Post by Diana on Nov 6, 2020 9:40:19 GMT -5
While dangerous to a common human the walking undead were of little threat to the pair. Without intelligence or strength to match the group, the number of casualties inflicted just keep rising on their side. That said Diana find it surprising that when they were close to the group that attempted to bring the kidnapped women with them, they simply left the women be and attack them instead.
"I declare...I thought they would have they would give us more trouble than that." Anna replied with a hint of dissatisfaction.
"Indeed but this works for us. The last thing we need is for them to start using the girl as meat shield."
The women that were kidnapped in first place were understandably in a considerable source of distress and Diana didn't think they would readily accept their words after what had just happen. She glanced at Shida who was engaging the zombies as well as Hyakuji who decided to attack the doll directly. After a moment of consideration she finally decided on what to do.
"Edward, lead these women to safety. You have the best sensory ability among us so try and find a route with as little enemy as possible.
Anna, I need you to accompany Edward. This could be a trick to make us lower our guard and recapture the girls once more."
"Fair enough. Combat isn't exactly my forte anyway." Edward replied with a tip of his hat.
"We'll come to back you up should you have yet to wipe out whoever was in charge." Anna offered to which Diana would smile in response.
"Appreciated. Let's do this."
With that, Diana would split up from the pair to join Shida and Hyakuji. Resheathing her sword, her gauntlet and boots start to glow with Hollow Reishi. Remembering Nicholas's tactic, she would rush towards the cars whose passengers had left in a panic. Using reishi to massively enhanced her strength, she lifted a car and twirl around before throwing them in the direction of the zombies with the intention to crush them under the weights of tonnes of metal. Whether the attack connected or not, Diana would throw two more towards the doll next so as to grab it's attention.
WC: 383
Tag: shida hagane Muimina Hyakuji tensai toshiaki
COMBAT TRACKER
Standard Action 1: Car chuck-STRIKE(Enhanced)
Accuracy: 1d100+50
Damage: 2d12
Effects: None
Standard Action 2a: Car chuck-STRIKE(Enhanced)
Accuracy: 1d100+50
Damage: 2d12
Standard Action 2b:Car Chuck-STRIKE(Enhanced)
Accuracy: 1d100+50
Damage: 2d12
ACTIVE EFFECTS
First Release(Efficient). Reduce Reishi cost for all techniques by 2.
CLASS
Titan
TRAITS
GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.
ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.
ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite
BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.
BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.
HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.
TECHNIQUES
SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.
BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 0/1
BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.
BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1
BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: Once per battle.
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: Twice per battle.
RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.
"I declare...I thought they would have they would give us more trouble than that." Anna replied with a hint of dissatisfaction.
"Indeed but this works for us. The last thing we need is for them to start using the girl as meat shield."
The women that were kidnapped in first place were understandably in a considerable source of distress and Diana didn't think they would readily accept their words after what had just happen. She glanced at Shida who was engaging the zombies as well as Hyakuji who decided to attack the doll directly. After a moment of consideration she finally decided on what to do.
"Edward, lead these women to safety. You have the best sensory ability among us so try and find a route with as little enemy as possible.
Anna, I need you to accompany Edward. This could be a trick to make us lower our guard and recapture the girls once more."
"Fair enough. Combat isn't exactly my forte anyway." Edward replied with a tip of his hat.
"We'll come to back you up should you have yet to wipe out whoever was in charge." Anna offered to which Diana would smile in response.
"Appreciated. Let's do this."
With that, Diana would split up from the pair to join Shida and Hyakuji. Resheathing her sword, her gauntlet and boots start to glow with Hollow Reishi. Remembering Nicholas's tactic, she would rush towards the cars whose passengers had left in a panic. Using reishi to massively enhanced her strength, she lifted a car and twirl around before throwing them in the direction of the zombies with the intention to crush them under the weights of tonnes of metal. Whether the attack connected or not, Diana would throw two more towards the doll next so as to grab it's attention.
WC: 383
Tag: shida hagane Muimina Hyakuji tensai toshiaki
COMBAT TRACKER
SUMMARY
Zombie ignored Diana and attack Shida instead.
Diana didn't like that.
Diana chuck three car at zombie three times.
Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.
Bonus Action:Intimidate
INTIMIDATE
You unleash your spiritual pressure on everyone around you and regain lost reishi in the process.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Reishi at the time of use and increase your Current Reiatsu Level by 25% for the duration. RL increase does not stack with previous uses of Intimidate.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 Reishi restored per battle.
Enhanced: Every use of Intimidate now has a 35% chance to inflict Stun on your opponent. The max chance to inflict with any effect is 95%.
At-will:Byakurai(Enhanced)
[/div]Zombie ignored Diana and attack Shida instead.
Diana didn't like that.
Diana chuck three car at zombie three times.
Passive: Legendary: The standard Reishi cap is lifted. You may now gain an unlimited amount of Reishi. Also, you gain +3 Reishi at the end of each turn. Additionally, your release’s RL multipliers are increased to: 1st- 4x Natural, 2nd- 8x Natural, Final- 12x Natural. Gain 3 reishi per turn.
