Bleach Hereafter RPG

That has got to be cheating...

Player

Insert Passive Aggressive Statement Here

snugglyrum Avatar

snugglyrum

Post by snugglyrum on May 26, 2022 9:35:00 GMT -5

Continued From Fated and Lost

The young woman was cracking her neck as she looked at her watch again.  The portal opened exactly when they said it was going to.  The goddesses really did know everything that was going to happen.  She watched the portal form and waited patiently for the person who had made it to come through.  She was in no rush, after all, the safety features in the basement alone could have evaporated him in seconds. 

She did not wait, however, to defend herself, the golden armor flowing over her torso in a split second.  Her figure now one of a shining golden statue of armor with no face as she brought up her knuckles.  This man had killed her friends and she would not let him survive this encounter.  "I will spare you the speech, leave or die."  She stated in a dead tone, her voice masked by the faceless armor.
You may Free Form or I can post her stats with the next post and roll.

You are considered to have turn priority if you want to roll stats so have at it.


Last Edit: May 26, 2022 9:35:28 GMT -5 by snugglyrum

PLAYER

I have nothing to say.

Hageshi Rekka Avatar

Hageshi Rekka

Post by Hageshi Rekka on May 26, 2022 23:19:48 GMT -5

"I will spare you the speech, leave or die."

As soon as Rekka stepped out of the portal, a woman was waiting for him, equipping Druid armor in a split second. While the Third Seat had expected substantial resistance along the way, he certainly wasn't expecting everyone in the bank to be on the Moirai's payroll. And judging by the itch inside his nose, this particular Druid knew the ones he had killed back then.

Rekka sneezed.

"Bruh, I can barely read your font color," he remarked, pretty much aware that she wouldn't be as accommodating as Janus. It was worth a try though.

"Anyway... I can't leave while your bosses plan world domination, and I'm pretty much already dead. Oh, I know!"

"I'll take ya to meet your friends."

Rekka's faint smile was gentle, almost regretful. He'd killed this woman's friends while grieving for his own, and he felt a twinge of guilt for perpetuating the cycle of violence, even if it was before learning of Hyakuji's plan of peace. However, he shook it out of his mind, seeing as the Druids were their - and all of reality's - enemies right now. Sending this soul to the afterlife was the best course of action.

"You who desecrate these billionfold realms[三千大千世界](Sanzen-daisen-sekai)! With my advent, I, the Shinigami Hageshi Rekka, lay waste with the Enmado, and lay thy soul to rest!"

Rekka's scarlet Reiatsu flared as he drew his Zanpakuto.

"Yaketsuke, Enmado! Come, I'll let you take the first shot!"




COMBAT TRACKER
SUMMARY
Rekka prepares for battle!

At-Will: Technique

Bonus Action: Name - Effect | -0 reishi cost

Standard Action: Attack Name - Effects | -0 reishi cost
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance (00%) - *Roll Here

Standard Action: Attack Name - Effects | -0 reishi cost
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance (00%) - *Roll Here




ACTIVE EFFECTS

First Release Active! (Tempered)
- x2 Base RL
- +5 Reflexes
- Efficient Active
- Breach Accessible

Alacrity Active! (+10 Defense!)

Perfect Form active!

CLASS

FLAWLESS STRIKES
Each time one of your Strike Basic Attacks hit, increase the Accuracy and Damage Tier of further Strike Basic Attacks used on subsequent turns. Accuracy is increased by +5 (up to a max of +20). Damage Tier is increased by +1 (up to a max of +4). Both bonuses are reduced to normal (+0) on the turn following a successful crit roll.


INTENSE TRAINING
You start with the Enhanced Strike Basic Attack. As a passive effect your Enhanced Basic Attacks have a 30% chance to inflict the Stun status. The max chance to inflict with any effect is 95%.


PERFECT FORM
All of your Basic Strikes, Advanced Zanjutsu, and Advanced Hakuda Attack Techniques are perfected. Perfected techniques gain +10 Accuracy, +1 Damage Tier. Advanced Zanjutsu and Hakuda Techniques gain +1 extra use per battle. Does not apply to Shunko.


BATTLE FORGED
You gain the Advanced Hakuda Technique Shunko and it doesn’t take up a Forbidden Tech Slot or require a Focus skill of 45. The duration is also increased by 2 turns and it costs -10 less Reishi.


TRAITS


BLITZ
Prerequisite: Fighting Skill of 45
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Limit: [3/3]


INSTINCT
Prerequisite: Reflexes Skill of 40
Activate: At-Will
Effect: As an at-will action, you evade a single non-critical basic attack that would have hit you.
Limit: [3/3]


HASTE
Prerequisite: Reflexes Skill of 50
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: [3/3]


TALENTED
Prerequisite: None
Activate: At-Will
Effect: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means.
Limit: [1/1]


TEMPERED
Prerequisite: None
Activate: None (Passive)
Effect: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd or Final Releases until the minimum post count has been met.
Limit: Indefinite


ALACRITY (Racial)
Activate: None (Passive)
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite


TECHNIQUES AND SPELLS


BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense
Activate: Bonus Action - Reactive
Effect: You gain 30 Armor and are immune to non-special status effects inflicted by attacks.
Duration: Until the 30 Armor is gone.
Cost: 10 Reishi
Limit: [1/1]


UTSUSEMI (CICADA SHELL)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Technique.
Cost: 10 Reishi
Limit: [1/1]


BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: [2/2]



BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: [2/2]


REIRYOKU ABSORPTION
You absorb spirit particles from foes that are attacking you, using it to replenish your own Reishi.
Type: Utility
Activate: At-Will - Reactive
Effect: As an at-will action, siphon 10 Reishi from any foe(s) for each time they hit you with an attack and reduce your HP.
Cost: None
Limit: [3/3]


BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility
Activate: Bonus Action - Reactive
Effect: As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR.
Cost: 10 Reishi
Limit: [2/2]


TSUKIYUBI (THRUST FINGERS)
A technique that allows the user to greatly increase the damage of normally weak attacks.
Type: Utility
Activate: At-Will
Effect: As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2.
Cost: 10 Reishi
Limit: [2/2]


BAKUDŌ #22: HAKUFUKU (WHITE CRAWL)
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: [2/2]


SHUNKŌ (FLASH WAR CRY) (Monk)
An advanced battle technique which combines the physical techniques of Hakuda with the spell-based techniques of Kidō.
Type: Utility (Considered a Forbidden Technique)
Requirement: Focus Skill of 45
Action: Bonus Action
Effect: As a bonus action you activate Shunkō. For the duration only, increase your Accuracy with Strikes on this turn by +15, increase your damage tier with Strikes by 2, increase your Base RL by 50%, and increase your DR by 6. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 6 Turns (Battle Forged)
Cost: 15 Reishi (Battle Forged)
Limit: [1/1]. Cannot be used alongside the Hollow Mask or Soul Trigger techniques.


KAZAGURUMA (WINDMILL)
You jump into the air and perform a devastating kick which sends the target flying away with tremendous force.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Bashing major effect and Stagger minor effect. The max chance to inflict with any effect is 95%.
Special Effect: For an extra cost of 10 Reishi you can add the Stun minor effect and it lasts one extra turn.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)


KAGAMIBIRAKI (MIRROR OPENING)
After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that only deals the Slashing major effect.
Special Effect: This attack always applies bonus damage as if it were a critical hit. If you roll a critical hit, then you double the normal bonus damage.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)


RAIŌKEN (THUNDER KING FIST)
You perform a series of ultra-high-speed punches with both arms that are devastating and have enough power to destroy the surrounding area.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 20 Reishi
Limit: [3/3] (Perfect Form)


BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER)
This spell creates a pentagonal barrier that is used for stabilization of any ailment, allowing you to continue fighting unhampered.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
Cost: 15 Reishi
Limit: Once per target.


