Bleach Hereafter RPG

ACME

Player

Life is one hell of a stage, while death is just the final flourish

Milya Ilanos Avatar

Milya Ilanos

Post by Milya Ilanos on Mar 2, 2023 12:07:31 GMT -5

The sharp shink of metal slicing through the man's flesh was enough for Milya to flinch and move back a few paces, feeling almost as though they fell onto the horse that moved beneath them, legs driving them further forward, behind this man, this shouting man. Every movement spun a vortex in their head, the world shuddering, shaking, convulsing, only worsened by the words. The words drilled deep into their mind, their hands covering their ears. They'd heard that. They'd heard words like that, a God and his prayers, and Jerusalem. What were those words? And why did their skin feel like it was sizzling?

Then, it clicked, as a snarl erupts from Milya's throat almost instinctually. They release any grip from the horse, launching themselves back and off it, trying to stop in midair as to not get themselves trampled by the steeds of God's soldiers. "Fuck that," they snarl, "I've died in his name once - I've been a part of his so-called prayers once, and I can guarantee he will never answer!" The venom in Milya's voice is palpable, as they turn on their heel, drawing their longsword and begin to stalk in the opposite direction. There has to be a way out of here. There has to be!

PLAYER

Ashes to ashes, the ocean crashes

Itsuki Hasegawa Avatar

Itsuki Hasegawa

Post by Itsuki Hasegawa on Mar 4, 2023 16:01:55 GMT -5

Instinct engaged, a sightless gaze leaking streams of burning orange, dripping upon the dead sands. Vitrified to a mirror finish, the glass whined and cracked under the tormenting heat leaking from the mortal pushed to their limit.
    Confusing swirls of reiatsu churned in his guts at the ebb and flow of the post-mortal conflict clashing. The ragged priest's mind trapped in fitful fight-or-flight had broken inside out. The internal reservoir of spiritual magicks fluctuating felt like this cursed place running fingers over his flesh, trying to drag him under the tides.
    Lurching from hips to neck, Itsuki's spine spasmed him forward onto his knees as the invasive touch wrenched his wretched stomach empty across the dunes. His swirling scirocco faltered briefly, an unsettled mind gathering itself for the next manic outburst.
    Each heavy shoulder-shifting pant for air offered a gasping window for his awareness.
    Stress, strain and pulmonary pain met each fraction of conscious conduct, scoring hot lines of trauma across the subconscious. With no hands to grasp it, the monk's rosary had widened its threads to define the boundary of his personal space about him. The ring of black fire had given up their orange beads, the molten globes drunkenly orbiting their wielder at random angles.
    Arms hanging limp in their sockets, the unseeing mortal reared back his head and gave a meaningless, wordless cry. As his lips parted for the maddened utterance the infernal exhaust pouring from his collar bone belched a gout of ichor. Blood splashed the sands, burning with black fire like spilled tar.
    Arcane thread writhed, tiny orange planets burning out to nothingness.
    Glassy craters scattered about the sanguimancer from his failed attempts glistened and gleamed. The suns seen only in the reflections rushed into the mirrors, marks of impact giving birth to meteoric beads screaming like fireworks towards the practiced cannibal of a hollow.

Combat Tracker
SUMMARY
DEF:
南無妙法蓮華経!* 1st Release - Nenshō Juzu!
Itsuki maintains x2 RL.
Itsuki is suppressed by Edge 1 from Nezuel.
Cripple debuff expires.
2 turns of Frostbite remain. (Drains 5 Reishi per turn.)
Koshou uses Enhanced Invigorate!
+10 Reishi.
Itsuki spends -4 Reishi to maintain 1st Release.
Itsuki recovers +3 Reishi due to Attuned.

OFF:
南無妙法蓮華経!* 1st Release - Nenshō Juzu!
Itsuki maintains x2 RL.
Itsuki maintains +5 Focus.
Itsuki uses Focus Energy!
+15 Acc, attack can not be Guarded this turn.
Itsuki casts FUJUN'NA IKARI on Nezuel!
Critical Hit!
55 dmg @ 141 acc (96 base)

Defence 80 vs Nezuel.
Accuracy 35 vs Nezuel.

