the arrancar would say as the shinigami's kido moved into him. He gave a grunt of annoyance as the shinigami's kido caused his wounds to bleed even more, something he had to get used to he supposed. Be that as it may between the options of wounding, fire, or poison he'd take the first two over the last.
Nezuel's eyes lit up as the shinigami seemed to grasp onto the truth of what he was. With his hierro as hard as it was it would be rather hard for such a shinigami to wound him with attacks. Perhaps in time, the 11th division member might be able to inflict serious wounds on him...but not at this current juncture.
he smiled.
Unlike the low level kido the two of them had been throwing around this one was on a different level. Pillars of light moved to enclose around the shinigami and stop him from moving at all. It was actually infused with a few more kidos, an experiment to make it more resilient and take more time to break out of as well as some basic hado to make the act of breaking out painful. If he was successful, then they'd both have some time to think things over without attacks being directed at the hollow.
SUMMARYDefensive:1 stack of wound inflicted (1/2)
5 status damage
Offensivepinned inflicted (taking 2 standard actions and 1 bonus action to break)
enthralled inflicted, turning one standard action into a bonus action
Hado 4 Crit! acc 118 for 12dmg
Reishi use-6 HADŌ #4: BYAKURAI (PALE LIGHTNING)
-10 BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON)
-1 BAKUDŌ #9: GEKI (STRIKE)
+3 regen from Attuned
-14 total
At-Will: Supress: Riatsu to match, def down to 50, damage dice to d6, acc to 20
Bonus Action: BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON) -10 reishi
kzglCM5i1d100<75 to inflict pinned
Standard Action: BAKUDŌ #9: GEKI (STRIKE) -1 reishi
1d100<85 to inflict enthralled
Standard Action: HADŌ #4: BYAKURAI (PALE LIGHTNING) -6
1d100+202d6
ACTIVE EFFECTSCLASS CasterATTUNED: As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi.
POTENT: You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi.
TRAITSINDOMITABLE: You gain +3 Damage Reduction (DR) per attack on your turn.
REBUKE: As an at-will effect when hit with any attack, you deal Reishi drain back to the attacker equal to the lowest rolled natural dice of the attack that hit you
CLEVERNESS: You have a passive +15% bonus to inflict a status effect from any source
TEMPERED: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd Release until the minimum post count has been met.
TECHNIQUESREIRYOKU ABSORPTION: As an at-will action, choose two attacks that hit you during your turn. Siphon 3 Reishi from the attacker per damage die rolled on each attack. (3/3) -0 reishi
SPELLSBAKUDŌ #41: KYŌMON (MIRROR GATE): As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary. (0/2) -5 Reishi
BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK): As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (0/2) -1 Reishi
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK): As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. (1/2) -1 Reishi
BAKUDŌ #9: GEKI (STRIKE): As a bonus action you have a 70% chance to inflict the special Enthralled status on your target. Enthralled targets have one of their Standard Actions reduced to a Bonus Action for the duration. The max chance to inflict with any effect is 95%. (0/2) -1 reishi
BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) : As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (1/2) -10 reishi
BAKUDŌ #4: HAINAWA (CRAWLING ROPE): As a bonus action, you have an 80% chance to inflict two stacks of the Immobilize status on your target. The max chance to inflict with any effect is 95%. (0/2) 1 reishi
BAKUDŌ #7: KEIKATSU (OPENING REVIVAL): As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique (1/1)
ADVANCED SPELLSHADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING) As an at-will action, you convert one attack this turn into a Spirit Targeting attack. Spirit Targeting attacks are auto-hit and do not require an accuracy roll but do not deal HP damage or have secondary effects (major or minor) applied to the attack. The attack instead deals reishi drain equal to half the rolled damage. Spirit Targeting attacks cannot be mitigated via armor or DR effects. (3/3) 0 reishi
BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON): As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (0/1) 10 Reishi
BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL): As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure. They are then forced to spend a Standard Action on their turn to break free. (2/2) 15 reishi
BAKUDŌ #99: PART 1 - KIN (FORBID): As a standard action, you have a 60% chance to inflict the special Sealed status on one target. While Sealed, for the duration, the target is forcibly removed from Shunko, Soul Trigger, Hollow Mask, and/or Released state. Also, for the duration, they cannot regain any Reishi. Cannot be used while the Release Tech Communion is active. (1/1) 15 reishi
BAKUDŌ #99: PART 2 - BANKIN (ULTIMATE SUPPRESSION): Using two standard actions, you have an 80% chance to inflict the special status effect Locked. For this to work the target must be below 25% of their max Reishi. While Locked, the character is out of the fight. If you are brought to 0 Reishi or 0 HP during the fight the Locked status effect ends. In a 1v1 battle the fight is won but you cannot kill them. (1/1) 20 reishi
RELEASEThe Tide: Barrage - 25 reishi
CONSUME: As an-will action, you have a 60% chance to gain the special status effect Glutton. When Glutton is activated, you passively siphon 5 Reishifrom your foe(s) for each Standard Action they used on their turn. You may target up to 3 enemies. (4/4)
CONDEMNING: As a passive effect any attack that hits you siphons -2 Reishi from the attacker while you are in your Released state.
REIATSU: 17,000
HP: 50/80 | REISHI: 208/250 | DEF: 50 | DMG DIE: d6 | ACC: +20