RELEASE


BREACH
You create a breach in space in front of you, just as an attack is about to hit. You then open a second one up behind your foe, sending their own attack back at them.
Type: Defense
Activate: Bonus Action
Effect: As a bonus action, you redirect a non-critical attack that would have hit you and deal it's full damage back at a foe of your choice as direct damage. If your attack is redirected via Breach, you cannot use Breach to then send a Breached attack back at the caster.
Stage 2: Can now redirect a single critical hit per battle.
Stage 3: Gain Stage 2 upgrade and only costs 20 Reishi.
Cost: 25 Reishi
Limit: [2/2]


MULTI-ARMS
Your release gives you extra appendages to assist you in combat.
Type: Utility
Action: At-Will
Requirements: Requires Fighting skill of 35.
Effect: As an at-will action you can use 1 Bonus Action on your turn to make a Basic Attack. Also all Basic Attacks on your turn roll 1 extra damage dice.
Stage 2: Can now use 4 times in battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: [3/3]



EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, your 1st Release now costs -1 less Reishi to maintain.
Limit: Indefinite.
Stage 2: Your 2nd Release now costs -2 less Reishi.
Stage 3: Your 3rd Release now costs -3 less Reishi.


DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: Accuracy bonus increases to +15.



REIATSU: 219,000 (438,000)
HP: 75/75 | REISHI: 190/190 | DEF: 100 (115) | DMG DIE: d9 | ACC: +50 (+60)

Player

Insert Passive Aggressive Statement Here

snugglyrum Avatar

snugglyrum

Post by snugglyrum on May 27, 2022 8:50:49 GMT -5

The armor seemed to solidify as Rekka dared her to take the first shot. Like it understood what kind of damage it could do. She laughed at him, and leveled her hand. "Cero del Tiempo, Rasagar." Instead of the usual Massive blast created by Cero, a tear started forming on the ground, and up towards Rekka, seeming to move straight at him and vibrantly screaming across his body before vanishing. A second later he would see thousands of versions of himself and the golden statue fighting in thousands of ways. It was complete sensory overload. Designed to toss him off balance, or so he would have thought not understanding how the woman's ability actually worked.

Boring strategies were the best at concealing what was really going on. Though he did not know it, this specific statue had been personally selected for the Quantum Amalgamation that was Rekka. The armor seemed to want blood though, her fist seeming to expand as it drove closer to Rekka's face.
COMBAT TRACKER
SUMMARY
Unique Ability + Invig 25/100

At-Will: None

Standard Action x2: Cero del Tiempo, Rasagar
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance (85%) - oyMGchvP1-100 *Success
Dissolution Inflicted Unless Negated. 

Bonus Action: Invigorate | +25 reishi cost
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance (00%) - *Roll Here


ACTIVE EFFECTS
Armor of the Druid(Controller) Each Turn Gain Armor based on release rank 1/3/5, and while Armored, Gain +Release Rank x5 Stats to Defense and Accuracy

CLASS Druid Controller
Bonuses - Each Turn Gain Release Rank Armor 1/3/5
While Armored, Gain +Release Rank x5 Stats to Defense and Accuracy
Druid Controllers May Not Use Healing Abilities
Druid Controllers May Not Use Release Offensive Techniques

TRAITS
Tempered - Release 1 Derp
Cleverness - +15% Status
Endure +15 Armor
Indomitable +3 DR Per Attack
Grit - When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +10, Defense by +10, Damage Tier by +2, and DR by +2.
Resist - Reflect Lowest Die as Direct

TECHNIQUES
BAKUDŌ #44: SEKISHO (BARRIER) 1/1
BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH) 1/1
BAKUDŌ #41: KYŌMON (MIRROR GATE) 2/2
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) 2/2
BAKUDŌ #9: GEKI (STRIKE) 2/2
BAKUDŌ #22: HAKUFUKU (WHITE CRAWL) 2/2
RIFT GATE 1/1
FULL CANCEL 1/1
SOUL RECHARGE 1/1


UNIQUE ABILITY
Cero Del Tiempo, Rasagar (50 Reishi)
At the cost of 2 Standard Actions, You have a 70% chance to Inflict the negative effect Dissolution on the Target. Dissolution Starts at 2 Turns and is refreshed Whenever a Negative Effect is Active on the Target. Each Turn Dissolution has a 5% Chance to inflict Every Basic Status, and a 50% chance to activate Dissipation. Dissipation reduces Overall Reishi by 5,000.

RELEASE
Rank 1: Aegis
Rank 2: Plunder
Rank 3: Husk

REIATSU: 250,000(500,000)
HP: 50/50 |Armor: 66/50+15+1 | REISHI: 125/150 -50+25 | DEF: 90(+5) | DMG DIE: d10 | ACC: 50(+5)
1-100
Last Edit: May 27, 2022 8:54:21 GMT -5 by snugglyrum

PLAYER

I have nothing to say.

Hageshi Rekka Avatar

Hageshi Rekka

Post by Hageshi Rekka on May 27, 2022 10:27:54 GMT -5

"Time Rift Cero? And it's a status technique instead of a regular bla-- Woah, did ya just split me up into a Diviner Army?" Rekka commented as exactly that happened to him. He also started feeling a bit funny, and realized that he'd somehow been inflicted with a unique status effect.

"Okay what the heck is this hax Dissolution thing?! And that absurd amount of armor you seem to be stacking...!" he exclaimed. No matter. He'd just smash through this status tank whatever. Rekka had assumed the thread name referred to his initial portal usage, but apparently it was due to this particular Druid's build.

"Well, if ya made me a Janus army, then I might as well use it." Rekka's eyes, and those of his duplicates, flared as he began materializing the Rekka Army to his side. While coordinating several thousand duplicates for the first time made his head hurt, the young Reaper somehow managed to pull it off.

The clone summoning was followed up with the Army focusing their Reishi, all of them preparing to literally rain down blows against their foe.

"Connecting Spirit Cores.

Rousing Spirit Cores.

Fear us...

Behold us...

Lay bare thy corpse to the Three Thousand Worlds!

For this is our Sanzen Sekai... RAIOKEN!!"


At this, each Rekka unleashed a hail of rapid punches at the Druid. If it somehow missed, the shockwaves alone would be enough to severely damage the room they were in and fry most of the security systems.

COMBAT TRACKER
SUMMARY
Rekka summons his Army! (Blitz)
Rekka connects and rouses his Spirit Core! (Tsukiyubi)
The Rekka Army punches the Druid several thousand times! (Strike)
The Rekka Army punches the Druid several thousand times! (Strike)
The Rekka Army punches the Druid several thousand times! (Strike)

At-Will: Rekka Army (Blitz)

Bonus Action: Connecting and Rousing Spirit Core (Tsukiyubi) - +20 acc and +2 dmg tier to strikes | -10 reishi cost

Standard Action: Sanzen Sekai Raioken (Strike) | -0 reishi cost
Acc - 0E6ttq|D1d100+70
Dmg - 2d12
Status Chance (30%) (Stun) - 1d100

Standard Action: Sanzen Sekai Raioken (Strike) | -0 reishi cost
Acc - 1d100+70
Dmg - 2d12
Status Chance (30%) (Stun) - 1d100

Blitz Attack
Acc - 1d100+70
Dmg - 2d12
Status Chance (30%) (Stun) - 1d100



ACTIVE EFFECTS

First Release Active! (Tempered)
- x2 Base RL
- +5 Reflexes
- Efficient Active
- Breach Accessible

Alacrity Active! (+10 Defense!)

Perfect Form active!