150,000 RL +100% (1st Release)
0 Armour
16/85 HP -25 Fujun'na Ikari
4.5/160 Reishi -6 (-5 (Nezuel's Frostbite) +10 Enhanced Invigorate (Koshou) -10 (Focus Energy) -4 1st Release +3 Attuned)
d12 DMG +5 1st Release (40 Focus)
35 ACC (35 Fighting)
80DEF (50 base + 30 Reflexes)


Standard Action/s:
FUJUN'NA IKARI (Impure Wrath)
6B6R2XUL1d100+45 Critical Hit!
5d12 + 11 = 55

Bonus Action/s:
Focus Energy
+15 Accuracy, Attack damage cannot be negated with Guard.

At-Will:


ACTIVE EFFECTS
Buffs
Enduring Morale
+10 Resilience

1st Release
+100% RL
+5 Focus
Rigorous: Barrage/Area Release Techs crit on 85+

Debuffs
2 turns of Frostbite. (Drains 5 Reishi per turn and lasts for 2 now that Cripple is removed.)




USES REMAINING
Bakudo #52 - 1/1
Bakudo #16 - 1/1
Bakudo #22 - 1/2
Invigorate - 3/4
Sense - 3/3
Hado #4: Enhanced Byakurai - 0/3
FUJUN'NA SHUKUFUKU - 1/1
Talented 0/1

CLASS - Caster
ATTUNED
As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi.

POTENT
You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi.

TRAITS
Talented - As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means.

TECHNIQUES
HADŌ #4: ENHANCED BYAKURAI (PALE LIGHTNING)
You fire a bolt of white lightning from the fingertip.
Type: Basic Attack
Action: Standard Action
Damage: Roll 2 damage dice.
Effects: None
Cost: 10 6 Reishi
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.

BAKUDŌ #52: GENSHITSU (PHANTOM PAIN)
You attach an invisible chain between you and your enemy, causing them to share the same wounds you receive.
Type: Defense
Activate: Bonus Action - Reactive
Effect: As bonus action you can inflict all of the non-special status effects you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary. You cannot use Phantom Pain in response to a foe's use of Phantom Pain to then send those status effects back to them.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #16: KAMI NO TŌTEMU (DIVINE TOTEM)
You create an effigy made out of Kido that shelters you and your allies from chosen harm.
Type: Defense
Activate: At-will
Effect: As an at-will action choose one status effect that you and all allies are immune to for the duration: Cripple, Stun, Stagger, Wound, Burn, or Poison.
Duration: 5 turns
Cost: 5 Reishi
Limit: Once per battle. May be affected by two per battle.

BAKUDŌ #22: HAKUFUKU (WHITE CRAWL)
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: Twice per battle.

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Defense
Activate: At-Will
Effect: As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique
Special Effect: You can spend an extra 5 Reishi to grant a 40% chance to apply the special status Mend to your target. Mend increases total healing from this spell to 60 HP instead of 30. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Once per target.

RELEASE
1ST RELEASE - Incomplete Fullbring - Nenshō Juzu (Burning Prayer Beads)
Activate: Bonus Action / At-Will
Effect: As a bonus action, you enter your 1st Release state. You may drop out at any time by using an at-will action.
This Release boosts your base RL by 2x.
Techniques: Impure Wrath, Impure Blessing (see below)
Enhancement: Rigorous (Barrage and Area Release Attacks score a critical hit on a natural 85 or higher. Does not stack with Slashing.)
Skill Bonus: +5 Focus
HP Bonus: +10 HP upon activation. (Does not go into effect if you are already at max HP)
Upgrade: When you reach your 2nd Release, this Release will only costs 2 Reishi per turn.
Once you reach your Final Release, this release costs 0 Reishi per turn.
Cost: 4 Reishi per turn

FUJUN'NA IKARI (Impure Wrath)
Molten beads of reiatsu burst free of their binding, tracing arcing lines of light to close in on the target simultaneously from all angles.
Type: Barrage Attack
Action: Standard Action
Damage: Roll 5 damage dice.
Effects: Draining (Costs HP instead of Reishi)
Stage 2: Reduced cost by 5
Stage 3: Reduced cost by 10
Cost: 25 HP
Limit: Once per turn

