Post by Muimina Hyakuji on Jan 7, 2022 3:18:17 GMT -5
Hyakuji smirked, he wasn’t frustrated that the Third Seat was able to mitigate the damage inflicted by all his attacks at all; in fact, he already anticipated such an outcome. It was just something he would expect from an experienced shinigami such as Yoshinori.
Normally, he would want to conclude the duel seeing how exhausted his opponent was even after enduring his brutal assaults. However, victory and defeat had nothing to do with this. It was about their principles and ideals realized poured into the heat of battle. They could only push through until one no longer had the strength to stand on his two feet.
Yoshinori healed himself with the help of his pet; the snake’s bite was not startling at all. Realizing that the reptile was owned by his friend, it was only natural to assume that it meant no harm to him; and in fact would help him in crucial times like this.
“I’ll be sure to remember that,” Hyakuji responded when Yoshinori assured him of the snake’s abilities, in any case the long-maned reaper himself would need its healing.
Despite being worn out, the silver-haired man was determined to continue with their brawl, swiftly releasing a byakurai while he engaged the Vice-Captain in the conversation.
“Feel my determination 'til the end, Okamoto-san.”
Hyakuji did not dodge the attack, instead, he cast his palm towards the Third Seat’s direction again. Purplish flames came out of it and grew into a torrent heading Yoshinori’s direction, his own projectile would be engulfed in the fire that was about to swallow him.
As if it was not enough, the paper lanterns began to emerge again, surrounding the shinigami once more.
[286]
COMBAT TRACKER
SUMMARY
DEFENSE
Hyakuji used Sense: +5 def, +5 acc
101 acc vs 165 def= missed
OFFENSE
Stat Boost: Final Release +15 reflex
Release Enhancements: +15 acc to basic attacks [Deadly Enhancement], +15 def to basic attacks [Instinctive], -6 rei cost to all Techs/ Spells [Efficiency]
Passive: Hyakuji has Edge 4 over Yoshi. +20 to acc and defense, +6 bonus dmg, +6 total DR
Passive: Unbridled takes effect. +3 reishi at the end of the turn, doubles Edge advantage. +40 to acc and defense, +12 bonus dmg, +12 total DR instead.
Hyakuji used Haien
Hyakuji used Pale Fire Crash
Hyakuji used Toro Nagashi Stage 3
At-will Action:Mastered Bankai| -6 rei
Release Enhancement: 15 Reflex buff, +15 acc to basic attacks [Deadly Enhancement], +15 def to basic attacks [Instinctive], -6 rei cost to all Techs/ Spells [Efficiency]
At-will Action: Invigorate| +25 rei
At-will Action: Power: attacks cannot be mitigated by basic defensive abilities
At-will Action: Time Shift| 15 rei - 6 rei= 9 rei
+1 Standard Action
Standard Action: Pale Fire Crashi| 20 rei- 6= 14 rei
Acc - vJDkF3E61d100+100 [55 +40 acc from Edge 4, +5 Sense]
Dmg - 3d12+3 +12 bonus dmg
At will: Rush[3/4]
Burn Chance Roll[50%]: 1d100
Standard Action: Haien| 20 rei- 6= 14 rei
Acc - 1d100+100 [55 +40 acc from Edge 4, +5 Sense]
Dmg - 3d12+3 +12 bonus dmg
Scorched Chance Roll [50%]: 1d100
Standard Action: Toro Nagashi Stage 3 [Area Attack]| 14 reishi cost - 6= 8 rei
Acc - 1d100+100 [55 +40 acc from Edge 4, +5 Sense]
[Dmg - 5d12+5 +12 bonus dmg
Oppresive Reiatsu Passive: +Bashing Major effect, -5% RL and 5 rei
SLASHING: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
At will: Surge [3/3]
Bonus Dmg:2d6
Total rei: 6+9+14+14+8-3-25= -23 rei
ACTIVE EFFECTS
Edge 4: +20 acc, +20 def, +6 bonus dmg, +6 total dmg reduction from attacks
Unbridled is in effect: edge advantage doubled. +40 acc, +40 def, +12 bonus dmg, +12 total dmg reduction from attacks
Oppressive Reiatsu: Basic Attacks become Area attacks, +bashing major effect
20/20 Armor
+2 stack momentum
Status Effects:
RACIAL PERK
SHINIGAMI -You gain the Resiliency Keystone Trait Alacrity +10 def while above 50% HP
CLASS
PRODIGY
ADEPT
Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.
GENIUS
Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorate, Sense, and Suppression. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.
