Player
Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.
nezuel
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Post by nezuel on Dec 20, 2022 18:32:41 GMT -5
Nezuel popped out of the garganta as stealthfully as he could. He had already suppressed himself quite a bit while moving across dimensions to try and avoid detection when he came out. Of course anything he tried would have only minimal sussess, no matter where he went hollows were sure to follow. The only good thing about being in Hueco Mundo was that hollows after him wouldn't be able to take advantage of the time difference when inside a garganta. He'd only have minimal amounts of sussess with that little detail though.
What he was mostly hoping to avoid was a hoarde of mindless hollows. They tended to gather around in places you least expected. You would be wandering through a desolete little place in the middle of nowhere and pop over a dune only for there to be a massive amount of the critters that had somehow avoided your notice. It was good for when you were hungry or wanted some extra power, not so much when you didn't want to be found.
The smell of blood and sound of battle always attracted attention and he was trying to find one of the caches that he had left supplies in before he had left for the human world what seemed like a lifetime ago. It had been significantly less time, of course, only feeling like so much because of how his world seemed to get turned upside down every other day. Reguardless, his best shot was to find the cache and leave, managing to get home and behind his wards before anything significant happened. But when he got to the top of a particularly large dune to look down at the half-dead tree sticking out in the sand he sighed.
Someone had found it before him.
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Player
You fool! You fell right for my trap!
Hequita
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Post by Hequita on Dec 21, 2022 4:55:11 GMT -5
Hequita Jannure Location: Hueco Mundo Status: Alive To witness what he witnessed in the Negal Arena... was a once in a lifetime opportunity. A human's lifetime, of course, not his. To think that an already disgraced Arrancar would bring a disguised Shinigami to the heart of Las Noches, then they together would convince the Queen of the Hollows to test themselves against some of the strongest Fracciones, and then that Shinigami would proceed to utterly overpower them... before dying and him escaping with her corpse... it was certainly an event. Hequita Jannure was among the vast audience of Hollows and Arrancar who watched the battle in the Negal Arena. Quite an interesting figure, this "Nezuel". He could even admire the kid's bravery, even if it bordered a little on stupidity. But that was mere foolish personal judgment, useless for the art of strategy. What interested Hequita more was the fact that Nezuel was a disgraced Arrancar who now committed a personal offense to the Queen of the Hollows. Should he find him, hunt him down, and bring his head before the Queen... ...she would be quite impressed. Impressed by him, personally. And that would... help to break the ice. Just a little. Following the trail of the traitor, making note of the Hollow packs which departed from Hueco Mundo and never returned, Hequita eventually came to a safe conclusion of where he could wait for Nezuel. And so, now he sat on the branches of a decayed tree, overseen by a vast nearby dune and faintly illuminated by the dim atmosphere of Hueco Mundo. Registering an arriving Reiatsu, he raised his eyes to the top of the dune, flashing a deadly smirk. From a distance, he might appear harmless. A mere child, dressed in white garb, waiting. " Good day."
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Player
Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.
nezuel
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Post by nezuel on Dec 21, 2022 18:48:53 GMT -5
Nezuel hated the body he was in with a deep passion. It was part of the reason he had been trying so hard to figure out some way to always be in the resurrection form. Yet the soul that tended to take control of him when he spent time in that form was an issue...an issue that he had no doubt was connected to the very cause of his 'normal' child-like form. He could figure out the reason now, of course, the reason why he looked like he did, but that didn't make it any easier. It was only a way to explain his disbelief as he saw someone that looked almost similar to him in age.
Hueco Mundo was no place for a child...but that wasn't a child.
There was a brief sound of static as Nezuel closed the gap to the tree where the other arrancar had spoken. His eyes glanced to the ever constant night that was a staple in the hollow world. Had the other arrancar, for he had to be an arrancar, known that it had been day where Nezuel had come from...or was it a simple greeting? "Quite...good day. I wasn't aware, there were any other arrancars in Hueco Mundo that looked quite as young as I do." He wasn't sure, but something told him to be wary of this boy. Had he been waiting for him?
"Can I help you somehow?"
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Player
You fool! You fell right for my trap!
Hequita
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Post by Hequita on Dec 22, 2022 16:50:31 GMT -5
Hequita Jannure Location: Hueco Mundo Status: Alive When Nezuel addressed his presence at last, Hequita let out a devilish giggle, then rose from his seat atop the branches and stood at full height - which wasn't much, but it was still a little above the other Arrancar. His target even made note of his diminutive appearance. In Las Noches, his childish, youthful look earned odd looks and insults every once in a while - and Hequita couldn't lie, waking up as an Arrancar for the first time in his life and seeing that he has become a child was... difficult to come to terms with at first. He never worried too much about his appearance, however. If it made fools underestimate his abilities, then it was their fatal mistake, and his checkmate. " Oh, yes, absolutely. If you were to roll over and die, you'd save me a lot of trouble," he answered Nezuel, then spread out his arms to the sides, completely dropping his guard on purpose. " My name is Hequita Jannure, and I have been informed that you, dear, have committed a grave offense in front of the Queen herself." He punctuated his speech with a slight, confident nod. " Thus, I am here, to seize your head and bring it before her feet. Don't worry. It will only hurt a lot." A slight flicker of multicolored, pixel-like fire appeared above his finger, before receding to nothingness again. Initiative roll - OK3sKZB11d1001d100
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Player
Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.
nezuel
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Post by nezuel on Dec 23, 2022 19:41:54 GMT -5
"You know," The arrancar would say as he brought up his middle finger to scratch at an inch on the side of his head. "Just because you have a body like Her Majesty's doesn't mean she's going to show you any special treatment." he smiled up at the arrancar while he did his little fire display. "If anyone learned that the hard way it'd be me...and recent personal experience has taught me that, while she can be rather powerful, flat is not justice." He was thinking about a purple haired girl with tracks of land much larger than The Queen with that comment. His main objective, of course, was the piss the little runt off and put him off his game. "Listen, I can understand the deference to power and immorality but when the person you serve cares more about the destruction of a building over her personal army, people...I think that there might be a bit of a disconnect there." The other arrancar looked ready for a fight and...why the hell not, he hadn't fought any other arrancar since his little display in the arena. If this guy thought he was taking his head today he was dead wrong...but there wasn't any reason he should kill such a deluded kin of his. Perhaps he should take him home and show him to Milo.... He smiled, his release command on his lips.
