Post by Viktor Yakov ad Rosenfeld on Apr 21, 2022 4:59:08 GMT -5
YAEL SCHWARZWALD
Location:Tokyo, Japan
Our stars shall guide you until the end...
The knight disengaged with the fullbringer after the clashing of their weapons. Even with enormous strength, of course, there was no way to defeat the Living Hogyoku with a mere stab in the shoulders.
Right after the clash, a wooden dog licked the metallic armour covering his whole body; scratched and grazed on the outside, it didnāt have any effect on the outer shell of course, but the mending transcended to his bruised and wounded flesh underneath, and restored his strength and endurance as well.
He didnāt have the time to thank whoever the dogās owner was, however, as there was something currently going on inside.
He was about to lunge forth at the evil Hogyoku again when he came to a sudden halt, clutching onto his armet, as if suffering from an intense headache. The blonde quincy who seemed to have slept after his loverās betrayal seemed to have awakened by now; and it was evident in the knightās struggle to keep his composure, as the boy himself fought for dominance over his own body.
Meanwhile, the lunatic fullbringer didnāt waste any time; perhaps, even taking advantage of the current distraction, summoned a flurry of blades heading towards his direction. Having little time to react, the weapons passed through, hitting several parts of his limbs. Some of the blades bounced off the armour, while some pierced through.
Of course, the Hogyoku intended to kill them all off; thus, with a wave of her hands, she managed to warp reality; or at least, that was how it looked to the somewhat-confused knight, as he tried to focus on the fight.
Several spikes grew out every direction; the walls, the ceilings, and even the battered floor shifted into sharp edged stakes crushing the heroes without any way for them to escape.
A blinding light engulfed the possessed Quincy, shielding him from the lethal attacks, but even then the knight himself got caught in a few, his armour, showing off his fleshly arms by now, the frightening beast, covered in its own blood although its eyes were still cold and piercing, stranger to any hint of surrender.
With a loud, struggling roar, he writhed in pain; though in a familiar voice by now. The quincy charged forward, following the attacks of his comrades. His armet hid any tinge of emotions; and whether it was still the knight or the blonde prince now controlling over the body was still unknown to everyone.
The halberd glowed, transforming into a form of a giant lance as the knight ran towards the Hogyoku.
Whether he was successful in dealing his final blow, heād remain standing in front of her for a few moments more; until his feet weakened, fallen on his knees. Unable to stand.
The Volpertinger vanished alongside with the lance, and the battered armour. What remained there, in front of the Hogyoku, of Valentina Tokareva, was a visage of the boy who deeply loved her with all his heart.
If the fullbringer managed to survive his assault, whatās left was to give his life in surrender. While the knight could probably wake up again, the quincyās body was still subject to its limitations.
āI understand now. Perhaps, there was no forgiveness left for me for loving you. Indeed. I... was the chain who held you back. Iām sorry, Val...ā
[565]
COMBAT TRACKER
SUMMARY
+10 rei, +10 % RL Bonus from Tensai's Heroic Aura, +110% Base RL remains
Bolster from Tensai: 1,394,400+ 259,570=1,653,970 X2=3,307,940x6=19,847,640
Healed; +30 HP
GLOWING HUMAN
EDGE 2 on the Glowing Human: 10 def against all foe's attacks, you reduce total damage taken by 2, you gain +2 bonus damage and +10 accuracy with all your attacks.
-9 Resist dmg
DEFENSE
66 acc vs 105 def= missed!
101 acc vs 105 def= missed!
92 acc vs 105 def= missed!
147 acc vs 105 def= hit! Breach activates
OFFENSE
Ultimate Lance strike
At-will Action: Release|-6 rei
Bonus Action: Breach| same acc and dmg reflected back to the attacker| 10-3 rei [due to efficiency]=7rei
2 Standard Actions: At World's End: Holy Purge [Single Blade Cremation]| Reduced to 0 HP and Incapacitated
Dmg: WqTx5Xj46d12
Total Rei cost: 6+7=13 rei
ACTIVE EFFECTS
ON OPPONENT
Stagger:2/2; Override activates again -10 acc, -2 dmg tier
CLASS
STRATEGIST
OBSERVANT
Three times per battle as a Reactive At-Will Action, you may immediately learn any Non-Basic Technique or Spell (Including Racial Techs / Excluding Release Techs) used by a combatant on their turn, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.
PREPARED
You start with the Enhanced Blight Basic Kido Spell. Also, at the beginning of each thread, you may select up to 2 Standard Techniques or Spells that you know. You may use each of those techniques or spells one additional time during that thread.