Blitz (can strike twice using 1 standard action)

CLASS

FLAWLESS STRIKES
Each time one of your Strike Basic Attacks hit, increase the Accuracy and Damage Tier of further Strike Basic Attacks used on subsequent turns. Accuracy is increased by +5 (up to a max of +20). Damage Tier is increased by +1 (up to a max of +4). Both bonuses are reduced to normal (+0) on the turn following a successful crit roll.


INTENSE TRAINING
You start with the Enhanced Strike Basic Attack. As a passive effect your Enhanced Basic Attacks have a 30% chance to inflict the Stun status. The max chance to inflict with any effect is 95%.


PERFECT FORM
All of your Basic Strikes, Advanced Zanjutsu, and Advanced Hakuda Attack Techniques are perfected. Perfected techniques gain +10 Accuracy, +1 Damage Tier. Advanced Zanjutsu and Hakuda Techniques gain +1 extra use per battle. Does not apply to Shunko.


BATTLE FORGED
You gain the Advanced Hakuda Technique Shunko and it doesn’t take up a Forbidden Tech Slot or require a Focus skill of 45. The duration is also increased by 2 turns and it costs -10 less Reishi.


TRAITS


BLITZ
Prerequisite: Fighting Skill of 45
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Limit: [2/3]


INSTINCT
Prerequisite: Reflexes Skill of 40
Activate: At-Will
Effect: As an at-will action, you evade a single non-critical basic attack that would have hit you.
Limit: [3/3]


HASTE
Prerequisite: Reflexes Skill of 50
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: [3/3]


TALENTED
Prerequisite: None
Activate: At-Will
Effect: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means.
Limit: [1/1]


TEMPERED
Prerequisite: None
Activate: None (Passive)
Effect: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd or Final Releases until the minimum post count has been met.
Limit: Indefinite


ALACRITY (Racial)
Activate: None (Passive)
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite


TECHNIQUES AND SPELLS


BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense
Activate: Bonus Action - Reactive
Effect: You gain 30 Armor and are immune to non-special status effects inflicted by attacks.
Duration: Until the 30 Armor is gone.
Cost: 10 Reishi
Limit: [1/1]


UTSUSEMI (CICADA SHELL)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Technique.
Cost: 10 Reishi
Limit: [1/1]


BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: [2/2]


BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: [2/2]


REIRYOKU ABSORPTION
You absorb spirit particles from foes that are attacking you, using it to replenish your own Reishi.
Type: Utility
Activate: At-Will - Reactive
Effect: As an at-will action, siphon 10 Reishi from any foe(s) for each time they hit you with an attack and reduce your HP.
Cost: None
Limit: [3/3]


BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility
Activate: Bonus Action - Reactive
Effect: As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR.
Cost: 10 Reishi
Limit: [2/2]


TSUKIYUBI (THRUST FINGERS)
A technique that allows the user to greatly increase the damage of normally weak attacks.
Type: Utility
Activate: At-Will
Effect: As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2.
Cost: 10 Reishi
Limit: [1/2]


BAKUDŌ #22: HAKUFUKU (WHITE CRAWL)
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: [2/2]


SHUNKŌ (FLASH WAR CRY) (Monk)
An advanced battle technique which combines the physical techniques of Hakuda with the spell-based techniques of Kidō.
Type: Utility (Considered a Forbidden Technique)
Requirement: Focus Skill of 45
Action: Bonus Action
Effect: As a bonus action you activate Shunkō. For the duration only, increase your Accuracy with Strikes on this turn by +15, increase your damage tier with Strikes by 2, increase your Base RL by 50%, and increase your DR by 6. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 6 Turns (Battle Forged)
Cost: 15 Reishi (Battle Forged)
Limit: [1/1]. Cannot be used alongside the Hollow Mask or Soul Trigger techniques.


KAZAGURUMA (WINDMILL)
You jump into the air and perform a devastating kick which sends the target flying away with tremendous force.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Bashing major effect and Stagger minor effect. The max chance to inflict with any effect is 95%.
Special Effect: For an extra cost of 10 Reishi you can add the Stun minor effect and it lasts one extra turn.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)


KAGAMIBIRAKI (MIRROR OPENING)
After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that only deals the Slashing major effect.
Special Effect: This attack always applies bonus damage as if it were a critical hit. If you roll a critical hit, then you double the normal bonus damage.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)


RAIŌKEN (THUNDER KING FIST)
You perform a series of ultra-high-speed punches with both arms that are devastating and have enough power to destroy the surrounding area.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 20 Reishi
Limit: [3/3] (Perfect Form)


BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER)
This spell creates a pentagonal barrier that is used for stabilization of any ailment, allowing you to continue fighting unhampered.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
Cost: 15 Reishi
Limit: Once per target.


RELEASE


BREACH
You create a breach in space in front of you, just as an attack is about to hit. You then open a second one up behind your foe, sending their own attack back at them.
Type: Defense
Activate: Bonus Action
Effect: As a bonus action, you redirect a non-critical attack that would have hit you and deal it's full damage back at a foe of your choice as direct damage. If your attack is redirected via Breach, you cannot use Breach to then send a Breached attack back at the caster.
Stage 2: Can now redirect a single critical hit per battle.
Stage 3: Gain Stage 2 upgrade and only costs 20 Reishi.
Cost: 25 Reishi
Limit: [2/2]


MULTI-ARMS
Your release gives you extra appendages to assist you in combat.
Type: Utility
Action: At-Will
Requirements: Requires Fighting skill of 35.
Effect: As an at-will action you can use 1 Bonus Action on your turn to make a Basic Attack. Also all Basic Attacks on your turn roll 1 extra damage dice.
Stage 2: Can now use 4 times in battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: [3/3]



EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, your 1st Release now costs -1 less Reishi to maintain.
Limit: Indefinite.
Stage 2: Your 2nd Release now costs -2 less Reishi.
Stage 3: Your 3rd Release now costs -3 less Reishi.


DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: Accuracy bonus increases to +15.



REIATSU: 219,000 (438,000)
HP: 75/75 | REISHI: 189/190 | DEF: 100 (115) | DMG DIE: d9 (d10 with Advanced Zanjutsu/Hakuda, d12 with Strikes) | ACC: +50 (+60)


1d100+70·2d12·1d100·1d100+70·2d12·1d100·1d100+70·2d12·1d100
Last Edit: May 27, 2022 10:28:29 GMT -5 by Hageshi Rekka

Player

Insert Passive Aggressive Statement Here

snugglyrum Avatar

snugglyrum

Post by snugglyrum on May 27, 2022 11:37:12 GMT -5

The woman said nothing as thousands of Rekka's attacked her and the equipment she was in front of. It was then that she thought that getting people to do things was really easy. There was a reason this place was called the heat lock and a second later flames spouted into the room from all directions as the incinerator went off. Rekka would be unaffected so far, but even with his natural resilience, eventually the heat would continue do heat up.



