Post by tensai toshiaki on Feb 3, 2022 19:26:53 GMT -5
Tensai saw as most of the Demons were swept away by the flaming dragon. As their false mortal bodies were incinerated and sent them back to Hell. And it seems that the Quincy has unleashed their full power as Tensai sees them grow angel wings as their reiatsu spiked tremendously.
"An angel versus a demon, how incredibly poetic even if it's incredibly predictable," Tensai said snarkingly.
And then that's when Yael made a gigantic creature out of Reishi that looked to be a chimera of sorts.
"Now that however is new," he said.
Then came the volley of machine gunfire. He was able to dodge and using Reverse fate again he reflects most of their Reishi bullets back at them. As their desperate charge would be met with some lashes of green spiked Kido tendrils. The volley of arrows however made their mark as the Kido armor protecting him is almost out. Without he is unsure if he can last in this fight any longer.
Now Zarzil explains that this place is owned by the former captain of the 12th Division and the creator of the Hogyoku that they covet. And it seems he is in the middle of making another one. If the Demons get a hold of it and break their seals then there will be no hope in stopping them. Everyone else around him has been more useful in this fight than him, in this moment, Tensai felt at his lowest, he felt inferior.
"Then surpass them all," the voice in his head said.
What the voice said, reminded him of the release code for his Zanpakuto. The wait could it be.
"To think you have been with me this whole time and now you decided to talk. I have heard stories about Zanpakuto talking to their wielders but I thought those were legends. Does this mean it's finally time?" Tensai asked.
"Yes, now just repeat after me what I tell you and unleash the power." his Zanpakuto Spirit said.
Tensai then began to laugh as his confidence fully returned.
"You have no idea what you have unleashed Demons." Tensai said.
He then placed his Shikai into his arm.
"Shed your humanity and evolve, BANKAI SHINKA KIRA RASEN!" Tensai yelled out.
As his Zanpakuto changed from a syringe into some sort of parasite that burrowed under his skin and into his body. His skin started to change to green color as his body started shifting. The process was painful but during it, his Reiatsu started to rise. He started to gain very insect features like an exoskeleton, a more muscular structure, and a scorpion tail. When the transformation was finished his power eclipsed all of the demons here.
Evolution
He admired his new form, studying it before coldly staring at Zarzil. He then casually walked towards Zarzil through the Demon Horde. His tail would lash at any Demon close to him or that would try to attack him as he advanced towards the Demon Princess. Before stopping in front of her.
"You talk about salvation, and yet you brought your own kind into a massacre, you have chosen the wrong people to make enemies of, Zarzil." Tensai said.
He then proceeded to attempt to slap Zarzil across the face twice with great force.
COMBAT TRACKER
Post Count: 7 | Tags: Rao Fugard , Hibano , Viktor Yakov ad Rosenfeld , Yoshinori Okamoto
1d100+80·5d12+15·1d100+80·4d12+12·1d100·1d12+5
"An angel versus a demon, how incredibly poetic even if it's incredibly predictable," Tensai said snarkingly.
And then that's when Yael made a gigantic creature out of Reishi that looked to be a chimera of sorts.
"Now that however is new," he said.
Then came the volley of machine gunfire. He was able to dodge and using Reverse fate again he reflects most of their Reishi bullets back at them. As their desperate charge would be met with some lashes of green spiked Kido tendrils. The volley of arrows however made their mark as the Kido armor protecting him is almost out. Without he is unsure if he can last in this fight any longer.
Now Zarzil explains that this place is owned by the former captain of the 12th Division and the creator of the Hogyoku that they covet. And it seems he is in the middle of making another one. If the Demons get a hold of it and break their seals then there will be no hope in stopping them. Everyone else around him has been more useful in this fight than him, in this moment, Tensai felt at his lowest, he felt inferior.
"Then surpass them all," the voice in his head said.
What the voice said, reminded him of the release code for his Zanpakuto. The wait could it be.
"To think you have been with me this whole time and now you decided to talk. I have heard stories about Zanpakuto talking to their wielders but I thought those were legends. Does this mean it's finally time?" Tensai asked.
