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Shinigami
There are many causes I would die for, but not a single cause I would kill for.
Momoshiro
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Post by Momoshiro on Aug 23, 2020 12:52:48 GMT -5
Hey guys and gals! This time I am making some quick adjustments to Traits! These changes were made based on current observations of the battles and build choices, among other considerations. See below for the changes, hope you like!
As with all updates and patches, this does not affect current threads. This only affects newly created threads going forward.
KEYSTONE TRAITS
OLD! PRECISIONPrerequisite: Fighting Skill of 30 Activate: None (Passive) Effect: Accuracy with all Attacks is increased by +15. NEW! PRECISIONPrerequisite: Fighting Skill of 30 Activate: At-Will Effect: Accuracy with all Attacks this turn is increased by +20. Limit: Twice per battle. ----------- OLD! POWERPrerequisite: Focus Skill of 30 Activate: None (Passive) Effect: All of your Attacks deal +3 bonus damage. NEW! POWERPrerequisite: Focus Skill of 30 Activate: At-Will Effect: As an at-will action, two of your attacks this turn cannot be mitigated by any basic defense abilities. Limit: Twice per battle. ----------- OLD! INSTINCTPrerequisite: Reflexes Skill of 30 Activate: None (Passive) Effect: Your Defense is increased by +10. NEW! INSTINCTPrerequisite: Reflexes Skill of 30 Activate: At-Will Effect: As an at-will action, you evade a single basic attack that would have hit you. Limit: Three times per battle. ----------- OLD! WILLPOWERPrerequisite: Resilience Skill of 45 Activate: Reactive At-Will Effect: As an at-will action after accounting for reductions and negations, any damage taken this turn is ignored. Two turns later the total value returns as direct damage to you at the end of your turn. (Cannot be avoided on that turn by any means.) Limit: Once per battle. NEW! WILLPOWERPrerequisite: Resilience Skill of 45 Activate: None (Passive) Effect: Allows your HP to drop past 0, into negative numbers, for one turn. You MUST heal to bring your HP back up to at least 1 HP otherwise you are automatically KO'd on your next turn. Limit: Once per battle. ----------- GENERAL TRAITSI renamed and moved the old Power, Instinct, and Willpower traits into the General Traits category. MIGHTPrerequisite: None Activate: At-Will Effect: As an at-will action, all of your Attacks on this turn deal +3 bonus damage. Limit: Three times per battle. INSIGHTPrerequisite: None Activate: None (Passive) Effect: Your Defense is increased by +10. FORTITUDEPrerequisite: None Activate: Reactive At-Will Effect: As an at-will action after accounting for reductions and negations, any damage taken this turn is ignored. Two turns later the total value returns as direct damage to you at the end of your turn. (Cannot be avoided on that turn by any means.) Limit: Once per battle.
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