As for the statue, she took the attacks and tried to get in a strike herself before activating the Tear again and attempting to fracture Rekka's realities to one where he specifically was harmed by thousands of small wounds and negative positions. It was at this point, Rekka would start to understand why diviners did not use their power. It was like dying, thousands of times over and over and seeing it in three dimensions in stereo. It was really quite horrifying.
COMBAT TRACKER
SUMMARY
Release - Dissolution
Damage 15-3=12
Heat Decay -1
+3 Armor

At-Will: Resist Return
(5)

Standard Action: Dissolution
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance - Cripple (20%) - Oj0m_caY1-100
Status Chance - Stun (20%) - 1-100
Status Chance - Immobilize (20%) - 1-100
Status Chance - Poison (20%) - 1-100
Status Chance - Burn (20%) - 1-100
Status Chance - Stagger (20%) - 1-100
Status Chance - Wound (20%) - 1-100
Status Chance - Dissipation (65%) - 1-100

Standard Action: Release 2

Bonus Action: Invig 2
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance (00%) - *Roll Here


ACTIVE EFFECTS
Armor of the Druid(Controller) Each Turn Gain Armor based on release rank 1/3/5, and while Armored, Gain +Release Rank x5 Stats to Defense and Accuracy
Barrier

CLASS Druid Controller
Bonuses - Each Turn Gain Release Rank Armor 1/3/5
While Armored, Gain +Release Rank x5 Stats to Defense and Accuracy
Druid Controllers May Not Use Healing Abilities
Druid Controllers May Not Use Release Offensive Techniques

TRAITS
Tempered - Release 1 Derp
Cleverness - +15% Status
Endure +15 Armor
Indomitable +3 DR Per Attack
Grit - When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +10, Defense by +10, Damage Tier by +2, and DR by +2.
Resist - Reflect Lowest Die as Direct

TECHNIQUES
BAKUDŌ #44: SEKISHO (BARRIER) 0/1
BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH) 1/1
BAKUDŌ #41: KYŌMON (MIRROR GATE) 2/2
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) 2/2
BAKUDŌ #9: GEKI (STRIKE) 2/2
BAKUDŌ #22: HAKUFUKU (WHITE CRAWL) 2/2
RIFT GATE 1/1
FULL CANCEL 1/1
SOUL RECHARGE 1/1


UNIQUE ABILITY
Cero Del Tiempo, Rasagar (50 Reishi)
At the cost of 2 Standard Actions, You have a 70% chance to Inflict the negative effect Dissolution on the Target. Dissolution Starts at 2 Turns and is refreshed Whenever a Negative Effect is Active on the Target. Each Turn Dissolution has a 5% Chance to inflict Every Basic Status, and a 50% chance to activate Dissipation. Dissipation reduces Overall Reishi by 5,000.

RELEASE
Rank 1: Aegis
Rank 2: Plunder
Rank 3: Husk

REIATSU: 250,000(1,000,000)
HP: 50/50 |Armor: 69/50=+3-12-1 | REISHI: 135/150 +20-5 | DEF: 90(+10) | DMG DIE: d10 | ACC: 50(+10)
1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-10
Last Edit: May 31, 2022 18:02:17 GMT -5 by snugglyrum

PLAYER

I have nothing to say.

Hageshi Rekka Avatar

Hageshi Rekka

Post by Hageshi Rekka on May 29, 2022 5:20:43 GMT -5

"...Nani?!" Rekka's attacks barely scratched the Druid's absurd armor, and the shockwaves not only failed to fry the defense systems, but even set all of them off at once. While the heat lock's array of what appeared to be flamethrowers had little effect on the heat resistant Shinigami, they certainly threw him for a loop.

"Hold up. What crazy universe's definition of a heat lock makes heat instead of being sensitive to heat?! Aren't ya taking things a bit too literally here??" Rekka said, manipulating the heat around him into an ethereal barrier, or rather a barrier that distorted space and made him ethereal. The rest of the army followed suit.

However, the Druid had other ideas. She once more spammed the peculiar Cero, and while the Army managed to dodge most of its effects, a few duplicates got caught in the blast and vanished. Perhaps those Rekkas would appear in an independent spinoff somewhere, but their absence reduced the Rekka Army's overall strength.

The Druid used Prime Rekka's momentary disorientation to throw something seemingly agreed upon as a Falcon Punch. Despite being a crit, the damage was pathetic, and did not match the young Shinigami's impression of the technique, which he had been familiar with ever since its initial release.

The Rekka Army would retaliate by once more sending a barrage of punches and slashes at the Druid, this time with substantially more coordination than before.

COMBAT TRACKER
SUMMARY
Rekka loses 5000 RL (Dissipation)
Rekka gains +10 accuracy and +2 dmg tier with Strikes (Flawless Strikes)
Rekka activates his barrier! (Barrier)
Rekka takes 8 Resist damage (absorbed by Armor) 30-8=22
Rekka takes 4 Falcon Punch damage (absorbed by Armor) 22-4=18
The Rekka Army hits the Druid several thousand times! (Strike)
The Rekka Army hits the Druid several thousand times! (Strike)

At-Will: None

Bonus Action: Heat Shield (Barrier) - +30 armor and immunity to status effects from attacks | -10 reishi cost

Standard Action: (Strike) | -0 reishi cost
Acc - MpVEp9|J1d100+60
Dmg - 2d12
Status Chance (30%) (Stun) - 1d100

Standard Action: (Strike) | -0 reishi cost
Acc - 1d100+60
Dmg - 2d12
Status Chance (30%) (Stun) - 1d100



ACTIVE EFFECTS

First Release Active! (Tempered)
- x2 Base RL
- +5 Reflexes
- Efficient Active
- Breach Accessible

Alacrity Active! (+10 Defense!)

Flawless Strikes (+10/20 acc, +2/4 dmg tier)

Perfect Form active!

Barrier active! (18/30 armor)

CLASS

FLAWLESS STRIKES
Each time one of your Strike Basic Attacks hit, increase the Accuracy and Damage Tier of further Strike Basic Attacks used on subsequent turns. Accuracy is increased by +5 (up to a max of +20). Damage Tier is increased by +1 (up to a max of +4). Both bonuses are reduced to normal (+0) on the turn following a successful crit roll.


INTENSE TRAINING
You start with the Enhanced Strike Basic Attack. As a passive effect your Enhanced Basic Attacks have a 30% chance to inflict the Stun status. The max chance to inflict with any effect is 95%.


PERFECT FORM
All of your Basic Strikes, Advanced Zanjutsu, and Advanced Hakuda Attack Techniques are perfected. Perfected techniques gain +10 Accuracy, +1 Damage Tier. Advanced Zanjutsu and Hakuda Techniques gain +1 extra use per battle. Does not apply to Shunko.


BATTLE FORGED
You gain the Advanced Hakuda Technique Shunko and it doesn’t take up a Forbidden Tech Slot or require a Focus skill of 45. The duration is also increased by 2 turns and it costs -10 less Reishi.


TRAITS


BLITZ
Prerequisite: Fighting Skill of 45
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Limit: [2/3]


INSTINCT
Prerequisite: Reflexes Skill of 40
Activate: At-Will
Effect: As an at-will action, you evade a single non-critical basic attack that would have hit you.
Limit: [3/3]


HASTE
Prerequisite: Reflexes Skill of 50
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: [3/3]


TALENTED
Prerequisite: None
Activate: At-Will
Effect: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means.
Limit: [1/1]


TEMPERED
Prerequisite: None
Activate: None (Passive)
Effect: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd or Final Releases until the minimum post count has been met.
Limit: Indefinite


ALACRITY (Racial)
Activate: None (Passive)
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite


TECHNIQUES AND SPELLS


BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense
Activate: Bonus Action - Reactive
Effect: You gain 30 Armor and are immune to non-special status effects inflicted by attacks.
Duration: Until the 30 Armor is gone.
Cost: 10 Reishi
Limit: [0/1]


UTSUSEMI (CICADA SHELL)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Technique.
Cost: 10 Reishi
Limit: [1/1]


BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: [2/2]


BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: [2/2]


REIRYOKU ABSORPTION
You absorb spirit particles from foes that are attacking you, using it to replenish your own Reishi.
Type: Utility
Activate: At-Will - Reactive
Effect: As an at-will action, siphon 10 Reishi from any foe(s) for each time they hit you with an attack and reduce your HP.
Cost: None
Limit: [3/3]


BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility
Activate: Bonus Action - Reactive
Effect: As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR.
Cost: 10 Reishi
Limit: [2/2]


TSUKIYUBI (THRUST FINGERS)
A technique that allows the user to greatly increase the damage of normally weak attacks.
Type: Utility
Activate: At-Will
Effect: As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2.
Cost: 10 Reishi
Limit: [1/2]


BAKUDŌ #22: HAKUFUKU (WHITE CRAWL)
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: [2/2]


SHUNKŌ (FLASH WAR CRY) (Monk)
An advanced battle technique which combines the physical techniques of Hakuda with the spell-based techniques of Kidō.
Type: Utility (Considered a Forbidden Technique)
Requirement: Focus Skill of 45
Action: Bonus Action
Effect: As a bonus action you activate Shunkō. For the duration only, increase your Accuracy with Strikes on this turn by +15, increase your damage tier with Strikes by 2, increase your Base RL by 50%, and increase your DR by 6. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 6 Turns (Battle Forged)
Cost: 15 Reishi (Battle Forged)
Limit: [1/1]. Cannot be used alongside the Hollow Mask or Soul Trigger techniques.


