Bleach Hereafter RPG

The Great Ride

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Feb 3, 2022 19:26:53 GMT -5

Tensai saw as most of the Demons were swept away by the flaming dragon. As their false mortal bodies were incinerated and sent them back to Hell. And it seems that the Quincy has unleashed their full power as Tensai sees them grow angel wings as their reiatsu spiked tremendously.

"An angel versus a demon, how incredibly poetic even if it's incredibly predictable," Tensai said snarkingly.

And then that's when Yael made a gigantic creature out of Reishi that looked to be a chimera of sorts.

"Now that however is new," he said.

Then came the volley of machine gunfire. He was able to dodge and using Reverse fate again he reflects most of their Reishi bullets back at them. As their desperate charge would be met with some lashes of green spiked Kido tendrils. The volley of arrows however made their mark as the Kido armor protecting him is almost out. Without he is unsure if he can last in this fight any longer.

Now Zarzil explains that this place is owned by the former captain of the 12th Division and the creator of the Hogyoku that they covet. And it seems he is in the middle of making another one. If the Demons get a hold of it and break their seals then there will be no hope in stopping them. Everyone else around him has been more useful in this fight than him, in this moment, Tensai felt at his lowest, he felt inferior.

"Then surpass them all," the voice in his head said.

What the voice said, reminded him of the release code for his Zanpakuto. The wait could it be.


"To think you have been with me this whole time and now you decided to talk. I have heard stories about Zanpakuto talking to their wielders but I thought those were legends. Does this mean it's finally time?"
Tensai asked.

"Yes, now just repeat after me what I tell you and unleash the power."
his Zanpakuto Spirit said.

Tensai then began to laugh as his confidence fully returned.

"You have no idea what you have unleashed Demons." Tensai said.

He then placed his Shikai into his arm.

"Shed your humanity and evolve, BANKAI SHINKA KIRA RASEN!" Tensai yelled out.

As his Zanpakuto changed from a syringe into some sort of parasite that burrowed under his skin and into his body. His skin started to change to green color as his body started shifting. The process was painful but during it, his Reiatsu started to rise. He started to gain very insect features like an exoskeleton, a more muscular structure, and a scorpion tail. When the transformation was finished his power eclipsed all of the demons here.

Evolution

Art by DrakDrawings, not by me.

He admired his new form, studying it before coldly staring at Zarzil. He then casually walked towards Zarzil through the Demon Horde. His tail would lash at any Demon close to him or that would try to attack him as he advanced towards the Demon Princess. Before stopping in front of her.

"You talk about salvation, and yet you brought your own kind into a massacre, you have chosen the wrong people to make enemies of, Zarzil." Tensai said.

He then proceeded to attempt to slap Zarzil across the face twice with great force.

COMBAT TRACKER
SUMMARY
Demon Host vs. Tensai
Attack 1 - Machine Gun Fire - 57 acc vs. 100 Def - Missed.
Attack 2 - Machine Gun Fire - 52 acc vs. 100 Def - Missed. 6 Direct Damage dealt to the Demon Horde with Reverse Fate.

Attack 3 - Desperate Charge -53 acc vs. 100 Def - Missed. 7 Direct Damage dealt with Reverse Fate, also uses up the use of Blur.

Attack 4 - Flurry of Demon Arrows 117 acc vs. 100 Def - Hit. 19 damage absorbed by 19 Armor.



Passive: Heroic Aura - Gain +15 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +10 Reishi and +10% base Reiatsu Level.

Bonus Action: Enhanced Focus Energy: Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard. If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +1 additional bonus damage per attack on that turn. |-10 Reishi


Reactive At-Will: BAKUDŌ #32: GYAKU UNMEI (REVERSE FATE)- As an at-will action choose one attack that missed you (or you avoided) and deal its lowest natural damage die value as direct damage back at the attacker. Considered a Movement Technique. You can use this with the Blur trait to send back the lowest natural damage die from a second attack that missed you (or was avoided.) This is counted as a use of Blur during your turn. | -5 Reishi

At-Will: Activate 2nd Release

Standard Action 1: Yūdokuna shippo matsuge (Toxic Tail Lashes) - Barrage Slashing Release Attack | -13 reishi cost @the Demon Host
Acc - D9HtgTnN1d100+80
Dmg - 5d12+15
Status Chance (00%) - *Roll Here

[At-Will:] Tsyukibi - As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2. | -10 Reishi

Standard Action 2: Double Slap (Strike) @ Princess Zarzil

Acc - 1d100+100
Dmg - 1d12+5

Blitz Action: Double Slap (Strike) @ Princess Zarzil

Acc - 1d100+100
Dmg - 1d12+5




ACTIVE EFFECTS

1/20 Armor

1rst Release Shinka Rasen - +5 Reflexes, Calculating +5% chance to status effects, X2 RL | -2 Reishi per turn

CLASS
Prodigy

Adept - Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.

Genius - Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorate, Sense, and Suppression. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.

Paragon

UNRIVALED
Your max HP cap is increased by +20 and also you naturally negate -2 damage from every attack that hits you. Also, as a passive effect, if you drop below 25% HP, you become immune to the effects of EDGE, regardless of Reiatsu Levels. Alternatively, if you already have EDGE advantage when you drop below 25% HP, that advantage is now doubled.

HEROIC AURA
As a passive effect, you gain +10 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +5 Reishi and +5% base Reiatsu Level. (Capped at 200%) If your foe is an NPC Event Boss, you instead gain +15 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +10 Reishi and +10% base Reiatsu Level.

TRAITS
Blitz - As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn. Twice per battle. 0/2 uses

Momentum - As a Passive effect, whenever one of your attacks fails to hit its target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.

Indomitable - Increase your DR by +3 against all Attacks.

Blur - As a passive effect you can use one Movement Tech as an at-will action on your turn. Four times per battle. 2/4 uses.

Talented - As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs.Once per battle. 0/1 use.

Alacrity - As a passive effect you have +10 to defense while above half max HP.

TECHNIQUES
Enhanced Basic
Sense - Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Suppression - You regain 3 Reishi at the end of your turn if you are suppressed to 50% of your Base Reiatsu Level or less. After unlocking your 2nd Release, this goes into effect so long as you remain in 1st Release or below.
Invigorate - Now whenever you use Invigorate, your allies and teammates also regain 25 Reishi.
Focus Energy - If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +1 additional bonus damage per attack on that turn.

UTSUSEMI As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. 0/2 uses

TSUKIYUBI (THRUST FINGERS) As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2. 0/2 uses


SPELLS
BAKUDŌ #44: SEKISHO You gain 20 Armor and are immune to status effects inflicted by attacks. 0/1 uses

BAKUDŌ #41: KYŌMON As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent.

BAKUDŌ #32: GYAKU UNMEI (REVERSE FATE) As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die value as direct damage back at the attacker. Considered a Movement Power. You can use this with the Blur trait to send back the lowest damage die from a second attack that missed you (or was avoided.) 1/4 uses.

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Do not remove status effects you have been previously afflicted with.

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL) As an at-will action you restore 20 HP to self or a comrade.

BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER) As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
RELEASE
Shikai/1st Release Shinka Rasen: Takes an At-Will action, +5 Reflexes, Calculating, -2 Reishi per turn, +5% chance to status effects
Tamashī Hakai Uirusu | SINGLE | Major Effect: VERSATILE | Minor Effect: POISON | 3d12+9 | -7 Reishi cost

Mimic - "After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily. You cannot copy a single technique multiple times. Gamble is immune to Mimic."


Bankai/2nd Release Shinka Kira Rasen: Takes an At-Will action, +5 Reflexes, Calculating, Heightened, -2 Reishi per turn, +10% chance to status effects +10 Defense against Non-Basic Attacks


REIATSU: 632,000 (158,000)
HP: 100/100 | REISHI: 63/150 | DEF: 105(90) | DMG DIE: d12+3 | ACC: +50


Post Count: 7 | Tags: , , ,

1d100+80·5d12+15·1d100+80·4d12+12·1d100·1d12+5
Last Edit: Feb 8, 2022 17:38:05 GMT -5 by tensai toshiaki

Player

I have nothing to say.