FUJUN'NA SHUKUFUKU (Impure Blessing - Extract reskin)
Threads of black fire knit throughout Itsuki's arms through to his torso, depicting yamata no orochi.
Type: Utility (Non-Reactive)
Activate: Bonus Action
Effect: As a bonus action you attune yourself to the expenditure of Reishi at the expense of HP. For the duration of this effect, you gain an amount of Reishi equal to the amount your opponents spend on their turns.
Duration: 4 turns
Cost: 25 HP
Limit: Once per battle.
Duration: 4 turns.


*
"Namu — Myōhō — Renge — Kyō" / "Glory to the Dharma of the Lotus Sutra"
1d100+45·5d12
Last Edit: Mar 4, 2023 16:09:57 GMT -5 by Itsuki Hasegawa
Player of:
Itsuki Hasegawa (Fullbringer Caster)
Cuetlachtli (Arrancar Prodigy)

Est. reply time 24 - 48 hours
GMT+0

PLAYER

This is what it's like being the biggest and the strongest. I don't even exercise.

Koshou Avatar

Koshou

Post by Koshou on Mar 8, 2023 5:12:08 GMT -5

In truth, there isn't much remorse or sympathy; concern for the others engaged in this battle from the Shinigami that's trying his absolute best to push forward against the enemy that's denying him that satisfaction, the close-quarters touch of blade and flesh now that it's down the last breaths. That flicker of reality comes, and there's a sense of confusion .. but it doesn't have quite enough time to take hold entirely within that tunnel-visioned mind because behind it comes fire.

Molten ichor and the heat of all the energy pouring out from the Monk behind him now washes over him in waves that do not relent even while the man himself who's been brought here pours out his own essence and his own life to combat the threat against them now. That invisible thread that connects them continues to bolster and infuse the Soul Reaper with energy added to his own, but that sense of danger and threat against what little defenses remain between them is lost behind the sheer desire and range that pushes him to continue the battle. Behind him come streaking shots of heat like Meteor that home toward Nezuel and once more it's the matter of sheer dumb luck and timing that provide Koshou the sense of fortuitous intervention that so often helps him to survive. As those orbs streak toward the Hollow, chains formed of liquid blood have wrapped about the limbs and torso of the Shinigami to slow him and stop him in his tracks. Whatever facade might've taken hold over him though is lost at this. The animal behind the man's mind in this sense is infuriated by it, being held back! He screams without words himself, almost in echo to Itsuki as his hands and arms thrash and try to break free of those chains and their grasp on him. Always forward, Koshou moves toward Nezuel step by labored step now, new chains rising to grab at him whenever he manages to break free of one.

It's something unseemly almost that pushes him forward, a simple refusal and finally the Soul Reaper manages to bring himself close enough to try and put the Hollow within reach of his blade. Simple, brute-ish strokes of his sword are all he can manage, but each comes with every ounce of his strength; still marginally fresh.


COMBAT TRACKER

SUMMARY

Offense:
- Koshou makes 2 Attacks!
   1: Hit vs. 104 (15 DMG / Burn)
   2: Hit vs. 115 (05 DMG / Burn)

Defense:
- Koshou loses 12 Armor!

Status:
- Koshou reduces Nezuel's Edge to 1!
- Koshou is Immobilized!
- Koshou is Staggered!


At-Will: Tsukiyubi - +2 DMG Tier / +20 ACC | -10 reishi cost

Bonus Action: Invigorate - +25 reishi | -0 reishi cost
Enhanced: Allies also receive +10 Reishi

Standard Action: Basic Strike - Burn | -10 reishi cost
Acc - m2bTvGS61d100+65
Dmg - 1d15
Status Chance (40%) < 1d100

Standard Action: Basic Strike - Burn | -10 reishi cost
Acc - 1d100+65
Dmg - 1d15
Status Chance (40%) < 1d100


ACTIVE EFFECTS
- Enduring Morale (+10 Resilience)
- Alacrity (+10 DEF)
- Armored (18)
- Koshou is Immobilized! (1 turn remaining)