KAZAGURUMA (WINDMILL)
You jump into the air and perform a devastating kick which sends the target flying away with tremendous force.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Bashing major effect and Stagger minor effect. The max chance to inflict with any effect is 95%.
Special Effect: For an extra cost of 10 Reishi you can add the Stun minor effect and it lasts one extra turn.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)


KAGAMIBIRAKI (MIRROR OPENING)
After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that only deals the Slashing major effect.
Special Effect: This attack always applies bonus damage as if it were a critical hit. If you roll a critical hit, then you double the normal bonus damage.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)


RAIŌKEN (THUNDER KING FIST)
You perform a series of ultra-high-speed punches with both arms that are devastating and have enough power to destroy the surrounding area.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 20 Reishi
Limit: [3/3] (Perfect Form)


BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER)
This spell creates a pentagonal barrier that is used for stabilization of any ailment, allowing you to continue fighting unhampered.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
Cost: 15 Reishi
Limit: Once per target.


RELEASE


BREACH
You create a breach in space in front of you, just as an attack is about to hit. You then open a second one up behind your foe, sending their own attack back at them.
Type: Defense
Activate: Bonus Action
Effect: As a bonus action, you redirect a non-critical attack that would have hit you and deal it's full damage back at a foe of your choice as direct damage. If your attack is redirected via Breach, you cannot use Breach to then send a Breached attack back at the caster.
Stage 2: Can now redirect a single critical hit per battle.
Stage 3: Gain Stage 2 upgrade and only costs 20 Reishi.
Cost: 25 Reishi
Limit: [2/2]


MULTI-ARMS
Your release gives you extra appendages to assist you in combat.
Type: Utility
Action: At-Will
Requirements: Requires Fighting skill of 35.
Effect: As an at-will action you can use 1 Bonus Action on your turn to make a Basic Attack. Also all Basic Attacks on your turn roll 1 extra damage dice.
Stage 2: Can now use 4 times in battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: [3/3]



EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, your 1st Release now costs -1 less Reishi to maintain.
Limit: Indefinite.
Stage 2: Your 2nd Release now costs -2 less Reishi.
Stage 3: Your 3rd Release now costs -3 less Reishi.


DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: Accuracy bonus increases to +15.



REIATSU: 219,000 (438,000) (433,000)
HP: 75/75 | REISHI: 178/190 | DEF: 100 (115) | DMG DIE: d9 (d10 with Advanced Zanjutsu/Hakuda, d12 with Strikes) | ACC: +50 (+60)

1d100+60·2d12·1d100·1d100+60·2d12·1d100

Player

Insert Passive Aggressive Statement Here

snugglyrum Avatar

snugglyrum

Post by snugglyrum on May 31, 2022 18:01:58 GMT -5

The army slammed into the armor again and again, and the druid grew spikes out of it the few times it seemed to do anything. She was continuing her focus on the odd ability that she had been granted. After all, she did not need to kill him, just delay him long enough that something much worse showed up. The armor seemed to solidify even more as power radiated out of her body and slammed the fake army back into the superheated walls. Her faceless mask had trouble following everything but it was not necessary with the large amount of Rekka stuff going on.

"What a childish attempt to control the future, you realize the longer you use that gift I gave you the faster they will see you?" She said as her hand twisted again. "Rasagar." The army began to crack and shift again as she tugged at Rekka's power again.
COMBAT TRACKER
SUMMARY
Release - Dissolution
Damage 15-3=12 18-6=12
Heat Decay -1
+3 Armor

At-Will: Resist Return
(5)+(9) = 14

Standard Action: Dissolution
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance - Cripple (20%) - MU_NIvcm1-100
Status Chance - Stun (20%) - 1-100
Status Chance - Immobilize (20%) - 1-100
Status Chance - Poison (20%) - 1-100
Status Chance - Burn (20%) - 1-100
Status Chance - Stagger (20%) - 1-100
Status Chance - Wound (20%) - 1-100
Status Chance - Dissipation (65%) - 1-100

Standard Action: Release 2

Bonus Action: Invig 2
Acc - *Roll Here*
Dmg - *Roll Here*
Status Chance (00%) - *Roll Here


ACTIVE EFFECTS
Armor of the Druid(Controller) Each Turn Gain Armor based on release rank 1/3/5, and while Armored, Gain +Release Rank x5 Stats to Defense and Accuracy
Barrier

CLASS Druid Controller
Bonuses - Each Turn Gain Release Rank Armor 1/3/5
While Armored, Gain +Release Rank x5 Stats to Defense and Accuracy
Druid Controllers May Not Use Healing Abilities
Druid Controllers May Not Use Release Offensive Techniques

TRAITS
Tempered - Release 1 Derp
Cleverness - +15% Status
Endure +15 Armor
Indomitable +3 DR Per Attack
Grit - When you fall below 50% of your Maximum HP and remain below 50%, increase your: Accuracy by +10, Defense by +10, Damage Tier by +2, and DR by +2.
Resist - Reflect Lowest Die as Direct

TECHNIQUES
BAKUDŌ #44: SEKISHO (BARRIER) 0/1
BAKUDŌ #21: SEKIENTON (RED SMOKE VANISH) 1/1
BAKUDŌ #41: KYŌMON (MIRROR GATE) 2/2
BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK) 2/2
BAKUDŌ #9: GEKI (STRIKE) 2/2
BAKUDŌ #22: HAKUFUKU (WHITE CRAWL) 2/2
RIFT GATE 1/1
FULL CANCEL 1/1
SOUL RECHARGE 1/1


UNIQUE ABILITY
Cero Del Tiempo, Rasagar (50 Reishi)
At the cost of 2 Standard Actions, You have a 70% chance to Inflict the negative effect Dissolution on the Target. Dissolution Starts at 2 Turns and is refreshed Whenever a Negative Effect is Active on the Target. Each Turn Dissolution has a 5% Chance to inflict Every Basic Status, and a 50% chance to activate Dissipation. Dissipation reduces Overall Reishi by 5,000.

RELEASE
Rank 1: Aegis
Rank 2: Plunder
Rank 3: Husk

REIATSU: 250,000(1,000,000)
HP: 50/50 |Armor: 57/50=+3-12-12-1 | REISHI: 135/150 +20-5 | DEF: 90(+10) | DMG DIE: d10 | ACC: 50(+10)
1-100·1-100·1-100·1-100·1-100·1-100·1-100·1-100
Last Edit: Jun 2, 2022 8:49:52 GMT -5 by snugglyrum

PLAYER

I have nothing to say.