Rao Fugard Avatar

Rao Fugard

Post by Rao Fugard on Feb 8, 2022 10:43:24 GMT -5

Rao's attack landed, completely obliterating the army. The horde was starting to dwindle, and there weren't as many Demons as there were at the start. One demon, however, decided to rally up the demons to give one last push. He created what looked to be a machine gun and started firing at him and the others. Rao dodged by jumping to the side, and started running to the demon calling the shots. His attack rallied the Demons that were left, and they charged to kill the four of them. He jumped over their charge, while avoiding the bullets of the machine gun midair.



Rao landed in front of the machine gun wielder, with his back turned on him. "Next, try learning how to aim better." he said, and after saying that, thrust his sword into the Demon's chest.Rao channeled his reishi into his sword, and shot hell flames through the Demon and would incinerate anyone behind him with a blast of reishi.

Rao sensed some arrows coming his way, and used Sonido to move out of the way. He looked over to the direction it came from, and saw that it was from a group of Demons. Their arrows were the closest actually landing that time. Unfortunately for them, Rao was able to dodge the attack, and prepped a counterattack.

Rao charged his hell flame sword, and did a downward slash. A sword beam made of hell flames charged towards the archery Demons, if it hit them, would probably burn them and hit some more demons before dissipating.

Right then, he heard the Demon's leader saying that all Demonkind needed the Hogyoku. Rao looked at the remaining Demons.

"So, what is this 'Hogyoku', and why do you guys want it so much?" he asked, and waited for the answer.

COMBAT TRACKER

SUMMARY

Rao used sense 
One more round before Pesquisa deactivates (gives +15 Def)
Rao used Byakurai x2
Tensai's Heroic aura now gives +100 reishi and +100% RL
Flawless strikes now at +4 DMG Tier and +20 accuracy

At-Will:
SENSE
You focus your own Reishi to reach out and feel the spiritual energy of others around you.
Type: Utility
Action: Reactive At-Will
Effect: You gain +5 Defense versus all attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.
Cost: None
Limit: Three times per thread.
Enhanced: Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.


Bonus Action: 
RAPID MOVEMENT (SHUNPO / SONIDO / HIRENKYAKU / BRINGER LIGHT)
You use your Reishi to enhance your speed and allow yourself to escape attacks easier.
Type: Defense
Action: Bonus Action - Reactive
Effect: You gain +15 Defense against all attacks targeting you this turn. Considered a Movement Technique.
Cost: 10 Reishi
Limit: Once per turn.
Enhanced: Using Rapid Movement versus a Critical Hit now prevents that attack from automatically hitting, requiring it to meet or beat your Defense value as if it were not a critical hit; Critical Hits affected by this still deal additional damage and are affected by any effects that specify Critical Hits.
| -10 reishi cost | -9 with efficiency 



Standard Action:
HADŌ #4: BYAKURAI (PALE LIGHTNING) (Puncture Blast)
You fire a bolt of white lightning from the fingertip.
Type: Basic Attack - Kido Spell
Action: Standard Action
Damage: Roll 2 damage dice.
Effects: None
Cost: 4 Reishi
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.
| -4 reishi cost | -3 with efficiency

Acc - qOTKzpP|1d100+70

Dmg - 2d12+3

Status Chance (00%) - *Roll Here



Standard Action:
HADŌ #4: BYAKURAI (PALE LIGHTNING) (Puncture Blast)
You fire a bolt of white lightning from the fingertip.
Type: Basic Attack - Kido Spell
Action: Standard Action
Damage: Roll 2 damage dice.
Effects: None
Cost: 4 Reishi
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.
| -4 reishi cost | -3 with efficiency

Acc - 1d100+70

Dmg - 2d12+3

Status Chance (00%) - *Roll Here








ACTIVE EFFECTS

Pesquisa
efficiency
Infuse
Tempered

CLASS

Fighter(Berserker)

TRAITS

TEMPERED
Prerequisite: None
Activate: None (Passive)
Effect: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd or Final Releases until the minimum post count has been met.
Limit: Indefinite


INFUSE
Prerequisite: Focus Skill of 40
Activate: None (Passive)
Effect: As a passive effect your Basic Attacks have a 40% chance to inflict the Burn status.

ASSAULT
Prerequisite: Fighting Skill of 35
Activate: At-Will
Effect: As an at-will action, roll two d100s for each accuracy roll you make with any Non-Basic Attack. Use the better of the two rolls for each.
Limit: Twice per battle.

EFFICIENCY
Prerequisite: Focus Skill of 45
Activate: None (Passive)
Effect: Your Basic Techs & Spells cost -1 less Reishi | Standard Techs & Spells cost -2 less Reishi | Release, Advanced, & Forbidden Techs/Spells cost -3 less Reishi. Does not stack with the Release Enhancement Efficient. The minimum cost for any Tech or Spell (whose base cost is not already 0) is 1 Reishi.

PRECISION
Prerequisite: Fighting Skill of 30
Activate: At-Will
Effect: Accuracy with all Attacks this turn is increased by +20.
Limit: Twice per battle.

Race & Class traits

INDOMITABLE
Prerequisite: Resilience Skill of 40
Activate: None (Passive)
Effect: You gain +3 Damage Reduction (DR) per attack on your turn.


BLITZ
Prerequisite: Fighting Skill of 45
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Limit: Three times per battle.



TECHNIQUES
PESQUISA (INQUIRY)
You send out a radiating pulse which reacts to sources of Reiatsu within a certain proximity and helps you anticipate incoming attacks.
Type: Defense - Arrancar Ability
Activate: Bonus Action
Effect: As a bonus action you gain +15 bonus defense for the duration.
Duration: 3 turns
Cost: 10 Reishi
Limit: Once per battle.

UTSUSEMI (CICADA SHELL)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Technique.
Cost: 10 Reishi
Limit: Once per battle.

SPEED CLONES
You create several clones of yourself at once using Shunpo. The clones absorb incoming damage while you escape.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid all direct damage that would have been dealt to you during your turn. Considered a Movement Technique.
Cost: 5 Reishi
Limit: Twice per battle.

HANKI (REVERSE DEMON)
A fighting technique that cancels out an opponent's Reishi by hitting it with the same quality and quantity of oppositely spinning Reishi.
Type: Defense - Hohō Art
Activate: Bonus Action
Effect: As a bonus action pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. Considered a Movement Technique.
Duration: Once defense bonus reaches +25 the effect lasts for 1 additional turn before fading.
Cost: 10 Reishi
Limit: Once per battle.

SPELLS



RELEASE

El Ojos | -4 reishi

Reishi consumption =
Byakurai X2 = -8 reishi
Sense = 0 reishi
Sonido = -10
Altogether= -18 reishi
REIATSU: 89,000(+100%=178,000) x 2= 178,000(+100%=356)

HP: 71/95 | REISHI: 81/110 | DEF: 90(+15) | DMG DIE: d11(+4) | ACC: +45(+50)


1d100+70·2d12+3·1d100+70·2d12+3

PLAYER

Shot to the heart

Viktor Yakov ad Rosenfeld Avatar

Viktor Yakov ad Rosenfeld

Post by Viktor Yakov ad Rosenfeld on Feb 8, 2022 11:21:30 GMT -5


YAEL SCHWARZWALD
Location:Tokyo, Japan




The Hogyoku… of course he heard about it before. Some time before he got the chance to reunite with Valentina in Rome, he had a surprising chance encounter with Yukari and Iwan in an orphanage which was supposed to be financially supported by the Church. Instead of discussing the arrangements with its owner, he was dragged along with the quincy and the fullbringer to retrieve the mysterious crystal instead.

