Bleach Hereafter RPG

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GAME MASTER

Wandenreich - Soldat

Memories broken, the truth goes unspoken...

Hibano Avatar

Hibano

Post by Hibano on May 11, 2022 7:10:00 GMT -5


Hibano
Location: Germany
Status: Alive

Tags:


(Memories broken, the truth goes unspoken...)

Hibano watched Niji, staying silent during her statement that she knew a person able to split their soul into several pieces, and do the same for others, unsure what to say. That sounds... odd. Wouldn't that also pose some philosophical questions, about what is the real you, something, something...? Perhaps it wasn't true soul-splitting per se, but something that emulated the same experience? Like a weird form of spirit cloning...

Of course, all he had was guesses, and presumably meeting that person would give actual answers.

As for the Hōgyoku...

"Well, this is the first time I've heard of someone being turned into a Hōgyoku..." Hibano answered Niji's concerns, then looked down at the floor, trying to recall where he had heard the explanation he so vividly remembered. It was far, far less clear in his memories than the information about the Hōgyoku. "I heard it from... a person, yeah," Obviously. "I only really... remember a hood. And that it happened right after... my mother's soul was trapped inside of my body. They explained to me that it was the only way to break a bond that strong and allow her to separate from my body."

HIBANO
DEFENSIVE PHASE
Nothing.




Bonus Action: Invigorate, +25 Reishi

Standard Action:

Standard Action:



ACTIVE EFFECTS

Flawless Strikes: 3 stacks.
Invigorate: 100/100 recovered.

Hanki: 5/25 defense gained.
Matter Soul Manipulation: As an at-will action two Basic Attacks on your turn siphon 5 Reishi from the target on hit.

Bashed: -5% RL
Sealed: 3/3 turns

CLASS
Fighter
- Flawless Strikes: Each time one of your Strike Basic Attacks hit, increase the Accuracy and Damage Tier of further Strike Basic Attacks used on subsequent turns. Accuracy is increased by +5 (up to a max of +20). Damage Tier is increased by +1 (up to a max of +4). Both bonuses are reduced to normal (+0) on the turn following a successful crit roll.
- Intense Training: You start with the Enhanced Strike Basic Attack. As a passive effect your Enhanced Basic Attacks have a 30% chance to inflict the Stun status.
Monk
- Perfect Form: All of your Basic Strikes, Advanced Zanjutsu, and Advanced Hakuda Attack Techniques are perfected. Perfected techniques gain +10 Accuracy, +1 Damage Tier. Advanced Zanjutsu and Hakuda Techniques gain +1 extra use per battle.
- Battle Forged: You gain the Advanced Hakuda Technique Shunko and it doesn’t take up a Forbidden Tech Slot or require a Focus skill of 45. The duration is also increased by 2 turns and it costs -10 less Reishi.

TRAITS

Talented: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it.
(0/1)
Blitz: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
(1/3)
Alacrity: As a passive effect you have +10 to defense while above half max HP.
Blur: As a passive effect you can use one Movement Tech as an at-will action on your turn.
(1/4)
Haste: When you activate Haste, you gain 1 additional Bonus Action on your turn.
(2/3)
Tempered: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread.

TECHNIQUES
Enhanced Basic
Strike - Upgrades to two damage dice.

Defensive
Speed Clones - As a bonus action, you avoid all direct damage that would have been dealt to you during your turn. Considered a Movement Technique. -5 Reishi
(0/2)
Pesquisa - As a bonus action you gain +15 bonus defense for 3 turns. -10 Reishi
(1/1)
Bakudo #12: Yugure no Manto - As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. -5 Reishi
(0/2)
Hanki - As a bonus action, pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. -10 Reishi
(1/1)

Utility
Puppet Theater - As a bonus action you have a 60% chance to inflict the special Manipulated status on your target. The user declares a Standard or Advanced technique/spell (excluding any Forbidden or Release techs/spells) that the target knows and takes no more than a standard or bonus action to use. The target is then forced to use this technique/spell on their next turn. -10 Reishi
(1/1)
Tsukiyubi - As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2. -10 Reishi
(1/2)
Bakudo #22: Hakufuku - As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. -5 Reishi
(1/2)
Bakudo #9: Geki - As a bonus action you have a 70% chance to inflict the special Enthralled status on your target. Enthralled targets have one of their Standard Actions reduced to a Bonus Action for the duration. -5 Reishi
(1/2)

Advanced
Matter Soul Manipulation - As a bonus action, you choose one of the following soul manipulations. You can only use one per battle. See list in Advanced Techs section. -25 Reishi
(1/1)
Thunder King Fist - As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect. Treat this Barrage like an area attack that also deals the Spread major effect. -20 Reishi
(0/3)
Bakudo #40: Goyogai - As a bonus action, remove all status effects (non-special.) Can be used on self or a comrade. -15 Reishi
(1/1)
Bakudo #26: Kyokko - As an at-will action you have a 50% chance to inflict the special status effect Obscured for four turns on yourself. While obscured, for the duration, any attacks dealt by you or against you will not be affected by enemy abilities which would apply direct damage based on missed attacks. On the turn after the end of the duration, you gain an extra Standard Action. -15 Reishi
(1/1)

Forbidden
Shunko - As a bonus action you activate Shunkō. For 6 turns, increase your Accuracy with Strikes on this turn by +15, increase your damage tier with Strikes by 2, increase your Base RL by 50%, and increase your DR by 6., -10 Reishi
(1/1)
Full Cancel - After reacting to a foe's attack on your previous turn (whether you avoided or were hit by it), you can spend a standard action to redirect the same attack back at them the next time they use it. It deals direct damage equal to the amount of damage it would have hit you for. You take no damage from the attack itself., -25 Reishi
(0/2)

RELEASE

Amplified Trait
Reflex
+5 at First Release
+10 at Second Release
+15 at Third Release

Enhancements:
- Heightened (First Release): As a passive effect your defense is increased by +5/+10/+15 against Non-Basic Attacks.
- Deadly (Second Release): As a passive effect you gain a bonus +10/+15 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
- Ferocious (Final Release): As a passive effect your damage tier increases by +3 with 2 Basic Attacks, per turn, while in a Released state.