Initiative roll - 7tS|2teB1-100 1-100
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Player
Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.
nezuel
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Post by nezuel on Dec 23, 2022 20:20:12 GMT -5
As he always did when he entered this form, he exploded into blood. The white sands of Hueco Mundo became perforated with the red plasma, the river running from him seeping into the foundations of this place. Despite his relationship with The Queen of the place, this was his home...and it recognized him. The riatsu in the air danced at his return, the sensation of the dead crawling up the other arrancar's spine as his riatsu pressed against him. "I'm sorry," he'd say, his now deeper voice ringing out at he looked up at the arrancar. He was taller than the boy now but...he was up a tree. "Anytime I spend a significant amount in Hueco Mundo, or this form, things get rather unpleasant...so forgive me if I try to end this a little sooner than you might have imagined. If you survive this, though, maybe I'll consider your words a little."He moved a sliver of the river to his hand, a blade of blood coiling into existence. Then he disappeared, appearing above the tree with the sword above his head. Hands and mouths formed in the arc of the blade as he brought it down at the arrancar, the afterimage of the attack, a grotesque sight. "Rapturous Divide"COMBAT TRACKER SUMMARYDefensive: Offensive1 stack of glutton inflicted Byakurai 1 - acc 113 - 22 dmg - 1 reishi drain Byakurai 2 - acc 136 - 27 dmg - 5 reishi drain The Tide - acc 119 - 59 dmg - 1 reishi drain Reishi use-4 release +3 regen -25 Tide -6 byakurai -6 byakurai -10 focus energy 48 total At-Will: Consume haBSM4JT1d100<75 to inflict 1 stack of glutton Enhance Byakurai -6 reishi acc - 1d100+70dmg 2d15+61d12Surge Bonus Action: Focus Energy -10 reishi Standard Action: Byakurai -6 reishi 1d100+902d17+61d12Standard Action: The Tide -25 reishi acc - 1d100+90dmg - 5d17+62d12 ACTIVE EFFECTS Edge 4 vs Hequita CLASS MAGUSATTUNED: As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi. POTENT: You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi. VERSATILE: As a passive effect, any turn where you use both a Kido Spell and a Non-Kido Technique, increase the Accuracy (by +15) and Damage Tier (by +2) of two attacks on that turn. Also, all successful attacks you land on that turn will drain your foe's Reishi as well as their HP/Armor. Total amount of Reishi drained will be equal to the lowest rolled natural dice number when rolling damage dice from the attack. RATION: As a passive effect your Advanced and Forbidden Kido Spells have a 30% chance to inflict the Immobilize or Stagger status effect (Choose one per thread). The max chance to inflict with any effect is 95%. The additional reishi cost is then leeched to you for the duration. TRAITSINDOMITABLE: You gain +3 Damage Reduction (DR) per attack on your turn. REBUKE: As an at-will effect when hit with any attack, you deal Reishi drain back to the attacker equal to the lowest rolled natural dice of the attack that hit you CLEVERNESS: You have a passive +15% bonus to inflict a status effect from any source TEMPERED: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd Release until the minimum post count has been met. TALENTED:As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means. (1/1) SURGE: As an at-will action, you add an extra set of additional damage die with a value of 2d12 for Non-Basic Attacks and 1d12 for Basic Attacks with each attack you make. (2/3) TECHNIQUESREIRYOKU ABSORPTION: As an at-will action, choose two attacks that hit you during your turn. Siphon 3 Reishi from the attacker per damage die rolled on each attack. (3/3) -0 reishi SPELLSBAKUDŌ #41: KYŌMON (MIRROR GATE): As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary. (2/2) -5 Reishi BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK): As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (1/2) -1 Reishi BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK): As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. (2/2) -1 Reishi BAKUDŌ #22: HAKUFUKU (WHITE CRAWL): As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95% (2/2) -1 reishi BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) : As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (2/2) -10 reishi BAKUDŌ #4: HAINAWA (CRAWLING ROPE): As a bonus action, you have an 80% chance to inflict two stacks of the Immobilize status on your target. The max chance to inflict with any effect is 95%. (2/2) 1 reishi BAKUDŌ #7: KEIKATSU (OPENING REVIVAL): As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique (1/1) -1 reishi ADVANCED SPELLSHADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING) As an at-will action, you convert one attack this turn into a Spirit Targeting attack. Spirit Targeting attacks are auto-hit and do not require an accuracy roll but do not deal HP damage or have secondary effects (major or minor) applied to the attack. The attack instead deals reishi drain equal to half the rolled damage. Spirit Targeting attacks cannot be mitigated via armor or DR effects. (1/3) 0 reishi BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON): As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (1/1) 10 Reishi BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL): As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure. They are then forced to spend a Standard Action on their turn to break free. (2/2) 15 reishi BAKUDŌ #99: PART 1 - KIN (FORBID): As a standard action, you have a 60% chance to inflict the special Sealed status on one target. While Sealed, for the duration, the target is forcibly removed from Shunko, Soul Trigger, Hollow Mask, and/or Released state. Also, for the duration, they cannot regain any Reishi. Cannot be used while the Release Tech Communion is active. (0/1) 15 reishi BAKUDŌ #99: PART 2 - BANKIN (ULTIMATE SUPPRESSION): Using two standard actions, you have an 80% chance to inflict the special status effect Locked. For this to work the target must be below 25% of their max Reishi. While Locked, the character is out of the fight. If you are brought to 0 Reishi or 0 HP during the fight the Locked status effect ends. In a 1v1 battle the fight is won but you cannot kill them. (1/1) 20 reishi RELEASEThe Tide: Barrage - 25 reishi CONSUME: As an-will action, you have a 60% chance to gain the special status effect Glutton. When Glutton is activated, you passively siphon 5 Reishifrom your foe(s) for each Standard Action they used on their turn. You may target up to 3 enemies. (3/4) CONDEMNING: As a passive effect any attack that hits you siphons -2 Reishi from the attacker while you are in your Released state. REIATSU: 608,000 HP: 80/80 | REISHI: 202/250 | DEF: 80 | DMG DIE: d15 | ACC: +40 1d100·1d100+70·2d15+6·1d12·1d100+90·2d17+6·1d12·1d100+90·5d17+6·2d12
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Player
You fool! You fell right for my trap!
Hequita
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Post by Hequita on Dec 24, 2022 12:46:10 GMT -5
Hequita Jannure Location: Hueco Mundo Status: Alive ( Outer Science) Nezuel did not even bother to hide his traitorous position - not only that, he attempted to convince Hequita that it was not right for him to serve the Queen. Certainly foolish, and the diminutive Arrancar would have given a comment, perhaps laughed his suggestion away - however, he had no time for amusement or even a giggle. Without any wait, the other Arrancar suddenly activated his transformation, taking on a mature form and unleashing a burst of blood from his body that saturated the battlefield. There was no denying, he was powerful, extremely so, but there was more than strength that mattered in a fight and if there was anyone who could prove that in practice, it was the Most Intelligent of the Hollows. An enormous attack of blood, hands and mouths crashed at the dead tree, snapping twigs and branches in its path as if they were nothing - however, in the aftermath, Hequita's childish voice called out from behind: " Yoo-hoo~" Hequita was sitting on the side of the hill, watching his opponent with a confident smirk. An aura-like shield of Pixel Fire surrounded him, summoned at the last moment in order to soften the part of Nezuel's enormous blow that his instincts were unable to dodge. Briefly remaining silent, he suddenly spoke up: " Look at your hand." A piece of the Pixel-Fire shield had been left behind, and that fire was aiming to grab the other Arrancar's arm - should it touch the palm successfully, it would begin to distort and, for lack of a better word, "pixelize" the skin, with an utterly agonizing pain from the contortion. Hequita giggled and rested his chin on his fingers. " Wanna try lunging at me like a madman again, big guy? Or should I start the torture session?" COMBAT TRACKERSUMMARY Afflicted by Consume this turn! Nezuel's Byakurai - vs 120 def - miss! Nezuel's Byakurai - vs 120 def - hits for 27 dmg! Total damage reduced to 24 dmg by Indomitable! Nezuel's Release Attack - vs 120 def - miss!
All damage taken by Armor! 5 Reishi drained!
Resist deals 5 Direct Damage to Nezuel!
Passive: Prepared (Strategist) - Gain an additional use of Keikatsu and Sekisho.