CLASS
- Prodigy

TRAITS
- Alacrity (+10 Def above half HP)
- Infuse (40% Burn Chance / all Basic Attacks)

TECHNIQUES
- Tsukiyubi (Thrust Fingers)

SPELLS
- Bakudo #44: Sekisho
- Bakudo #07: Keikatsu

USES
- Sekisho 0/1
- Keikatsu 0/1
- Tsukiyubi 0/2
- Invigorate 0/4
- Sense 0/3
- Blitz 0/3

RELEASE





REIATSU: 143,500

HP: 90/90 | REISHI: 56/100 | DEF: 95 | DMG DIE: d13 | ACC: +45
1d100+65·1d15·1d100·1d100+65·1d15·1d100
Last Edit: Mar 8, 2023 5:15:28 GMT -5 by Koshou

Player

Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.

nezuel Avatar

nezuel

Post by nezuel on Mar 9, 2023 17:18:45 GMT -5

"It seems like the poor boy is broken" the arrancar tsked, tilting his head back towards the shinigami. That human was all used up, its own blood spilling around it would soon add to his own army. Maybe once the shinigami wasn't a thread he could drink him up in front of him...the death of the arrancar thing wouldn't have wounded the shinigami much but a human...and a potentially powerful one might.

He was just about to address the shinigami when a flare of power caught his attention, he turned, seeing the last ditch effort of the human. He hardly had anytime to shift his defenses as the attack came, the mistake of turning his back on an enemy. Blood rose but he only managed to interpose a thin layer of blood between him and the attack. It hit the barrier, only slowing the attack but allowing him to wrap his own body in the viscous liquid. He let out a growl as the flame hit him, burning away a large section of his body and leaving him with a gaping wound even through his hierro.

He barely had the peace of mind to shift the barrier he'd erected towards the shinigami. He'd already taken several opportunities to capitalize after the human's attacks....why would now be any different? His instincts were right and he managed to deflect one of the blows...his burning riatsu swallowed and snuffed out by the layer of blood around him.

"An excellent attack...however," he held up his remaining hand and drew in the dissipated reishi in the air, the attacks, the damage, all sustaining him. Slowly the wound started to mend itself, healing slowly but surely. "How long can you keep it up...alone?"

--------------------------------------------------


As Milya turns a familiar sight is infront of her, the sight of a small boy with a cross around his neck. His eyes lack the familiar red glow but it is without a doubt the arrancar that they knew before this whole mess. "You shouldn't be here." He'd say, the cadence of his words a little off, ringing in their ears just a little. "I'm the only one here...thats the point." he looks over Milya's shoulder at the soldiers running towards the fighting...then suddenly turns to the side as the soldiers start to burn in a deep red fire.

"What is happening...out there?" he'd wonder outloud before his eyes widen. He runs forwards towards the other arrancar as the flames move to engulf the other soldiers. He wraps around them leaving only the two of them...and the man on the horse alone on the battlefield. Arms around the arrancar he looks them in the eyes as the flames burn around the pair...the other man not caring or being affected. "If you're here...its not going well, is it? Will you help me find my beginning...a way to stop this?"

COMBAT TRACKER
SUMMARY
Defensive:

Itsuki:
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) negates critical hit bonus damage
BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) Reduces damage from 44 to 22. Dealing 19 (22-3) damage.
Glutton inflicted

Koshou
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) negates burn
BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) Reduces damage from Strike 1 from 15 to 7. Takes 4 (7-3) damge
Strike 2 hits for 2 (5-3) damage
Pinned inflicted, must use both actions next turn to break free, can't use bonus actions next turn.
Glutton inflicted


Offensive
15 reishi drain to Koshou
7 reishi siphon to Koshou
15 reishi siphon to Itsuki
2 reishi siphon to Itsuki

Reishi use
+3 regen
-4 release
-1 BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
-10 BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
-5 BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON)
+18 REIRYOKU ABSORPTION
+6 CONDEMNING
-5 BANDAGE

+2 total

At-Will:

