of the original damage. A missed attack, in this case, means one that rolled lower than your foe’s defense and missed mechanically. This does not apply any status effects from the original attack. [0/4]

Surge: As an at-will action, you add an additional damage die with a value of 2d6 for Non-Basic Attacks and 1d6 for Basic Attacks with each attack you make. [3/3]



TECHNIQUES & SPELLS:

KARA NO KYOUKAI (BAKUDO #44: SEKISHO)
Hyakuji creates a void around him that could deflect the attacks aimed at him.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.

BAKUDŌ #52: KUUKYO NO ZANZO (UTSUSEMI)
Hyakuji moves at great speed to avoid an attack, leaving a void/ shadow which can appear to have taken damage.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.

BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER)
This spell creates a pentagonal barrier that is used for stabilization of any ailment, allowing you to continue fighting unhampered.
Type: Utility - Kido Healing Spell
Activate: Bonus Action
Effect: As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
Cost: 5 Reishi
Limit: May use on self once. Ally may use one on you once.

BAKUDŌ #32: GYAKU UNMEI (REVERSE FATE)
You create a thin barrier of green Kido that covers your body like a suit. It absorbs incoming attacks and then fires spiked energy tendrils back at the attacker.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die value as direct damage back at the attacker. Considered a Movement Power. You can use this with the Blur trait to send back the lowest damage die from a second attack that missed you (or was avoided.) This is counted as a use of Blur during your turn.
Cost: 5 Reishi
Limit: Four times per battle.


BAKUDŌ #8: SEKI (REPULSE)
You generate an orb of light blue energy which repels whatever strikes it.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you cannot be hit by any attacks that roll a natural (unmodified) 65 or lower on their accuracy. Considered a Movement Technique.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #52: KURUSHIMI NO KAGAMI (PHANTOM PAIN)
You attach an invisible chain between you and your enemy, causing them to share the same wounds you receive.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As bonus action you can inflict a status effect or special status effect you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary.
Cost: None
Limit: Three times per battle.


HANKI (REVERSE DEMON)
A fighting technique that cancels out an opponent's Reishi by hitting it with the same quality and quantity of oppositely spinning Reishi.
Type: Defense - Hohō Art
Activate: Bonus Action
Effect: As a bonus action pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. Considered a Movement Technique.
Duration: Once defense bonus reaches +25 the effect lasts for 1 additional turn before fading.
Cost: 10 Reishi
Limit: Once per battle.


BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: Twice per battle.


ADVANCED SPELLS AND TECHNIQUES

HADŌ #33: DARK INCINERATION (PALE FIRE CRASH)
Hyakuji casts a spell upon his enemy, dark flames would begin to consume and burn them down.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Charging major effect and Burn minor effect. The max chance to inflict with any effect is 95%.
Special Effect: Does bonus damage equal to the highest rolled damage dice against users who are in their Released state and/or have Edge against you.
Cost: 20 Reishi
Limit: Twice per battle


HADŌ #54: HAIEN (ABOLISHING FLAMES)
Hyakuji fires an torrent of dark flames crashing upon his enemy.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Slashing major effect and has a 50% chance to inflict the special Scorched status effect. Scorched deals 1 status damage for each at-will action they use for the duration. The max chance to inflict with any effect is 95%.
Special Effect: This attack cannot be Guarded against.
Duration: 3 turns
Cost: 20 Reishi
Limit: Once per battle.


KEN NO ARASHI: SENGIRI (THUNDER KING FIST)
Hyakuji tosses his zanpakuto at the enemy, a series of blades would rain down upon the target.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 25 Reishi
Limit: Twice per battle.


NOREN MEKURI (CURTAIN STRIPPING)
Extending their hand, the user appears to be gripping thin air before stripping away the illusory technique to expose a hidden foe.
Type: Defense
Action: Bonus Action
Effect: You gain +35 defense against attacks targeting you on your next turn. Also, once activated, on your next turn, reduce the success chance of any status effect targeting you by 20%
Special Effect: As a passive effect, you have a natural DR of +6 against any attacks your foe uses while under the effects of Kyokkō.
Cost: None
Limit: Once per battle.