So, what does Valentina have to do with the shard? If he remembered correctly, Celeste mentioned it was created by a shinigami, was it the same death god Zarzil mentioned a while ago? He wondered. If Zarzil was telling the truth, this shinigami was in the process of creating another. However, it still didn’t solve the mystery why Valentina was here. Too bad, he didn’t care enough that time to get himself interested to know more about it. But inferring from what the silver-haired fullbringer mentioned to him, if Val was in danger, then… she might be involved in the creation of this new hogyoku, heck… perhaps the shinigami kidnapped her to become the medium of some sorts.

Now that... is unforgivable.

For a brief moment, he shifted his gaze to the tanned shinigami, his eyes seeking answers from the death god about the said former Captain. Yet it did not linger as he turned to face the demoness again frustrated about what he just heard,

“Like I care! Unless my girlfriend is involved in this hogyoku thing. Now, would you tell me more about it? Huh?! What does Val have to do with this?!”

He didn’t wait for the demon to speak, instead, he went straight for her while she was still pinned, taking advantage of her current predicament. Despite being at a disadvantage, the princess chose to fight, casting a spell upon herself which allowed several arms to grow out of her back like make-shift wings which did the blocking of the barrage of attacks that came from him and the death god.

The chimera was stopped by two of the arm constructs and was then crushed into reishi particles, only to reappear next to the blonde teen.

The demons, who were with Zarzil desperately defended their princess in exchange for their lives. As a result, most of them got wiped out by the hell flames of the arrancar, or by the techniques unleashed by the shinigami, sending them back to where they belonged.

It wasn’t to say that the rest stopped fighting, however, as they pressed on with the battle despite being overpowered. One of the demons unleashed a stationary artillery, firing reishi blasts towards Yael and the others. The reishi-made wings enhanced the quincy’s speed, successfully dodging each of the projectiles, as he drew near the demoness alongside his pet.

The Volpertinger would attempt to consume the demoness from the second time, while Yael lunged forth and drew another reishi construct weapon, his sword, stabbing the princess on the chest.

This enormous display of spiritual energy among them, caused their surroundings to shake; some of the lamp posts fell as some of the reishi blasts from the demons redirected and hit it, the buildings around started to crumble, while the concrete streets continued to crack.

Again, Tendo Shoten was left unscathed, and while the projectiles flew here and there, they were still invisible and the chaotic scene was just another form of earthquake to normal human eyes.

[575]

COMBAT TRACKER
SUMMARY

Heroic Aura: add to this turn +30 reishi and +30% Rl to become
+30 reishi & +100% RL: 222,000 x2=444,000 base RL

PRINCESS EYEPATCH
Defense
Zarzil did not attack


DEMON LORDS
42 acc vs 120 def= missed!
118 acc vs 120 def= missed!


Offense
Release 3| Edge 2 on Zarzil: +10 acc, +10 def, -2 dmg, +2 bonusd mg; Edge 4 on the demon" +20 acc, +20 def, +6 bonus dmg, -6 dmg
Yael used Sense[last use]
Yael used Senmaioroshi @zarzil
Yael used Volpertinger [Vollstandig] @zarzil





At-will Action:Release 3| 6 rei

At-will Action: Sense| +5 def, +5 acc

Bonus Action: Rikujokoro| 15-3= 12 rei @zarzil
Pinned Chance Roll: D9kv4XWT1d100

Standard Action: Volpertinger| 9-3= 6 rei @zarzil
Acc : 1d100+65
Dmg: 5d12+5 +4
Bashing: -5 rei, -5% RL

Standard Action: Senmaioroshi| -30-3= 27 rei @zarzil
Acc : 1d100+65
Dmg: 4d12+4 +4
Slashing Major Effect: Crit on 75 or higher
Special Effect: Delay


Total rei: 6+12+6+27=51 rei- [+30 rei]= -21 rei


ACTIVE EFFECTS


CLASS
STRATEGIST

OBSERVANT
Three times per battle as a Reactive At-Will Action, you may immediately learn any Non-Basic Technique or Spell (Including Racial Techs / Excluding Release Techs) used by a combatant on their turn, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.

PREPARED
You start with the Enhanced Sai Basic Kido Spell. Also, at the beginning of each thread, you may select up to 2 Standard Techniques or Spells that you know. You may use each of those techniques or spells one additional time during that thread.
Selecting:
Utsusemi
Seki

OVERRIDE
All non-special status effects tied to your attacks will apply those status effects regardless if the attack hits or not, provided the affliction roll is successful. Also, while an opponent is afflicted with a Non-Special Status Effect caused by you, reduce their Accuracy by -10 and Damage Tier by -2; this is cumulative, applying once per unique non-special status effect (caused by you) active on that opponent.

BREAKTHROUGH
While an opponent is afflicted with a status effect that you caused, you can make them take the damage (and any effects) of all techs and/or spells that targeted you on their turn, once per thread, as a Reactive At-Will action. No roll necessary. Damage redirected to your foe is considered direct damage. You take no damage or suffer any effects. The damage and effects cannot be redirected back to you by any means.

RACIAL PERK:

Efficiency
Effect: Your Basic Techs & Spells cost -1 less Reishi | Standard Techs & Spells cost -2 less Reishi | Release, Advanced, & Forbidden Techs/Spells cost -3 less Reishi.

TRAITS

Alacrity: As a passive effect you have +10 to defense while above half max HP.

Cleverness: You have a passive +15% bonus to inflict a status effect from any source

Infuse: As a passive effect your Basic Attacks have a 40% chance to inflict the Burn status.

Resist: As a passive effect when hit with an attack you deal 4 direct damage for Non-Basic Attacks and 2 direct damage for Basic Attacks back at the attacker.

Vitriol: Each time you inflict a non-special status effect you give an additional stack to your target. Does not apply to status effect inflicted via Phantom Pain.



TECHNIQUES AND SPELLS

BAKUDŌ #44: SEKISHO
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.

UTSUSEMI
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.

BAKUDŌ #27: INEMURI (FORCED SLUMBER)
You quickly hold your hand in front of your enemy’s face as their pupils dilate before they fall unconscious.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: As a bonus action you have a 60% chance to inflict two stacks of the Blind status on your target. Upon infliction it also deals 1d8 direct damage The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.

BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: Twice per battle.


BAKUDŌ #8: SEKI (REPULSE)
You generate an orb of light blue energy which repels whatever strikes it.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you cannot be hit by any attacks that roll a natural (unmodified) 65 or lower on their accuracy. Considered a Movement Technique.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #22: HAKUFUKU (WHITE CRAWL)
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d4 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: Twice per battle.


BAKUDŌ #19: SHIBIREYUBI (NUMBING FINGER)
You place a finger in front of the victim's face, conjuring a ball of white energy that flashes momentarily before the victim's eyes, immediately incapacitating them.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict two stacks of the Stun status on your target. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: Once per target.



ADVANCED TECHS AND SPELLS

SHADOW
The user's shadow expands and becomes a doorway between dimensions, completely masking their Reiatsu.
Type: Defense - Reactive
Action: Bonus Action
Effect: You immediately avoid all attacks and/or techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 20 Reishi
Limit: Once per battle.

HADŌ #33: SŌKATSUI (PALE FIRE CRASH)
The user discharges a torrent of blue flames from their palm that crash like a wave towards their foe.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Charging major effect and Burn minor effect. The max chance to inflict with any effect is 95%.
Special Effect: Does bonus damage equal to the highest rolled damage dice against users who are in their Released state and/or have Edge against you.
Cost: 15 Reishi
Limit: Twice per battle.

HADŌ #54: HAIEN (ABOLISHING FLAMES)
You fire an oblong blast of purple energy from your hand which completely incinerates a target upon contact.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Slashing major effect and has a 50% chance to inflict the special Scorched status effect. Scorched deals 1 status damage for each at-will action they use for the duration. The max chance to inflict with any effect is 95%.
Special Effect: This attack cannot be Guarded against.
Duration: 3 turns
Cost: 15 Reishi
Limit: Once per battle.

BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON)
Pointing their index finger at the target, the user generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place.
Type: Utility
Activate: Bonus Action - Reactive
Effect: As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%.
Special Effect: If used in conjunction with a previously successful Hainawa cast, the cost of this spell is reduced by half and your opponent also cannot use any bonus actions on the same turn they must break free of Rikujōkōrō. Hainawa must have been cast within 1 turn of Light Prison to count.
Cost: 15 Reishi
Limit: Once per battle.

SENMAIOROSHI (THOUSAND-PAGE WHOLESALE)
In a blur of motion, you make multiple extremely fast slashes that shred your target to pieces.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Slashing major effect.
Special Effect: For an extra cost of 10 Reishi, you may add the Delay major effect to each attack.
Cost: 20 Reishi
Limit: Twice per battle.

RELEASE

Schwerter Jagen (Chasing Swords)
SINGLE: Standard Action. Rolls 3 damage dice against one target and has a chance to inflict a minor effect. Costs 15 Reishi. Twice per battle
BASHING: The target of this attack loses 5 Reishi and -5% of their Base Reiatsu Level on hit. The maximum Base RL loss from all sources is 50%.
BURN: 50% chance to Burn target.


HEILIGER FLUCH (Holy Curse)
A dangerous release ability that seeps into the very essence of your foe and harms them from within.
Type: Utility
Activate: Bonus Action
Effects: As a bonus action you have a 70% chance to inflict two stacks of special status effect Cursed on the target. While Cursed a foe is dealt 3 status damage each time they activate anything that requires a Bonus Action for duration.
Duration: Each stack lasts 3 turns.
Cost: 15 Reishi
Limit: Once per battle.

BREACH
You create a breach in space in front of you, just as an attack is about to hit. You then open a second one up behind your foe, sending their own attack back at them.
Type: Defense
Activate: Bonus Action
Effect: As a bonus action, you redirect an attack that would have hit you, even a critical hit, and change the target to another of your choice, using the same Accuracy and Damage.
Stage 2: Can now redirect at least two attacks per turn that would have hit you.
Stage 3: Gain Stage 2 upgrade and only costs 10 Reishi.
Cost: 15 Reishi
Limit: Twice per battle.

FLASH FREEZE
You freeze your enemy in their tracks, making them vulnerable to attack.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, you have a 50% chance to inflict the special Frozen status on one target. Under the effects of Frozen, on your foe’s turn, they will be unable to use any movement techniques to avoid attacks. This includes only those techniques or spells that are marked specifically as Movement Techniques.
Special Effect: For an added 10 Reishi, you can target up to 3 people, making this an area effect.
Stage 2: Percent chance increased to 60%.
Stage 3: Gain Stage 2 upgrade and only costs 10 Reishi.
Cost: 15 Reishi
Limit: Twice per battle.

ENHANCEMENTS:
1st Release: +10 acc on basic attacks
2nd Release: +10 def from basic attacks
3rd Release: +1 stack of non-special status effects

RELEASE BUFF: FOCUS
1st Release: +5, upgrades to d11
2nd Release: +10, upgrades to d12
Final Release: +15, upgrades to d12+1

REIATSU: 222,000>>> 444,000>>>2,264,400 ARMOR: 0
HP: 93/100 | REISHI: 167/200 | DEF: 85 [105] | DMG DIE: d10 [d12+1] | ACC: +50 [60]

1d100·1d100+65·5d12+5·1d100+65·4d12+4

PLAYER

13th Division - Vice Captain

"Enjoy yourself while you can."

Yoshinori Okamoto Avatar

Yoshinori Okamoto

Post by Yoshinori Okamoto on Feb 8, 2022 16:34:10 GMT -5

Even when bound and subjected to a powerful illusion, Zarzil had her tricks.

As his Reflections joined forces with Yael's own attack, Yoshinori grimaced as the sudden emergence of energy-borne arms sprouted forth from Zarzil's back. Moving swiftly to defend their master, the arms grabbed at the Reflections with considerable accuracy, along with that of Yael's own construct, smashing both constructs into the ground, rendering their offensive potential useless. Only a few of Yoshinori's Reflections slithered past the Demon Princess's impressive defense, detonating against her as was their purpose. Yet it wasn't enough. It was never enough.

Hoisting his spear aloft once more, Yoshinori prepared to summon his next offensive, when the sudden churn of machinery brought him pause. Emerald eyes sliding to his right, his eyes widened as he noted the Host's next weapon of mass destruction. As the sound of gunfire assailed his eardrums, countless Reishi bullets shot across air to blanket the makeshift battlefield. Too many moving towards his position to dodge them all.

So he didn't.

Releasing hold over his Zanpakuto spear, Yoshinori's left hand moved to clasp down upon his right golden armband. The piece of jewelry beginning to glow bright teal with Reishi energy, the Third Seat Shinigami threw his arm over his chest, as if he intended to defend against the curtain of fire with just his arm.

"Fourth Seal: Kai. Millón Escudo."

Sealed Ball


Spawning from his golden armband, a giant teal-colored shield of concentrated Reishi would separate Yoshinori from the slew of Reishi bullets. Released from the seal placed upon the Kido Specialist's armband, the Third Seat was able to summon a powerful defensive spell against such a powerful attack in a matter of moments. Yet, if the Demon Host kept that level of firepower going, then what would run out first? Their bag of tricks, or Yoshinori's pre-prepared seals?

Meanwhile, his allies seemed to be faring just as well. Perhaps even better. In a burst of energy, Tensai released his Bankai, transforming into a green insectoid-like creature. A surprise to be sure. While Yoshinori knew some of Tensai's capabilities, their time apart from each other left Yoshinori in the dark regarding the scientist's full arsenal. Seems like he was all caught up now, however.

What struck him more than Tensai's transformation, was Zarzil's proclamation. A Hogyoku? A former Captain was the target of this raid? Whatever this Captain was constructing in the privacy of this shop was worthy of the Demon Princess's notice, and even more so, her mobilization. And what did this "Val" have to do with it? It couldn't be the same...

Oh boy.

With those around him asking the most pressing questions, chiefly regarding what the hell the Hogyoku was, Yoshinori decided to tackle a separate issue. Meeting Yael's brief gaze, he spoke aloud.

"Your concern for the people of the Underworld is admirable, Zarzil. I wish we could end this without further conflict. However, the World of the Living is not yours to attack with reckless abandon."

His spear's red jewel beginning to glow bright red once more as he directed it forward, he posed one final statement, this time to Yael.

"Officially, I am remaining in the World of the Living following the successful repulsion of this invasion. If a Rogue Shinigami Captain is hiding out in the World of the Living, Soul Society needs this information. Especially if his behavior is bringing about a threat to his surroundings." Yoshinori didn't know if this Captain was truly rogue or not, but was this not simply an excuse?

"Unofficially, I'm tired of being left in the dark." Yoshinori followed, a dark undertone taking over his voice as he whipped his spear to the side.

"Fear your own shadow. Shadowgraphy: Haunted Shadows."

Sealed Ball


Spawning forth from his own shadow, thick tendrils of animated dark shadow would shoot outwards towards Zarzil, rapidly closing the gap between the Third Seat and the Demon Princess. With sharpened points at the end of each tendril, the illusionary tendrils would move to impale Zarzil at several points, her own shadow moving to join in as the caster manipulated the area around him into the creation of his dreamscape. If Zarzil found herself impaled by the tendrils, she would find that each shadow line would become taut as it its ends melted into the ground, sufficing to both injure the Demoness and root her in place.

Sealed Ball


As the last vestiges of his Escudo shield faded into obscurity, Yoshinori would calmly observe his handiwork,"I think it's time we received answers."