Bonus Action: Fire Shield (Bakudo #44: Sekisho - You gain 30 Armor and are immune to non-special status effects inflicted by attacks.), -10 Reishi
Standard Action: Converted to Bonus Action - Instinctive Dodge (Rapid Movement - +15 Defense), -10 Reishi
At-Will: Instinctive Dodge (Sense - You gain +5 Defense versus all attacks targeting you this turn; additionally, you gain +5 Accuracy with all attacks used this turn.)
Standard Action: Pixel-Fire (Enhanced Bakudo #2: Kare), -5 Reishi
Need to roll 80 or less to inflict two stacks (4 turns) of Burn - K8mHzBBi1d100 Burn deals +1 damage per turn (6 damage total) thanks to Malice!
5 Reishi is siphoned by Consume!
ACTIVE EFFECTS
CLASS Strategist Observant: Three times per battle as a Reactive At-Will Action, you may immediately learn any Non-Basic Technique or Spell (Including Racial Techs / Excluding Release Techs) used by a combatant on their turn, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots. Prepared: You start with the Enhanced Kare Basic Kido Spell and may spend 5 additional reishi to target up to three opponents with it. Also, at the beginning of each thread, you may select up to 2 Standard Techniques or Spells that you know. You may use each of those techniques or spells one additional time during that thread. Mastermind Backfire: Once you have taken damage to your HP from any of your foe's attacks, you may activate this as an At-Will action. Your foe will now suffer from the Status Effect Stagger (Attack Techs/Spells cost an additional 10 Reishi) until they remove it, if they are able. There is no turn limit. Stagger will remain until it is manually removed. It can then be reapplied three more times you take damage to your HP. Just as Planned: You gain the Traits Cleverness and Contingency and they do not take up any extra Trait Slots.
TRAITS Indomitable (Arrancar): You negate 3 damage from every attack that hits you. Cleverness (Mastermind): You have a passive +15% bonus to inflict a status effect from any source. Contingency (Mastermind): As an at-will action, roll two d100s for each non-special status roll you make this turn. Use the lower of the two rolls for each. If both rolls are successful, the status effect will bypass Sekisho and Yugure no Manto. (0/2) Vitriol: Each time you inflict a non-special status effect you give an additional stack to your target. Talented: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. (0/1) Resist: As a passive effect when hit with any attack, you deal direct damage back to the attacker equal to the lowest rolled natural dice of the attack that hit you. Malice: As a passive effect, your Wound, Burn, and Poison status effects deal +1 status damage per turn. Haste: When you activate Haste, you gain 1 additional Bonus Action on your turn. (0/3) TECHNIQUES Enhanced Basic Kare: The probability to apply any status effect increases to 65%.
Standard Puppet Theater: As a bonus action you have a 60% chance to inflict the special Manipulated status on your target. The user declares a Standard or Advanced technique/spell (excluding any Forbidden or Release techs/spells) that the target knows and takes no more than a standard or bonus action to use. The target is then forced to use this technique/spell on their next turn. -10 Reishi (0/1) Bakudo #7: Keikatsu: As an at-will action you restore 30 HP to self or a comrade. You can spend an extra 5 Reishi to grant a 40% chance to apply the special status Mend to your target. Mend increases total healing from this spell to 60 HP instead of 30. -5 Reishi (0/2) Bakudo #44: Sekisho: You gain 30 Armor and are immune to non-special status effects inflicted by attacks. -10 Reishi (1/2) Bakudo #11: Tsuzuri Raiden: As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR. (0/2) Hozuri: As an at-will action you deal 2 direct damage per individual status effect or special status effect that your foe had on them during the end of their previous turn. (0/3) Bakudo #39: Enkosen: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (0/2)
Advanced
Forbidden
RELEASE First Release - +5 Focus - +1 to damage by Poison, Burn and Wound - Defensive: Husk - As a bonus action you negate half the damage taken from all attacks, even critical hits, for 4 turns. -20 Reishi (0/1) - Offensive: Pixel-Fire - Single/Delay/Poison, -20 Reishi
REIATSU: 163,000 HP: 100/100 | ARMOR: 6 | REISHI: 100/130 | DEF: 100 | DMG DIE: d9 | ACC: +25 1d100
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Player
Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.
nezuel
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Post by nezuel on Dec 24, 2022 13:15:58 GMT -5
He turned, looking away from the fissure that he had made with his attack. Sand poured into the wound behind him, the show of his strength soon disappearing from sight. This place devoured everything, in the end, even the proof that you had been here. The punk was fast, faster than he had thought. Perhaps he really should stick to his regular routine of attacks? He looked down at the fire on his hand as the arrancar spoke. It was...painful to say the least, painful enough that he was thinking about cutting off the arm. He wasn't really sure if that would solve the issue or cause it to spread...or if his arm would grow back. Instead of the physical, he focused on what he did know, throwing his riatsu into the fire to try and smother it. He had some susses and the pain did die down a little...but it would take time for it to go out. "You say that...as if listening to your voice isn't torture itself." he tilted his head at the arrancar, before shrugging. "Then again, I think you just might take that as a compliment?" Nezuel extended his will at the other arrancar, trying to infect the other arrancar with his vampiric riatsu. Once he was sufficiently suffused he'd yank the energy back and let it diffuse into the world...he wasn't hungry enough to hurt himself eating it and besides, he doubted this brat would taste good. Meanwhile, the blood that had seeped into the sand started to rise, moving out of the sand around the other arrancar. They congealed into bodies, hands and teeth trying to dig into the foe as other droplets tried to fall on him before freezing and restricting his ability to absorb the ambient energy. COMBAT TRACKER SUMMARYDefensive: OffensiveByakurai - acc 87 - Miss 1 stack of Glutton inflicted 2 stacks of cripple, 1 stack of frostbite inflicted 2 stacks of immobilize inflicted 33 reishi drain from The Tide/Hado 70 Reishi use-4 release +3 regen -25 The Tide +5 Glutton -6 byakurai -1 BAKUDŌ #33: SŌEIGEKI -1 BAKUDŌ #4: HAINAWA 29 total At-Will: Consume Jma3J1IJ1d100<75 to inflict 1 stack of glutton Enhance Byakurai -6 reishi acc - 1d100+60dmg 2d17+61d12Surge Sense Bonus Action: BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK) -1 reishi 1d100<95 to inflict 2 stacks of cripple, 1 stack of frostbite Standard Action: BAKUDŌ #4: HAINAWA (CRAWLING ROPE) -1 resihi 1d100<95 to inflict 2 stacks of immobilize Standard Action: The Tide/Hado 70 -25 reishi dmg - 5d172d12 ACTIVE EFFECTS Edge 4 vs Hequita 2 stacks of burn (3/4) CLASS MAGUSATTUNED: As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi. POTENT: You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi. VERSATILE: As a passive effect, any turn where you use both a Kido Spell and a Non-Kido Technique, increase the Accuracy (by +15) and Damage Tier (by +2) of two attacks on that turn. Also, all successful attacks you land on that turn will drain your foe's Reishi as well as their HP/Armor. Total amount of Reishi drained will be equal to the lowest rolled natural dice number when rolling damage dice from the attack. RATION: As a passive effect your Advanced and Forbidden Kido Spells have a 30% chance to inflict the Immobilize or Stagger status effect (Choose one per thread). The max chance to inflict with any effect is 95%. The additional reishi cost is then leeched to you for the duration. TRAITSINDOMITABLE: You gain +3 Damage Reduction (DR) per attack on your turn. REBUKE: As an at-will effect when hit with any attack, you deal Reishi drain back to the attacker equal to the lowest rolled natural dice of the attack that hit you CLEVERNESS: You have a passive +15% bonus to inflict a status effect from any source TEMPERED: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd Release until the minimum post count has been met. TALENTED:As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means. (1/1) SURGE: As an at-will action, you add an extra set of additional damage die with a value of 2d12 for Non-Basic Attacks and 1d12 for Basic Attacks with each attack you make. (2/3) TECHNIQUESREIRYOKU ABSORPTION: As an at-will action, choose two attacks that hit you during your turn. Siphon 3 Reishi from the attacker per damage die rolled on each attack. (3/3) -0 reishi SPELLSBAKUDŌ #41: KYŌMON (MIRROR GATE): As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary. (2/2) -5 Reishi BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK): As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (1/2) -1 Reishi BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK): As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. (2/2) -1 Reishi BAKUDŌ #22: HAKUFUKU (WHITE CRAWL): As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95% (2/2) -1 reishi BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) : As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (2/2) -10 reishi BAKUDŌ #4: HAINAWA (CRAWLING ROPE): As a bonus action, you have an 80% chance to inflict two stacks of the Immobilize status on your target. The max chance to inflict with any effect is 95%. (1/2) 1 reishi BAKUDŌ #7: KEIKATSU (OPENING REVIVAL): As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique (1/1) -1 reishi ADVANCED SPELLSHADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING) As an at-will action, you convert one attack this turn into a Spirit Targeting attack. Spirit Targeting attacks are auto-hit and do not require an accuracy roll but do not deal HP damage or have secondary effects (major or minor) applied to the attack. The attack instead deals reishi drain equal to half the rolled damage. Spirit Targeting attacks cannot be mitigated via armor or DR effects. (2/3) 0 reishi BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON): As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (1/1) 10 Reishi BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL): As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure. They are then forced to spend a Standard Action on their turn to break free. (2/2) 15 reishi BAKUDŌ #99: PART 1 - KIN (FORBID): As a standard action, you have a 60% chance to inflict the special Sealed status on one target. While Sealed, for the duration, the target is forcibly removed from Shunko, Soul Trigger, Hollow Mask, and/or Released state. Also, for the duration, they cannot regain any Reishi. Cannot be used while the Release Tech Communion is active. (1/1) 15 reishi BAKUDŌ #99: PART 2 - BANKIN (ULTIMATE SUPPRESSION): Using two standard actions, you have an 80% chance to inflict the special status effect Locked. For this to work the target must be below 25% of their max Reishi. While Locked, the character is out of the fight. If you are brought to 0 Reishi or 0 HP during the fight the Locked status effect ends. In a 1v1 battle the fight is won but you cannot kill them. (1/1) 20 reishi RELEASEThe Tide: Barrage - 25 reishi CONSUME: As an-will action, you have a 60% chance to gain the special status effect Glutton. When Glutton is activated, you passively siphon 5 Reishifrom your foe(s) for each Standard Action they used on their turn. You may target up to 3 enemies. (2/4) CONDEMNING: As a passive effect any attack that hits you siphons -2 Reishi from the attacker while you are in your Released state. REIATSU: 608,000 HP: 74/80 | REISHI: 173/250 | DEF: 80 | DMG DIE: d15 | ACC: +40 1d100·1d100+60·2d17+6·1d12·1d100·1d100·5d17·2d12
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Player
You fool! You fell right for my trap!
Hequita
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Post by Hequita on Dec 26, 2022 4:10:15 GMT -5
Hequita Jannure Location: Hueco Mundo Status: Alive ( Outer Science) Giving some scathing commentary to Hequita and seemingly realizing that a full power strike was not going to dispatch of the nefarious green-haired Arrancar, Nezuel went for another approach. Suddenly, Hequita made a step back, shaken by a sudden pull of his Reiatsu into the air. A good portion of his energy was suddenly siphoned from his body, not only leaving him on the back foot, but also leaving him distracted enough to be struck by the blood constructs scattered across the battlefield. Quite a conundrum. " This is impossible, my energy..." Hequita gushed out as he collapsed to one knee. " I am completely drained of my power... It is so unfortunate that..." Suddenly, he sent a glare, with a glint of insanity behind his eyes, straight towards Nezuel. " ...that I was prepared for this exact situation!" Hequita raised his palms to the sky - the free floating Reishi particles ripped out of his body suddenly became a conduit for an enormous release of electricity. Streaking across the dim sky with snaking paths, the electric shocks would seek to strike Nezuel and shake him down with massive force. " Ten million volts, with enough amperage to turn the cattle from the mortal realm to mist!" He wasn't going to specify whether he meant actual cattle or... the fragile creatures that they Arrancar ate. Once again releasing a maddening laugh, Hequita rose back to his feet. " Of course, it is not true electricity, but a basic application of Kido with my own Reishi used as the conductor can achieve much of the same effect and, most important, the pain of getting zapped." Hequita folded his hands behind the back of his arm, standing casually and watching Nezuel up above. " Is your arm feeling any better?" Pixel-Fire, having established itself on Nezuel's arm, would begin to spread, sending tentacles of fractal flame up the limb and towards the Arrancar's thigh, feeding on the Reiatsu it could find and draining it while distorting afflicted areas painfully. COMBAT TRACKERSUMMARY Afflicted by Consume this turn! Afflicted by two stacks of Cripple and Immobilize, and Frostbite! Nezuel's Byakurai - vs 100 def - miss! Nezuel's Release Attack - vs 100 def - drained of 33 Reishi!
Resist deals 6 Direct Damage to Nezuel!
5 Reishi lost from Frostbite!
At--Will: Observant (Strategist) - Learn Bakudo #33: Soeigeki from Nezuel.
Bonus Action: Electric Crash (Bakudo #11: Tsuzuri Raiden - As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR.), -10 Reishi
Choose Nezuel's The Tide. Deal 18 Direct Damage to Nezuel.
At-Will: Activate Haste - When you activate Haste, you gain 1 additional Bonus Action on your turn.
Bonus Action (Haste): Invigorate - Recover 12 Reishi.
At-Will: Activate Contingency - As an at-will action, roll two d100s for each non-special status roll you make this turn. Use the lower of the two rolls for each. If both rolls are successful, the status effect will bypass Sekisho and Yugure no Manto.
Standard Action: Converted to Bonus Action - Pixel-Fire (Bakudo #33: Soeigeki - As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite.), -5 Reishi
Need to roll 95 or less to inflict three stacks (3 turns) of Cripple: Roll 1 - 2mahk4cn1d100 Roll 1 - 1d100 (Contingency - Take the lower of two rolls. If both are under the limit, the status is immune to Sekisho and Yugure no Manto!)
Standard Action: Pixel-Fire (Enhanced Bakudo #2: Kare), -5 Reishi
Need to roll 80 or less to inflict two stacks (4 turns) of Poison: Roll 1 - 1d100 Roll 1 - 1d100 (Contingency - Take the lower of two rolls. If both are under the limit, the status is immune to Sekisho and Yugure no Manto!) Burn deals +1 damage per turn (6 damage total) thanks to Malice!