"Yes, now just repeat after me what I tell you and unleash the power." his Zanpakuto Spirit said.
Tensai then began to laugh as his confidence fully returned.
"You have no idea what you have unleashed Demons." Tensai said.
He then placed his Shikai into his arm.
"Shed your humanity and evolve, BANKAI SHINKA KIRA RASEN!" Tensai yelled out.
As his Zanpakuto changed from a syringe into some sort of parasite that burrowed under his skin and into his body. His skin started to change to green color as his body started shifting. The process was painful but during it, his Reiatsu started to rise. He started to gain very insect features like an exoskeleton, a more muscular structure, and a scorpion tail. When the transformation was finished his power eclipsed all of the demons here.
Evolution
He admired his new form, studying it before coldly staring at Zarzil. He then casually walked towards Zarzil through the Demon Horde. His tail would lash at any Demon close to him or that would try to attack him as he advanced towards the Demon Princess. Before stopping in front of her.
"You talk about salvation, and yet you brought your own kind into a massacre, you have chosen the wrong people to make enemies of, Zarzil." Tensai said.
He then proceeded to attempt to slap Zarzil across the face twice with great force.
COMBAT TRACKER
SUMMARY
Demon Host vs. Tensai
Attack 1 - Machine Gun Fire - 57 acc vs. 100 Def - Missed.
Attack 2 - Machine Gun Fire - 52 acc vs. 100 Def - Missed. 6 Direct Damage dealt to the Demon Horde with Reverse Fate.
Attack 3 - Desperate Charge -53 acc vs. 100 Def - Missed. 7 Direct Damage dealt with Reverse Fate, also uses up the use of Blur.
Attack 4 - Flurry of Demon Arrows 117 acc vs. 100 Def - Hit. 19 damage absorbed by 19 Armor.
Passive: Heroic Aura - Gain +15 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +10 Reishi and +10% base Reiatsu Level.
Bonus Action: Enhanced Focus Energy: Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard. If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +1 additional bonus damage per attack on that turn. |-10 Reishi
Reactive At-Will: BAKUDŌ #32: GYAKU UNMEI (REVERSE FATE)- As an at-will action choose one attack that missed you (or you avoided) and deal its lowest natural damage die value as direct damage back at the attacker. Considered a Movement Technique. You can use this with the Blur trait to send back the lowest natural damage die from a second attack that missed you (or was avoided.) This is counted as a use of Blur during your turn. | -5 Reishi
At-Will: Activate 2nd Release
Standard Action 1: Yūdokuna shippo matsuge (Toxic Tail Lashes) - Barrage Slashing Release Attack | -13 reishi cost @the Demon Host
Acc - D9HtgTnN1d100+80
Dmg - 5d12+15
Status Chance (00%) - *Roll Here
[At-Will:] Tsyukibi - As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2. | -10 Reishi
Standard Action 2: Double Slap (Strike) @ Princess Zarzil
Acc - 1d100+100
Dmg - 1d12+5
Blitz Action: Double Slap (Strike) @ Princess Zarzil
Acc - 1d100+100
Dmg - 1d12+5
ACTIVE EFFECTS
1/20 Armor
1rst Release Shinka Rasen - +5 Reflexes, Calculating +5% chance to status effects, X2 RL | -2 Reishi per turn
CLASS
Prodigy
Adept - Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.
Genius - Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorate, Sense, and Suppression. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.
Paragon
UNRIVALED
Your max HP cap is increased by +20 and also you naturally negate -2 damage from every attack that hits you. Also, as a passive effect, if you drop below 25% HP, you become immune to the effects of EDGE, regardless of Reiatsu Levels. Alternatively, if you already have EDGE advantage when you drop below 25% HP, that advantage is now doubled.
HEROIC AURA
As a passive effect, you gain +10 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +5 Reishi and +5% base Reiatsu Level. (Capped at 200%) If your foe is an NPC Event Boss, you instead gain +15 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +10 Reishi and +10% base Reiatsu Level.
TRAITS
Blitz - As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn. Twice per battle. 0/2 uses
Momentum - As a Passive effect, whenever one of your attacks fails to hit its target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Indomitable - Increase your DR by +3 against all Attacks.