FORBIDDEN TECHNIQUE

HADŌ #88: HIRYŪ GEKIZOKU SHINTEN RAIHŌ (DRAGON STRIKE HEAVEN-SHAKING LIGHTNING)
You raise your arm forward and outstretched, using your free hand to grip the firing arm for extra support, with the palm facing flat toward the target, you fire a gigantic beam of electrical and spiritual energy, which creates an enormous explosion upon impact.
Type: Attack - Area (Considered a Forbidden Spell)
Activate: Two Standard Actions
Effect: Using both of your standard actions, you make an area attack with 3 dmg dice that deals the Charging, Piercing, and Slashing major effects.
Special Effect: For an extra 10 Reishi you may also add the Spread major effect.
Cost: 30 Reishi
Limit: Once per battle.

RELEASE TECHNIQUES:



ATTACK RELEASE TECH: TORO NAGASHI [ not literally, Lantern of the Dead]

Hyakuji points his nodachi downward, turning into a lantern in the midst of the darkness. The lantern multiplies and floats in the area causing several explosions of black fire.

AREA: Standard Action.
Stage 1: Rolls 3 damage die against one to three targets. Costs 12 Reishi. Once per turn
Stage 2: Upgrades to 4 damage dice. Cost: 13 reishi. Twice per thread
Stage 3: Upgrades to 5 damage dice. Cost: 14 reishi. Twice per thread.

SLASHING:This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.

FIRST RELEASE: SHIKAI

JUURYOKU REI/ ZERO GRAVITY [TIME SHIFT]
You temporarily slow the passage of time to give yourself an advantage in combat.
Type: Utility
Activate: At-Will
Requirements: Requires Focus skill of 40.
Effects: As an at-will action you gain either an additional standard action or an additional bonus action on your turn. Max of one extra Standard Action per turn can be gained via Time Shift or Clone.
Stage 2: Can now be used three times per battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: Twice per battle.


ENHANCEMENT:
DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: You can now apply this to a max of 4 Basic Attacks per turn.


SECOND RELEASE: BANKAI

TENNO HARI/ CELESTIAL GLASS [ETHEREAL]
You form becomes intangible, immaterial--and it becomes a real challenge to get a bead on you, let alone hurt you.
Type: Utility
Activate: Bonus Action
Effects: As a bonus action you become ethereal. For the duration your target rolls two d100s and takes the lesser of the rolls for accuracy against you. If it is an area attack and targets others, they only count the lesser of the two rolls for you alone. Considered a Movement Power.
Duration: 3 turns
Stage 2: Duration is now 4 turns.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: Once per battle.

ENHANCEMENT:
DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: You can now apply this to a max of 4 Basic Attacks per turn.

INSTINCTIVE
Activate: None (Passive)
Effect: As a passive effect your defense is increased by +5 against Basic Attacks.
Limit: Indefinite.
Stage 2: Defense increases by +10.
Stage 3: Defense increases by +15.


THIRD RELEASE: MASTERED BANKAI

MUKONAGARE/ COUNTER FLOW [REWIND}
You are able to return to a previous point in time and restore yourself to that state.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, you activate this ability at the end of your turn. Two turns later your stats (Including HP, Reishi, and Armor) all rewind back to what they were when you activated the ability. If you are KO’d during the two turns before the rewind takes effect, it will not activate.
Stage 2: Can now use twice per battle.
Stage 3: Gain Stage 2 upgrade and only costs 10 Reishi.
Cost: 15 Reishi
Limit: Once per battle.

ENHANCEMENT:
DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: You can now apply this to a max of 4 Basic Attacks per turn.

INSTINCTIVE
Activate: None (Passive)
Effect: As a passive effect your defense is increased by +5 against Basic Attacks.
Limit: Indefinite.
Stage 2: Defense increases by +10.
Stage 3: Defense increases by +15.

EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state. The minimum cost for any Tech or Spell (whose base cost is not already 0) is 1 Reishi.
Limit: Indefinite.
Stage 2: Techs and/or spells used now cost -4 less Reishi.
Stage 3: Techs and/or spells used now cost -6 less Reishi.



REIATSU: 502,550>>> 3,015,300 |
HP: 80/80 | REISHI: 61/200 | DEF: 95 [160]| DMG DIE: d12+1| ACC: +55


1d100+100·3d12+3·1d100·1d100+100·3d12+3·1d100·1d100+100·5d12+5·2d6
Last Edit: Jan 7, 2022 3:36:44 GMT -5 by Muimina Hyakuji

Shadows still hunt us in broad daylight.

PLAYER

13th Division - Vice Captain

"Enjoy yourself while you can."

Yoshinori Okamoto Avatar

Yoshinori Okamoto

Post by Yoshinori Okamoto on Jan 8, 2022 1:54:28 GMT -5

“Feel my determination 'til the end, Okamoto-san.”