5 Reishi is siphoned by Consume!
ACTIVE EFFECTS Immobilized: Defensive Techs/Spells cost an additional 10 Reishi to use. (1/2) Crippled: HP and Reishi recovery is reduced by half. (1/2) Frostbitten: Lose 5 Reishi per turn. (Cripple + 2 turns)
CLASS Strategist Observant: Three times per battle as a Reactive At-Will Action, you may immediately learn any Non-Basic Technique or Spell (Including Racial Techs / Excluding Release Techs) used by a combatant on their turn, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots. Prepared: You start with the Enhanced Kare Basic Kido Spell and may spend 5 additional reishi to target up to three opponents with it. Also, at the beginning of each thread, you may select up to 2 Standard Techniques or Spells that you know. You may use each of those techniques or spells one additional time during that thread. Mastermind Backfire: Once you have taken damage to your HP from any of your foe's attacks, you may activate this as an At-Will action. Your foe will now suffer from the Status Effect Stagger (Attack Techs/Spells cost an additional 10 Reishi) until they remove it, if they are able. There is no turn limit. Stagger will remain until it is manually removed. It can then be reapplied three more times you take damage to your HP. Just as Planned: You gain the Traits Cleverness and Contingency and they do not take up any extra Trait Slots.
TRAITS Indomitable (Arrancar): You negate 3 damage from every attack that hits you. Cleverness (Mastermind): You have a passive +15% bonus to inflict a status effect from any source. Contingency (Mastermind): As an at-will action, roll two d100s for each non-special status roll you make this turn. Use the lower of the two rolls for each. If both rolls are successful, the status effect will bypass Sekisho and Yugure no Manto. (1/2) Vitriol: Each time you inflict a non-special status effect you give an additional stack to your target. Talented: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. (0/1) Resist: As a passive effect when hit with any attack, you deal direct damage back to the attacker equal to the lowest rolled natural dice of the attack that hit you. Malice: As a passive effect, your Wound, Burn, and Poison status effects deal +1 status damage per turn. Haste: When you activate Haste, you gain 1 additional Bonus Action on your turn. (1/3) TECHNIQUES Enhanced Basic Kare: The probability to apply any status effect increases to 65%.
Standard Puppet Theater: As a bonus action you have a 60% chance to inflict the special Manipulated status on your target. The user declares a Standard or Advanced technique/spell (excluding any Forbidden or Release techs/spells) that the target knows and takes no more than a standard or bonus action to use. The target is then forced to use this technique/spell on their next turn. -10 Reishi (0/1) Bakudo #7: Keikatsu: As an at-will action you restore 30 HP to self or a comrade. You can spend an extra 5 Reishi to grant a 40% chance to apply the special status Mend to your target. Mend increases total healing from this spell to 60 HP instead of 30. -5 Reishi (0/2) Bakudo #44: Sekisho: You gain 30 Armor and are immune to non-special status effects inflicted by attacks. -10 Reishi (1/2) Bakudo #11: Tsuzuri Raiden: As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR. (1/2), -10 Reishi Hozuri: As an at-will action you deal 2 direct damage per individual status effect or special status effect that your foe had on them during the end of their previous turn. (0/3) Bakudo #39: Enkosen: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (0/2), -10 Reishi
Advanced
Forbidden
Learned Bakudo #33: Soeigeki: As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (1/2), -5 Reishi
RELEASE First Release - +5 Focus - +1 to damage by Poison, Burn and Wound - Defensive: Husk - As a bonus action you negate half the damage taken from all attacks, even critical hits, for 4 turns. -20 Reishi (0/1) - Offensive: Pixel-Fire - Single/Delay/Poison, -20 Reishi
REIATSU: 163,000 HP: 100/100 | ARMOR: 6 | REISHI: 49/130 | DEF: 100 | DMG DIE: d9 | ACC: +25 1d100·1d100·1d100·1d100
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Player
Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.
nezuel
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Post by nezuel on Dec 26, 2022 19:33:19 GMT -5
Nezuel's attention was drawn so much by the electricity that the arrancar had summoned to attack him, so much so he didn't even attempt to avoid the attack. The electricity seeped into him, causing his hair to frizzle and clothes to smoke as he bent over in pain. He hadn't cared that the arrancar before him had known about his abilities, it wasn't like he had kept them secret or anything. He knew that eventually someone would find him and have a plan to take him down...someone would be a bad matchup. And this fight against Hequita was a bad matchup, his move set so focused on surviving direct attacks that it ignored defending against the nuances of combat. If the opponent simply never attacked him...then half of his techniques and kido were useless. Speaking of his kido. "That was kido, wasn't it?" he asked, looking over at the fire as it spread through his body, following the energy he had devoured. Was that kido too...the odd fire he used? It even hurt his ability to recover, almost like...like the kido he had just thrown at Hequita. So...he was a thief, looking for him to steal more than just his head, perhaps? "You know," he'd say, summoning a barrier of green kido around him, the soothing feeling of being healed. "This shinigami have been really interested in learning how I learned kido...but I don't think I'd have any qualms about turning you over to them for the same questioning."
Nezuel flung out a hand at the other arrancar, the blood on his body trying to shift and change, multiplying with themselves. One set seemed to be shackles, attempting to stop any movement, while the other wrapped around his torso, small little pillars of blood forming on his skin in an attempt to seal him away. While doing this he was multitasking, keeping the channel for the reishi he'd drained earlier open as he pulled more and more. Then finally he sent a ray of blood at him, trying to impale the brat in the mouth...just to shut him up. COMBAT TRACKER SUMMARYDefensive: Resist deals 0 (6-6) dmg due to edge Nezuel takes 28 direct damage Nezuel takes 12 status damage Nez is inflicted with 3 stacks of cripple and one stack of frostbite Nez is inflicted with 2 stacks of poison Failed to inflict mend, +30hp Offensive1 stack of glutton inflicted Byakurai acc 169 for 24 dmg, 2 reishi drain 1 stack of pinned inflicted 1 stack of immobolize inflicted 1 stack of sealed inflicted, last 2 turns 23 reishi drain (41/2 +3) Ignore the +6 on the dmg roll Reishi use-4 release +1 regen -6 Byakurai -10 BAKUDŌ #61: RIKUJŌKŌRŌ -15 BAKUDŌ #99: PART 1 - KIN -25 The Tide +2 consume -6 BAKUDŌ #7: KEIKATSU -5 frostbite 59 total use At-Will: Consume uQ53HMEj1d100<75 to inflict 1 stack of glutton Enhance Byakurai -6 reishi 1d100+80dmg 2d171d12Surge Sense BAKUDŌ #7: KEIKATSU (OPENING REVIVAL) -6 reishi 1d100<55 to inflict mend Bonus Action: BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON) -10 reishi 1d100<75 to inflict pinned 1d100<45 to inflict immobilize Standard Action: BAKUDŌ #99: PART 1 - KIN (FORBID) -15 reishi 1d100<75 to inflict sealed Standard Action: The Tide/Hado 70 5d17+62d12 ACTIVE EFFECTS Edge 4 vs Hequita 1 stacks of burn (2/4) 3 stacks of cripple 1 stack of frostburn 2 stacks of poison (3/4) CLASS MAGUSATTUNED: As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi. POTENT: You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi. VERSATILE: As a passive effect, any turn where you use both a Kido Spell and a Non-Kido Technique, increase the Accuracy (by +15) and Damage Tier (by +2) of two attacks on that turn. Also, all successful attacks you land on that turn will drain your foe's Reishi as well as their HP/Armor. Total amount of Reishi drained will be equal to the lowest rolled natural dice number when rolling damage dice from the attack. RATION: As a passive effect your Advanced and Forbidden Kido Spells have a 30% chance to inflict the Immobilize or Stagger status effect (Choose one per thread). The max chance to inflict with any effect is 95%. The additional reishi cost is then leeched to you for the duration. TRAITSINDOMITABLE: You gain +3 Damage Reduction (DR) per attack on your turn. REBUKE: As an at-will effect when hit with any attack, you deal Reishi drain back to the attacker equal to the lowest rolled natural dice of the attack that hit you CLEVERNESS: You have a passive +15% bonus to inflict a status effect from any source TEMPERED: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd Release until the minimum post count has been met. TALENTED:As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means. (1/1) SURGE: As an at-will action, you add an extra set of additional damage die with a value of 2d12 for Non-Basic Attacks and 1d12 for Basic Attacks with each attack you make. (2/3) TECHNIQUESREIRYOKU ABSORPTION: As an at-will action, choose two attacks that hit you during your turn. Siphon 3 Reishi from the attacker per damage die rolled on each attack. (3/3) -0 reishi SPELLSBAKUDŌ #41: KYŌMON (MIRROR GATE): As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary. (2/2) -5 Reishi BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK): As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (1/2) -1 Reishi BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK): As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. (2/2) -1 Reishi BAKUDŌ #22: HAKUFUKU (WHITE CRAWL): As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95% (2/2) -1 reishi BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) : As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (2/2) -10 reishi BAKUDŌ #4: HAINAWA (CRAWLING ROPE): As a bonus action, you have an 80% chance to inflict two stacks of the Immobilize status on your target. The max chance to inflict with any effect is 95%. (1/2) 1 reishi BAKUDŌ #7: KEIKATSU (OPENING REVIVAL): As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique (0/1) -1 reishi ADVANCED SPELLSHADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING) As an at-will action, you convert one attack this turn into a Spirit Targeting attack. Spirit Targeting attacks are auto-hit and do not require an accuracy roll but do not deal HP damage or have secondary effects (major or minor) applied to the attack. The attack instead deals reishi drain equal to half the rolled damage. Spirit Targeting attacks cannot be mitigated via armor or DR effects. (1/3) 0 reishi BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON): As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (0/1) 10 Reishi BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL): As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure. They are then forced to spend a Standard Action on their turn to break free. (2/2) 15 reishi BAKUDŌ #99: PART 1 - KIN (FORBID): As a standard action, you have a 60% chance to inflict the special Sealed status on one target. While Sealed, for the duration, the target is forcibly removed from Shunko, Soul Trigger, Hollow Mask, and/or Released state. Also, for the duration, they cannot regain any Reishi. Cannot be used while the Release Tech Communion is active. (0/1) 15 reishi BAKUDŌ #99: PART 2 - BANKIN (ULTIMATE SUPPRESSION): Using two standard actions, you have an 80% chance to inflict the special status effect Locked. For this to work the target must be below 25% of their max Reishi. While Locked, the character is out of the fight. If you are brought to 0 Reishi or 0 HP during the fight the Locked status effect ends. In a 1v1 battle the fight is won but you cannot kill them. (1/1) 20 reishi RELEASEThe Tide: Barrage - 25 reishi CONSUME: As an-will action, you have a 60% chance to gain the special status effect Glutton. When Glutton is activated, you passively siphon 5 Reishifrom your foe(s) for each Standard Action they used on their turn. You may target up to 3 enemies. (1/4) CONDEMNING: As a passive effect any attack that hits you siphons -2 Reishi from the attacker while you are in your Released state. REIATSU: 608,000 HP: 64/80 | REISHI: 114/250 | DEF: 80 | DMG DIE: d15 | ACC: +40 1d100·1d100+80·2d17·1d12·1d100·1d100·1d100·5d17+6·2d12·2d12
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Player
You fool! You fell right for my trap!
Hequita
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Post by Hequita on Dec 27, 2022 13:28:01 GMT -5
Hequita Jannure Location: Hueco Mundo Status: Alive ( Outer Science) Nezuel was unable to avoid the electric shock, but the fact that he could endure an amount of spiritual-electric force that would be lethal not just to an ordinary mortal, but to an Arrancar as well almost impressed him. Almost. It was soon drowned out by his counterattack - shackles and seals popped on his body, catching Hequita while he was still drained of his energy and unable to counter them. The technique glued him to the floor, unable to move and helpless against the blood beam sent right at his face. It slammed his skull back, forcing a stumble from Hequita's feet, across the gray dead sand. He remained on his feet, however, and began giggling while his head was still cocked back and staring at the sky from the knockback of the strike. An even more powerful burst of electricity rolled through the path of the blood ray, aiming for its wielder. The giggle turned into a laugh, and Hequita shifted his head back, once again staring straight at Nezuel. " A Shinigami? Don't tell me it is the same one we killed in the Arena," he shot back, then spread his arms to the sides for show, as much as he could with them being weighed down by the restraints. " Of course, not everyone of our kind is competent enough to cast Kido... but you would imagine that the most intelligent of the Hollows would be able to wield this art without any difficulty. That person is, of course, me." He did not have enough energy to fight for much longer - all he could offer Nezuel was one last gamble. Suddenly, a set of chains with shackles, the same ones that Nezuel had cast on Hequita moments ago, burst out from the sand, seeking to ensnare him. A tendril of the Pixel-Fire flame suddenly aimed for the other Arrancar's nose, aiming to inject itself down his nostril and then deeper into the body. " Have you ever experienced what it feels like to have your throat burn?" COMBAT TRACKERSUMMARY Afflicted by Consume this turn! Afflicted by Pinned and Sealed! Gain one more stack of Immobilized! Nezuel's Byakurai - vs 100 def - hits for 18 damage! Indomitable reduced damage to 15! Nezuel's Release Attack - vs 100 def - drained of 21 Reishi!
6 Damage taken by Armor!
Resist deals 5 (3 + 2) Direct Damage to Nezuel!
At-Will: Backfire (Mastermind) - Automatically inflicts Stagger on Nezuel! Stagger will stay permanently, unless removed via effect.
At-Will: Pixel-Fire Up the Nose (Hozuri: As an at-will action you deal 2 direct damage per individual status effect or special status effect that your foe had on them during the end of their previous turn.)
Nezuel was afflicted with 4 Status Effects last turn (Burn, Cripple, Frostbite, Poison). Deals 8 Direct Damage to Nezuel.