Hageshi Rekka Avatar

Hageshi Rekka

Post by Hageshi Rekka on Jun 2, 2022 9:36:52 GMT -5

"WELL FUCK YOU TOO AND YOUR ARMOR STACKING, RESIST SPAMMING CUSTOMIZED NPC COUNTER BUILD!" Rekka yelled as the Druid's armor grew spikes to fend off his Army's barrage. Not that she needed the spikes anyway, her armor was almost untouched by his attacks. To add insult to injury, her Cero blew another portion of the Army away as she warned her opponent that using his newfound ability would attract the attention of more unsavory characters, likely the Moirai. And not only that, it seemed that her Reiatsu was increasing as well.

"SCREW IT! BAN...KAI!" The scarlet-eyed Reaper practically roared at the limits of Maaya Sakamoto's male impression. An explosion of scarlet flames enveloped the young man, and when it cleared...

Rekka was standing alone, with no trace of his army remaining. His searing red-hot sword seemed to have been split in half lengthwise, and he was now wearing a black bodysuit with glowing scarlet lines and a black cape. His hair had become a bright scarlet, with the end of his knee-length ponytail literally burning like a lit fuse. But the biggest change of all, was that a giant skeletal upper half made of gray gunmetal, with six arms and a multitude of cannons on its back, was now hovering behind him.

"HAKAI SEYO, SANZEN DAISEN ENMADO!!" He yelled once more as the skeleton's cannons took aim and unleashed a barrage of fireballs at the Druid.




COMBAT TRACKER
SUMMARY
Rekka loses 5000 RL (Dissipation)
Rekka gains +5 accuracy and +1 dmg tier with Strikes (Flawless Strikes)
Rekka takes 5 Resist damage (absorbed by Armor) 18-5=13
Rekka uses Haste
Rekka uses Blitz
Rekka uses Multi-Arms
Rekka unleashes his Bankai! Second Release Active!
Rekka uses a bonus action to attack! (Strike)
Rekka attacks! (Strike)
Rekka attacks twice using Blitz! (Strike)

At-Will: Haste

At-Will: Blitz

At-Will: Multi-Arms -20 Reishi

Bonus Action: BANKAI! SANZEN DAISEN ENMADO!

Bonus Action: (Strike) | -0 reishi cost
Acc - 6mp|g2Hx1d100+75
Dmg - 3d13
Status Chance (30%) (Stun) - 1d100

Standard Action: (Strike) | -0 reishi cost
Acc - 1d100+75
Dmg - 3d13
Status Chance (30%) (Stun) - 1d100

Standard Action: (Strike) | -0 reishi cost
Acc - 1d100+65
Dmg - 3d13
Status Chance (30%) (Stun) - 1d100

(Strike) | -0 reishi cost
Acc - 1d100+65
Dmg - 3d13
Status Chance (30%) (Stun) - 1d100



ACTIVE EFFECTS

Second Release Active! (Tempered)
- x4 Base RL
- +10 Reflexes
- Efficient Active
- Deadly Active
- Breach Accessible
- Multi-Arms Accessible

Alacrity Active! (+10 Defense!)

Flawless Strikes (+15/20 acc, +3/4 dmg tier)

Perfect Form active!

Barrier active! (13/30 armor)

CLASS

FLAWLESS STRIKES
Each time one of your Strike Basic Attacks hit, increase the Accuracy and Damage Tier of further Strike Basic Attacks used on subsequent turns. Accuracy is increased by +5 (up to a max of +20). Damage Tier is increased by +1 (up to a max of +4). Both bonuses are reduced to normal (+0) on the turn following a successful crit roll.


INTENSE TRAINING
You start with the Enhanced Strike Basic Attack. As a passive effect your Enhanced Basic Attacks have a 30% chance to inflict the Stun status. The max chance to inflict with any effect is 95%.


PERFECT FORM
All of your Basic Strikes, Advanced Zanjutsu, and Advanced Hakuda Attack Techniques are perfected. Perfected techniques gain +10 Accuracy, +1 Damage Tier. Advanced Zanjutsu and Hakuda Techniques gain +1 extra use per battle. Does not apply to Shunko.


BATTLE FORGED
You gain the Advanced Hakuda Technique Shunko and it doesn’t take up a Forbidden Tech Slot or require a Focus skill of 45. The duration is also increased by 2 turns and it costs -10 less Reishi.


TRAITS


BLITZ
Prerequisite: Fighting Skill of 45
Activate: At-Will
Effect: As an at-will action you can make two Basic Attacks during one of your Standard Actions on your turn.
Limit: [1/3]


INSTINCT
Prerequisite: Reflexes Skill of 40
Activate: At-Will
Effect: As an at-will action, you evade a single non-critical basic attack that would have hit you.
Limit: [3/3]


HASTE
Prerequisite: Reflexes Skill of 50
Activate: Reactive At-Will
Effect: When you activate Haste, you gain 1 additional Bonus Action on your turn.
Limit: [2/3]


TALENTED
Prerequisite: None
Activate: At-Will
Effect: As an at-will action choose one Non-Forbidden Tech or Spell you've learned. You gain an extra use of it and it doesn't count against any other kinds of usage limits imposed upon it. Cannot be used on Release Techs. You cannot use Talented on a technique that already has bonus uses provided by a Class Perk or other ability such as Strategist's Prepared or Shadow's Honed Senses. You can only use Talented on a technique which hasn't been given an extra use by any other means.
Limit: [1/1]


TEMPERED
Prerequisite: None
Activate: None (Passive)
Effect: Your 1st Release Stage is always active, meaning it is a passive activation and you bypass the minimum post prerequisite that prevents you from using it at the beginning of the thread. You are still prevented from using your 2nd or Final Releases until the minimum post count has been met.
Limit: Indefinite


ALACRITY (Racial)
Activate: None (Passive)
Effect: As a passive effect you have +10 to defense while above half max HP.
Limit: Indefinite


TECHNIQUES AND SPELLS


BAKUDŌ #44: SEKISHO (BARRIER)
You create a fast-forming energy wall against fairly strong attacks.
Type: Defense
Activate: Bonus Action - Reactive
Effect: You gain 30 Armor and are immune to non-special status effects inflicted by attacks.
Duration: Until the 30 Armor is gone.
Cost: 10 Reishi
Limit: [0/1]


UTSUSEMI (CICADA SHELL)
You move at great speed to avoid an attack, leaving an afterimage which can appear to have taken damage.
Type: Defense
Action: Bonus Action - Reactive
Effect: As a bonus action, you avoid two non-critical attacks that would have hit you during your turn. Considered a Movement Technique.
Cost: 10 Reishi
Limit: [1/1]


BAKUDŌ #39: ENKŌSEN (ROTATING LOCK FAN)
You generate a dull yellow energy, which takes the form of a large spinning disk of condensed Reiatsu, in front of yourself, blocking an opponent's attack.
Type: Defense
Activate: Bonus Action - Reactive
Effect: As a bonus action you negate half the damage from two attacks that hit you during your turn (even critical hits.)
Cost: 10 Reishi
Limit: [2/2]


BAKUDŌ #12: YŪGURE NO MANTO (DUSK CLOAK)
You form a shroud around you that softens impacts and protects against harmful Kido.
Type: Defense
Activate: At-Will - Reactive
Effect: As an at-will action you are immune to newly applied non-special status effects and negate the damage bonus from critical hits during your turn. Does not remove status effects you have been previously afflicted with.
Cost: 5 Reishi
Limit: [2/2]


REIRYOKU ABSORPTION
You absorb spirit particles from foes that are attacking you, using it to replenish your own Reishi.
Type: Utility
Activate: At-Will - Reactive
Effect: As an at-will action, siphon 10 Reishi from any foe(s) for each time they hit you with an attack and reduce your HP.
Cost: None
Limit: [3/3]