Techniques:

1st Release:
- Turning Swallow Cut, Barrage/Slashing, -25 Reishi (Unlimited)
- Breach - As a bonus action, you redirect a non-critical attack that would have hit you and deal it's full damage back at a foe of your choice as direct damage., -25 Reishi (0/2)
2nd Release:
- Multi-Arms, As an at-will action you can use 1 Bonus Action on your turn to make a Basic Attack. Also all Basic Attacks on your turn roll 1 extra damage dice., -20 Reishi (1/4)
3rd Release:
- Clone, As a bonus action, your duplicate joins you in combat. The clone has HP equal to 40% of your max HP. They receive one standard action., -15 Reishi (1/1)

REIATSU: 484,000 -> 1
HP: 75/75 | REISHI: 133/200 | DEF: 110 (100) | DMG DIE: d10 | ACC: +45

Player

Fullbringer

I have nothing to say.

Niji Avatar

Niji

Post by Niji on May 16, 2022 10:53:34 GMT -5

Niji shook her head, there was no reason to try and convince the man that Val wasn’t his mother; the more people he met that knew the woman the more he would come to realize it was an impossibility.  He couldn't have been more than 7 or 8 years younger than Niji herself, and Val was far from unknown in the spiritual world.  She had no doubt it was Val’s soul inside him, and it had messed with his memories; other options simply didn’t make sense. The fact that someone was there ‘right after’ Val tried to take over his body did make her think that there might have been someone more directly responsible, and she had a hunch who it could have been.

All of that could wait, right now this young man, who seemed a powerful fullbringer in his own right, had forgotten who he was. Surely, there was someone out there who had made note of him.  Possibly the Red Lotus; but she had yet to determine if their goals were the same as they had been in that false reality. ”While I still have no memory of you, Hibano; I did fight the soul inside of you, twice.  Once was a spar at her demand, and the other was after the Shinigami had twisted her into a hōgyoku and driven her past madness.”

She shook her head, ”At that point, all she wanted to do was to destroy. This world, the spirit world, everything, just reduce it to nothingness.  She wanted to destroy the world, I wanted to build a better one. Just…be aware of that when following whims garnered from flashes of memories without a clear source.”

Cautiously, Niji allowed the vines to release Hibano, clearly, they had been suppressing Val’s influence while he was in them.  It was possible he would succumb to her influence once again and begin his attack anew.

”Do you want me to help you find out who you are?”

SUMMARY
Blight

HP is 74 (74)
Reishi is 197 (199 - 5 (#2) + 3 (TU))

Niji has Titanic Edge 2 on Hibano: +10 Def, +10 Accuracy, +2 Damage, 2 DR
Defense vs Hibano is 95
Base Accuracy vs Hibano is 55

At-Will:
Gamble
5ei_TRii1d27 - Colossus!

Bonus Action:

Standard Action:
A Warning and a Question - BAKUDŌ #2: KARE (BLIGHT)
1d100 < 55 inflict Stagger

Standard Action:




ACTIVE EFFECTS
Buffs

Debuffs



USES
Bandage - 1/1
Invigorate - 4/4
Sense - 0/3

Speed Clones - 0/2 (Move Tech)
Utsusemi - 0/1 (Move Tech)
Bakudo 12 - 0/2
Bakudo 7 - 0/0 Self
Ningyo Joruri - 1/1
Bakudo 9 - 1/2
Bakudo 22 - 0/2
Bakudo 27 - 0/2

Bakudo 73 - 1/1 Utility, 1/1 Defense
Thousand Page Wholesale - 0/2
Raioken - 0/2
Bakudo 99 - 1/1

Soul Trigger - 0/1

Time Shift - 0/2, 0/1
Regenerate - 0/1
Illusion - 0/1

Genius - 0/3
Talented - 0/1
Assault - 0/2
Rush - 0/4
Blur 0/4

CLASS - Prodigy - Titan
ADEPT
Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.

GENIUS
Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorat. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.

UNBRIDLED
The standard Reishi cap is lifted. (You may now gain an unlimited amount of Reishi.) Also, you gain +3 Reishi at the end of each turn per each foe you are fighting. (For example, in a 1v3, you would regain +9 Reishi.) Also, as a passive effect, as long as you remain at 50% HP or above, you gain the advantages of EDGE 2 against all foes, regardless of Reiatsu Levels. Alternatively, if you already have EDGE advantage (above EDGE 2) while above 50% HP, that advantage is now doubled.

OPPRESSIVE REIATSU
As a passive effect, your basic Strikes become area attacks and add the Bashing Major Effect. All other area attacks gain +10 accuracy and the Bashing Major Effect as well. Additionally, on a turn in which you use Invigorate, your Techs/Spells ignore 3 of their target’s DR; increase the amount of DR ignored by +3 per opponent in your current thread beyond the first. (3 DR ignored 1v1, 6 DR ignored 1v2, 9 DR ignored 1v3, etc)

TRAITS
Cleverness- You have a passive +15% bonus to inflict a status effect from any source.

Assault - As an at-will action, roll two d100s for each accuracy roll you make with any Non-Basic Attack. Use the better of the two rolls for each.

Rush - As an at-will action, you add Rush to one attack during your turn. Rush makes it so if the attack misses, it deals direct damage equal to half of the original damage. This does not apply any status effects from the original attack. (4/thread)

Blur - As a passive effect you can use one Movement Tech as an at-will action on your turn. (4/thread)

Tempered - Your 1st Release Stage is always active, meaning you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd or Final Releases until the minimum post count has been met.

Talented - As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it.

TECHNIQUES
SPEED CLONES - 0/2
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid all direct damage that would have been dealt to you during your turn.
Cost: 5 Reishi

UTSUSEMI - 0/1
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Technique.
Cost: 10 Reishi

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) - 0/2
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL) - 0/1
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 30 HP to self or a comrade.
Special Effect: You can spend an extra 5 Reishi to grant a 40% chance to apply the special status Mend to your target. Mend increases total healing from this spell to 60 HP instead of 30. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Once per target.