UNBRIDLED
The standard Reishi cap is lifted. (You may now gain an unlimited amount of Reishi.) Also, you gain +3 Reishi at the end of each turn per each foe you are fighting. (For example, in a 1v3, you would regain +9 Reishi.) Also, as a passive effect, as long as you remain at 50% HP or above, you gain the advantages of EDGE 2 against all foes, regardless of Reiatsu Levels. Alternatively, if you already have EDGE advantage (above EDGE 2) while above 50% HP, that advantage is now doubled.
OPPRESSIVE REIATSU
As a passive effect, your basic Strikes become area attacks and add the Bashing Major Effect. All other area attacks gain +10 accuracy and the Bashing Major Effect as well. Additionally, on a turn in which you use Invigorate, your Techs/Spells ignore 3 of their target’s DR; increase the amount of DR ignored by +3 per opponent in your current thread beyond the first. (3 DR ignored 1v1, 6 DR ignored 1v2, 9 DR ignored 1v3, etc)
DEFENSE
Hyakuji used Sense: +5 def, +5 acc
101 acc vs 165 def= missed
OFFENSE
Stat Boost: Final Release +15 reflex
Release Enhancements: +15 acc to basic attacks [Deadly Enhancement], +15 def to basic attacks [Instinctive], -6 rei cost to all Techs/ Spells [Efficiency]
Passive: Hyakuji has Edge 4 over Yoshi. +20 to acc and defense, +6 bonus dmg, +6 total DR
Passive: Unbridled takes effect. +3 reishi at the end of the turn, doubles Edge advantage. +40 to acc and defense, +12 bonus dmg, +12 total DR instead.
Hyakuji used Haien
Hyakuji used Pale Fire Crash
Hyakuji used Toro Nagashi Stage 3
At-will Action:Mastered Bankai| -6 rei
Release Enhancement: 15 Reflex buff, +15 acc to basic attacks [Deadly Enhancement], +15 def to basic attacks [Instinctive], -6 rei cost to all Techs/ Spells [Efficiency]
At-will Action: Invigorate| +25 rei
At-will Action: Power: attacks cannot be mitigated by basic defensive abilities
At-will Action: Time Shift| 15 rei - 6 rei= 9 rei
+1 Standard Action
Standard Action: Pale Fire Crashi| 20 rei- 6= 14 rei
Acc - vJDkF3E61d100+100 [55 +40 acc from Edge 4, +5 Sense]
Dmg - 3d12+3 +12 bonus dmg
At will: Rush[3/4]
Burn Chance Roll[50%]: 1d100
Standard Action: Haien| 20 rei- 6= 14 rei
Acc - 1d100+100 [55 +40 acc from Edge 4, +5 Sense]
Dmg - 3d12+3 +12 bonus dmg
Scorched Chance Roll [50%]: 1d100
Standard Action: Toro Nagashi Stage 3 [Area Attack]| 14 reishi cost - 6= 8 rei
Acc - 1d100+100 [55 +40 acc from Edge 4, +5 Sense]
[Dmg - 5d12+5 +12 bonus dmg
Oppresive Reiatsu Passive: +Bashing Major effect, -5% RL and 5 rei
SLASHING: This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
At will: Surge [3/3]
Bonus Dmg:2d6
Total rei: 6+9+14+14+8-3-25= -23 rei
ACTIVE EFFECTS
Edge 4: +20 acc, +20 def, +6 bonus dmg, +6 total dmg reduction from attacks
Unbridled is in effect: edge advantage doubled. +40 acc, +40 def, +12 bonus dmg, +12 total dmg reduction from attacks
Oppressive Reiatsu: Basic Attacks become Area attacks, +bashing major effect
20/20 Armor
+2 stack momentum
Status Effects:
RACIAL PERK
SHINIGAMI -You gain the Resiliency Keystone Trait Alacrity +10 def while above 50% HP
CLASS
PRODIGY
ADEPT
Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.
GENIUS
Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorate, Sense, and Suppression. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.
UNBRIDLED
The standard Reishi cap is lifted. (You may now gain an unlimited amount of Reishi.) Also, you gain +3 Reishi at the end of each turn per each foe you are fighting. (For example, in a 1v3, you would regain +9 Reishi.) Also, as a passive effect, as long as you remain at 50% HP or above, you gain the advantages of EDGE 2 against all foes, regardless of Reiatsu Levels. Alternatively, if you already have EDGE advantage (above EDGE 2) while above 50% HP, that advantage is now doubled.