BAKUDŌ #11: TSUZURI RAIDEN (BOUND LIGHTNING)
You generate an electric current through any object you touch, which damages anything or anyone which is in contact with the object the current runs through.
Type: Utility
Activate: Bonus Action - Reactive
Effect: As a bonus action, choose two attacks that hit you during your turn. Deal 3 direct damage back to the attacker per damage die rolled on each attack. This damage bypasses all DR.
Cost: 10 Reishi
Limit: [2/2]


TSUKIYUBI (THRUST FINGERS)
A technique that allows the user to greatly increase the damage of normally weak attacks.
Type: Utility
Activate: At-Will
Effect: As an at-will action all of your basic strikes this turn gain +20 to accuracy and upgrade their Damage Tier by +2.
Cost: 10 Reishi
Limit: [1/2]


BAKUDŌ #22: HAKUFUKU (WHITE CRAWL)
You stare down your foe. As the target sees the illusion of purple cherry blossoms falling around them, their vision begins to blur and their consciousness becomes muddled, disoriented, and confused. Shortly thereafter, the target blacks out altogether.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action you have a 80% chance to inflict the Stagger status on your target and upon infliction it deals a 3d6 worth of direct damage. The max chance to inflict with any effect is 95%
Cost: 5 Reishi
Limit: [2/2]


SHUNKŌ (FLASH WAR CRY) (Monk)
An advanced battle technique which combines the physical techniques of Hakuda with the spell-based techniques of Kidō.
Type: Utility (Considered a Forbidden Technique)
Requirement: Focus Skill of 45
Action: Bonus Action
Effect: As a bonus action you activate Shunkō. For the duration only, increase your Accuracy with Strikes on this turn by +15, increase your damage tier with Strikes by 2, increase your Base RL by 50%, and increase your DR by 6. On the turn after the end of the duration, you will be temporarily Exhausted for 1 turn.
Duration: 6 Turns (Battle Forged)
Cost: 15 Reishi (Battle Forged)
Limit: [1/1]. Cannot be used alongside the Hollow Mask or Soul Trigger techniques.


KAZAGURUMA (WINDMILL)
You jump into the air and perform a devastating kick which sends the target flying away with tremendous force.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that deals the Bashing major effect and Stagger minor effect. The max chance to inflict with any effect is 95%.
Special Effect: For an extra cost of 10 Reishi you can add the Stun minor effect and it lasts one extra turn.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)


KAGAMIBIRAKI (MIRROR OPENING)
After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.
Type: Attack - Single
Action: Standard
Effect: As a standard action, you make a single attack with 3 dmg dice that only deals the Slashing major effect.
Special Effect: This attack always applies bonus damage as if it were a critical hit. If you roll a critical hit, then you double the normal bonus damage.
Cost: 15 Reishi
Limit: [3/3] (Perfect Form)


RAIŌKEN (THUNDER KING FIST)
You perform a series of ultra-high-speed punches with both arms that are devastating and have enough power to destroy the surrounding area.
Type: Attack - Barrage
Action: Standard
Effect: As a standard action, you make a barrage attack with 4 dmg dice that deals the Overwhelm major effect.
Special Effect: Treat this Barrage like an area attack that also deals the Spread major effect.
Cost: 20 Reishi
Limit: [3/3] (Perfect Form)


BAKUDŌ #40: GOYŌGAI (FIVE SUPPORT COVER)
This spell creates a pentagonal barrier that is used for stabilization of any ailment, allowing you to continue fighting unhampered.
Type: Utility
Activate: Bonus Action
Effect: As a bonus action remove all status effects (non-special.) Can be used on self or a comrade.
Cost: 15 Reishi
Limit: Once per target.


RELEASE


BREACH
You create a breach in space in front of you, just as an attack is about to hit. You then open a second one up behind your foe, sending their own attack back at them.
Type: Defense
Activate: Bonus Action
Effect: As a bonus action, you redirect a non-critical attack that would have hit you and deal it's full damage back at a foe of your choice as direct damage. If your attack is redirected via Breach, you cannot use Breach to then send a Breached attack back at the caster.
Stage 2: Can now redirect a single critical hit per battle.
Stage 3: Gain Stage 2 upgrade and only costs 20 Reishi.
Cost: 25 Reishi
Limit: [2/2]


MULTI-ARMS
Your release gives you extra appendages to assist you in combat.
Type: Utility
Action: At-Will
Requirements: Requires Fighting skill of 35.
Effect: As an at-will action you can use 1 Bonus Action on your turn to make a Basic Attack. Also all Basic Attacks on your turn roll 1 extra damage dice.
Stage 2: Can now use 4 times in battle.
Stage 3: Gain Stage 2 upgrade and only costs 15 Reishi.
Cost: 20 Reishi
Limit: [2/3]



EFFICIENT
Activate: None (Passive)
Effect: As a passive effect, your 1st Release now costs -1 less Reishi to maintain.
Limit: Indefinite.
Stage 2: Your 2nd Release now costs -2 less Reishi.
Stage 3: Your 3rd Release now costs -3 less Reishi.


DEADLY
Activate: None (Passive)
Effect: As a passive effect you gain a bonus +5 to accuracy with 2 Basic Attacks, per turn, while in a Released state.
Limit: Indefinite.
Stage 2: Accuracy bonus increases to +10.
Stage 3: Accuracy bonus increases to +15.



REIATSU: 219,000 (876,000)
HP: 75/75 | REISHI: 154/190 | DEF: 100 (120) | DMG DIE: d9 (d10 with Advanced Zanjutsu/Hakuda, d13 with Strikes) | ACC: +50 (+65)



1d100+75·3d13·1d100·1d100+75·2d13·1d100·1d100+65·2d13·1d100·1d100+65·3d13·1d100
Last Edit: Jun 2, 2022 9:39:18 GMT -5 by Hageshi Rekka

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snugglyrum

Post by snugglyrum on Aug 12, 2022 11:19:11 GMT -5

The fireballs impacted the druid and in a a wash of heat, she disappeared under the assault of fire. The heat finally triggered the sensor and a light that neither had focused on switched to green. There was no sound from the corrosive haze of the heat and as the smoke moved away, the druid, was gone. In her place stood the eldest of the three Fates. Standing straight ahead of Rekka without a care in the world. She eyed him through her one visible eye and rolled her shoulders.

"For someone who has seen what I can do to those who manipulate reality, you sure are a moron, aren't you?" Atty asked in a rather confused and completely condescending tone to Rekka. "That and you attack my Domain of power, my underlings and believe there would not be consequences? You should have stayed with the Doctor, at least he could have harmed me." She pointed out as she took a deep breath. Oddly, the smoke, as it cleared, seemed to do nothing to her, nothing at all. It was swirling around here like it was too scared to even approach the embodiment of Fate.

"Now, since that brat got the message, I believe it is your turn to understand that your power is a detriment to Fate." She said as she began walking towards him. "I liked my last trick, forcing that diviner do die over and over. Though I think it would be more fun to replace you with a version that has lost their powers. After all, I am, What WILL be." She said grinning. All of Rekka's instincts told him, this was bad.

PLAYER

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Hageshi Rekka

Post by Hageshi Rekka on Sept 12, 2022 17:04:31 GMT -5

The fireballs of Rekka's Bankai impacted the Druid and caused a massive explosion that apparently activated the heat lock as well, but when the smoke cleared, the foe was nowhere to be found, replaced by what could only be one of the three Moirai. And according to the description provided by Janus, this one was Atropos, the sister embodying the future.

"For someone who has seen what I can do to those who manipulate reality, you sure are a moron, aren't you? That and you attack my Domain of power, my underlings and believe there would not be consequences? You should have stayed with the Doctor, at least he could have harmed me."

"And what's to say I can't?!" Rekka yelled at the being. "But if you insist. I figured out who they are, so I could try calling them."

The Shinigami pulled out a pouch of what appeared to be rainbow-colored merkabah crystals, and waited for Atropos to finish her sentence.