Post Count: 7 | | | |

BATTLE TRACKER


DEFENSIVE SUMMARY
Tensai's Heroic Aura grants Yoshinori gains +20 Reishi and +20% Base Reiatsu increase (90% total)! Yoshinori's Base RL increases to 297,825! (Bashing Reduced Original: 156,750)
Zarzil's Edge II reduced to Edge I!
Host Standard Action 1: Host misses Yoshinori!
Host Standard Action 2: Host misses Yoshinori!

OFFENSIVE SUMMARY
Versatile Passive Active! - Yoshinori gains +15 Accuracy to two attacks this turn + increased Dmg Tier by 2
1 Stack of Momentum gained from missed attack!
Bonus Action: Yoshinori uses Focus Energy to gain +15 Accuracy on all attacks this turn! Attacks cannot be negated by Guard!
Standard Action: Yoshinori uses Byakurai!
Standard Action: Yoshinori uses Phantom Fire!
At-Will: Yoshinori uses Enhanced Byakurai (0/3 uses remaining)
Potent Passive Active!
Attuned Passive Active! 3 Reishi regained! 4 Reishi drained from First Release!




Bonus Action: Illusion Mastery (Focus Energy) - Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard. | -9 Reishi (Efficiency Reduced)




Standard Action: Haunting Shadows (Byakurai) | Target: Zarzil
Acc - PQwdehwu1d100+70
Dmg - 2d12+2
Reishi Cost - 3 Rei (Efficiency Reduced)
Special Effect (Potent) - As a passive effect, each 1 point of damage from your Kido Attack Spells take 2 points of DR and/or Armor to reduce.
Special Effect (Versatile) - If attack successfully hits, 12 Reishi is drained.

Standard Action: Haunting Shadows (Phantom Fire) | Target: Zarzil
Acc - 1d100+70
Dmg - 3d12+2
Reishi Cost - 4 Rei (Efficiency Reduced)
Bashing Major Effect - The target of this attack loses 5 Reishi and -5% of their Base Reiatsu Level on hit. The maximum Base RL loss from all sources is 50%.
Cripple Minor Effect Chance (65%) - 1d100 Failure!
Special Effect (Versatile) - If attack successfully hits, 12 Reishi is drained.

At-Will Action: Haunting Shadows (Byakurai) | Target: Zarzil
Acc - 1d100+55
Dmg - 2d11
Reishi Cost - 3 Rei (Efficiency Reduced)
Special Effect (Potent) - As a passive effect, each 1 point of damage from your Kido Attack Spells take 2 points of DR and/or Armor to reduce.
Special Effect (Versatile) - If attack successfully hits, 10 Reishi is drained.

Passive: Kido Magician (Attuned) - You regain 3 Reishi at the end of your turn




ACTIVE EFFECTS
Intimidate Uses (0/100 Max Reishi Restored)

RACE

SHINIGAMI: You gain the Resilience Keystone Trait Alacrity and it does not take up a Trait slot or require your Resilience Skill to be 30.

TECHS & SPELLS | STANDARD

BAKUDŌ #21: SEKIENTON: BONUS ACTION | As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. Only damage rolled via dice is counted into calculations - any bonus damage is still counted. If you take zero damage from an attack this way, it counts as fully avoided. Movement Technique. | -5 Reishi | (1/1 use remaining)
BAKUDŌ #44: SEKISHO: BONUS ACTION | You gain 20 Armor and are immune to status effects inflicted by attacks. | -10 Reishi | (0/1 use remaining)
BAKUDŌ #7: KEIKATSU: AT-WILL | As an at-will action you restore 30 HP to self or a comrade. | -5 Reishi | (Once Per Target)
BAKUDŌ #39: ENKŌSEN: BONUS ACTION | As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) | -10 Reishi | (2/2 uses remaining)
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK): AT-WILL | As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. | -5 Reishi | (1/2 uses remaining)
SHUN SHUN RIKKIA: BONUS ACTION/ AT-WILL | As a bonus action you create 6 constructs. As an at-will action you can activate a max of 2 constructs to add one d6 as a bonus damage die to at least 2 Basic Attacks during your turn. Alternatively, as a reactive at-will action you can sacrifice constructs to negate damage from attacks that hit you during your turn. Each construct spent on an individual attack negates 3 damage, to a max of 12. | -10 Reishi | (1/2 uses remaining | 6 Constructs per use)
HANKI: BONUS ACTION | As a bonus action, pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. Considered a Movement Technique. | Duration: Once defense bonus reaches +25 the effect lasts for 1 additional turn before fading. | -10 Reishi | (0/1 use remaining)
UTSUSEMI: BONUS ACTION | As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Movement Technique. | -10 Reishi | (1/1 use remaining)

TECHS & SPELLS | ADVANCED
None

TECHS & SPELLS | FORBIDDEN
None

CLASS: CASTER | ADVANCED CLASS: MAGUS

ATTUNED - PASSIVE | As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi.

POTENT - PASSIVE | You start with the Enhanced Byakurai Basic Attack Spell. Also, as a passive effect, each 1 point of damage from your Kido Attack Spells take 2 points of DR and/or Armor to reduce.

VERSATILE - PASSIVE | As a passive effect, any turn where you use both a Kido Spell and a Non-Kido Technique, increase the Accuracy (by +15) and Damage Tier (by +2) of two attacks on that turn. Also, all successful attacks you land on that turn will drain your foe's Reishi as well as their HP/Armor. Total amount of Reishi drained will be equal to the highest rolled damage die from the attack.

RATION - PASSIVE | As a passive effect your Advanced and Forbidden Kido Spells have a 30% chance to inflict the Immobilize or Stagger status effect (Choose one per thread). The max chance to inflict with any effect is 95%. The additional reishi cost is then siphoned to you for the duration.

TRAITS

MOMENTUM - PASSIVE/AT-WILL | As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier. Max of 4 stacks used per turn.

ALACRITY (Racial Perk) - PASSIVE | As a passive effect you have +10 to defense while above half max HP.

BLUR - PASSIVE/AT-WILL | As a passive effect you can use one Movement Tech as an at-will action on your turn. (3/4 uses remaining)

INSTINCT - AT-WILL | As an at-will action, you evade a single basic attack that would have hit you. (3/3 uses remaining)

EFFICIENCY - PASSIVE | Your Basic Techs & Spells cost -1 less Reishi | Standard Techs & Spells cost -2 less Reishi | Release, Advanced, Forbidden Techs/Spells cost -3 less Reishi. Does not stack with the Release Enhancement Efficient. The minimum cost for any Tech or Spell (whose base cost is not already 0) is 1 Reishi.

CLEVERNESS - PASSIVE | You have a passive +15% bonus to inflict a status effect from any source.

RELEASE

FIRST RELEASE: Bonus Action / At-Will. Boosts your base RL by 2x. | -4 Reishi per turn. | +5 Reflexes
ENHANCEMENT: HEIGHTENED - As a passive effect your defense is increased by +5 against Non-Basic Attacks.
RELEASE ATTACK TECHNIQUE: PHANTOM FIRE - SINGLE | Single attack that rolls 3 damage dice against one target and has the Bashing Major Effect and Cripple Minor Effect. (Bashing: The target of this attack loses 5 Reishi and -5% of their Base Reiatsu Level on hit. The maximum Base RL loss from all sources is 50%.) | -7 Reishi
RELEASE UTILITY TECHNIQUE: ILLUSION - BONUS ACTION | As a bonus action, you have a 60% (75% with Cleverness) chance to inflict the special Deceived status effect on your foe. While Deceived any at-will actions they use require a bonus action and any bonus actions they use require a standard action for the duration. | 2 Turn Duration | -15 Reishi




BASE REIATSU: 297,825 | CURRENT REIATSU: 595,650
HP: 86/90 | REISHI: 187/200 | DEF: 105 (115) | DMG DIE: d11 | ACC: +40

1d100+70·2d12+2·1d100+70·3d12+2·1d100·1d100+55·2d11
Last Edit: Feb 8, 2022 16:35:51 GMT -5 by Yoshinori Okamoto

GAME MASTER

Wandenreich - Soldat

Memories broken, the truth goes unspoken...