CONSUME: a0kjxmF91d100<75 to inflict 1 stack of glutton on Koshou and Itsuki

BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) -1 reishi

Rebuke: 15 reishi drain to Koshou

REIRYOKU ABSORPTION: 15 reishi drain on Itsuki, 3 on Koshou

Bonus Action: BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) -10 reishi

Standard Action: BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON) -5 reishi
1d100<75 to inflict 1 stack of pinned

Standard Action: BANDAGE -5 reishi
1d12




ACTIVE EFFECTS Suppress to 225k RL
Hanyou 106k Edge 1 DEF 85
Itsuki 75k Edge 3 DEF 95
Milya 42k Edge 4 DEF 100



CLASS MAGUS
ATTUNED: As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi.
POTENT: You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi.
VERSATILE: As a passive effect, any turn where you use both a Kido Spell and a Non-Kido Technique, increase the Accuracy (by +15) and Damage Tier (by +2) of two attacks on that turn. Also, all successful attacks you land on that turn will drain your foe's Reishi as well as their HP/Armor. Total amount of Reishi drained will be equal to the lowest rolled natural dice number when rolling damage dice from the attack.
RATION: As a passive effect your Advanced and Forbidden Kido Spells have a 30% chance to inflict the Immobilize or Stagger status effect (Choose one per thread). The max chance to inflict with any effect is 95%. The additional reishi cost is then leeched to you for the duration.
TRAITS
INDOMITABLE: You gain +3 Damage Reduction (DR) per attack on your turn.
REBUKE: As an at-will effect when hit with any attack, you deal Reishi drain back to the attacker equal to the lowest rolled natural dice of the attack that hit you
CLEVERNESS: You have a passive +15% bonus to inflict a status effect from any source
TEMPERED: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd Release until the minimum post count has been met.
TALENTED:As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means. (1/1)
SURGE: As an at-will action, you add an extra set of additional damage die with a value of 2d12 for Non-Basic Attacks and 1d12 for Basic Attacks with each attack you make. (2/3)
TECHNIQUES
REIRYOKU ABSORPTION: As an at-will action, choose two attacks that hit you during your turn. Siphon 3 Reishi from the attacker per damage die rolled on each attack. (1/3) -0 reishi

SPELLS
BAKUDŌ #41: KYŌMON (MIRROR GATE): As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary. (0/2) -5 Reishi
BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK): As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (0/2) -1 Reishi
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK): As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. (0/2) -1 Reishi
BAKUDŌ #22: HAKUFUKU (WHITE CRAWL): As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95% (0/2) -1 reishi
BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) : As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (1/2) -10 reishi
BAKUDŌ #4: HAINAWA (CRAWLING ROPE): As a bonus action, you have an 80% chance to inflict two stacks of the Immobilize status on your target. The max chance to inflict with any effect is 95%. (1/2) 1 reishi
BAKUDŌ #7: KEIKATSU (OPENING REVIVAL): As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique (0/1) -1 reishi

ADVANCED SPELLS
HADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING) As an at-will action, you convert one attack this turn into a Spirit Targeting attack. Spirit Targeting attacks are auto-hit and do not require an accuracy roll but do not deal HP damage or have secondary effects (major or minor) applied to the attack. The attack instead deals reishi drain equal to half the rolled damage. Spirit Targeting attacks cannot be mitigated via armor or DR effects. (1/3) 0 reishi
BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON): As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (0/1) 10 Reishi
BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL): As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure. They are then forced to spend a Standard Action on their turn to break free. (1/2) 15 reishi
BAKUDŌ #99: PART 1 - KIN (FORBID): As a standard action, you have a 60% chance to inflict the special Sealed status on one target. While Sealed, for the duration, the target is forcibly removed from Shunko, Soul Trigger, Hollow Mask, and/or Released state. Also, for the duration, they cannot regain any Reishi. Cannot be used while the Release Tech Communion is active. (0/1) 15 reishi
BAKUDŌ #99: PART 2 - BANKIN (ULTIMATE SUPPRESSION): Using two standard actions, you have an 80% chance to inflict the special status effect Locked. For this to work the target must be below 25% of their max Reishi. While Locked, the character is out of the fight. If you are brought to 0 Reishi or 0 HP during the fight the Locked status effect ends. In a 1v1 battle the fight is won but you cannot kill them. (0/1) 20 reishi

RELEASE
The Tide: Barrage - 25 reishi
CONSUME: As an-will action, you have a 60% chance to gain the special status effect Glutton. When Glutton is activated, you passively siphon 5 Reishifrom your foe(s) for each Standard Action they used on their turn. You may target up to 3 enemies. (0/4)
CONDEMNING: As a passive effect any attack that hits you siphons -2 Reishi from the attacker while you are in your Released state.