NINGYŌ JŌRURI (PUPPET THEATER)
Type: Bonus Action
Action: Utility
Effect: As a bonus action you have a 60% chance to inflict the special Manipulated status on your target. The user declares a Standard or Advanced technique/spell (excluding any Forbidden or Release techs/spells) that the target knows and takes no more than a standard or bonus action to use. The target is then forced to use this technique/spell on their next turn. Cannot be used in conjunction with the standard tech Holy Slave on the same turn.
Cost: 10 Reishi.
Limit: Once per target.

BAKUDŌ #9: GEKI (STRIKE) - 0/2
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 70% chance to inflict the special Enthralled status on your target. Enthralled targets have one of their Standard Actions reduced to a Bonus Action for the duration. The max chance to inflict with any effect is 95%.
Duration: 1 turn
Cost: 5 Reishi.

BAKUDŌ #22: HAKUFUKU (WHITE CRAWL) 0/2
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: Twice per battle.

BAKUDŌ #27: INEMURI (FORCED SLUMBER) - 0/2
You quickly hold your hand in front of your enemy’s face as their pupils dilate before they fall unconscious.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 60% chance to inflict two stacks of the Blind status on your target. Upon infliction it also deals 1d8 direct damage The max chance to inflict with any effect is 95%.
Cost: 5 Reishi

BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL)
Type: Defense / Utility
Activate: Bonus Action - Reactive
Effect: As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure with 10 HP. While trapped, your opponent cannot make any attacks against you but also cannot be targeted until they break free. While trapped your foe will be cut off from the outside. None of their techs/spells will affect anyone outside of it. This spell has 0 defense (auto-hit), and is unaffected by Edge of either the caster or the target.
Cost: 20 Reishi
Limit: Once per battle as a defense and once as a utility. Cannot use both on the same turn.

RAIŌKEN (THUNDER KING FIST)
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 25 Reishi
Limit: Twice per battle.

SENMAIOROSHI (THOUSAND-PAGE WHOLESALE)
In a blur of motion, you make multiple extremely fast slashes that shred your target to pieces.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Slashing major effect.
Special Effect: For an extra cost of 10 Reishi, you may add the Delay major effect to each attack.
Cost: 20 Reishi
Limit: Twice per battle.

BAKUDŌ #99: PART 1 - KIN (FORBID)
A powerful binding spell that wraps black cloth around the target and places gray slabs spaced along the cloth that pin them to the ground.
Requirement: Focus Skill of 45
Type: Utility
Activate: Standard Action
Effect: As a standard action, you have an 60% chance to inflict the special Sealed status on one target. While Sealed, for the duration, the target's Reiatsu Level is suppressed to 1, they lose any Edge advantage, and are forcibly removed from Shunko, Hollow Mask, and/or Released state. Also, for the duration, they cannot make any attacks against you and your allies OR be targeted with attacks by you or your allies.
Duration: 3 turns
Cost: 20 Reishi
Limit: Once per battle.

Blood Offering - SOUL TRIGGER
Type: Utility (Considered a Forbidden Technique)
Action: Bonus Action - Reactive
Effect: You regain 20 Reishi at the time of use and increase your Base Reiatsu Level by 50%. Additionally, for the duration, increase your Damage Tier with all attacks by +2 and your Defense by +15. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 4 turns
Cost: 10 HP
Limit: Once per battle.

RELEASE
AREA, SLASHING
Activate: Standard Action
Cost: 20
Effect: 4 Damage Dice, crits on 75+, +4 damage on a crit
Titan and Area Attack includes +10 accuracy, 5 reishi drain, and -5% Base RL.

Stage 1 - Lost Spirits
GAMBLE
Type: Utility
Activate: At-Will
Effect: As an at-will action, you roll a 1d27. On your next turn, you may use the Release Tech that corresponds to the number you rolled, bypassing any prerequisites. You may only use one release technique at a time, but otherwise you can use it as normal. The tech that you roll will be the same Stage that you are currently in. Each different type of release technique can only be used once per thread. If you roll the same one twice, the second time the effect fizzles out and produces nothing. If you roll a 27, you cannot use this power at all for the remainder of combat.
Stage 2: Can now roll two 1d27's and choose the preferred result.
Stage 3: Gain Stage 2 upgrade and the cost is reduced by -5 Reishi.
Cost: Same cost as whichever tech is rolled.
Limit: Indefinite, but only one type of each Release per combat.

Stage 1 - Locus of Nature
TIME SHIFT
Type: Utility
Activate: At-Will
Requirements: Requires Focus skill of 40.
Effects: As an at-will action you gain either an additional standard action or an additional bonus action on your turn. Max of one extra Standard Action per turn can be gained via Time Shift or Clone.
Stage 2: Can now be used three times per battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: Twice per battle.

MALICIOUS
Activate: None (Passive)
Effect: As a passive effect your damage tier increases by +1 with Release Attack Techs.
Stage 2: Damage tier increases by +2.
Stage 3: Add +10 bonus damage with all Release Attack Techs.

Stage 2
REGENERATE
Type: Utility
Action: Bonus
Effect: As a bonus action, designate a target (yourself or an ally). All damage the target received from one foe's non-critical attacks on their turn is converted instead into HP. For example, if they would have taken 20 damage, they will instead heal for 20 HP. This does not go into effect if that damage is mitigated by armor or damage reduction. Only if it would have removed HP. Remember, unless otherwise specified, damage will always be applied to armor before going to HP. Considered a Healing Technique. HP gained can be shared with one ally.
Stage 3: Gain Stage 2 upgrade and only costs 20 Reishi.
Cost: 25 Reishi
Limit: Once per battle.

VICIOUS
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +10 to accuracy with Release Attack Techs.
Stage 3: Accuracy bonus increases to +15.

Stage 3 - Fae Blood
ILLUSION
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, you have a 60% chance to inflict the special Deceived status effect on your foe. While Deceived any at-will actions they use require a bonus action and any bonus actions they use require a standard action for the duration.
Duration: 4 turns
Cost: 10 Reishi
Limit: Once per battle.

Devastating
Activate: None (Passive)
Effect: As a passive effect your Release Attacks deal an extra +15 bonus damage when you score a critical hit.
Limit: Indefinite.

