Post by nezuel on Sept 9, 2022 15:36:50 GMT -5
Nezuel was starting to lose control of himself. As the multitude of souls within his body and blood started to feed on sweet sweet quincy riatsu they got louder and louder, harder to control over the reigns of that bastard ringmaster of theirs. He kept his hands to his head, not seeing as one of the arrows Laz had sent hit its mark harder than anything before. Yet he didn't seem to notice as it burned away at his flesh...the second arrow being caught in one of the ravenous maws around Nezuel and being eaten and absorbed.
He held up a hand then, not his own, but one of the multitude as it pointed at Lazarus. The manacles became a multitude, hands sprouting around the quincy and trying to bind his even further as a sphere of blood came up and around the quincy, blocking him from view. With Lazarus dealt with for at least a little while he tried to get control of himself, reaching deep in him and trying to figure out just how he could hold onto this power...this amazing power, for a little while longer. He didn't need it to defeat Lazarus, true, but he needed it if he was going to become strong enough to turn the tables on the primera and the Queen.
COMBAT TRACKER
He held up a hand then, not his own, but one of the multitude as it pointed at Lazarus. The manacles became a multitude, hands sprouting around the quincy and trying to bind his even further as a sphere of blood came up and around the quincy, blocking him from view. With Lazarus dealt with for at least a little while he tried to get control of himself, reaching deep in him and trying to figure out just how he could hold onto this power...this amazing power, for a little while longer. He didn't need it to defeat Lazarus, true, but he needed it if he was going to become strong enough to turn the tables on the primera and the Queen.
COMBAT TRACKER
SUMMARY
10 stacks of burn, 2 stacks applied this turn.
6 damage from attacks
5 status damage
-10 hp to siphone 19 reishi (HADO 70)
16 total reishi spent this turn (after siphon)
9 reishi drain
31 reishi siphoned (10 from last turn)
At-Will: Supress to match riatsu with Laz
HADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING)
REBUKE -9 reishi drain
Condeming: -2 reshi siphoned
CONSUME (1/4)
GGEjY|241d100 <75 to inflict 1 stack of Glutton:
Bonus Action: BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL) -15 reishi
Must use 1 standard action next turn to break
Standard Action: BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON) -5 reishi
1d100<75 to inflict pinned.
If inflicted must use two standard actions and bonus action next turn to break.
Standard Action: Barrage - Spirit targeting -25 reishi
5d12
ACTIVE EFFECTS
CLASS Caster
ATTUNED: As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi.
POTENT: You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi.
TRAITS
INDOMITABLE: You gain +3 Damage Reduction (DR) per attack on your turn.
REBUKE: As an at-will effect when hit with any attack, you deal Reishi drain back to the attacker equal to the lowest rolled natural dice of the attack that hit you
TECHNIQUES
REIRYOKU ABSORPTION: As an at-will action, choose two attacks that hit you during your turn. Siphon 3 Reishi from the attacker per damage die rolled on each attack. (1/3) -0 reishi
SPELLS
BAKUDŌ #41: KYŌMON (MIRROR GATE): As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary. (2/2) -5 Reishi
BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK): As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (0/2) -1 Reishi
BAKUDŌ #22: HAKUFUKU (WHITE CRAWL): As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95% (0/2) -1 Reishi
BAKUDŌ #52: GENSHITSU (PHANTOM PAIN): As bonus action you can inflict all of the non-special status effects you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary. You cannot use Phantom Pain in response to a foe's use of Phantom Pain to then send those status effects back to them. (1/1) -1 reishi
BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) : As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (0/2) -10 reishi
BAKUDŌ #4: HAINAWA (CRAWLING ROPE): As a bonus action, you have an 80% chance to inflict two stacks of the Immobilize status on your target. The max chance to inflict with any effect is 95%. (0/2) 1 reishi
BAKUDŌ #7: KEIKATSU (OPENING REVIVAL): As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique (1/1)
ADVANCED SPELLS
HADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING) As an at-will action, you convert one attack this turn into a Spirit Targeting attack. Spirit Targeting attacks are auto-hit and do not require an accuracy roll but do not deal HP damage or have secondary effects (major or minor) applied to the attack. The attack instead deals reishi drain equal to half the rolled damage. Spirit Targeting attacks cannot be mitigated via armor or DR effects. (0/3) 0 reishi
BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON): As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (0/1) 10 Reishi
BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL): As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure. They are then forced to spend a Standard Action on their turn to break free. (1/2) 15 reishi
RELEASE
The Tide: Barrage - 25 reishi
CONSUME: As an-will action, you have a 60% chance to gain the special status effect Glutton. When Glutton is activated, you passively siphon 5 Reishifrom your foe(s) for each Standard Action they used on their turn. You may target up to 3 enemies. (2/3)
CONDEMNING: As a passive effect any attack that hits you siphons -2 Reishi from the attacker while you are in your Released state.