REIATSU: 225,000
HP: 31/80 | REISHI: 57/250 | DEF: 80 | DMG DIE: d15 | ACC: +40
1d100·1d100·1d12
Last Edit: Mar 9, 2023 17:19:55 GMT -5 by nezuel

Player

Life is one hell of a stage, while death is just the final flourish

Milya Ilanos Avatar

Milya Ilanos

Post by Milya Ilanos on Mar 10, 2023 15:21:40 GMT -5

Confusion began to swirl in Milya's head, as they clutch their temple, taking deep breaths. The fire. Why is it always fire? But, Nezuel's words slowly pierce through the haze, his embrace protecting them from the forsaken heat, numbing the pain that's starting to envelop their muscles. "Well, no shit," they half chuckle, "no, things are going diabolically, to be honest. There was blood, it surrounded me, and there was a squeezing sensation, and then... nothing, here, this is what happened. I don't even know, how, I got here." Or, indeed, what in the name of the Queen was going on.

Milya shakes their head, their voice starting to crack as the weight of all that's going on starts to weigh down on them. "I-I can help, yes, but-" They turn and indicate at the burnt, murdered arrancar-soldiers, and their steeds, "I'm not joining them. I will not die in flame." Glancing around, seeing the remaining soul on the battlefield, they look back to the childlike Nezuel. "What do you mean, your beginning? Your birth, your death, your... rebirth, or, indeed, the second rebirth?" They chuckle at their own word choice, resting their hand on Nezuel's shoulder. "Where do you feel you started? Where does your hunger drive you to?"

PLAYER

Ashes to ashes, the ocean crashes

Itsuki Hasegawa Avatar

Itsuki Hasegawa

Post by Itsuki Hasegawa on Mar 11, 2023 15:08:33 GMT -5

Words passed through and over him like so much water lost to his shroud of desert heat. Meanings lost, only the sensation of his spiritual energy being plucked away remained. Amber eyes continued to melt into streams of molten sunset tears, the exhausted string of his soul held taught snapped back into place with the refilling of the dry reservoir within.
    Itsuki's breath caught, a faint and slow intake of the searing air cracking his lips. Clarity flickered behind his eyes, release quivering as it faltered and came back to life like some broken light.
    Lurching forward through the already drying sands, the half-feral monk's knees sank into the soft, pale slope with a hand outstretched for one of his own little suns. Glimmer in palm, a spark became a bead, a bead swelled up into a half formed orb, liquid innards sloshing about an invisible membrane as it tried to solidify. Cursed blood oozed from the open holes reaching into his bones. An anguished, demented cry left his parted lips in shapeless fury. It appeared his own abilities were refusing to burn what was left, or perhaps, there was simply not enough fuel left to ignite more dark magic.
    Instead, the overgrown glint wearing an unseen shell swallowed a black thread as its frantic master cast it across the bloody distance between him and the evolved hollow.
    Without enough form to explode, the trinket simply shattered in the air before their delightful host with a splash of sizzling black contact poison.

Combat Tracker
SUMMARY
DEF:
南無妙法蓮華経!* 1st Release - Nenshō Juzu!
Itsuki maintains x2 RL.
Itsuki is suppressed by Edge 1 from Nezuel.
1 turn of Frostbite remains. (Drains 5 Reishi per turn.)
Koshou uses Enhanced Invigorate!
+10 Reishi to all allies.
Itsuki uses Invigorate!
+25 Reishi.
Itsuki uses Distract!
+1 Standard Action to Koshou.
Itsuki spends -4 Reishi to maintain 1st Release.
Itsuki recovers +3 Reishi due to Attuned.