This was the end.

Sealed Ball


His heart beating against his chest, Yoshinori prepared himself for the final hurrah. As purplish flames spawned from Hyakuji's palm, Yoshinori grimaced as he watched his Byakurai simply get swallowed up by the incoming torrent. Immediately moving to slam his hand upon the ground, Yoshinori cried out his incantation for his next spell.

"Bakudō #81. Dankū!"

Sealed Ball


A large, translucent rectangular wall erecting in front of him, the Kido barrier met the purplish flames head on, the impact force enough to send Yoshinori's hair whipping upwards from the wind displacement. His hands raising to cover his face, he already began to see the tell-tale signs of cracks along the barrier's surface. Was Muimina's attack so powerful to disrupt such a high-level Kido Barrier? What else could he do to defend?

To make matters worse, as Yoshinori found himself running out of options, paper lanterns began to appear from all sides, closing in on him quickly. Emerald eyes widening noticeably, it didn't take long for the Third Seat to come to the conclusion that he was properly trapped. Completely outmatched and outpowered, there was little that the man could do, Kido or otherwise, to defend himself.

Yet, what could he do except try?

Extending his hands outwards, the Shinigami's power would flare outward. Teal colored barriers would form on both the right and left side of Yoshinori, with a third one erecting itself behind him. Placing both hands directly forward there afterwards, the Third Seat would conjure up the same teal colored shield directly behind the rapidly crumbling Danku Barrier.

A four directional El Escudo, it appeared. But would it be enough?

The answer was no. As Yoshinori clasped his hands together, muttering what one would assume to be another incantation, a large explosion that engulfed the dark skinned Shinigami completely, the man disappearing from Muimina's view amongst the flames and impact force shockwave. As the flames eventually died down, all that would be left would be Yoshinori lying prone upon the ground, in the same spot in which he was standing moments before, the last remnants of a sky blue colored cube-like barrier crumbling away, its purpose concluded. Heavily damaged, and exhibiting burns that appeared considerably worse than the ones that Hanzō had treated moments before, the silver haired Shinigami stared up at the sky, not bothering to move.

It seemed that in the final moments of the attack, Yoshinori's rapid summoning of barriers was not executed in attempt to halt the attack, but merely to reduce its intensity. Creating multiple layers of barriers that by themselves would not be able to hold a candle to Muimina's destructive force, the self proclaimed Kido Magician had managed to slip out of potentially crippling injury and/or death by sheer quantity. That being said, it wasn't enough to prevent severe injury in itself.

"What a shame..." Yoshinori observed quietly, continuing to stare up at the sky, his Zanpakuto having long since reverted back to its sealed state.

Post Count: 9 |
Last Edit: Jan 8, 2022 1:56:54 GMT -5 by Yoshinori Okamoto

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Jan 9, 2022 10:24:19 GMT -5


無意味な 百事
護廷十三隊 - 1st DIVISION
Location:Soul Society

𝖳𝖠𝖦𝖲:



Again, Yoshinori put up a barrier to protect himself from the violent dark flames coming his way. From the looks of it, Hyakuji could tell it was an advanced kido that could indeed stand against powerful attacks like his. Seconds seemed like eternity, as the Vice-Captain watched his peer struggle, the dark purplish flames raging against the shield reflected on his iridescent blue eyes.

How long could the silver-haired shinigami keep up? In this battle of determination, who would emerge victorious? Was his power enough to barge and destroy any obstacles that would come his way, as symbolized by the tanned man's reluctance to surrender? Or will there always be more barriers unrelenting to however massive his strength could get, that it would indeed be impossible to attain this eternal bliss of perfection he was striving for?

Yoshinori might be right, there must be such things as too much… but in a fight against fate, would it still matter? If they were aiming for this peace— an almost unreachable paradise they were dreaming of?

Hyakuji had vowed to do anything just to make it happen, except to surrender himself to evil or whatever dark and twisted ways the world has to offer. And it would be evident even in this match.

As soon as Yoshinori were left vulnerable, being engulfed in the flames, and after that, staring into the gray skies caused by Hyakuji’s strikes, the Vice-Captain would soon dematerialize his bankai as he rushed down in his opponent’s direction.

“Okamoto-san!”

It was futile to ask if the shinigami was alright, as it was very obvious that he suffered some injuries despite all the protective spells he cast earlier, “Here, let me heal you…It’s not much. But I hope it helps somehow…” He was no healing expert, but he knew a bit of basic healing kido spells just enough to reduce the pain his friend was enduring.