REIATSU: 393,000 (Total: 786,000)
REIATSU: HP: 74/75 | REISHI: 197/200| DEF:85 | DMG DIE: 1d14 | ACC: +55
1d27·1d100
Last Edit: May 16, 2022 10:54:14 GMT -5 by Niji

GAME MASTER

Wandenreich - Soldat

Memories broken, the truth goes unspoken...

Hibano Avatar

Hibano

Post by Hibano on May 17, 2022 3:51:54 GMT -5


Hibano
Location: Germany
Status: Alive

Tags:


(Memories broken, the truth goes unspoken...)

While Niji began to speak again, Hibano looked down at the vines restraining his wrists and briefly tensed his muscles, testing their strength. Even at his artificially suppressed state, he judged that he might be able to break the vines - but, even then, it was easier said than done. He'd need to figure out a way how to escape without Niji immediately restraining him again. So, he waited, for an opportunity.

The woman, meanwhile, explained her past with whom she found inside of Hibano. The teen still did not believe that they were talking about the same person - after all, this "Val" was, according to Niji herself, not any older than him - but, he followed along regardless. Val and Niji had fought before, under far from favorable circumstances the second time, at a point where she had already been twisted to a villain - which, in Niji's eyes at least, was a warning for what might happen to him if he continues to listen to her.

But they were talking about separate people, still, were they not?

Suddenly, the vines released him, letting Hibano fall to one knee. He breathed heavily, briefly overwhelmed by the suppressed energy in his body flowing back to full strength.

"...alright," the teen muttered, answering Niji's offer to help him. "Just... one more thing."

In a snap, Hibano tapped into all of the power he unlocked right before the woman's vine restraint, Val's soul once again shone inside of him in full force. The teen lunged forth, zipping across the park knoll faster than the eye could track, slashing across the air and stopping with a slide behind Niji. This was just the first phase of the attack - a massive barrage of air slashes suddenly saturated the battlefield behind him, slashing at anything and everything in their path.

"...alright, I think it's sated now," Hibano said to himself once the technique ceased and he sheathed his blade. Val's soul once again hid away, and his power suppressed itself once more.

HIBANO
DEFENSIVE PHASE
Nothing.

Sealed ends, First Release passively restored.




At-Will: Soul Fusion III (Final Release) - x6 RL, +15 Reflex. Unlock Final Release enhancements and techniques. -6 Reishi per turn.

At-Will: Tsukiyubi - As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2. -10 Reishi

At-Will: Offensive Combat Stance (Multi-Arms - As an at-will action you can use 1 Bonus Action on your turn to make a Basic Attack. Also all Basic Attacks on your turn roll 1 extra damage dice.), -15 Reishi

At-Will: Blitz - As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.

Passive: Activate Edge III (+15 def, 4 DR, +4 dmg, +15 acc)

Bonus Action: Thousand-Slash Heaven Strike (Enhanced Strike - Converted by Multi-Arms)
Affected by: Perfected Form (+10 acc/+1 dmg tier), Intense Training (30% Stun), Flawless Strikes (+15 acc/+3 dmg tier), Tsukiyubi (+20 acc/+2 dmg tier), Multi-Arms (Additional dmg die), Edge (+15 acc/+4 dmg)

Accuracy - 0IxF|BCz1d100+100
Damage - 3d16+4
Stun (Need 30 or less) - 1d100

Standard Action: Thousand-Slash Heaven Strike (Enhanced Strike)
Affected by: Perfected Form (+10 acc/+1 dmg tier), Intense Training (30% Stun), Flawless Strikes (+15 acc/+3 dmg tier), Tsukiyubi (+20 acc/+2 dmg tier), Multi-Arms (Additional dmg die), Edge (+15 acc/+4 dmg), Final Release (+15 acc/+3 dmg tier)

Accuracy - 1d100+100
Damage - 3d19+4
Stun (Need 30 or less) - 1d100

Siphons 5 Reishi on hit.

Standard Action: Thousand-Slash Heaven Strike (Enhanced Strike)
Affected by: Perfected Form (+10 acc/+1 dmg tier), Intense Training (30% Stun), Flawless Strikes (+15 acc/+3 dmg tier), Tsukiyubi (+20 acc/+2 dmg tier), Multi-Arms (Additional dmg die), Edge (+15 acc/+4 dmg), Final Release (+15 acc/+3 dmg tier)

Accuracy - 1d100+100
Damage - 3d19+4
Stun (Need 30 or less) - 1d100

Siphons 5 Reishi on hit.

Blitz: Thousand-Slash Heaven Strike (Enhanced Strike)
Affected by: Perfected Form (+10 acc/+1 dmg tier), Intense Training (30% Stun), Flawless Strikes (+15 acc/+3 dmg tier), Tsukiyubi (+20 acc/+2 dmg tier), Multi-Arms (Additional dmg die), Edge (+15 acc/+4 dmg)

Accuracy - 1d100+100
Damage - 3d16+4
Stun (Need 30 or less) - 1d100



ACTIVE EFFECTS
Final Release (Tempered): x6 RL per turn, -6 Reishi per turn, +15 Defense against Non-Basics, +15 accuracy and +3 damage tier to two Basic Attacks, +15 Reflex.

Flawless Strikes: 3 stacks.
Invigorate: 100/100 recovered.

Hanki: 5/25 defense gained.
Matter Soul Manipulation: As an at-will action two Basic Attacks on your turn siphon 5 Reishi from the target on hit.

Bashed: -5% RL

CLASS
Fighter
- Flawless Strikes: Each time one of your Strike Basic Attacks hit, increase the Accuracy and Damage Tier of further Strike Basic Attacks used on subsequent turns. Accuracy is increased by +5 (up to a max of +20). Damage Tier is increased by +1 (up to a max of +4). Both bonuses are reduced to normal (+0) on the turn following a successful crit roll.
- Intense Training: You start with the Enhanced Strike Basic Attack. As a passive effect your Enhanced Basic Attacks have a 30% chance to inflict the Stun status.
Monk
- Perfect Form: All of your Basic Strikes, Advanced Zanjutsu, and Advanced Hakuda Attack Techniques are perfected. Perfected techniques gain +10 Accuracy, +1 Damage Tier. Advanced Zanjutsu and Hakuda Techniques gain +1 extra use per battle.
- Battle Forged: You gain the Advanced Hakuda Technique Shunko and it doesn’t take up a Forbidden Tech Slot or require a Focus skill of 45. The duration is also increased by 2 turns and it costs -10 less Reishi.