Selecting:
Utsusemi
OVERRIDE
All non-special status effects tied to your attacks will apply those status effects regardless if the attack hits or not, provided the affliction roll is successful. Also, while an opponent is afflicted with a Non-Special Status Effect caused by you, reduce their Accuracy by -10 and Damage Tier by -2; this is cumulative, applying once per unique non-special status effect (caused by you) active on that opponent.
BREAKTHROUGH
While an opponent is afflicted with a status effect that you caused, you can make them take the damage (and any effects) of all techs and/or spells that targeted you on their turn, once per thread, as a Reactive At-Will action. No roll necessary. Damage redirected to your foe is considered direct damage. You take no damage or suffer any effects. The damage and effects cannot be redirected back to you by any means.
RACIAL PERK:
Efficiency
Effect: Your Basic Techs & Spells cost -1 less Reishi | Standard Techs & Spells cost -2 less Reishi | Release, Advanced, & Forbidden Techs/Spells cost -3 less Reishi.
TRAITS
Alacrity: As a passive effect you have +10 to defense while above half max HP.
Cleverness: You have a passive +15% bonus to inflict a status effect from any source
Infuse: As a passive effect your Basic Attacks have a 40% chance to inflict the Burn status.
Resist: As a passive effect when hit with any attack, you deal direct damage back to the attacker. For Basic Attacks, you deal back direct damage equal to the lowest rolled natural dice of the attack that hit you. For Non-Basic Attacks, you deal back direct damage equal to the highest rolled natural dice of the attack that hit you
Vitriol: Each time you inflict a non-special status effect you give an additional stack to your target. Does not apply to status effect inflicted via Phantom Pain.
TECHNIQUES AND SPELLS
BAKUDÅ #44: SEKISHO
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until the 20 Armor is gone.
Cost: 15 Reishi
Limit: Once per battle.
UTSUSEMI
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense - HohÅ Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Power.
Cost: 10 Reishi
Limit: Once per battle.
You quickly hold your hand in front of your enemyās face as their pupils dilate before they fall unconscious.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: As a bonus action you have a 60% chance to inflict two stacks of the Blind status on your target. Upon infliction it also deals 1d8 direct damage The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.
BAKUDÅ #39: ENKÅSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: Twice per battle.
BAKUDÅ #8: SEKI (REPULSE)
You generate an orb of light blue energy which repels whatever strikes it.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action you cannot be hit by any attacks that roll a natural (unmodified) 65 or lower on their accuracy. Considered a Movement Technique.
Cost: 5 Reishi
Limit: Once per battle.
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d4 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: Twice per battle.
You place a finger in front of the victim's face, conjuring a ball of white energy that flashes momentarily before the victim's eyes, immediately incapacitating them.
Type: Utility - Kido Spell
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict two stacks of the Stun status on your target. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Twice per battle.
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 30 HP to self or a comrade.
Special Effect: You can spend an extra 5 Reishi to grant a 40% chance to apply the special status Mend to your target. Mend increases total healing from this spell to 60 HP instead of 30. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Once per target.
ADVANCED TECHS AND SPELLS
SHADOW
The user's shadow expands and becomes a doorway between dimensions, completely masking their Reiatsu.
Type: Defense - Reactive
Action: Bonus Action
Effect: You immediately avoid all attacks and/or techniques that would have hit you this turn, except for critical hits. You may use this technique to flee the current thread.
Cost: 20 Reishi
Limit: Once per battle.
A forbidden spell that can only be activated by using your own body as a catalyst. You grab your foe and from the point of contact, a huge pillar of fire erupts into the shape of a katana's tip.
Type: Attack - Area (Considered a Forbidden Spell)
Activate: Two Standard Actions
Effect: Using both of your standard actions, you deal 6d12 worth of status damage to up to three foes. (Note: status damage means there is no accuracy roll for this technique, the damage is simply inflicted.) Cannot be avoided or mitigated by any means.
Cost: Reduces you to 0 HP and you are Incapacitated.
Limit: Once per battle. (Can only be used in Battles and Deadly Events)
You fire an oblong blast of purple energy from your hand which completely incinerates a target upon contact.
Type: Attack - Single
Activate: Standard Action
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Slashing major effect and has a 50% chance to inflict the special Scorched status effect. Scorched deals 1 status damage for each at-will action they use for the duration. The max chance to inflict with any effect is 95%.
Special Effect: This attack cannot be Guarded against.
Duration: 3 turns
Cost: 15 Reishi
Limit: Once per battle.