Bonus Action:Intimidate
INTIMIDATE
You unleash your spiritual pressure on everyone around you and regain lost reishi in the process.
Type: Utility
Action: Bonus Action
Effect: You regain 25 Reishi at the time of use and increase your Current Reiatsu Level by 25% for the duration. RL increase does not stack with previous uses of Intimidate.
Duration: 2 turns
Cost: None
Limit: Once per turn. Max of 100 Reishi restored per battle.
Enhanced: Every use of Intimidate now has a 35% chance to inflict Stun on your opponent. The max chance to inflict with any effect is 95%.
At-will:Byakurai(Enhanced)
Cost: 5 reishi-reduced to 2
Limit: None (At-will, 3 times
Accuracy: TmybuF_51d100+65
Damage: 2d12
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.
Limit: None (At-will, 3 times
Accuracy: TmybuF_51d100+65
Damage: 2d12
Enhanced: 3 times per battle, you may use Byakurai as an At-Will Action.
Standard Action 1: Car chuck-STRIKE(Enhanced)
Accuracy: 1d100+50
Damage: 2d12
Effects: None
Standard Action 2a: Car chuck-STRIKE(Enhanced)
Accuracy: 1d100+50
Damage: 2d12
Standard Action 2b:Car Chuck-STRIKE(Enhanced)
Accuracy: 1d100+50
Damage: 2d12
ACTIVE EFFECTS
First Release(Efficient). Reduce Reishi cost for all techniques by 2.
CLASS
Titan
TRAITS
GENIUS
Twice per battle as a Reactive At-Will Action, you may immediately learn a Standard Technique or Spell used by a combatant, either ally or foe. This technique is forgotten at the end of battle; you may not learn Forbidden Techniques or Spells. Techniques and Spells learned do not take up technique slots.
ADEPT
Start with all Enhanced Basic Techniques and Spells and they cost -1 less Reishi to use.
ALACRITY
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite
BLUR
As a passive effect you can use one Movement Tech as an at-will action on your turn.
Limit: Indefinite.
BLITZ
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
MOMENTUM
Effect: As a Passive effect, whenever one of your attacks fails to hit their target, you gain 1 stack of Momentum. As an At-Will action, spend a number of Momentum Stacks to increase your Accuracy (with all attacks on the same turn) by +5 per stack spent. Stacks of Momentum cannot be gained while holding back your Accuracy Modifier.
Limit: Max of 4 stacks used per turn.
HASTE
Prerequisite: Reflexes Skill of 40
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: Twice per battle.
TECHNIQUES
SPELLS
MIMIC
You can recognize a release technique for what it truly is and immediately be able to use it for yourself.
Type: Utility
Activate: Bonus Action - Reactive
Effect: After witnessing any release technique a foe or comrade uses during a battle, you're able to spend a bonus action to learn that tech temporarily.
Cost: None
Limit: Twice per battle. The technique can only be used during the battle it is mimicked.
BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: You gain 20 Armor and are immune to status effects inflicted by attacks.
Duration: Until temp HP is gone.
Cost: 15 Reishi
Limit: 0/1
BAKUDŌ #7: KEIKATSU (OPENING REVIVAL)
With a gentle touch you mend flesh and knit bone with your own Reishi.
Type: Utility - Kido Healing Spell
Activate: At-Will
Effect: As an at-will action you restore 20 HP to self or a comrade.
Cost: 5 Reishi
Limit: 1/1.
BAKUDŌ #41: KYŌMON (MIRROR GATE)
A high class barrier that reflects attacks from the outside.
Type: Defense - Kido Spell
Activate: Bonus Action - Reactive
Effect: As a bonus action, you avoid all but the highest rolled damage die from one non-critical attack that hit you. You deal the highest damage die back to the attacker as direct damage. If the attack would inflict a non-special status, you instead inflict that status back onto your opponent. No roll necessary.
Cost: 10 Reishi
Limit: 1/1
BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH)
You place the palms of your hands down on the ground, red smoke bursts forth from the point of contact, swiftly engulfing the surrounding area and briefly obscuring the movements of whomever is within the smoke, allowing for a quick getaway.
Type: Defense - Kido Spell
Action: Bonus Action - Reactive
Effect: As a bonus action you avoid damage from all damage dice that roll a natural 8 or lower during your turn. If you take zero damage from an attack this way, it counts as fully avoided. Considered a Movement Power.
Cost: 5 Reishi
Limit: Once per battle.
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense - Kido Spell
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: Twice per battle.
RELEASE
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, all techs and/or spells used now cost -2 less Reishi while you are in a Released state.
Limit: Indefinite.
REIATSU: 86,000 (Now 430,000-First Release+Titan's Legendary Effect)
HP: 100/100 | REISHI: 100/100 | DEF: 110 | DMG DIE: d12 | ACC: +50
[/spoiler]1d100+65·2d12·1d100+50·2d12·1d100+50·2d12·1d100+50·2d12HP: 100/100 | REISHI: 100/100 | DEF: 110 | DMG DIE: d12 | ACC: +50
Last Edit: Nov 9, 2020 1:30:18 GMT -5 by Diana