TRAITS

Talented: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it.
(0/1)
Blitz: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
(2/3)
Alacrity: As a passive effect you have +10 to defense while above half max HP.
Blur: As a passive effect you can use one Movement Tech as an at-will action on your turn.
(1/4)
Haste: When you activate Haste, you gain 1 additional Bonus Action on your turn.
(2/3)
Tempered: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread.

TECHNIQUES
Enhanced Basic
Strike - Upgrades to two damage dice.

Defensive
Speed Clones - As a bonus action, you avoid all direct damage that would have been dealt to you during your turn. Considered a Movement Technique. -5 Reishi
(0/2)
Pesquisa - As a bonus action you gain +15 bonus defense for 3 turns. -10 Reishi
(1/1)
Bakudo #12: Yugure no Manto - As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. -5 Reishi
(0/2)
Hanki - As a bonus action, pick one foe. Each time that foe makes an attack against you, gain a +5 bonus to defense against them. -10 Reishi
(1/1)

Utility
Puppet Theater - As a bonus action you have a 60% chance to inflict the special Manipulated status on your target. The user declares a Standard or Advanced technique/spell (excluding any Forbidden or Release techs/spells) that the target knows and takes no more than a standard or bonus action to use. The target is then forced to use this technique/spell on their next turn. -10 Reishi
(1/1)
Tsukiyubi - As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2. -10 Reishi
(2/2)
Bakudo #22: Hakufuku - As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. -5 Reishi
(1/2)
Bakudo #9: Geki - As a bonus action you have a 70% chance to inflict the special Enthralled status on your target. Enthralled targets have one of their Standard Actions reduced to a Bonus Action for the duration. -5 Reishi
(1/2)

Advanced
Matter Soul Manipulation - As a bonus action, you choose one of the following soul manipulations. You can only use one per battle. See list in Advanced Techs section. -25 Reishi
(1/1)
Thunder King Fist - As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect. Treat this Barrage like an area attack that also deals the Spread major effect. -20 Reishi
(0/3)
Bakudo #40: Goyogai - As a bonus action, remove all status effects (non-special.) Can be used on self or a comrade. -15 Reishi
(1/1)
Bakudo #26: Kyokko - As an at-will action you have a 50% chance to inflict the special status effect Obscured for four turns on yourself. While obscured, for the duration, any attacks dealt by you or against you will not be affected by enemy abilities which would apply direct damage based on missed attacks. On the turn after the end of the duration, you gain an extra Standard Action. -15 Reishi
(1/1)

Forbidden
Shunko - As a bonus action you activate Shunkō. For 6 turns, increase your Accuracy with Strikes on this turn by +15, increase your damage tier with Strikes by 2, increase your Base RL by 50%, and increase your DR by 6., -10 Reishi
(1/1)
Full Cancel - After reacting to a foe's attack on your previous turn (whether you avoided or were hit by it), you can spend a standard action to redirect the same attack back at them the next time they use it. It deals direct damage equal to the amount of damage it would have hit you for. You take no damage from the attack itself., -25 Reishi
(0/2)

RELEASE

Amplified Trait
Reflex
+5 at First Release
+10 at Second Release
+15 at Third Release

Enhancements:
- Heightened (First Release): As a passive effect your defense is increased by +5/+10/+15 against Non-Basic Attacks.
- Deadly (Second Release): As a passive effect you gain a bonus +10/+15 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
- Ferocious (Final Release): As a passive effect your damage tier increases by +3 with 2 Basic Attacks, per turn, while in a Released state.

Techniques:

1st Release:
- Turning Swallow Cut, Barrage/Slashing, -25 Reishi (Unlimited)
- Breach - As a bonus action, you redirect a non-critical attack that would have hit you and deal it's full damage back at a foe of your choice as direct damage., -25 Reishi (0/2)
2nd Release:
- Multi-Arms, As an at-will action you can use 1 Bonus Action on your turn to make a Basic Attack. Also all Basic Attacks on your turn roll 1 extra damage dice., -20 Reishi (2/4)
3rd Release:
- Clone, As a bonus action, your duplicate joins you in combat. The clone has HP equal to 40% of your max HP. They receive one standard action., -15 Reishi (1/1)

REIATSU: 459,800 (484,000) -> 2,758,800
HP: 75/75 | REISHI: 102/200 | DEF: 110 (100) | DMG DIE: d10 | ACC: +45

1d100+100·3d16+4·1d100·1d100+100·3d19+4·1d100·1d100+100·3d19+4·1d100·1d100+100·3d16+4·1d100
Last Edit: May 17, 2022 5:33:18 GMT -5 by Hibano

Player

Fullbringer

I have nothing to say.

Niji Avatar

Niji

Post by Niji on May 17, 2022 18:28:09 GMT -5

The young man seemed willing to accept her help, but Niji wasn’t about to let her guard down now that she knew what, or rather who, she might have been dealing with. She felt Val’s reiatsu surge again, and her decision was immediately rewarded as she still had the wits and will to gather her own defenses. Stone shot up, blocking the most ferocious attacks from the Val-possessed child, but she still suffered fairly severe injuries.

Her own reiatsu roiled and surged, urging her to strike back at the woman that had already made her suffer so much. And, for a moment, she lost her composure. A spray of blood in the air dissolved into reiatsu as Niji growled out, ”Unite them! Arashi no Chichi!”

To say a tornado touched down on top of Niji might have been an overstatement, but not by much. An enormous face appeared in the sky, invisible to those not spiritually aware, and blew downward towards the fullbringer. Her body was sheathed in a twisting whirlwind, and she turned slowly toward Hibano, fury in her eyes. Several small glowing humanoids danced among the winds.