Hibano Avatar

Hibano

Post by Hibano on Feb 9, 2022 8:10:20 GMT -5



The most humiliating sort of blow came as soon as Zarzil finished the declaration of her intent. She was still blinded by Yoshi's illusion, and so could not defend against Tensai's tail slapping straight across her face, strong enough to throw her at the ground. Not only was it a strong attack on its own, coming from a Shinigami who had finally realized his transformation, but also was just... very rude in general.

"How-how dare you, you maggot..." Zarzil gushed out, pulling herself back up and wiping across her cheek with the back of her hand - still veiled by the illusion, she could not hear what the Shinigami was saying, but yelled at him out of instinct regardless.

What she did eventually hear, however, was Yael's spirited, frustrated yell - as it came packaged with a much, much more powerful attack. The Hundred Devil Arms had faded, and so, this time, the Demon Princess had no way of stopping the assault of his sword. Piercing across the air like a bullet, it struck Zarzil straight in the chest, impaling her and shaking the entire illusionary dimension she was captured in. Distorted, the Quincy's demand to know how this was connected to his girlfriend filtered into her ears, even if it was overloaded by the unbearable, agonizing pain.



"You... you... she..." Zarzil tried gushing out under her breath, clasping onto the blade of Yael's sword with her hands, before she was struck again. Yael's chimera construct returned back to reality and leapt at her right after its master, consuming her in fire and explosive destruction. Anything she tried to mutter out was reduced to nothing but screeching and yelling.

And as she flew in the air in the aftermath, one last technique finished the job. One tendril, then another, then another struck her from every direction, piercing into her flesh and impaling her body, until eventually, she was locked in place, suspended in the air by a myriad of painful, bleeding spears. Zarzil tried to struggle against it, her arms and legs twitching, but it was ultimately futile. Her wings faded and monstrous limbs returned to normal, leaving her in her scarred, human form.

The illusion from before faded entirely, revealing the battlefield to her. Those Demons who still remained, and had not been slaughtered by Tensai and Rao in the past few minutes, now lowered their weapons and stared at their Overlord. Her transformation had been broken, so does this mean that they have been defeated? None of the four defenders of Tendo Shoten were down, in fact, they appeared to be stronger than ever...

Yoshi was demanding answers, to which Zarzil let out a pained scoff. But she did not stay silent. It didn't matter to her at this point, she was going to return home a disgrace, and won't be able to look her brothers in the eyes from the humiliation, no matter what.

"The Hōgyoku... is the pinnacle of spiritual technology," she muttered under her breath, still suspended in the air. "Tendo created it six hundred years ago, and its creation is what led to his exile from Soul Society. Its power... is almost limitless, and it can fulfill its wielder's deepest desire. Any... any desire... When exiled, Tendo split it into four pieces and scattered it across the four dimensions, but if gathered together again, it can grant one desire..."

Zarzil coughed, a trail of blood now leading from her lips - she did not have much left before her seal breaks and she is forced to return. "Now, Tendo is constructing a second one... which, he says, would be able to distinguish between good and bad wishes, and so would not need to be split for safety. But for that... he needed to give the Hōgyoku a conscience... and for that, he needed the body and mind of someone with the conscience he needs... That person would die, but traces of their mind would be imprinted onto the Hōgyoku, and achieve the result he wants."

She briefly glanced at Yael, and struck a smirk. Air suddenly began rushing behind her, and a Gate of Hell started to materialize, its massive doors slowly opening and ready to catch a Demon in a dimension they do not belong in.

"You wanted to know what your girlfriend has to do with this, child? Well, guess whose conscience Tendo is currently imprinting onto the Hōgyoku...?"

Several bone-like protrusions suddenly pierced into Zarzil from behind her, forming sharp hooks which pulled her out of Yoshi's pinning technique with force. Leaving a final cackle behind her, the Princess disappeared into the Underworld. As soon as she vanished and the Gate of Hell closed, one of the demons cried out:

"The Princess lost! Run!"

After all, if their Overlord has just been taken down by the Shinigami, Quincy and Arrancar, then what hope do they have to win? Right as she had been struck and pinned down, they all had been ravaged by Tensai's tail lashes and Rao's fiery attacks, and the handful who were left threw their weapons and scattered. They flew and ran as fast as they could, hoping that Zarzil's last minute revelations would distract their opponents enough to not strike them down.

An uneasy silence set in the battlefield.




PRINCESS ZARZIL
DEFENSIVE PHASE

Tensai's Strike: hits for 10 dmg!
Tensai's Strike: hits for 12 dmg!

Pinned by Yael's Rikokojoro!
Yael's Volpertinger: hits for 43 dmg, deals -5% RL and -5 Reishi!
Yael's Senmaioroshi: hits for 19 dmg!

Yoshi's Byakurai I: hits for 25 dmg! 12 Reishi is drained.
Yoshi's Phantom Fire: hits for 32 dmg! 12 Reishi is drained.
Yoshi's Byakurai II: hits for 13 dmg! 10 Reishi is drained.
Total damage reduced to 30 dmg by Damage Reduction!

3 Status damage from Burned!

Zarzil is defeated!




Bonus Action:

Standard Action:

Standard Action:

Standard Action:



ACTIVE EFFECTS
Boss Battle: +1 Standard Actions.

Unbridled: +12 Reishi per turn.
Oppressive Reiatsu: Up to 9 DR ignored with attacks on a turn when Invigorate is used.

Suppression: +3 Reishi per turn if in 1st Release or less.

Stacks of Momentum: 4

Burned: 4/4 turns (Yael's Override: -10 acc and -2 Dmg tier)

Grit: When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +10, Defense by +10, Damage Tier by +2, and DR by +2.

Illusion: 2/2 turns
At-Will -> Bonus, Bonus -> Standard

CLASS
Prodigy
- Adept: Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.
- Genius: Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorate, Sense, and Suppression. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.
Titan
- Unbridled: The standard Reishi cap is lifted. Also, you gain +3 Reishi at the end of each turn per each foe you are fighting. Also, as a passive effect, as long as you remain at 50% HP or above, you gain the advantages of EDGE 2 against all foes, regardless of Reiatsu Levels.
(If you already have EDGE advantage (above EDGE 2) while above 50% HP, that advantage is now doubled)
- Oppressive Reiatsu: As a passive effect, your basic Strikes become area attacks and add the Bashing Major Effect. All other area attacks gain +10 accuracy and the Bashing Major Effect as well. Additionally, on a turn in which you use Invigorate, your Techs/Spells ignore 3 of their target’s DR; increase the amount of DR ignored by +3 per opponent in your current thread beyond the first.

TRAITS
Assault: As an at-will action, roll two d100s for each accuracy roll you make with any Non-Basic Attack. Use the better of the two rolls for each. (0/2)
Surge: As an at-will action, you add an additional damage die with a value of 2d6 for Non-Basic Attacks and 1d6 for Basic Attacks with each attack you make. (1/3)
Momentum: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent.
Grit: When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +10, Defense by +10, Damage Tier by +2, and DR by +2.
Rush: As an at-will action, you add Rush to one attack during your turn. Rush makes it so if the attack misses, it deals direct damage equal to half of the original damage. A missed attack, in this case, means one that rolled lower than your foe’s defense and missed mechanically. (1/4)

TECHNIQUES
Enhanced Basic
Sense - Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Suppression - You regain 3 Reishi at the end of your turn if you are suppressed to 50% of your Base Reiatsu Level or less. After unlocking your 2nd Release, this goes into effect so long as you remain in 1st Release or below.
Invigorate - Now whenever you use Invigorate, your allies and teammates also regain 25 Reishi.
Focus Energy - If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +1 additional bonus damage per attack on that turn.