Bonus Action: Pinned
Standard Action: Pinned
Standard Action: Pinned
5 Reishi lost from Frostbite!
ACTIVE EFFECTS Immobilized: Defensive Techs/Spells cost an additional 10 Reishi to use. (2/3) Crippled: HP and Reishi recovery is reduced by half. (2/2) Frostbitten: Lose 5 Reishi per turn. (Cripple + 2 turns) Pinned: Takes up two Standard Actions this turn. (1/1) Sealed: Cannot regain any Reishi for the duration. (1/2)
CLASS Strategist Observant: Three times per battle as a Reactive At-Will Action, you may immediately learn any Non-Basic Technique or Spell (Including Racial Techs / Excluding Release Techs) used by a combatant on their turn, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots. Prepared: You start with the Enhanced Kare Basic Kido Spell and may spend 5 additional reishi to target up to three opponents with it. Also, at the beginning of each thread, you may select up to 2 Standard Techniques or Spells that you know. You may use each of those techniques or spells one additional time during that thread. Mastermind Backfire: Once you have taken damage to your HP from any of your foe's attacks, you may activate this as an At-Will action. Your foe will now suffer from the Status Effect Stagger (Attack Techs/Spells cost an additional 10 Reishi) until they remove it, if they are able. There is no turn limit. Stagger will remain until it is manually removed. It can then be reapplied three more times you take damage to your HP. Just as Planned: You gain the Traits Cleverness and Contingency and they do not take up any extra Trait Slots.
TRAITS Indomitable (Arrancar): You negate 3 damage from every attack that hits you. Cleverness (Mastermind): You have a passive +15% bonus to inflict a status effect from any source. Contingency (Mastermind): As an at-will action, roll two d100s for each non-special status roll you make this turn. Use the lower of the two rolls for each. If both rolls are successful, the status effect will bypass Sekisho and Yugure no Manto. (1/2) Vitriol: Each time you inflict a non-special status effect you give an additional stack to your target. Talented: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. (0/1) Resist: As a passive effect when hit with any attack, you deal direct damage back to the attacker equal to the lowest rolled natural dice of the attack that hit you. Malice: As a passive effect, your Wound, Burn, and Poison status effects deal +1 status damage per turn. Haste: When you activate Haste, you gain 1 additional Bonus Action on your turn. (/3) TECHNIQUES Enhanced Basic Kare: The probability to apply any status effect increases to 65%.
Standard Puppet Theater: As a bonus action you have a 60% chance to inflict the special Manipulated status on your target. The user declares a Standard or Advanced technique/spell (excluding any Forbidden or Release techs/spells) that the target knows and takes no more than a standard or bonus action to use. The target is then forced to use this technique/spell on their next turn. -10 Reishi (0/1) Bakudo #7: Keikatsu: As an at-will action you restore 30 HP to self or a comrade. You can spend an extra 5 Reishi to grant a 40% chance to apply the special status Mend to your target. Mend increases total healing from this spell to 60 HP instead of 30. -5 Reishi (0/2) Bakudo #44: Sekisho: You gain 30 Armor and are immune to non-special status effects inflicted by attacks. -10 Reishi (1/2) Bakudo #11: Tsuzuri Raiden: As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR. (2/2), -10 Reishi Hozuri: As an at-will action you deal 2 direct damage per individual status effect or special status effect that your foe had on them during the end of their previous turn. (1/3) Bakudo #39: Enkosen: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (0/2), -10 Reishi
Advanced
Forbidden
Learned Bakudo #33: Soeigeki: As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (1/2), -5 Reishi Bakudo #61: Rikukojoro: As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (1/1) 15 Reishi
RELEASE First Release - +5 Focus - +1 to damage by Poison, Burn and Wound - Defensive: Husk - As a bonus action you negate half the damage taken from all attacks, even critical hits, for 4 turns. -20 Reishi (0/1) - Offensive: Pixel-Fire - Single/Delay/Poison, -20 Reishi
REIATSU: 163,000 HP: 91/100 | ARMOR: 0 | REISHI: 23/130 | DEF: 100 | DMG DIE: d9 | ACC: +25 1d100OjjA0a45
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Player
Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.
nezuel
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Post by nezuel on Dec 27, 2022 20:32:40 GMT -5
"You know...I think that's actually a compliment coming from you." the arrancar would was as the electricity shot towards him. An undead missing half his head moved into the way of the attack, resulting in it being blasted apart as the arrancar's stride continued. His binding had worked...which meant that this fight was all but over. His step only faltered for a moment as the arrancar mentioned Irisa. A scowl formed on his face as the shackles of kido, copied from him, came for him...as the fire moved to consume him once more. Had he ever? No...but then again, he wouldn't now. It happened in a second, the figure before the arrancar disappearing from sight at the same moment the blood in the area did. All that was left in the place Nezuel had been was the outline of pixel-fire and the shackles of kido that Hequita had been about to trap him with. Around Hequita the blood-red pillars of blood would begin to melt away, revealing large metal plates attacked to binding ropes. He would feel a hand on the back of his head, "BAKUDŌ #99: PART 2 - BANKIN " The kido was finished, cloth wrapping the arrancar up, poles piercing him, and a large metal block standing over him, sealing him away. Nezuel's hand came away to let the arrancar see and hear, the stronger arrancar no out of his resurrection. "You will live only because you will be useful to me. Tell Her Majesty," he'd say, consciously not using a term that showed his service to her, "That she will pay for the death of that shinigami. I am open to attempts on my life, so long as it is on mine alone...oh, and tell her next time...next time tell her to send Gorgorathh" he finished his speech with a not so light slap on the cheek before he looked at the tree. "Oh...thats where you were." he'd say, walking over and pulling something sword shaped and wrapped in cloth out. COMBAT TRACKER SUMMARYDefensive: Resist deals 0 (6-6) dmg due to edge 0 (5-6) direct damage from resist 12 status damage Offensive2 stacks of immobilize inflicted Locked inflicted - fight over Reishi use-4 release +1 regen -20 BAKUDŌ #99: PART 2 - BANKIN +5 Glutton -1 BAKUDŌ #4: HAINAWA -5 frostbite At-Will: Consume moJRl4n81d100<75 to inflict 1 stack of glutton Bonus Action: BAKUDŌ #4: HAINAWA (CRAWLING ROPE) -1 reishi 1d100<95 to inflict 2 stacks of immobilize Standard Action: BAKUDŌ #99: PART 2 - BANKIN (ULTIMATE SUPPRESSION) Standard Action: BAKUDŌ #99: PART 2 - BANKIN (ULTIMATE SUPPRESSION) -20 reishi 1d100<95 to inflict locked ACTIVE EFFECTS Edge 4 vs Hequita 1 stacks of burn (1/4) 2 stacks of cripple 1 stack of frostburn 2 stacks of poison (2/4) Staggered CLASS MAGUSATTUNED: As a passive effect, your max Reishi is increased by 50, you regain 3 Reishi at the end of your turn, and all non-basic Kido spells cost -5 less Reishi. POTENT: You start with the Enhanced Byakurai Basic Attack Spell and the cost is reduced to 6 Reishi. VERSATILE: As a passive effect, any turn where you use both a Kido Spell and a Non-Kido Technique, increase the Accuracy (by +15) and Damage Tier (by +2) of two attacks on that turn. Also, all successful attacks you land on that turn will drain your foe's Reishi as well as their HP/Armor. Total amount of Reishi drained will be equal to the lowest rolled natural dice number when rolling damage dice from the attack. RATION: As a passive effect your Advanced and Forbidden Kido Spells have a 30% chance to inflict the Immobilize or Stagger status effect (Choose one per thread). The max chance to inflict with any effect is 95%. The additional reishi cost is then leeched to you for the duration. TRAITSINDOMITABLE: You gain +3 Damage Reduction (DR) per attack on your turn. REBUKE: As an at-will effect when hit with any attack, you deal Reishi drain back to the attacker equal to the lowest rolled natural dice