Pointing their index finger at the target, the user generates a spark of yellow energy, which summons six thin, wide beams of light that slam into a target's midsection and hold them in place.
Type: Utility
Activate: Bonus Action - Reactive
Effect: As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%.
Special Effect: If used in conjunction with a previously successful Hainawa cast, the cost of this spell is reduced by half and your opponent also cannot use any bonus actions on the same turn they must break free of RikujÅkÅrÅ. Hainawa must have been cast within 1 turn of Light Prison to count.
Cost: 15 Reishi
Limit: Once per battle.
RELEASE
Release 1: Schwerter Jagen (Chasing Swords)| Dice: 3| Rei cost: 7| Limit: Once per turn
Release 3: Volpertinger| Dice: 5| Rei cost: 9| Limit: Twice per battle
BASHING: The target of this attack loses 5 Reishi and -5% of their Base Reiatsu Level on hit. The maximum Base RL loss from all sources is 50%.
BURN: 50% chance to Burn target.
You spring a hidden trap to catch and weaken an unwary foe.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, you create a dome or cage around you and a foe of choice. You may RP the dome as whatever youād like. For the duration, the trapped foe cannot escape unless they break the dome or defeat you. No one else can enter it or affect those inside with techs/spells while it's activated. While inside the dome you will be cut off from the outside. None of your techs/spells will affect anyone outside of it, this goes for both caster and victim. The dome has 50 HP. The dome has 0 defense (auto-hit), and is unaffected by Edge of either the caster or the target. Cannot be used to interrupt or defend against attacks. The dome can be attacked directly to break it. The dome has a natural DR of -5 against all basic attacks.
Special Effect: While trapped, your foeās Reishi is drained by -5 per turn.
Duration: 4 turns or until the dome is reduced to 0 HP.
Stage 2: Dome now has 70 HP.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: Once per battle.
You create a breach in space in front of you, just as an attack is about to hit. You then open a second one up behind your foe, sending their own attack back at them.
Type: Defense
Activate: Bonus Action
Effect: As a bonus action, you redirect an attack that would have hit you, even a critical hit, and change the target to another of your choice, using the same Accuracy and Damage.
Stage 2: Can now redirect at least two attacks per turn that would have hit you.
Stage 3: Gain Stage 2 upgrade and only costs 10 Reishi.
Cost: 15 Reishi
Limit: Twice per battle.
You freeze your enemy in their tracks, making them vulnerable to attack.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, you have a 50% chance to inflict the special Frozen status on one target. Under the effects of Frozen, on your foeās turn, they will be unable to use any movement techniques to avoid attacks. This includes only those techniques or spells that are marked specifically as Movement Techniques.
Special Effect: For an added 10 Reishi, you can target up to 3 people, making this an area effect.
Stage 2: Percent chance increased to 60%.
Stage 3: Gain Stage 2 upgrade and only costs 10 Reishi.
Cost: 15 Reishi
Limit: Twice per battle.
ENHANCEMENTS:
MALICIOUS
Activate: None (Passive)
Effect: As a passive effect your damage tier increases by +1 with Release Attack Techs.
Limit: Indefinite.
Stage 2: Damage tier increases by +2.
Stage 3: Add +10 bonus damage with all Release Attack Techs.
RESENTFUL
Activate: None (Passive)
Effect: As a passive effect your foe takes -1 status damage each time you take damage from their attacks.
Limit: Indefinite.
Stage 2: Your foe now takes -2 status damage.
Stage 3: Now the allies of your foe also take -2 status damage each time your foe hits you.
RESTORING
Activate: None (Passive)
Effect: As a passive effect any attack that hits you siphons -1 HP from the attacker while you are in your Released state.
Limit: Indefinite.
Stage 2: Attacks now siphon -2 HP from the attacker.
Stage 3: Siphoned HP is now distributed to allies as well.
RELEASE BUFF: FOCUS
1st Release: +5, upgrades to d11
2nd Release: +10, upgrades to d12
Final Release: +15, upgrades to d12+1
REIATSU: 257,000>>>3,302,800>>>19,816,800 ARMOR: +2
HP: 0/100 | REISHI: 128/200 | DEF: 85 [105] | DMG DIE: d10 [d12] | ACC: +50
HP: 0/100 | REISHI: 128/200 | DEF: 85 [105] | DMG DIE: d10 [d12] | ACC: +50
6d12
Last Edit: Apr 21, 2022 5:05:47 GMT -5 by Viktor Yakov ad Rosenfeld