Defensive
Speed Clones - As a bonus action, you avoid all direct damage that would have been dealt to you during your turn., -5 Reishi (1/2)

Utility
Sklaverei - As a bonus action you have a 60% chance to inflict the special Enslaved status on your target. On their next turn, Enslaved foes will use up a standard action to roll an area attack that deals 3d4 direct damage to themselves and their allies., -10 Reishi (1/1)
Reiryoku Absorption - As an at-will action, siphon 10 Reishi from any foe(s) for each time they hit you with an attack and reduce your HP. (1/2)

Advanced
Raioken (Thunder King Fist) - As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect. Treat this Barrage like an area attack that also deals the Spread major effect., -25 Reishi (1/2)

Forbidden
Oni Dekopin (Demon Headpoke) - As a standard action, you make a single attack with 3 dmg dice that deals the Slashing major effect and automatically inflicts one stack of the Blind status effect if successful. This attack cannot be Guarded against or avoided with Rapid Movement., -15 Reishi (1/2)

SPELLS
Defensive
Bakudo #8 - As a bonus action you cannot be hit by any attacks that roll a natural (unmodified) 65 or lower on their accuracy., -5 Reishi (1/1)
Bakudo #41 - As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary., -10 Reishi (0/2)

Advanced
Hado #33: Sokatsui - As a standard action, you make a single attack with 3 dmg dice that deals the Charging major effect and Burn minor effect. Does bonus damage equal to the highest rolled damage dice against users who are in their Released state and/or have Edge against you., -15 Reishi (0/2)
Bakudo #61: Rikujokoro - As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free., -15 Reishi (0/1)

RELEASE
- Partial Seal Removal (First Release):
-- Takes an At-Will Action. x2 RL, Vicious, +5 Fighting, -0 Reishi per turn.
- Partial Seal Removal (Second Release):
-- Takes a Bonus Action. x4 RL. Vicious, Meticulous. +10 Fighting, -4 Reishi per turn.
- Partial Seal Removal (Final Release):
-- Takes a Standard Action. x6 RL. Vicious, Meticulous, Malicious. +15 Fighting, -6 Reishi per turn. (Disabled for this event)

Techniques:

1st Release:
- Firewall, -20 Reishi (0/1)
- Death Sign: Obliteration, Area/Slashing, -12 Reishi (Unlimited)
2nd Release:
- Regenerate, -20 Reishi (0/1)
- Death Sign: Conquest of Souls, Area/Spread, -13 Reishi (0/2)
3rd Release:
- Illusion, -15 Reishi (0/2)
- Death Sign: Inferno, Single/Bashing/Burn, -9 Reishi (0/2)

REIATSU: 250,000
HP: 0/250 | REISHI: 117/– | DEF: 60 | DMG DIE: d12+1 | ACC: +40


THE DEMON HOST
DEFENSIVE PHASE

Tensai's Toxic Tail Lashes: hits for 48 dmg!

Rao's Byakurai: hits for 14 dmg!
Rao's Byakurai: hits for 16 dmg!

Seeing Zarzil's defeat, the Demons scatter! Demon Host is defeated!




Bonus Action:

Standard Action:

Standard Action:

Standard Action:



ACTIVE EFFECTS
Boss Battle: +1 Standard Actions.

Horde Boss: Composed of a horde of weak enemies rather than a single, powerful one, and thus operates under different mechanics:
- Hordes cannot use Releases and do not have any Standard, Advanced or Forbidden Techs.
- Hordes cannot be healed by allies and cannot heal allies.
- Hordes do not have Classes - their Class is Horde.
- Hordes do not have any Traits.
- All Horde Basic Attacks are Area Attacks which can target all enemies, and deal an additional 2 damage dice.
- Hordes do not use Reishi for their attacks, they can use any available technique as if they have the Reishi for it. They cannot be Exhausted and they cannot have their Reishi drained or siphoned.
- Hordes cannot be afflicted with non-special status effects. All status effect rolls on Hordes have a -30 chance to hit.

CLASS
Horde
- See Horde Boss mechanics above.

TRAITS
Horde Enemies do not have Traits.

TECHNIQUES
Horde Enemies do not have Standard, Advanced or Forbidden Techs.

SPELLS
Enhanced Basic
Hado #4: Byakurai - 3 times per battle, you may use Byakurai as an At-Will Action.

Horde Enemies do not have Standard, Advanced or Forbidden Kido Spells.

RELEASE
Horde Enemies do not have Releases.

REIATSU: 400,000
HP: 0/250 | REISHI: –/– | DEF: 50 | DMG DIE: d12 | ACC: +40







One after another, the instruments in Tendo's laboratory were going online, releasing a faint buzz and turning on lights. Wires and injectors connected to Valentina began to glow in a faint blue light, having completed the body preparation phase and moving on to the transmutation phase. This was where the pain began. The spell Tendo used to put her to sleep was broken by sudden, pulsing pain, and her head snapped back from it.

Her mouth was covered by a respirator and separated from Tendo and Virgil by thick glass and a meter of fluid, so all they could hear was faint vibrations in the machine.

"I told you, girl, I am sorry for this..." Tendo muttered again, then glanced to Virgil. "What was her name?"

"She called herself Valentina Tokareva. Joined Red Lotus five years ago," the Fullbringer answered him. "A bit... naive, and aggressive, but one who truly believed in her vision of the world. Of my entire organization, she... probably had the most raw talent, too."

"Vision..." Tendo repeated under his breath. For a few seconds, he remained fixated on that term - then suddenly snapped when he heard a loud beep coming from his computer. "Huh, what's going on?" The former captain typed away to see what was the issue, only to find error message after error message popping up in the screens. The transmutation process was meeting unexpected resistance, causing a clogging up and an ongoing breakdown of the process.

"What in the name of... This shouldn't be happening," Tendo spoke to himself, and pulled a few levers to fix the escalating process, temper down the transmutation, to no avail. He glared at the glass pod. Valentina was starting to glow, so her body was being transmuted into Hogyoku matter, but... "She's resisting it. Her mind is resisting it, and it's not getting wiped. How did-"

The clogged machine released a powerful burst of gas - the first time Tendo saw his machine do that. "How is she doing it, a normal person would be turned to a brick in seconds..." Seeing that the process was nor working, the Shinigami acted in desperation, and ordered a forced shutdown of the entire apparatus. By now, however, it was too late. The last injections were complete, the transmutation was finished, but somehow, somehow, Valentina's mind resisted getting wiped. Sheer determination and grit alone could not explain it, but Tendo didn't even bother thinking about what could have gone wrong now. He stepped away in shock, worried what kind of fusion he had just created.

"You... what did you bring here?!" he yelled at Virgil, and suddenly realized that the Fullbringer was gone. Meanwhile, the glass in the pod began to crack, before shattering entirely, and unleashing a wave of contaminated water onto the floor of the laboratory. It left a lone, glowing girl lying on the ground, twitching.






Event 1 is concluded. If you wish to make closing posts on the event, feel free to do so - but the story will be continued in Event 2.
Last Edit: Feb 9, 2022 8:11:22 GMT -5 by Hibano

PLAYER

Shot to the heart

Viktor Yakov ad Rosenfeld Avatar

Viktor Yakov ad Rosenfeld

Post by Viktor Yakov ad Rosenfeld on Feb 9, 2022 11:08:31 GMT -5


YAEL SCHWARZWALD
Location:Tokyo, Japan




Crashing Waves of Regret

Every word that came from the demon princess’ lips about Tendo or the Hogyoku didn’t appeal to the blonde quincy. It was no longer a surprise for him since it was merely the same rhetoric the mauve nun Celeste de Oro informed them some months ago, except well… that the mysterious shinigami was named this time.