Blur - As a passive effect you can use one Movement Tech as an at-will action on your turn. Four times per battle. 2/4 uses.
Talented - As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs.Once per battle. 0/1 use.
Alacrity - As a passive effect you have +10 to defense while above half max HP.
TECHNIQUES
Enhanced Basic
Sense - Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Suppression - You regain 3 Reishi at the end of your turn if you are suppressed to 50% of your Base Reiatsu Level or less. After unlocking your 2nd Release, this goes into effect so long as you remain in 1st Release or below.
Invigorate - Now whenever you use Invigorate, your allies and teammates also regain 25 Reishi.
Focus Energy - If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +1 additional bonus damage per attack on that turn.
UTSUSEMI As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. 0/2 uses
TSUKIYUBI (THRUST FINGERS) As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2. 0/2 uses
SPELLS
BAKUDŌ #44: SEKISHO You gain 20 Armor and are immune to status effects inflicted by attacks. 0/1 uses
BAKUDŌ #41: KYŌMON As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent.
BAKUDŌ #32: GYAKU UNMEI (REVERSE FATE) As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die value as direct damage back at the attacker. Considered a Movement Power. You can use this with the Blur trait to send back the lowest damage die from a second attack that missed you (or was avoided.) 1/4 uses.
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Do not remove status effects you have been previously afflicted with.
BAKUDŌ #7: KEIKATSU (OPENING REVIVAL) As an at-will action you restore 20 HP to self or a comrade.
BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER) As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
RELEASE
Shikai/1st Release Shinka Rasen: Takes an At-Will action, +5 Reflexes, Calculating, -2 Reishi per turn, +5% chance to status effects
Tamashī Hakai Uirusu | SINGLE | Major Effect: VERSATILE | Minor Effect: POISON | 3d12+9 | -7 Reishi cost
Mimic - "After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily. You cannot copy a single technique multiple times. Gamble is immune to Mimic."
Bankai/2nd Release Shinka Kira Rasen: Takes an At-Will action, +5 Reflexes, Calculating, Heightened, -2 Reishi per turn, +10% chance to status effects +10 Defense against Non-Basic Attacks
Demon Host vs. Tensai
Attack 1 - Machine Gun Fire - 57 acc vs. 100 Def - Missed.
Attack 2 - Machine Gun Fire - 52 acc vs. 100 Def - Missed. 6 Direct Damage dealt to the Demon Horde with Reverse Fate.
Attack 3 - Desperate Charge -53 acc vs. 100 Def - Missed. 7 Direct Damage dealt with Reverse Fate, also uses up the use of Blur.
Attack 4 - Flurry of Demon Arrows 117 acc vs. 100 Def - Hit. 19 damage absorbed by 19 Armor.
Passive: Heroic Aura - Gain +15 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +10 Reishi and +10% base Reiatsu Level.
Bonus Action: Enhanced Focus Energy: Increase your Accuracy with Attacks on this turn by +15. A focused attack cannot have its damage negated by Guard. If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +1 additional bonus damage per attack on that turn. |-10 Reishi
Reactive At-Will: BAKUDŌ #32: GYAKU UNMEI (REVERSE FATE)- As an at-will action choose one attack that missed you (or you avoided) and deal its lowest natural damage die value as direct damage back at the attacker. Considered a Movement Technique. You can use this with the Blur trait to send back the lowest natural damage die from a second attack that missed you (or was avoided.) This is counted as a use of Blur during your turn. | -5 Reishi
At-Will: Activate 2nd Release
Standard Action 1: Yūdokuna shippo matsuge (Toxic Tail Lashes) - Barrage Slashing Release Attack | -13 reishi cost @the Demon Host
Acc - D9HtgTnN1d100+80
Dmg - 5d12+15
Status Chance (00%) - *Roll Here
[At-Will:] Tsyukibi - As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2. | -10 Reishi
Standard Action 2: Double Slap (Strike) @ Princess Zarzil
Acc - 1d100+100
Dmg - 1d12+5
Blitz Action: Double Slap (Strike) @ Princess Zarzil
Acc - 1d100+100
Dmg - 1d12+5
ACTIVE EFFECTS
1/20 Armor
1rst Release Shinka Rasen - +5 Reflexes, Calculating +5% chance to status effects, X2 RL | -2 Reishi per turn
CLASS
Prodigy
Adept - Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.
