Bleach Hereafter RPG

Traits Hotfix!

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Shinigami

There are many causes I would die for, but not a single cause I would kill for.

Momoshiro Avatar

Momoshiro

Post by Momoshiro on Aug 23, 2020 12:52:48 GMT -5

Hey guys and gals! This time I am making some quick adjustments to Traits! These changes were made based on current observations of the battles and build choices, among other considerations. See below for the changes, hope you like!

As with all updates and patches, this does not affect current threads. This only affects newly created threads going forward.



KEYSTONE TRAITS

OLD! PRECISION
Prerequisite: Fighting Skill of 30
Activate: None (Passive)
Effect: Accuracy with all Attacks is increased by +15.

NEW! PRECISION
Prerequisite: Fighting Skill of 30
Activate: At-Will
Effect: Accuracy with all Attacks this turn is increased by +20.
Limit: Twice per battle.

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OLD! POWER
Prerequisite: Focus Skill of 30
Activate: None (Passive)
Effect: All of your Attacks deal +3 bonus damage.

NEW! POWER
Prerequisite: Focus Skill of 30
Activate: At-Will
Effect: As an at-will action, two of your attacks this turn cannot be mitigated by any basic defense abilities.
Limit: Twice per battle.

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OLD! INSTINCT
Prerequisite: Reflexes Skill of 30
Activate: None (Passive)
Effect: Your Defense is increased by +10.

NEW! INSTINCT
Prerequisite: Reflexes Skill of 30
Activate: At-Will
Effect: As an at-will action, you evade a single basic attack that would have hit you.
Limit: Three times per battle.

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OLD! WILLPOWER
Prerequisite: Resilience Skill of 45
Activate: Reactive At-Will
Effect: As an at-will action after accounting for reductions and negations, any damage taken this turn is ignored. Two turns later the total value returns as direct damage to you at the end of your turn. (Cannot be avoided on that turn by any means.)
Limit: Once per battle.

NEW! WILLPOWER
Prerequisite: Resilience Skill of 45
Activate: None (Passive)
Effect: Allows your HP to drop past 0, into negative numbers, for one turn. You MUST heal to bring your HP back up to at least 1 HP otherwise you are automatically KO'd on your next turn.
Limit: Once per battle.

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GENERAL TRAITS

I renamed and moved the old Power, Instinct, and Willpower traits into the General Traits category.

MIGHT
Prerequisite: None
Activate: At-Will
Effect: As an at-will action, all of your Attacks on this turn deal +3 bonus damage.
Limit: Three times per battle.

INSIGHT
Prerequisite: None
Activate: None (Passive)
Effect: Your Defense is increased by +10.

FORTITUDE
Prerequisite: None
Activate: Reactive At-Will
Effect: As an at-will action after accounting for reductions and negations, any damage taken this turn is ignored. Two turns later the total value returns as direct damage to you at the end of your turn. (Cannot be avoided on that turn by any means.)
Limit: Once per battle.