However, his face turned more and more horrified as Zarzil began to describe what exactly was happening inside the shop, and how Valentina could be potentially involved in this. It was becoming more obvious that…



His guess was right. This Tendo guy was using his girlfriend as a medium to create the second hogyoku.

Still shocked and speechless, his world seemed to stop for a second. Zarzil was dragged back into hell, while the rest of the demons fled for their lives, but Yael could only care less. The words of the demoness sapped all his energy to even continue chasing after them; and his sense of the surroundings became more dull that he could only hear his heart beating faster and faster while his mind was plagued with a thousand thoughts he could barely make sense of. It felt like his head was going to explode.

A deep sense of regret crushed his whole being, falling down on his knees weakly as the revelation repeated inside his head like a broken record. The mere thought of losing his freedom for good brought a stinging pain to his heart. It was far worse than all the injuries he suffered in battle a while ago, or even the previous ones altogether. How could he live his life without her? Yael clenched his fist. His body felt like it was burning; frustrated and angered. Not just with the shinigami… but more with himself.

If only he didn’t part ways with Val… If only they talked about it thoroughly that time… If only he mustered the guts to call her and reunite with her… none of this would have happened.

Perhaps, they could’ve figured out some sort of compromise.

But…

… maybe… it was not too late to save her? Perhaps, this invasion served as a distraction so the bastard shinigami couldn’t lay a finger on her until it’s over?

Then he got to be there. And quick!

With renewed vigor and faint sense of hope, he opted out of his Vollstandig, picked up his cross and stood up walking past the tanned shinigami, the arrancar, and the insect-looking death god, drawing closer to the shop in an attempt to storm inside.

"You— you will pay for this!"

[435]
Last Edit: Feb 9, 2022 11:14:59 GMT -5 by Viktor Yakov ad Rosenfeld

PLAYER

13th Division - Vice Captain

"Enjoy yourself while you can."

Yoshinori Okamoto Avatar

Yoshinori Okamoto

Post by Yoshinori Okamoto on Feb 9, 2022 11:38:15 GMT -5

It was over in an instant.

As was his plan, his allies wreaked havoc upon the Demon Princess, smashing through her defenses quite soundly. Then, when she was at her most vulnerable, Yoshinori's illusionary shadow tendrils rooted her in place, preventing her from moving and saving the impromptu team a few precious seconds before the inevitable Hell's Gate appeared to summon the entire raiding party back into the depths of the Underworld.

Yet, Zarzil's revelation was not part of the plan.

Sealed Ball


A Hogyoku. An artifact of immense power and capabilities, capable of granting the wish of any who wielded it. The means to possibly bend reality. To change dimensions. So powerful that the Demon Princess herself brought an entire army to seize the newest creation for herself and the Underworld...

Yoshinori sealed his Zanpakuto once more, the mighty spear returning to the bejeweled cutlass that was its original form. With it, any lingering illusions would fade into nothingness as the imaginary faded away in place of reality. The Reflections that floated through air disintegrated, and the shadow tendrils would recede back into the ground, melting into Zarzil's shadow and his own. Yet, Yoshinori could hardly focus on that. As far as he was concerned, the Demons were no longer his priority.

In all honesty, his mission was over. His official sanction in the World of the Living was to repel the demon threat. No mention of a Hogyoku was involved in his orders, nor was any mention of an exiled Captain. But...

He was angry.

Red, hot rage began to flood his body. His face felt hot. It was a rare feeling for the dark skinned Shinigami, who tried his damndest to remain rather relaxed at all times. Yet this...this went against his entire creed. His personal code of ethics. As far as he was concerned, directly manipulating and sacrificing the life of a human for the creation of an all powerful artifact constituted grounds for him to act. Violently. And for such a man as he, whose own allegiance to the Goteijūsantai was one based on fragile circumstance and hope, the news of a new Hogyoku being crafted from the mind of a human, even that of the person he suspected it was, only further strengthened his passion-based resolve.

Sheathing his blade, he was quick to join Yael in his running approach towards Tendo's shop. His determination towards his new-found mission quickly shoved aside whatever sense of duty he felt entitled him to report back to his Captain. His Reiatsu taking visible form around himself in the form of a teal colored aura, the silver haired Third Seat made preparations to storm the small shop.

As far as he was concerned, this was a rogue operation. But what else would you expect from the Prince of Thieves?

Sealed Ball


"I want this place burned to the ground."

Post Count: 8 | | | |
Last Edit: Feb 9, 2022 11:40:29 GMT -5 by Yoshinori Okamoto

PLAYER

12th Division - 5th Seat

I have nothing to say.

tensai toshiaki Avatar

tensai toshiaki

Post by tensai toshiaki on Feb 9, 2022 15:55:28 GMT -5

They did it, they managed to beat back the horde and defeated the princess. While Tensai is busy feeling euphoria with his new body. The princess tells everyone what Quincy's girlfriend is being used for. To be a sacrifice and host for a new Hogyoku. While normally he wouldn't mind at least one life being sacrificed to potentially save many lives. Thinking it over this is heavily flawed.

"For someone as smart as Tendo, you'd think they wouldn't be so foolish to pull something that can and will go wrong. The willpower and desires of humans are stronger than Shinigami believe and if this Fullbringer were to resist the effects and hold on to their free will, emotions, memories, and even their soul but still become a living Hogyoku. If a being acquires that much power, there's no telling what could happen," Tensai said.

As Tensai made his way into the shop with the others to hopefully stop the procedure his new body molted off as Tensai was back to being a normal Shinigami. As he looked at his Zanpakuto returning to its normal form. He began to inquiry with it internally.

"Damn it why now," he asked Rasen.

"Honestly I am surprised it went well the first time you used it, but it seems while your mind and heart were in it your body rejected me, seems we need to work on getting to know each other better if you want to stay in that form any longer,"
his Zanpakuto spirit replied.

"No time for that, we'll have to settle to bonding together on the field. Now that I know who and what you truly are make sure you don't distract me," Tensai said.

"Ah, but have you figured who and what I truly am?" Rasen said.

Tensai wondered what he meant by that cryptic comment. He's the one who gave him his true name so he could unlock Bankai and it worked. His own Zanpakuto had no reason to give him a false name, could it? After all that should be his true Bankai, it's the most logical evolution of his Shikai's ability. Could he be implying he still has a chance to improve even more?

No longer distracted he joins the others. To stop Tendo and hopefully confiscate his research and equipment for himself and the division. Perhaps Captain Daisho will find that quite amusing. Although he better stops the others from destroying/wrecking the place and everything in it. And also calm them down as they are both understandably pissed.




Post Count: 8

Tag: , , ,


Player

I have nothing to say.

Rao Fugard Avatar

Rao Fugard

Post by Rao Fugard on Feb 10, 2022 13:19:30 GMT -5

Rao waited for an answer from the demons in the army, but the answer came from the Demon's leader instead, who had just been struck down by Yael. Apparently, they were doing all of this for a piece of spirtual technology created by Tendo, an exile from Soul Society. Why something this powerful wasn't more well known was beyond Rao, but it didn't matter right now. The princess told them Tendo was making a second one and was using a human this time, and got impaled with a bunch of bones, and got dragged off to hell, where she presumably came. 

After she got pulled into the gate, the remaining Demons in the army dropped their weapons and ran. Rao didn't chase after them since they weren't putting up a fight, and it wouldn't be fun that way. He undid his resurreccion, but still felt his hell reiatsu be prominent just like in his transformation, and sheathed his Zanpakuto. He went down to join the group on the ground if front of the shop.

What she said noticeably agitated the Quincy and the white-haired Shinigami. They went inside, followed by the green-haired shinigami, who wondered aloud why Tendo would fuse a Hogyoku with a human. All this talk about the Hogyoku made Rao want to see if it was worth the Demons trying to invade the Human World just to get it. With that, Rao made his way to the shop, now intrigued.