1d100·1d100·5d1210 stacks of burn, 2 stacks applied this turn.
6 damage from attacks
5 status damage
-10 hp to siphone 19 reishi (HADO 70)
16 total reishi spent this turn (after siphon)
9 reishi drain
31 reishi siphoned (10 from last turn)
At-Will: Supress to match riatsu with Laz
HADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING)
REBUKE -9 reishi drain
Condeming: -2 reshi siphoned
CONSUME (1/4)
GGEjY|241d100 <75 to inflict 1 stack of Glutton:
Bonus Action: BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL) -15 reishi
Must use 1 standard action next turn to break
Standard Action: BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON) -5 reishi
1d100<75 to inflict pinned.
If inflicted must use two standard actions and bonus action next turn to break.
Standard Action: Barrage - Spirit targeting -25 reishi
5d12
ACTIVE EFFECTS
CLASS Caster
ATTUNED: As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi.
POTENT: You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi.
TRAITS
INDOMITABLE: You gain +3 Damage Reduction (DR) per attack on your turn.
REBUKE: As an at-will effect when hit with any attack, you deal Reishi drain back to the attacker equal to the lowest rolled natural dice of the attack that hit you
TECHNIQUES
REIRYOKU ABSORPTION: As an at-will action, choose two attacks that hit you during your turn. Siphon 3 Reishi from the attacker per damage die rolled on each attack. (1/3) -0 reishi
SPELLS
BAKUDŌ #41: KYŌMON (MIRROR GATE): As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary. (2/2) -5 Reishi
BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK): As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (0/2) -1 Reishi
BAKUDŌ #22: HAKUFUKU (WHITE CRAWL): As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95% (0/2) -1 Reishi
BAKUDŌ #52: GENSHITSU (PHANTOM PAIN): As bonus action you can inflict all of the non-special status effects you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary. You cannot use Phantom Pain in response to a foe's use of Phantom Pain to then send those status effects back to them. (1/1) -1 reishi
BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) : As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (0/2) -10 reishi
BAKUDŌ #4: HAINAWA (CRAWLING ROPE): As a bonus action, you have an 80% chance to inflict two stacks of the Immobilize status on your target. The max chance to inflict with any effect is 95%. (0/2) 1 reishi
BAKUDŌ #7: KEIKATSU (OPENING REVIVAL): As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique (1/1)
ADVANCED SPELLS
HADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING) As an at-will action, you convert one attack this turn into a Spirit Targeting attack. Spirit Targeting attacks are auto-hit and do not require an accuracy roll but do not deal HP damage or have secondary effects (major or minor) applied to the attack. The attack instead deals reishi drain equal to half the rolled damage. Spirit Targeting attacks cannot be mitigated via armor or DR effects. (0/3) 0 reishi
BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON): As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (0/1) 10 Reishi
BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL): As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure. They are then forced to spend a Standard Action on their turn to break free. (1/2) 15 reishi
RELEASE
The Tide: Barrage - 25 reishi
CONSUME: As an-will action, you have a 60% chance to gain the special status effect Glutton. When Glutton is activated, you passively siphon 5 Reishifrom your foe(s) for each Standard Action they used on their turn. You may target up to 3 enemies. (2/3)
CONDEMNING: As a passive effect any attack that hits you siphons -2 Reishi from the attacker while you are in your Released state.
REIATSU: 172,000
HP: 46/80 | REISHI: 151/230 | DEF: 80 | DMG DIE: d12 | ACC: +35
HP: 46/80 | REISHI: 151/230 | DEF: 80 | DMG DIE: d12 | ACC: +35
Last Edit: Sept 9, 2022 16:02:15 GMT -5 by nezuel