The man was sheathing his sword after his attack, after she had offered to help him, and he had attacked her again. Maybe the attack was from Val’s soul, she had felt her reitasu again, even if it was fading as he put his weapon away. Had she just twisted his mind again into attacking her again? What had she told the Vice Captain? That she would destroy Val’s soul if she needed to? Was she willing to destroy an innocent person along with her?

She took a deep breath, but the storm did not subside. The fury was raging inside of her, and it wanted to strike. But no. She was not willing. She clenched her fist, and the winds swirled around it in a visible cyclone. Niji stared at Hibano, then shook her head sadly, winds still howling around her.

”Fine.”

SUMMARY
Blur - At-Will Utsusemi
-Evade 182/53 and 133/35
Soul Trigger
At-Will to Third Release
Colossus
#2


Armor is 30 (0 + 30 (Col)
HP is 56 (74 - 18 (145/20) - 20 (189/20) - 10 (ST) 30 (R3) 
Reishi is 204 (197 - 5 (Col) - 6 (R3U) - 10 (UT) - 5 (#2) + 3 (TU) + 20 (ST))

Niji has Titanic Edge 2 on Hibano: +10 Def, +10 Accuracy, +2 Damage, 2 DR
Defense vs Hibano is 85
Base Accuracy vs Hibano is 70

At-Will:
Gamble - Mimic!
QyRptKzU1d27
1d27

Blurred Utsusemi - Reactive
Evade 182/53 and 133/35 hits

Third Release (Not as a reactive)

Bonus Action:
Arashi no Chichi - Colossus (Not as a reactive)

Standard Action:
Blood Offering - Soul Trigger

Standard Action:
Staggering Winds - BAKUDŌ #2 - KARE (BLIGHT)
1d100 < 55 add Stagger



ACTIVE EFFECTS
Buffs
Soul Trigger - 1/4

Debuffs
Stun - Final Turn



USES
Bandage - 1/1
Invigorate - 4/4
Sense - 0/3

Speed Clones - 0/2 (Move Tech)
Utsusemi - 1/1 (Move Tech)
Bakudo 12 - 0/2
Bakudo 7 - 0/1 Self
Ningyo Joruri - 1/1
Bakudo 9 - 1/2
Bakudo 22 - 0/2
Bakudo 27 - 0/2

Bakudo 73 - 1/1 Utility, 1/1 Defense
Thousand Page Wholesale - 0/2
Raioken - 0/2
Bakudo 99 - 1/1

Soul Trigger - 1/1

Time Shift - 0/2, 0/1
Regenerate - 0/1
Illusion - 0/1

Genius - 0/3
Talented - 0/1
Assault - 0/2
Rush - 0/4
Blur 0/4

CLASS - Prodigy - Titan
ADEPT
Your natural Skill cap of 50 is increased to 70 and you start with +5 to two Skills of your choice. You also gain a +35 bonus to every Initiative Roll.

GENIUS
Start with the Enhanced Basic Techniques/Spells; Focus Energy, Invigorat. Also, three times per battle, you can use Focus Energy or Invigorate as an At-Will action.

UNBRIDLED
The standard Reishi cap is lifted. (You may now gain an unlimited amount of Reishi.) Also, you gain +3 Reishi at the end of each turn per each foe you are fighting. (For example, in a 1v3, you would regain +9 Reishi.) Also, as a passive effect, as long as you remain at 50% HP or above, you gain the advantages of EDGE 2 against all foes, regardless of Reiatsu Levels. Alternatively, if you already have EDGE advantage (above EDGE 2) while above 50% HP, that advantage is now doubled.

OPPRESSIVE REIATSU
As a passive effect, your basic Strikes become area attacks and add the Bashing Major Effect. All other area attacks gain +10 accuracy and the Bashing Major Effect as well. Additionally, on a turn in which you use Invigorate, your Techs/Spells ignore 3 of their target’s DR; increase the amount of DR ignored by +3 per opponent in your current thread beyond the first. (3 DR ignored 1v1, 6 DR ignored 1v2, 9 DR ignored 1v3, etc)

TRAITS
Cleverness- You have a passive +15% bonus to inflict a status effect from any source.

Assault - As an at-will action, roll two d100s for each accuracy roll you make with any Non-Basic Attack. Use the better of the two rolls for each.

Rush - As an at-will action, you add Rush to one attack during your turn. Rush makes it so if the attack misses, it deals direct damage equal to half of the original damage. This does not apply any status effects from the original attack. (4/thread)

Blur - As a passive effect you can use one Movement Tech as an at-will action on your turn. (4/thread)

Tempered - Your 1st Release Stage is always active, meaning you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd or Final Releases until the minimum post count has been met.

Talented - As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it.

TECHNIQUES
SPEED CLONES - 0/2
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid all direct damage that would have been dealt to you during your turn.
Cost: 5 Reishi

UTSUSEMI - 0/1
Type: Defense - Hohō Art
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Technique.
Cost: 10 Reishi

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) - 0/2
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL) - 0/1
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 30 HP to self or a comrade.
Special Effect: You can spend an extra 5 Reishi to grant a 40% chance to apply the special status Mend to your target. Mend increases total healing from this spell to 60 HP instead of 30. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Once per target.

NINGYŌ JŌRURI (PUPPET THEATER)
Type: Bonus Action
Action: Utility
Effect: As a bonus action you have a 60% chance to inflict the special Manipulated status on your target. The user declares a Standard or Advanced technique/spell (excluding any Forbidden or Release techs/spells) that the target knows and takes no more than a standard or bonus action to use. The target is then forced to use this technique/spell on their next turn. Cannot be used in conjunction with the standard tech Holy Slave on the same turn.
Cost: 10 Reishi.
Limit: Once per target.

BAKUDŌ #9: GEKI (STRIKE) - 0/2
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 70% chance to inflict the special Enthralled status on your target. Enthralled targets have one of their Standard Actions reduced to a Bonus Action for the duration. The max chance to inflict with any effect is 95%.
Duration: 1 turn
Cost: 5 Reishi.

BAKUDŌ #22: HAKUFUKU (WHITE CRAWL) 0/2
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: Twice per battle.