OFF:
南無妙法蓮華経!* 1st Release - Nenshō Juzu!
Itsuki maintains x2 RL.
Itsuki maintains +5 Focus.
Itsuki casts Bakudo #2 (status effect) on Nezuel!
7 / 45%, Success!

Defence 80 vs Nezuel.
Accuracy 35 vs Nezuel.

150,000 RL +100% (1st Release)
0 Armour
16/85 HP
30/160 Reishi +24.5 (-5 Nezuel's Frostbite (Reishi 0, cannot decrease further), -17 Nezuel's Reishi Drain, +10 Koshou's Enhanced Invigorate, +25 Invigorate, -4 1st Release, +3 Attuned)
d12 DMG +5 1st Release (40 Focus)
35 ACC (35 Fighting)
80DEF (50 base + 30 Reflexes)


Standard Action/s:
BAKUDŌ #2: KARE (BLIGHT)
45% Poison chance.
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Bonus Action/s:
INVIGORATE
+25 Reishi.

At-Will:
DISTRACT
+1 Standard Action to Koshou.


ACTIVE EFFECTS
Buffs
Enduring Morale
+10 Resilience

1st Release
+100% RL
+5 Focus
Rigorous: Barrage/Area Release Techs crit on 85+

Debuffs
1 turn of Frostbite. (Drains 5 Reishi per turn and lasts for 2 since Cripple was removed.)




USES REMAINING
Bakudo #52 - 1/1
Bakudo #16 - 1/1
Bakudo #22 - 1/2
Invigorate - 2/4
Sense - 3/3
Hado #4: Enhanced Byakurai - 0/3
FUJUN'NA SHUKUFUKU - 1/1
Talented 0/1

CLASS - Caster
ATTUNED
As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi.

POTENT
You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi.

TRAITS
Talented - As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means.

TECHNIQUES
HADŌ #4: ENHANCED BYAKURAI (PALE LIGHTNING)
You fire a bolt of white lightning from the fingertip.
Type: Basic Attack
Action: Standard Action
Damage: Roll 2 damage dice.
Effects: None
Cost: 10 6 Reishi
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.

BAKUDŌ #52: GENSHITSU (PHANTOM PAIN)
You attach an invisible chain between you and your enemy, causing them to share the same wounds you receive.
Type: Defense
Activate: Bonus Action - Reactive
Effect: As bonus action you can inflict all of the non-special status effects you currently suffer from onto a foe of choice. Inherits the exact duration and other modifiers added to the status effect. It is automatically inflicted, no chance roll necessary. You cannot use Phantom Pain in response to a foe's use of Phantom Pain to then send those status effects back to them.
Cost: 5 Reishi
Limit: Once per battle.

BAKUDŌ #16: KAMI NO TŌTEMU (DIVINE TOTEM)
You create an effigy made out of Kido that shelters you and your allies from chosen harm.
Type: Defense
Activate: At-will
Effect: As an at-will action choose one status effect that you and all allies are immune to for the duration: Cripple, Stun, Stagger, Wound, Burn, or Poison.
Duration: 5 turns
Cost: 5 Reishi
Limit: Once per battle. May be affected by two per battle.

BAKUDŌ #22: HAKUFUKU (WHITE CRAWL)
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: Twice per battle.

BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Defense
Activate: At-Will
Effect: As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique
Special Effect: You can spend an extra 5 Reishi to grant a 40% chance to apply the special status Mend to your target. Mend increases total healing from this spell to 60 HP instead of 30. The max chance to inflict with any effect is 95%.
Cost: 5 Reishi
Limit: Once per target.

RELEASE
1ST RELEASE - Incomplete Fullbring - Nenshō Juzu (Burning Prayer Beads)
Activate: Bonus Action / At-Will
Effect: As a bonus action, you enter your 1st Release state. You may drop out at any time by using an at-will action.
This Release boosts your base RL by 2x.
Techniques: Impure Wrath, Impure Blessing (see below)
Enhancement: Rigorous (Barrage and Area Release Attacks score a critical hit on a natural 85 or higher. Does not stack with Slashing.)
Skill Bonus: +5 Focus
HP Bonus: +10 HP upon activation. (Does not go into effect if you are already at max HP)
Upgrade: When you reach your 2nd Release, this Release will only costs 2 Reishi per turn.
Once you reach your Final Release, this release costs 0 Reishi per turn.
Cost: 4 Reishi per turn

