"WELL FUCK YOU TOO AND YOUR ARMOR STACKING, RESIST SPAMMING CUSTOMIZED NPC COUNTER BUILD!" Rekka yelled as the Druid's armor grew spikes to fend off his Army's barrage. Not that she needed the spikes anyway, her armor was almost untouched by his attacks. To add insult to injury, her Cero blew another portion of the Army away as she warned her opponent that using his newfound ability would attract the attention of more unsavory characters, likely the Moirai. And not only that, it seemed that her Reiatsu was increasing as well.
"SCREW IT! BAN...KAI!" The scarlet-eyed Reaper practically roared at the limits of Maaya Sakamoto's male impression. An explosion of scarlet flames enveloped the young man, and when it cleared...
Rekka was standing alone, with no trace of his army remaining. His searing red-hot sword seemed to have been split in half lengthwise, and he was now wearing a black bodysuit with glowing scarlet lines and a black cape. His hair had become a bright scarlet, with the end of his knee-length ponytail literally burning like a lit fuse. But the biggest change of all, was that a giant skeletal upper half made of gray gunmetal, with six arms and a multitude of cannons on its back, was now hovering behind him.
"HAKAI SEYO, SANZEN DAISEN ENMADO!!" He yelled once more as the skeleton's cannons took aim and unleashed a barrage of fireballs at the Druid.
SUMMARYRekka loses 5000 RL (Dissipation)
Rekka gains +5 accuracy and +1 dmg tier with Strikes (Flawless Strikes)
Rekka takes 5 Resist damage (absorbed by Armor) 18-5=13
Rekka uses Haste
Rekka uses Blitz
Rekka uses Multi-Arms
Rekka unleashes his Bankai! Second Release Active!
Rekka uses a bonus action to attack! (Strike)
Rekka attacks! (Strike)
Rekka attacks twice using Blitz! (Strike)
At-Will: Haste
At-Will: Blitz
At-Will: Multi-Arms -20 Reishi
Bonus Action: BANKAI! SANZEN DAISEN ENMADO!
Bonus Action: (Strike) | -0 reishi cost
Acc -
6mp|g2Hx1d100+75Dmg -
3d13Status Chance (30%) (Stun) -
1d100Standard Action: (Strike) | -0 reishi cost
Acc -
1d100+75Dmg -
3d13Status Chance (30%) (Stun) -
1d100Standard Action: (Strike) | -0 reishi cost
Acc -
1d100+65Dmg -
3d13Status Chance (30%) (Stun) -
1d100(Strike) | -0 reishi cost
Acc -
1d100+65Dmg -
3d13Status Chance (30%) (Stun) -
1d100
ACTIVE EFFECTSSecond Release Active! (Tempered)
- x4 Base RL
- +10 Reflexes
- Efficient Active
- Deadly Active
- Breach Accessible
- Multi-Arms Accessible
Alacrity Active! (+10 Defense!)
Flawless Strikes (+15/20 acc, +3/4 dmg tier)
Perfect Form active!
Barrier active! (13/30 armor)
CLASS FLAWLESS STRIKES
Each time one of your Strike Basic Attacks hit, increase the Accuracy and Damage Tier of further Strike Basic Attacks used on subsequent turns. Accuracy is increased by +5 (up to a max of +20). Damage Tier is increased by +1 (up to a max of +4). Both bonuses are reduced to normal (+0) on the turn following a successful crit roll.
INTENSE TRAINING
You start with the Enhanced Strike Basic Attack. As a passive effect your Enhanced Basic Attacks have a 30% chance to inflict the Stun status. The max chance to inflict with any effect is 95%.
PERFECT FORM
All of your Basic Strikes, Advanced Zanjutsu, and Advanced Hakuda Attack Techniques are perfected. Perfected techniques gain +10 Accuracy, +1 Damage Tier. Advanced Zanjutsu and Hakuda Techniques gain +1 extra use per battle. Does not apply to Shunko.
BATTLE FORGED
You gain the Advanced Hakuda Technique Shunko and it doesn’t take up a Forbidden Tech Slot or require a Focus skill of 45. The duration is also increased by 2 turns and it costs -10 less Reishi.
TRAITS BLITZ
Prerequisite: Fighting Skill of 45
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Limit: [1/3]
INSTINCT
Prerequisite: Reflexes Skill of 40
Activate: At-Will
Effect: As an at-will action, you evade a single non-critical basic attack that would have hit you.
Limit: [3/3]
HASTE
Prerequisite: Reflexes Skill of 50
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: [2/3]
TALENTED
Prerequisite: None
Activate: At-Will
Effect: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means.