BAKUDŌ #27: INEMURI (FORCED SLUMBER) - 0/2
You quickly hold your hand in front of your enemy’s face as their pupils dilate before they fall unconscious.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 60% chance to inflict two stacks of the Blind status on your target. Upon infliction it also deals 1d8 direct damage The max chance to inflict with any effect is 95%.
Cost: 5 Reishi

BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL)
Type: Defense / Utility
Activate: Bonus Action - Reactive
Effect: As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure with 10 HP. While trapped, your opponent cannot make any attacks against you but also cannot be targeted until they break free. While trapped your foe will be cut off from the outside. None of their techs/spells will affect anyone outside of it. This spell has 0 defense (auto-hit), and is unaffected by Edge of either the caster or the target.
Cost: 20 Reishi
Limit: Once per battle as a defense and once as a utility. Cannot use both on the same turn.

RAIŌKEN (THUNDER KING FIST)
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 25 Reishi
Limit: Twice per battle.

SENMAIOROSHI (THOUSAND-PAGE WHOLESALE)
In a blur of motion, you make multiple extremely fast slashes that shred your target to pieces.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Slashing major effect.
Special Effect: For an extra cost of 10 Reishi, you may add the Delay major effect to each attack.
Cost: 20 Reishi
Limit: Twice per battle.

BAKUDŌ #99: PART 1 - KIN (FORBID)
A powerful binding spell that wraps black cloth around the target and places gray slabs spaced along the cloth that pin them to the ground.
Requirement: Focus Skill of 45
Type: Utility
Activate: Standard Action
Effect: As a standard action, you have an 60% chance to inflict the special Sealed status on one target. While Sealed, for the duration, the target's Reiatsu Level is suppressed to 1, they lose any Edge advantage, and are forcibly removed from Shunko, Hollow Mask, and/or Released state. Also, for the duration, they cannot make any attacks against you and your allies OR be targeted with attacks by you or your allies.
Duration: 3 turns
Cost: 20 Reishi
Limit: Once per battle.

Blood Offering - SOUL TRIGGER
Type: Utility (Considered a Forbidden Technique)
Action: Bonus Action - Reactive
Effect: You regain 20 Reishi at the time of use and increase your Base Reiatsu Level by 50%. Additionally, for the duration, increase your Damage Tier with all attacks by +2 and your Defense by +15. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 4 turns
Cost: 10 HP
Limit: Once per battle.

RELEASE
AREA, SLASHING
Activate: Standard Action
Cost: 20
Effect: 4 Damage Dice, crits on 75+, +4 damage on a crit
Titan and Area Attack includes +10 accuracy, 5 reishi drain, and -5% Base RL.

Stage 1 - Lost Spirits
GAMBLE
Type: Utility
Activate: At-Will
Effect: As an at-will action, you roll a 1d27. On your next turn, you may use the Release Tech that corresponds to the number you rolled, bypassing any prerequisites. You may only use one release technique at a time, but otherwise you can use it as normal. The tech that you roll will be the same Stage that you are currently in. Each different type of release technique can only be used once per thread. If you roll the same one twice, the second time the effect fizzles out and produces nothing. If you roll a 27, you cannot use this power at all for the remainder of combat.
Stage 2: Can now roll two 1d27's and choose the preferred result.
Stage 3: Gain Stage 2 upgrade and the cost is reduced by -5 Reishi.
Cost: Same cost as whichever tech is rolled.
Limit: Indefinite, but only one type of each Release per combat.

Stage 1 - Locus of Nature
TIME SHIFT
Type: Utility
Activate: At-Will
Requirements: Requires Focus skill of 40.
Effects: As an at-will action you gain either an additional standard action or an additional bonus action on your turn. Max of one extra Standard Action per turn can be gained via Time Shift or Clone.
Stage 2: Can now be used three times per battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: Twice per battle.

MALICIOUS
Activate: None (Passive)
Effect: As a passive effect your damage tier increases by +1 with Release Attack Techs.
Stage 2: Damage tier increases by +2.
Stage 3: Add +10 bonus damage with all Release Attack Techs.

Stage 2
REGENERATE
Type: Utility
Action: Bonus
Effect: As a bonus action, designate a target (yourself or an ally). All damage the target received from one foe's non-critical attacks on their turn is converted instead into HP. For example, if they would have taken 20 damage, they will instead heal for 20 HP. This does not go into effect if that damage is mitigated by armor or damage reduction. Only if it would have removed HP. Remember, unless otherwise specified, damage will always be applied to armor before going to HP. Considered a Healing Technique. HP gained can be shared with one ally.
Stage 3: Gain Stage 2 upgrade and only costs 20 Reishi.
Cost: 25 Reishi
Limit: Once per battle.

VICIOUS
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +10 to accuracy with Release Attack Techs.
Stage 3: Accuracy bonus increases to +15.

Stage 3 - Fae Blood
ILLUSION
Type: Utility
Activate: Bonus Action
Effect: As a bonus action, you have a 60% chance to inflict the special Deceived status effect on your foe. While Deceived any at-will actions they use require a bonus action and any bonus actions they use require a standard action for the duration.
Duration: 4 turns
Cost: 10 Reishi
Limit: Once per battle.

Devastating
Activate: None (Passive)
Effect: As a passive effect your Release Attacks deal an extra +15 bonus damage when you score a critical hit.
Limit: Indefinite.

REIATSU: 393,000 (Eff. Base: 589,500) (Eff. Total: 3,537,000)
REIATSU: HP: 56/75 | REISHI: 204/200| DEF:85 | DMG DIE: 1d14 | ACC: +55

·1d100·1d100
Last Edit: May 18, 2022 9:58:32 GMT -5 by Niji

GAME MASTER

Wandenreich - Soldat

Memories broken, the truth goes unspoken...

Hibano Avatar

Hibano

Post by Hibano on May 18, 2022 15:42:12 GMT -5


Hibano
Location: Germany
Status: Alive

Tags:


As soon as he heard Niji's incantation, Hibano turned around - and witnessed that a vast transformation was unfolding before him. The winds which blew from her tornado were powerful enough that the Fullbringer had to shield his face with his arm. The loose red jacket flapped wildly against the torrent. His eyes locked Niji's - hers were furious. They had a reason to be, of course, it was a bit surprising that Niji has been so patient with him throughout the "battle".