OPPRESSIVE REIATSU
As a passive effect, your basic Strikes become area attacks and add the Bashing Major Effect. All other area attacks gain +10 accuracy and the Bashing Major Effect as well. Additionally, on a turn in which you use Invigorate, your Techs/Spells ignore 3 of their target’s DR; increase the amount of DR ignored by +3 per opponent in your current thread beyond the first. (3 DR ignored 1v1, 6 DR ignored 1v2, 9 DR ignored 1v3, etc)
TECHNIQUES AND TRAITS:
Blur: As a passive effect you can use one Movement Tech as an at-will action on your turn.
Momentum: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Rush: As an at-will action, you add Rush to one attack during your turn. Rush makes it so if the attack misses, it deals direct damage equal to half of the original damage. A missed attack, in this case, means one that rolled lower than your foe’s defense and missed mechanically. This does not apply any status effects from the original attack. [0/4]
TECHNIQUES & SPELLS:
KARA NO KYOUKAI (BAKUDO #44: SEKISHO)
Hyakuji creates a void around him that could deflect the attacks aimed at him.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.
BAKUDŌ #52: KUUKYO NO ZANZO (UTSUSEMI)
Hyakuji moves at great speed to avoid an attack, leaving a void/ shadow which can appear to have taken damage.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.
BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER)
This spell creates a pentagonal barrier that is used for stabilization of any ailment, allowing you to continue fighting unhampered.
Type: Utility - Kido Healing Spell
Activate: Bonus Action
Effect: As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
Cost: 5 Reishi
Limit: May use on self once. Ally may use one on you once.
BAKUDŌ #32: GYAKU UNMEI (REVERSE FATE)
You create a thin barrier of green Kido that covers your body like a suit. It absorbs incoming attacks and then fires spiked energy tendrils back at the attacker.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die value as direct damage back at the attacker. Considered a Movement Power. You can use this with the Blur trait to send back the lowest damage die from a second attack that missed you (or was avoided.) This is counted as a use of Blur during your turn.
Cost: 5 Reishi
Limit: Four times per battle.
BAKUDŌ #8: SEKI (REPULSE)
You generate an orb of light blue energy which repels whatever strikes it.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you cannot be hit by any attacks that roll a natural (unmodified) 65 or lower on their accuracy. Considered a Movement Technique.
Cost: 5 Reishi
Limit: Once per battle.
BAKUDŌ #52: KURUSHIMI NO KAGAMI (PHANTOM PAIN)
You attach an invisible chain between you and your enemy, causing them to share the same wounds you receive.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As bonus action you can inflict a status effect or special status effect you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary.
Cost: None
Limit: Three times per battle.
HANKI (REVERSE DEMON)
A fighting technique that cancels out an opponent's Reishi by hitting it with the same quality and quantity of oppositely spinning Reishi.
Type: Defense - Hohō Art
Activate: Bonus Action
Effect: As a bonus action pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. Considered a Movement Technique.
Duration: Once defense bonus reaches +25 the effect lasts for 1 additional turn before fading.
Cost: 10 Reishi
Limit: Once per battle.
BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: Twice per battle.
ADVANCED SPELLS AND TECHNIQUES
Hyakuji casts a spell upon his enemy, dark flames would begin to consume and burn them down.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Charging major effect and Burn minor effect. The max chance to inflict with any effect is 95%.
Special Effect: Does bonus damage equal to the highest rolled damage dice against users who are in their Released state and/or have Edge against you.
Cost: 20 Reishi
Limit: Twice per battle
Hyakuji fires an torrent of dark flames crashing upon his enemy.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Slashing major effect and has a 50% chance to inflict the special Scorched status effect. Scorched deals 1 status damage for each at-will action they use for the duration. The max chance to inflict with any effect is 95%.
Special Effect: This attack cannot be Guarded against.
Duration: 3 turns
Cost: 20 Reishi
Limit: Once per battle.
Hyakuji tosses his zanpakuto at the enemy, a series of blades would rain down upon the target.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 25 Reishi
Limit: Twice per battle.
NOREN MEKURI (CURTAIN STRIPPING)
Extending their hand, the user appears to be gripping thin air before stripping away the illusory technique to expose a hidden foe.
Type: Defense
Action: Bonus Action
Effect: You gain +35 defense against attacks targeting you on your next turn. Also, once activated, on your next turn, reduce the success chance of any status effect targeting you by 20%
Special Effect: As a passive effect, you have a natural DR of +6 against any attacks your foe uses while under the effects of Kyokkō.
Cost: None
Limit: Once per battle.