Limit: [1/1]
TEMPERED
Prerequisite: None
Activate: None (Passive)
Effect: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd or Final Releases until the minimum post count has been met.
Limit: Indefinite
ALACRITY (Racial)
Activate: None (Passive)
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite
TECHNIQUES AND SPELLSBAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense
Activate: Bonus Action - Reactive
Effect: You gain 30 Armor and are immune to non-special status effects inflicted by attacks.
Duration: Until the 30 Armor is gone.
Cost: 10 Reishi
Limit: [0/1]
UTSUSEMI (CICADA SHELL)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Technique.
Cost: 10 Reishi
Limit: [1/1]
BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: [2/2]
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: [2/2]
REIRYOKU ABSORPTION
You absorb spirit particles from foes that are attacking you, using it to replenish your own Reishi.
Type: Utility
Activate: At-Will - Reactive
Effect: As an at-will action, siphon 10 Reishi from any foe(s) for each time they hit you with an attack and reduce your HP.
Cost: None
Limit: [3/3]
BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility
Activate: Bonus Action - Reactive
Effect: As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR.
Cost: 10 Reishi
Limit: [2/2]
TSUKIYUBI (THRUST FINGERS)
A technique that allows the user to greatly increase the damage of normally weak attacks.
Type: Utility
Activate: At-Will
Effect: As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2.
Cost: 10 Reishi
Limit: [1/2]
BAKUDŌ #22: HAKUFUKU (WHITE CRAWL)
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: [2/2]
SHUNKŌ (FLASH WAR CRY) (Monk)
An advanced battle technique which combines the physical techniques of Hakuda with the spell-based techniques of Kidō.
Type: Utility (Considered a Forbidden Technique)
Requirement: Focus Skill of 45
Action: Bonus Action
Effect: As a bonus action you activate Shunkō. For the duration only, increase your Accuracy with Strikes on this turn by +15, increase your damage tier with Strikes by 2, increase your Base RL by 50%, and increase your DR by 6. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 6 Turns (Battle Forged)
Cost: 15 Reishi (Battle Forged)
Limit: [1/1]. Cannot be used alongside the Hollow Mask or Soul Trigger techniques.
KAZAGURUMA (WINDMILL)
You jump into the air and perform a devastating kick which sends the target flying away with tremendous force.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Bashing major effect and Stagger minor effect. The max chance to inflict with any effect is 95%.
Special Effect: For an extra cost of 10 Reishi you can add the Stun minor effect and it lasts one extra turn.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)
KAGAMIBIRAKI (MIRROR OPENING)
After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that only deals the Slashing major effect.
Special Effect: This attack always applies bonus damage as if it were a critical hit. If you roll a critical hit, then you double the normal bonus damage.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)
RAIŌKEN (THUNDER KING FIST)
You perform a series of ultra-high-speed punches with both arms that are devastating and have enough power to destroy the surrounding area.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 20 Reishi
Limit: [3/3] (Perfect Form)
BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER)
This spell creates a pentagonal barrier that is used for stabilization of any ailment, allowing you to continue fighting unhampered.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
Cost: 15 Reishi
Limit: Once per target.
RELEASEBREACH
You create a breach in space in front of you, just as an attack is about to hit. You then open a second one up behind your foe, sending their own attack back at them.
Type: Defense
Activate: Bonus Action
Effect: As a bonus action, you redirect a non-critical attack that would have hit you and deal it's full damage back at a foe of your choice as direct damage. If your attack is redirected via Breach, you cannot use Breach to then send a Breached attack back at the caster.
Stage 2: Can now redirect a single critical hit per battle.
Stage 3: Gain Stage 2 upgrade and only costs 20 Reishi.
Cost: 25 Reishi
Limit: [2/2]
MULTI-ARMS
Your release gives you extra appendages to assist you in combat.
Type: Utility
Action: At-Will
Requirements: Requires Fighting skill of 35.
Effect: As an at-will action you can use 1 Bonus Action on your turn to make a Basic Attack. Also all Basic Attacks on your turn roll 1 extra damage dice.
Stage 2: Can now use 4 times in battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: [2/3]
EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, your 1st Release now costs -1 less Reishi to maintain.
Limit: Indefinite.
Stage 2: Your 2nd Release now costs -2 less Reishi.
Stage 3: Your 3rd Release now costs -3 less Reishi.
DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: Accuracy bonus increases to +15.
REIATSU: 219,000 (876,000)
HP: 75/75 | REISHI: 154/190 | DEF: 100 (120) | DMG DIE: d9 (d10 with Advanced Zanjutsu/Hakuda, d13 with Strikes) | ACC: +50 (+65)