Genius - Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorate, Sense, and Suppression. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.
Paragon
UNRIVALED
Your max HP cap is increased by +20 and also you naturally negate -2 damage from every attack that hits you. Also, as a passive effect, if you drop below 25% HP, you become immune to the effects of EDGE, regardless of Reiatsu Levels. Alternatively, if you already have EDGE advantage when you drop below 25% HP, that advantage is now doubled.
HEROIC AURA
As a passive effect, you gain +10 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +5 Reishi and +5% base Reiatsu Level. (Capped at 200%) If your foe is an NPC Event Boss, you instead gain +15 accuracy with all non-area attack techs/spells and whenever one of these attacks hit and reduce your foe’s HP, you and your allies gain +10 Reishi and +10% base Reiatsu Level.
TRAITS
Blitz - As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn. Twice per battle. 0/2 uses
Momentum - As a Passive effect, whenever one of your attacks fails to hit its target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Indomitable - Increase your DR by +3 against all Attacks.
Blur - As a passive effect you can use one Movement Tech as an at-will action on your turn. Four times per battle. 2/4 uses.
Talented - As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs.Once per battle. 0/1 use.
Alacrity - As a passive effect you have +10 to defense while above half max HP.
TECHNIQUES
Enhanced Basic
Sense - Whenever you use Sense, you gain 1 DR and +1 Damage with all attacks on that turn. This increases by +1 DR and +1 Damage for every 3 turns you’ve taken in the current battle.
Suppression - You regain 3 Reishi at the end of your turn if you are suppressed to 50% of your Base Reiatsu Level or less. After unlocking your 2nd Release, this goes into effect so long as you remain in 1st Release or below.
Invigorate - Now whenever you use Invigorate, your allies and teammates also regain 25 Reishi.
Focus Energy - If used with an Attack Spell, that spell now has an additional +15% chance to inflict Status Effects on the turn. If used with a Physical Attack, any additional uses on the same turn stack +1 additional bonus damage per attack on that turn.
UTSUSEMI As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. 0/2 uses
SPELLS
BAKUDŌ #41: KYŌMON As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent.
BAKUDŌ #32: GYAKU UNMEI (REVERSE FATE) As an at-will action choose one attack that missed you (or you avoided) and deal its lowest damage die value as direct damage back at the attacker. Considered a Movement Power. You can use this with the Blur trait to send back the lowest damage die from a second attack that missed you (or was avoided.) 1/4 uses.
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Do not remove status effects you have been previously afflicted with.
BAKUDŌ #7: KEIKATSU (OPENING REVIVAL) As an at-will action you restore 20 HP to self or a comrade.
BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER) As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
RELEASE
Shikai/1st Release Shinka Rasen: Takes an At-Will action, +5 Reflexes, Calculating, -2 Reishi per turn, +5% chance to status effects
Tamashī Hakai Uirusu | SINGLE | Major Effect: VERSATILE | Minor Effect: POISON | 3d12+9 | -7 Reishi cost
Mimic - "After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily. You cannot copy a single technique multiple times. Gamble is immune to Mimic."
Bankai/2nd Release Shinka Kira Rasen: Takes an At-Will action, +5 Reflexes, Calculating, Heightened, -2 Reishi per turn, +10% chance to status effects +10 Defense against Non-Basic Attacks
REIATSU: 632,000 (158,000)
HP: 100/100 | REISHI: 63/150 | DEF: 105(90) | DMG DIE: d12+3 | ACC: +50
HP: 100/100 | REISHI: 63/150 | DEF: 105(90) | DMG DIE: d12+3 | ACC: +50
Post Count: 7 | Tags: Rao Fugard , Hibano , Viktor Yakov ad Rosenfeld , Yoshinori Okamoto
1d100+80·5d12+15·1d100+80·4d12+12·1d100·1d12+5
Last Edit: Feb 8, 2022 17:38:05 GMT -5 by tensai toshiaki