FORBIDDEN TECHNIQUE
HADŌ #88: HIRYŪ GEKIZOKU SHINTEN RAIHŌ (DRAGON STRIKE HEAVEN-SHAKING LIGHTNING)
You raise your arm forward and outstretched, using your free hand to grip the firing arm for extra support, with the palm facing flat toward the target, you fire a gigantic beam of electrical and spiritual energy, which creates an enormous explosion upon impact.
Type: Attack - Area (Considered a Forbidden Spell)
Activate: Two Standard Actions
Effect: Using both of your standard actions, you make an area attack with 3 dmg dice that deals the Charging, Piercing, and Slashing major effects.
Special Effect: For an extra 10 Reishi you may also add the Spread major effect.
Cost: 30 Reishi
Limit: Once per battle.
RELEASE TECHNIQUES:
ATTACK RELEASE TECH: TORO NAGASHI [ not literally, Lantern of the Dead]
Hyakuji points his nodachi downward, turning into a lantern in the midst of the darkness. The lantern multiplies and floats in the area causing several explosions of black fire.
AREA: Standard Action.
Stage 1: Rolls 3 damage die against one to three targets. Costs 12 Reishi. Once per turn
Stage 2: Upgrades to 4 damage dice. Cost: 13 reishi. Twice per thread
SLASHING:This technique scores a critical hit on a roll of 75 or higher; Critical Hits with a Slashing technique deal an additional +4 damage.
FIRST RELEASE: SHIKAI
JUURYOKU REI/ ZERO GRAVITY [TIME SHIFT]
You temporarily slow the passage of time to give yourself an advantage in combat.
Type: Utility
Activate: At-Will
Requirements: Requires Focus skill of 40.
Effects: As an at-will action you gain either an additional standard action or an additional bonus action on your turn. Max of one extra Standard Action per turn can be gained via Time Shift or Clone.
Stage 2: Can now be used three times per battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: Twice per battle.
ENHANCEMENT:
DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: You can now apply this to a max of 4 Basic Attacks per turn.
SECOND RELEASE: BANKAI
TENNO HARI/ CELESTIAL GLASS [ETHEREAL]
You form becomes intangible, immaterial--and it becomes a real challenge to get a bead on you, let alone hurt you.
Type: Utility
Activate: Bonus Action
Effects: As a bonus action you become ethereal. For the duration your target rolls two d100s and takes the lesser of the rolls for accuracy against you. If it is an area attack and targets others, they only count the lesser of the two rolls for you alone. Considered a Movement Power.
Duration: 3 turns
Stage 2: Duration is now 4 turns.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: Once per battle.
ENHANCEMENT:
DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: You can now apply this to a max of 4 Basic Attacks per turn.
INSTINCTIVE
Activate: None (Passive)
Effect: As a passive effect your defense is increased by +5 against Basic Attacks.
Limit: Indefinite.
Stage 2: Defense increases by +10.
Stage 3: Defense increases by +15.
THIRD RELEASE: MASTERED BANKAI
MUKONAGARE/ COUNTER FLOW [REWIND}
You are able to return to a previous point in time and restore yourself to that state.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, you activate this ability at the end of your turn. Two turns later your stats (Including HP, Reishi, and Armor) all rewind back to what they were when you activated the ability. If you are KO’d during the two turns before the rewind takes effect, it will not activate.
Stage 2: Can now use twice per battle.
Stage 3: Gain Stage 2 upgrade and only costs 10 Reishi.
Cost: 15 Reishi
Limit: Once per battle.
ENHANCEMENT:
DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: You can now apply this to a max of 4 Basic Attacks per turn.
INSTINCTIVE
Activate: None (Passive)
Effect: As a passive effect your defense is increased by +5 against Basic Attacks.
Limit: Indefinite.
Stage 2: Defense increases by +10.
Stage 3: Defense increases by +15.
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state. The minimum cost for any Tech or Spell (whose base cost is not already 0) is 1 Reishi.
Limit: Indefinite.
Stage 2: Techs and/or spells used now cost -4 less Reishi.
Stage 3: Techs and/or spells used now cost -6 less Reishi.
REIATSU: 502,550>>> 3,015,300 |
HP: 80/80 | REISHI: 61/200 | DEF: 95 [160]| DMG DIE: d12+1| ACC: +55
HP: 80/80 | REISHI: 61/200 | DEF: 95 [160]| DMG DIE: d12+1| ACC: +55
1d100+100·3d12+3·1d100·1d100+100·3d12+3·1d100·1d100+100·5d12+5·2d6
Last Edit: Jan 7, 2022 3:36:44 GMT -5 by Muimina Hyakuji
![](https://i.imgur.com/6beCryol.jpg)
Shadows still hunt us in broad daylight.