[321]

Shadows still hunt us in broad daylight.

PLAYER

13th Division - Vice Captain

"Enjoy yourself while you can."

Yoshinori Okamoto Avatar

Yoshinori Okamoto

Post by Yoshinori Okamoto on Jan 9, 2022 14:17:53 GMT -5

It was nice to watch the birds this time of year.

Ignoring the pain that wracked his body, Yoshinori was having quite the delightful time now that the fight for his life was concluded. No more worrying about overly destructive techniques coming to ruin his day, or whether he had the power to stop them. All he had to do was relax now. It was quite freeing, really. Liberating, even. One could say that he was quite at peace with his moment's respite, until the sound of Muimina yelling his surname shook him from that respite.

"You are loud." The silver haired Shinigami said aloud as he continued to stare up at the sky. As the raven haired Shinigami came into his view, Yoshinori let out a defeated sigh and closed his eyes, moments later feeling the rush of Reishi flood his system as the Vice-Captain dedicated what limited knowledge he knew of Kaido to assist the Third Seat's healing process.

Initially, Yoshinori said nothing to the man, his brow furrowing as the sting of pain slowly began to recede. Regaining easy motion with his right hand, the silver haired Shinigami would slowly reach up to his neck and tap Hanzō.

"Fourth Seal: Kai. Hanzō...Kaidō."

Much like the last time, Yoshinori's pet serpent's eyes would glow red as one of apparently many seals cast upon its body was released. Emanating a rather large degree of Yoshinori's stored Reishi once more, the snake would bear down upon his fallen master, sinking his teeth into Yoshinori's neck. The reishi flowing forth from Hanzō's body back into Yoshinori, he would move to aid Muimina in his quest to nurse Yoshinori back to health.

"Has...anyone ever told you...that you are immensely irritating to fight, Hyakuji?" The dark skinned Shinigami said, emerald eyes slowly moving to regard Muimina. His expression was blank for all of several seconds before a harsh chuckle shot out of him.

"You've done well for yourself. Good job. As your reward...you have the distinct pleasure of carrying me back to Soul Society. Why? Because if you think I'm walking after you unleashed hell upon me, then you're fucking insane. Congratulations."

Closing his eyes, Yoshinori did not pass out. He simply allowed himself to enjoy the fresh air, before he was inevitably carted to a Fourth Division hospital room for more intensive care.

Post Count: 10 |

GAME MASTER

13th Division Captain

Partake the cup of my wrath

Muimina Hyakuji Avatar

Muimina Hyakuji

Post by Muimina Hyakuji on Jan 12, 2022 4:35:50 GMT -5


無意味な 百事
護廷十三隊 - 1st DIVISION
Location:Soul Society

𝖳𝖠𝖦𝖲:


Unknown to Hyakuji, Yoshinori immediately shifted to daydreaming as soon as the duel was over as the confusion was evident on his facial expression when the shinigami called him “loud”. He was not the type, really. The silver-haired shinigami must have figured that out by then, but it must have been out of instinct that he blurted it out instead.

Yoshinori remained silent and still as Hyakuji tried to patch up his wounds until the snake which he described earlier as his pet helped him in rejuvenating the badly beaten shinigami. It was also at this point that the man initiated some conversation, asking if anybody got irritated when fighting the Vice-Captain.

“Well… you are the first…” Hyakuji chuckled along. “I really don’t like fighting anyone… I always like to try and avoid it, though I know it’s inevitable.”

Violence must end. Soul Society had made a great mistake when they fought the quincies six hundred years ago, though, as Katsumoto recalled, it was not the first time the death gods had been into war. They had also fought with demons, the lords of the underworld. If the Captain Commander was to be believed, they only did it to protect humanity… did they not? Did the demons really threaten to rule over humanity? Or the death gods just wanted to stay in power over all souls?

He had seen some flaws in the organization, but he still saw Katsumoto as a respectable man. He might have done some necessary evil in the past but still…

Before he could dive further into his thoughts, his peer commended him and later requested to be carried back as he complained about his injuries.

“Of course. No problem,” the man then carefully took Yoshinori’s arm, and assisted him out of the forest. Backup from the Fourth Division arrived, as soon as Hyakuji made a call so the 8th Division Third Seat could receive better medical treatment.

“It'll be my turn to treat you when we hang out again once you get out of the hospital, Okamoto-san. In the World of the Living, just for a change. And no more fighting this time.”

[361]

Shadows still hunt us in broad daylight.