Getting a good blow on her satiated Hibano's urge, but it hadn't yet receded completely, and, seeing Niji's furious transformation got it to nag in the back of his mind again. Whereever they were coming from, they didn't just see Niji as a great threat - they wanted to test his strength against hers, as if they yearned to make up for some failure in the past.

Niji's full power and his were on a very similar level, so...

However, the full fight never came about. After the bout of anger, Niji's display of power receded, and the wind subsided slightly, though it continued to rush past them both. The woman conceded. After briefly watching in silence, Hibano answered her:

"I attacked you because no matter how much I understand that you're not what my thoughts say you are, they won't stop yelling in my mind unless I do something to satiate them. So, instead of snapping against my will later, I decided to do something now, non-lethal, to stabilize myself," He briefly sighed. "Yes, I want your help to figure out who I am. At least, I'll know more context about who I am collecting the Hogyoku for."




Hibano drops Final Release and ends spar.

Player

Fullbringer

I have nothing to say.

Niji Avatar

Niji

Post by Niji on May 20, 2022 17:43:15 GMT -5

“Can we mistress, puh-leeaaaase?” “‘e’s already jumbl’d, a li’l more won’t hurt.”

Niji shook her head as the fae danced around her, flatly rejecting their request. If the man’s subconscious was likely almost entirely taken over by Val, pulling that forward seemed like a bad plan. They gave a bit of a grumble and instead focused on fussing over her injuries.  

She allowed her armor of wind to dissipate, and, having finished their work, the small glowing humanoids also disappeared. The fullbringer frowned, shaking her head once more. There were things that should have been said, that she wanted to establish as ground rules right here and now. But there was always the risk of Val taking control again.  The fact that the young man was willing to give into Val's destructive impulses to shut her up was understandable, but very dangerous.

Eyes locked onto the stranger, she took a deep breath, and while there was still smoldering anger in her eyes, the rest of her face took on it’s normal calm expression, ”There is an organization that works with fullbringers, I do not know how much of your power is your own, and how much belongs to the soul inside of you. There is a possibility they may have worked with you in the past. The soul inside of you was involved with this organization, so there might be some answers on that front too.”

Niji pulled out her phone, ”We can go there now, if you would like.  I may be unknown to them, depending on how much the soul inside of you shared, but I would like to contact a few others that might be able to help."  She gingerly touched the tear in her clothing above where the fae had healed her injuries,  "And let Leon know that it we have reached an understanding without either of us being killed.”

First, she dialed Yael’s number, he wasn’t the most stable when it came to Val, and what she had seen in that crater definitely implied the love was mostly one sided. Niji narrowed her eyes at no one in particular as a slightly robotic voice informed her that the line was disconnected.  She briefly talked to her fiancé, letting him quickly know what had happened and what her next step was going to be.  Then, she pulled out her spiritual phone, the one given to her by Third Seat Hageshi. She typed out a quick message to Vice Captain Muimina, then put the invisible phone away.

"We will see if anything comes of that; do you have any further business in Germany, or are you ready for a trip to Japan?"


Niji heals herself, then also drops out of release.  Spar ovah.

Last Edit: May 20, 2022 17:46:18 GMT -5 by Niji

GAME MASTER

Wandenreich - Soldat

Memories broken, the truth goes unspoken...

Hibano Avatar

Hibano

Post by Hibano on May 21, 2022 11:09:57 GMT -5


Hibano
Location: Germany
Status: Alive

Tags:


It wasn't nice, and Niji was right to grow frustrated after getting struck, almost renewing the battle, but Hibano extracted a certain satisfaction from slashing her about. The woman, knowingly or not, was poking at the last facets of his identity that he still had left - and it felt right to assert that he still believed in it, even though the urge which pushed him to attack Niji was a little alien.

Even then, he needed some time to internalize everything that he was told today. Thoughts swirled in the Fullbringer's mind, and much like Niji questioned his story, he briefly questioned hers, as well as his own. Who was this "Val" person, anyway? Unlike Niji, Hibano did not notice anything different when he tapped into his powers during the battle. Surely, what she felt must have been an illusion, or a trick, which got the woman to believe that her opponent was replaced by her friend. Niji was genuine in trying to uncover his identity, but he had reasons to doubt anything would come from this "Val" hint.

After calming down and reverting to her normal form, Niji explained that she knew about an organization of Fullbringers that he might have belonged to in the past - and offered to bring him to Japan, where they were based.

"I don't recall ever belonging to such a group..." Hibano answered her while she pulled out her phones and began calling everyone she could to inform them about him. If those were acquaintances of "Val", just like her, then the teen did not hold out much hope for them recognizing him, either. But, it wasn't like he was going to rip the phone out her hands and order her to stop.

"If... you don't mind, I'd rather wait a few days before coming with you. I don't really have further business here, no, I just need some time to take this all in."

Player

Fullbringer

I have nothing to say.

Niji Avatar

Niji

Post by Niji on May 23, 2022 9:26:33 GMT -5

Niji took a deep breath, centering herself and refocusing her reiatsu; the storm clouds began to slowly disperse and the rain lightened.  It was about what she had expected, it was no surprise that he had no memory of the organization. Even if he had belonged to it, he didn't seem to remember practically anything about his life before Val tried to take over.  While she did not like the idea of giving Val's soul more time to take over the boy, she wasn't going to be able to help him if he wasn't willing.  A few days would be fine, right?

Niji nodded once at the young man's request, while adrenaline was keeping her active, she had been basically jolted out of bed from Leon's message.  While the man had been polite and non-hostile (if a bit erratic) with her fiancé, now that she knew Val was occasionally playing puppet-master with the fullbringer's brain, she wanted him nowhere close to anyone she cared about.  She pointed at the gazebo Hibano had stabbed her in a moment ago, "That is reasonable; and probably for the better.  It the middle of the night in Japan right now.  I will meet you here at dawn on Saturday, that will get us to Japan in the early afternoon."



Last Edit: May 23, 2022 9:34:12 GMT -5 by Niji