"Now, since that brat got the message, I believe it is your turn to understand that your power is a detriment to Fate. I liked my last trick, forcing that diviner do die over and over. Though I think it would be more fun to replace you with a version that has lost their powers. After all, I am, What WILL be."

"That's where you're wrong. Fate's grand order is up to humanity to decide!" Rekka held out the pouch of crystals before him and started chanting.

"My will creates your body, and your sword creates my destiny.

If you heed the Grail's call, and abide by this will and reason, then answer me.

I hereby swear.

I embody all that is good in the world.

I shall defeat all that is evil in the world.

Seventh Heaven clad in the three words of power! Come forth from the circle of binding, Guardian of the Scales!"


With this, the crystals disintegrated into a burst of rainbow light, which would call the Doctor, Prometheus, and perhaps even M to Rekka's side.
Last Edit: Sept 20, 2022 20:44:04 GMT -5 by Hageshi Rekka

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snugglyrum

Post by snugglyrum on Sept 20, 2022 20:37:17 GMT -5

"Now, you..." The crystal exploded and Addy shielded her eyes as she realized a second too late what Rekka had done. More specifically, she looked like someone had just ruined her cereal. She went ballistic as she realized what had happened. The crystal, which was bound to reality by the Fates power was a lock for the item in the vault. As she had the Iris, that meant she was bound to follow the rules for the moment and could not change the outcome. "No cruel magic, you die. For your transgressions against time" Addy stated and opened her other eye, the Iris of Reality.

There was no time to move, but, Rekka did not have to. He had done his job, and it probably helped that he had stated he wanted to take the three down with the OGA. As the Iris began to literally unravel his soul, a bellow of an inhuman monster resounded from somewhere in the building and mass of muscle came through the wall and grabbed the Fate by the head in a massive fist of something that was mostly naked, female, and three meters tall weighting probably upwards of three hundred pounds. The Iris began to unravel the ground near Rekka as Addy's head was grabbed like a ball.

"ED THROW!" It stated in very rudimentary words and threw the fate through the wall at a speed that sent her crashing. It looked back at Rekka and nodded. "You, monster, vault thing! Good!"" Which probably meant get to the vault and meet up with Prometheus at the vault, good job. Though speaking was not one of Ed's strong suits. She explained to him and took off after Addy, seconds later the thunderous boom of steel and combat raging from a distance.  The monster had torn clothing over her, sickly green eyes like her bonded human, and no sense of decency or what seemed like intelligent thought.
Last Edit: Sept 20, 2022 20:39:03 GMT -5 by snugglyrum

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Hageshi Rekka

Post by Hageshi Rekka on Sept 20, 2022 23:05:55 GMT -5

"No cruel magic, you die. For your transgressions against time."

Rekka thought he was done for as Atropos revealed that she currently possessed the Iris of Reality, which was apparently some kind of literal eye jutsu, and started to unravel his soul. However, he didn't have the time to ponder what being erased felt like, as a guttural bellow emerged from somewhere and rapidly approached, culminating in... Ed Throw??

A hulking humanoid that was apparently Ed grabbed the Moirai's head and smashed her through the wall, taking but a moment to speak to the Shinigami.

"You, monster, vault thing! Good!"

Any normal person would have difficulty interpreting such a sentence, but Hageshi Rekka during his time as Suzaku of Amanto Kujaku learned how to translate Yabai's and Rina's speech patterns that were arguably more incomprehensible. At least Ed knew words.

"Yes!" Rekka responded, not bothering to celebrate that he'd actually managed to do a Saint Quartz summon in real life. Ed had told him to meet the monster, which was likely Prometheus, and grab the Piece of Eight from the vault, so he whipped out the map that he'd been given and checked it. The fiery Shinigami then dispelled his Bankai, which didn't seem to have taken much damage from the Iris, and started running for the vault using Shunpo.
Last Edit: Sept 20, 2022 23:06:16 GMT -5 by Hageshi Rekka

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Post by snugglyrum on Sept 24, 2022 8:36:34 GMT -5

Prometheus was waiting at the vault with the key and a couple of broken humans near him, along with some unraveled stitching and some other damage that could be fatal, or completely negligible, it was kind of hard to tell with the monster. That was, if you addressed him like everyone else did, to him, there were far worse monsters that he worked with. He just was quiet, and had a real problem with fire for obvious reasons.

When the light finally went off he spun the massive handle of the Vault and turned as he sensed something approaching at high speed. He grunted as he turned back at the feeling of the shinigami and began pulling the Vault door again, with a massive sound of twisting metal he slowly tore the entire vault door off the front of the vault.

He dropped the warped thing and walked inside, giving Rekka a nod as he walked to a box that had two green lights on it and opened it slowly. He took a case out of the box and was quite pleased with himself as he did so. He had done his job and that was all that mattered. He shoved the case to the ground and rolled his massive shoulders before taking out a staple gun and stapling the large gash on his arm closed. Then he picked the case back up. "Let's get Moving." His deep voice stated, in the distance, the boom of combat continued, but they had the case, and that was what mattered to M.

He ran straight for the front, not even bothering to change dimensions, hoping Rekka stayed near him as he slammed out the front door. He ran to the nearest alley and looked for a door, pulling out an old key and slotting it inside the door and opening it, offering the case to Rekka.

"Give it to the Boss." He stated as the door seemed to swallow up all light.
Inside, was the lobby of the OGA, and the water feature they had passed on the way out. When Rekka looked back, there was no longer any black void, just the usual entrance doors of the OGA building.

PLAYER

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Post by Hageshi Rekka on Sept 24, 2022 22:20:20 GMT -5

Rekka arrived at the vault, where Prometheus was already waiting for him. The man had evidently been in battle himself, and had taken out quite a number of Druids. The OGA agent proceeded to tear off the vault door, signaling for the Shinigami to enter after him. The Third Seat obliged, and saw Prometheus check the contents of a case, which was apparently what they had came here for.

"Let's get Moving."

Rekka nodded, and followed the agent out of the vault. Ed and whatever reinforcements the OGA had summoned could still be heard fighting the Moirai and their forces. Prometheus seemed to be unbothered by this and ran straight for the front door, the Shinigami tailing close behind. Nobody seemed to be chasing them, even after they'd exited the building and reached an empty alley. And while that meant they wouldn't have to fight anyone else for today, Rekka couldn't help worrying about the rest of the party M had sent. Upon briefly checking the parallel realms he was linked to, he could at least confirm that Ryoga would live to meet him again, but the two Arrancar's fates were unknown. That would have to be enough for now.

Prometheus then used some kind of magic skeleton key to unlock a nearby door, which turned into a portal to the OGA headquarters before handing Rekka the case.

"Give it to the Boss."

Rekka nodded again before entering the portal. Once inside, he'd make his way to M's office and hand the case to the Grand Caster.

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Post by snugglyrum on Oct 12, 2022 21:13:30 GMT -5

M was getting ready to leave, it had things to do since Prometheus had messaged them. M rolled their shoulders and took a number of items and made them more or less disappear into pockets that anyone would be hard pressed to find on their person. When Rekka walked in M got up and walked over to the door to offer a handshake. "Excellent work, now we can finally start fighting back." M stated with a smile, that looked way too far into used car salesman deal with the devil and a bunch of other red flags.

M had a plan for how to deal with the Moirai, and it was very good at circumventing how the rules actually worked. M had always been good at technicalities. Then again with his parents, you kind of had too or you ended up as the antichrist. The sad part was it was just annoying and very literal. Now, M had to go threaten someone to go get another item to deal with the three. This way he could also use the three to do what he wanted and they would not know until far too late. "Well thank you again, I will contact you with the next part of the plan, or someone will."