of the attack that hit you CLEVERNESS: You have a passive +15% bonus to inflict a status effect from any source TEMPERED: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd Release until the minimum post count has been met. TALENTED:As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means. (1/1) SURGE: As an at-will action, you add an extra set of additional damage die with a value of 2d12 for Non-Basic Attacks and 1d12 for Basic Attacks with each attack you make. (2/3) TECHNIQUESREIRYOKU ABSORPTION: As an at-will action, choose two attacks that hit you during your turn. Siphon 3 Reishi from the attacker per damage die rolled on each attack. (3/3) -0 reishi SPELLSBAKUDŌ #41: KYŌMON (MIRROR GATE): As a bonus action, you avoid all but the highest rolled natural damage die from one non-critical attack that hit you. You deal the highest natural damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary. (2/2) -5 Reishi BAKUDŌ #33: SŌEIGEKI (BLUE SLEET ATTACK): As a bonus action you have a 80% chance to inflict two stacks of the Cripple status effect on your target. Also inflicts a stack of special status effect Frostbite. Frostbite drains for 5 Reishi per turn and lasts for two more turns after Cripple is removed. The max chance to inflict with any effect is 95%. (1/2) -1 Reishi BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK): As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with. (2/2) -1 Reishi BAKUDŌ #22: HAKUFUKU (WHITE CRAWL): As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95% (2/2) -1 reishi BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN) : As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.) (2/2) -10 reishi BAKUDŌ #4: HAINAWA (CRAWLING ROPE): As a bonus action, you have an 80% chance to inflict two stacks of the Immobilize status on your target. The max chance to inflict with any effect is 95%. (0/2) 1 reishi BAKUDŌ #7: KEIKATSU (OPENING REVIVAL): As an at-will action you restore 30 HP to self or a comrade. This is considered a Healing Technique (0/1) -1 reishi ADVANCED SPELLSHADŌ #70: SEISHIN MOKUHYŌ (SPIRIT TARGETING) As an at-will action, you convert one attack this turn into a Spirit Targeting attack. Spirit Targeting attacks are auto-hit and do not require an accuracy roll but do not deal HP damage or have secondary effects (major or minor) applied to the attack. The attack instead deals reishi drain equal to half the rolled damage. Spirit Targeting attacks cannot be mitigated via armor or DR effects. (1/3) 0 reishi BAKUDŌ #61: RIKUJŌKŌRŌ (SIX-ROD LIGHT PRISON): As a bonus action, you have an 60% chance to inflict the special Pinned status on your foe. While pinned, your opponent must spend both of their next standard actions to break free. The max chance to inflict with any effect is 95%. (0/1) 10 Reishi BAKUDŌ #73: TOZANSHŌ (INVERSE MOUNTAIN CRYSTAL): As a reactive bonus action, you either create a barrier that protects you and up to 2 allies against all non-critical attacks from your foe(s) OR as a regular bonus action you can trap your foe inside an enclosure. They are then forced to spend a Standard Action on their turn to break free. (2/2) 15 reishi BAKUDŌ #99: PART 1 - KIN (FORBID): As a standard action, you have a 60% chance to inflict the special Sealed status on one target. While Sealed, for the duration, the target is forcibly removed from Shunko, Soul Trigger, Hollow Mask, and/or Released state. Also, for the duration, they cannot regain any Reishi. Cannot be used while the Release Tech Communion is active. (0/1) 15 reishi BAKUDŌ #99: PART 2 - BANKIN (ULTIMATE SUPPRESSION): Using two standard actions, you have an 80% chance to inflict the special status effect Locked. For this to work the target must be below 25% of their max Reishi. While Locked, the character is out of the fight. If you are brought to 0 Reishi or 0 HP during the fight the Locked status effect ends. In a 1v1 battle the fight is won but you cannot kill them. (0/1) 20 reishi RELEASEThe Tide: Barrage - 25 reishi CONSUME: As an-will action, you have a 60% chance to gain the special status effect Glutton. When Glutton is activated, you passively siphon 5 Reishifrom your foe(s) for each Standard Action they used on their turn. You may target up to 3 enemies. (1/4) CONDEMNING: As a passive effect any attack that hits you siphons -2 Reishi from the attacker while you are in your Released state. REIATSU: 608,000 HP: 52/80 | REISHI: 90/250 | DEF: 80 | DMG DIE: d15 | ACC: +40 1d100·1d100·1d100
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Player
You fool! You fell right for my trap!
Hequita
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Post by Hequita on Dec 28, 2022 17:02:59 GMT -5
Hequita Jannure Location: Hueco Mundo Status: Alive It wasn't going to work. The restraints were too powerful, preventing Hequita from activating the full extent of his master plan and thus taking down Nezuel. Soon, the lid upon the seal was placed, and the Bankin completely restrained him, leaving his Reiatsu sealed and his body helpless. Upon the seal, the connection between Hequita and his Pixel-Fire ceased and the technique dissolved instantly. He gritted his teeth, struggling, to no avail. As much as it pained him, it was over, and Nezuel had won. As if he were some sort of hero, the diminutive Arrancar vowed revenge on the Hollow Queen and everyone else who killed the Shinigami he had arrived to Las Noches with. Who does he think he's fooling? Hequita might have bullied him for it, if he had the ability to, and if Nezuel hadn't just declared something much, much more offensive to his very soul. He requested someone stronger. " You-" Hequita gushed out, staring at Nezuel with a ferocious glare. Sadly, he was unable to kill the other Arrancar with a stare alone, so he had to acquit one way or another. He let out a breath, that almost sounded like a frustrated grunt, and answered: " You don't need Gorgorathh, you waste of Reishi particles. I'll... bring you the challenge you're asking, don't you worry. It will be thousands of years of torture condensed into one painful orchestra. Mark my words." This offense against his pride will not go unpunished. Even if it takes a thousand years, it will be avenged. A Garganta opened up like a crack in the sky, dragging away the sealed and helpless Arrancar and consuming him.
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Player
Continuing to slaughter, kill, take. Life is to constantly sin. Life is evil itself.
nezuel
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Post by nezuel on Dec 31, 2022 18:29:06 GMT -5
It seemed that Nezuel needed to get a more reliable messenger next time. The arrancar that was equal parts too weak and too dangerous for him to let go without a reason...had just given up the reason to keep him alive. Nezuel moved forwards towards the sealed enemy as he went on his little tirade, intent to end him flowing through his mind. Milo might have wanted to meet another arrancar but something told him that this one was too rotten to the core, exposing her to this one wouldn't end well.
Yet while the arrancar was sealed it managed to do what he had thought impossible, it opened a garganta. That was annoying and something he had thought the kido restraints would take care of. This had been only the second time he had used the advanced kido and perhaps he was still unable to use its abilities fully...or perhaps he would have to modify the kido bindings to account for that sort of escape? Kido was an ancient way of combat and mostly for fighting hollows as far as he knew...arrancars were a new type of enemy.
It was unfortunate that he couldn't stay in this place for much longer, anytime he spent a lot of time in Hueco Mundo always resulted in a tide of his kin attacking him...and judging from the rising sand over the dune...they were here. His eyes drifted to the garganta that he still held open...he couldn't stay here, that was true and Hequita was gone but...he could leave him a gift.
So when the hollow tide came for him he tricked them, moving them into the garganta and letting them drop into the place Hequita would end up. He could only hope that one of them would bite into the arrogant prick before the kido wore off, solving his future problem for him. With that done he opened his own garganta and left, heading home.
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