FUJUN'NA IKARI (Impure Wrath)
Molten beads of reiatsu burst free of their binding, tracing arcing lines of light to close in on the target simultaneously from all angles.
Type: Barrage Attack
Action: Standard Action
Damage: Roll 5 damage dice.
Effects: Draining (Costs HP instead of Reishi)
Stage 2: Reduced cost by 5
Stage 3: Reduced cost by 10
Cost: 25 HP
Limit: Once per turn

FUJUN'NA SHUKUFUKU (Impure Blessing - Extract reskin)
Threads of black fire knit throughout Itsuki's arms through to his torso, depicting yamata no orochi.
Type: Utility (Non-Reactive)
Activate: Bonus Action
Effect: As a bonus action you attune yourself to the expenditure of Reishi at the expense of HP. For the duration of this effect, you gain an amount of Reishi equal to the amount your opponents spend on their turns.
Duration: 4 turns
Cost: 25 HP
Limit: Once per battle.
Duration: 4 turns.


*
"Namu — Myōhō — Renge — Kyō" / "Glory to the Dharma of the Lotus Sutra"
1d100
Last Edit: Mar 11, 2023 15:12:38 GMT -5 by Itsuki Hasegawa
Player of:
Itsuki Hasegawa (Fullbringer Caster)
Cuetlachtli (Arrancar Prodigy)

Est. reply time 24 - 48 hours
GMT+0

PLAYER

This is what it's like being the biggest and the strongest. I don't even exercise.

Koshou Avatar

Koshou

Post by Koshou on Apr 11, 2023 23:04:54 GMT -5

The more he fights against those bloody chains, the more they seem to spring up to grab and grasp at him. Another wordless roar of indignation and anger comes from the Soul Reaper, even as he's brought to his knees by them. More and more of them begin to spring up and wrap over Koshou, encircling his arms or strapping over his back and forcing him downward as if to bow his forehead to the ground still hot beneath their feet! More and more of the ichor seems to lend itself to bind the stocky-shouldered man into place and take him out of the fight completely. For a time, there's nothing but blackness for the Shinigami. He doesn't know how long truly though it feels like an eternity to be bound like that. Building up in him, that anger seems to be a kind of fuel unto itself. It builds and builds like something hot within the man's chest that wants to explode out. With a feeling like something that begins to rip out of his very chest, Koshou lets out a blood-curdling scream and with a sudden BURST - he explodes out of those bloody chains, sending blood droplets and splatter in every direction. Once more, the only thing on his mind seems to be that instinct to finish or be finished. Again he moves in to try and find an angle out of the peripheral of Nezuel, ready to strike with just one simple blow.


COMBAT TRACKER

SUMMARY

Offense:
- Koshou makes 1 Attack!

Defense:
- Koshou is Pinned!

Status:
- Koshou reduces Nezuel's Edge to 1!
- Koshou breaks free!


Standard Action: Basic Strike - Burn | -0 reishi cost
Acc - MtRibqt71d100+45
Dmg - 1d13
Status Chance (40%) < 1d100



ACTIVE EFFECTS
- Enduring Morale (+10 Resilience)
- Alacrity (+10 DEF)
- Armored (18)

CLASS
- Prodigy

TRAITS
- Alacrity (+10 Def above half HP)
- Infuse (40% Burn Chance / all Basic Attacks)

TECHNIQUES
- Tsukiyubi (Thrust Fingers)

SPELLS
- Bakudo #44: Sekisho
- Bakudo #07: Keikatsu

USES
- Sekisho 0/1
- Keikatsu 0/1
- Tsukiyubi 0/2
- Invigorate 0/4
- Sense 0/3
- Blitz 0/3

RELEASE





REIATSU: 143,500



HP: 90/90 | REISHI: 35/100 | DEF: 95 | DMG DIE: d13 | ACC: +45
[/font]1d100+45·1d13·1d100
Last Edit: Apr 11, 2023 23:06:06 GMT -5 by Koshou